Mordor
#41
Posted 22 July 2007 - 04:26 AM
thers no real need 4 siege units in any of the evil factions.
#42
Posted 22 July 2007 - 10:44 AM
Gobbo's: Giants & trolls
Mordor: catapults & trolls
Isengard: ballista & mines
Angmar: catapult & trolls
Evil Men: ??? & mumaks
So, I'd guess Evil Men need a long-range siege weapon. There was a corsair ballista in Wars of the East, perhaps you could borrow that?
Gondor: trebuchet & battering ram
Elves: ents & ents
Dwarves: catapult & demolisher
Arnor: trebuchet & ram
Rohan: ents & ents
All fine here, but you could add a battering ram pulled by horses (which I've seen in a mod) to Rohan or a horse-moved catapult.
#43
Posted 22 July 2007 - 03:40 PM
speaking of siege, they shuldnt knock down heros. it makes sense, but it pretty much screws ur hero.
i mean 2 long range siege will mak it so that the hero can never run away or attack.
Edited by Dalf32, 22 July 2007 - 03:45 PM.
#44
Posted 23 July 2007 - 05:40 AM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#45
Posted 23 July 2007 - 12:11 PM
#46
Posted 23 July 2007 - 03:39 PM
I was playing the brown lands and i had an orc battlion with banner carrier and a couplle orcs died but when they started replacing units they were single units not added to the battleion
#47
Posted 23 July 2007 - 05:22 PM
i mean if u got a hero leading and army and all the siege targets the hero (which happens vry often with ai) then ur units r busy with the enemy units and ur hero is screwed. thats wat im talkin bout. u cant always get another hero ther in time 2 save the first 1.
true, in that case you're bummed if you dont have any cav or siege yourself. id avoid getting into those situations
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#49
Posted 24 July 2007 - 12:40 PM
#50
Posted 24 July 2007 - 10:19 PM
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#51
Posted 26 July 2007 - 12:25 AM
#53
Posted 26 July 2007 - 03:10 AM
Robert J.
#54
Posted 26 July 2007 - 01:46 PM
Edited by Jepa, 27 July 2007 - 04:01 PM.
#55
Posted 28 July 2007 - 08:32 PM
Witch King still gets lightning at lvl 2. I dont know whether this is a bug or not, but a couple times ive checked his health, hes still had about 2/5, and next minute hes dead. Health bar bug or just me?
Nazgul cant get fellbeasts in fortresses like Minas Morgul, because the Nazgul Research is a fortress upgrade, which are not availible there
Despair is only for those who see the end beyond all doubt. We do not. It is wisdom to recognize necessity, when all other courses have been weighed, though as folly it may appear to those who cling to false hope. Well, let folly be our cloak, a veil before the eyes of the Enemy! For he is very wise, and weighs all things to a nicety in the scales of his malice. But the only measure that he knows is desire, desire for power; and so he judges all hearts. Into his heart the thought will not enter that any will refuse it, that having the Ring we may seek to destroy it. If we seek this, we shall put him out of reckoning.
-Gandalf
#56
Posted 30 July 2007 - 09:28 PM
#57
Posted 03 August 2007 - 04:58 PM
2) this is a very very important point. As already a few people have said, the ORCS simply CANNOT BE FREE
I mean think about it... Men and elves? should definitely be mroe elite on standard compared to the hordy, numerous, but individually pathetic orcs and goblins. That we all agree upon. But its clearlydefinted by Tolkien and various other depictions such as Movies, fans, and even initially this game too - that goblins are defined more strongly about this "spammable" and disposable characteristic. Of course, they are also naturally described as being a lot faster and quickly overruning enemy forces. Meanwhile orcs, aren't as nearly as "spammable" or disposable, and although they are not as hordy and quickly overrunning - they are naturally more efficient "servants." Think about it rob - how bout make orcs cost around 30 - 70resources while making gobs between 0 - 30!! of course i think goblin build time should DEFINITELY be a lot shorter, and their essential stats like attack, armor, and perhaps even vision be decreased drastically in some terms. But as I said, keep their speed fast, or perhaps even faster and very very small CP should be taken by 'em poison blade should be used, and they should also have big hordes. Personally i think a single batallion of guardians should make mince meat out of about 3 goblin hordes I mean seriously they should literally be pathetic, but so outnumbering!
So about the orcs still, they like i said earlier should have cheap cost (but most definitely not free as that destroys the one of the few differentiations between gobs and orcs) weak stats (not pathetic) and slowish to med speed. and bad vision. however, they should still be gifted with decent enough hp to make them effective meatshields or even assault forces "en masse" <- by this type of thing im referring more to Maddox and the BT's initial approach at orcs for mordor when patch 1.05 for original bfme 2 came out.
Plz i beg you rob, plz consider this as it feels painful everytime i see the mordor orc, then the gob warriors, that they are both free!!!!
#58
Posted 03 August 2007 - 06:15 PM
i mean just look at the battle at the pelennor fields, the wer tens of thousands of orcs! that was barely scraping the surface. after all the orcs at the pelennor fields wer wiped out, ther wer still plenty of orcs (thousands) at the final battle in front of the black gate.
and ur mistaken saying that goblins r mor spammable than orcs. ur rong bc goblins ARE orcs. they simply liv in a diff place and hav evolved a little differently (larger eyes and different movement/speech). i think robs decision 2 mak both orcs and goblins free makes perfect sense and i wuldnt dispute it.
#59
Posted 03 August 2007 - 07:30 PM
2) this is a very very important point. As already a few people have said, the ORCS simply CANNOT BE FREE
I mean think about it... Men and elves? should definitely be mroe elite on standard compared to the hordy, numerous, but individually pathetic orcs and goblins. That we all agree upon. But its clearlydefinted by Tolkien and various other depictions such as Movies, fans, and even initially this game too - that goblins are defined more strongly about this "spammable" and disposable characteristic. Of course, they are also naturally described as being a lot faster and quickly overruning enemy forces. Meanwhile orcs, aren't as nearly as "spammable" or disposable, and although they are not as hordy and quickly overrunning - they are naturally more efficient "servants." Think about it rob - how bout make orcs cost around 30 - 70resources while making gobs between 0 - 30!! of course i think goblin build time should DEFINITELY be a lot shorter, and their essential stats like attack, armor, and perhaps even vision be decreased drastically in some terms. But as I said, keep their speed fast, or perhaps even faster and very very small CP should be taken by 'em poison blade should be used, and they should also have big hordes. Personally i think a single batallion of guardians should make mince meat out of about 3 goblin hordes I mean seriously they should literally be pathetic, but so outnumbering!
So about the orcs still, they like i said earlier should have cheap cost (but most definitely not free as that destroys the one of the few differentiations between gobs and orcs) weak stats (not pathetic) and slowish to med speed. and bad vision. however, they should still be gifted with decent enough hp to make them effective meatshields or even assault forces "en masse" <- by this type of thing im referring more to Maddox and the BT's initial approach at orcs for mordor when patch 1.05 for original bfme 2 came out.
Plz i beg you rob, plz consider this as it feels painful everytime i see the mordor orc, then the gob warriors, that they are both free!!!!
actually, gobbos will be the ones that cost 30 and orcs will be free. mordor had over 100,000 orcs at minas tirith, and at least 10,000 at black gate. because you cant have unlimited cp in bfme, the free cost is designed to mirror that effect. imo orcs were more spammable than gobbos, but goblins are gonna have poison blades and such to make up for their extra price.
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#60
Posted 03 August 2007 - 07:54 PM
you cant beat seeing a vast army of orcs making their way across the map with a few trolls in front and a group of catapults behind. its what the games all about in my mind
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