Jump to content


Photo

Goblins


  • Please log in to reply
475 replies to this topic

#141 Rafv Nin IV

Rafv Nin IV

    Vermin of Revora

  • Members
  • 1,224 posts
  • Projects:RPG Frontier

Posted 19 May 2008 - 11:53 PM

I can see a Brutal goblins being able to spam several groups of goblins while you get your initial troops, climb over your walls, and take out your barracks before you can defend it.

The walls are for keeping things out. If they don't, then walled factions have no advantage to counter the ease of moving troops out of an unwalled forretress.

Posted Image


#142 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 20 May 2008 - 12:00 AM

At some point in the books, I believe Aragorn or Gandalf says that troops are better than walls, and that without defenders, the walls will fall anyway.

Your fort will be able to own the goblins, and you should have some troops to repel them also. I wouldn't be too worried from just goblins and spiderlings, walls still keep out everything else, including siege...

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#143 Fyro11

Fyro11

    title available

  • Project Team
  • 554 posts
  • Location:England

Posted 20 May 2008 - 01:01 PM

Not to stray too far off-topic, but I have a feeling the Elves will feel the Gobs the hardest since they have no towers, banners or siege on their walls.
Posted Image

#144 Myrdin

Myrdin

    title available

  • Members
  • 1,178 posts

Posted 20 May 2008 - 04:32 PM

true, but they are the strongest, ( dmg ) fast attacking, and they units heal even in combat ( which i generally dislike :rolleyes: )

as for to continue, i need someone who is in high rank in this mod ( soo basically refering to you yoda :popcorn: )

Goblins, and Dwarfs
......
tunnels and mines
......
need them, even more than in normal BFME/Rotwk

i think ( i know - becouse you are inteligent fellow ), that you know what i am referring too - helped them micro on the map ( drastically ).
if possible do a non rescourgatherable wersion that allows them to move fast as they could once
......
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#145 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 20 May 2008 - 07:31 PM

What if we basically made aethions/workpits/vadarians have a tunnel function for rj maps, and kept bfme1 as is where you can buy a normal tunnel/cav at an outpost?


Oh...and elves have the strongest archers in game :rolleyes: One or two batts on a wall, and the goblins will be sorry they tried to climb over...

Edited by YodaWarrior, 20 May 2008 - 07:31 PM.

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#146 Scryer

Scryer

    title available

  • Project Team
  • 565 posts
  • Location:Canada

Posted 20 May 2008 - 09:53 PM

What if we basically made aethions/workpits/vadarians have a tunnel function for rj maps, and kept bfme1 as is where you can buy a normal tunnel/cav at an outpost?


Oh...and elves have the strongest archers in game :rolleyes: One or two batts on a wall, and the goblins will be sorry they tried to climb over...


Yeah, with that ST arrow upgrade (which I think is OP -just my opinion though....), those Goblins retreat faster than racecars. Or they die.
Posted Image
Posted Image

#147 Fyro11

Fyro11

    title available

  • Project Team
  • 554 posts
  • Location:England

Posted 20 May 2008 - 09:58 PM

What if we basically made aethions/workpits/vadarians have a tunnel function for rj maps, and kept bfme1 as is where you can buy a normal tunnel/cav at an outpost?


Oh...and elves have the strongest archers in game :rolleyes: One or two batts on a wall, and the goblins will be sorry they tried to climb over...

Humph, fair enough. Still wish Elves had towers, even minimal- like two towers at the gates, not to stray off-topic.
Posted Image

#148 Myrdin

Myrdin

    title available

  • Members
  • 1,178 posts

Posted 21 May 2008 - 12:20 PM

what are aethions/workpits/vadarians ??? kinda cant translate these.


and for goblin player to loose few batalions isnt tragic, after all he can make ( wery quickly ) hundreds more. soo sacrificing 2 or 3 soo the other 10 can get onto walls is normal in goblin strategy.
( they are kinda even more spammy than mordor, coz though the units cost gold, but not much, they train much faster then orcs )
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#149 TowerGuard418

TowerGuard418
  • Project Team
  • 164 posts
  • Projects:RJ-RotWK Mapper

Posted 21 May 2008 - 02:52 PM

Aethions, Workpits, and Vadarians are the capturable resource buildings in RJ maps.

I think I the goblins should climb RJ castle walls. If you're not defending your base when they attack, it's your fault.
Posted Image
Posted Image

#150 Myrdin

Myrdin

    title available

  • Members
  • 1,178 posts

Posted 21 May 2008 - 02:53 PM

thx.

and yeh you right, always keep your fortrees defended
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#151 {IP} Aridor

{IP} Aridor

    Redeemed Ranger

  • Project Team
  • 1,576 posts
  • Projects:RJ-ROTWK Mapping Team
  •  Loremaster

Posted 27 June 2008 - 08:21 PM

We should give the goblins wargs and wolves. If you read the hobbit Tolkien says that they often went into battle together.

#152 shadowcreature

shadowcreature

    title available

  • Members
  • 457 posts
  •  RJ-Bug Hunter

Posted 27 June 2008 - 09:28 PM

I'm fairly certain that they will get them. They will be replacing the Spider Riders if that is still unchanged. I just hope they're better to wield compared to Isengard's Warg Riders. :)

#153 Dalf32

Dalf32

    The Ever-Willing

  • Project Team
  • 1,923 posts
  • Location:right behind you!
  • Projects:Beta Testing RJ-RotWK

Posted 28 June 2008 - 12:13 AM

there was a big debate iirc about which should be moved to the inn because we dont want both in the faction at the same time. they are probably getting added eventually, im jsut not sure which circumstances this would be under.

"A wizard is never late, nor is he early; he arrives precisely when he means to."

Posted Image

Posted Image

Posted Image

Posted Image


#154 shadowcreature

shadowcreature

    title available

  • Members
  • 457 posts
  •  RJ-Bug Hunter

Posted 28 June 2008 - 02:32 AM

@dalf
Right that is where I see it too. Personally, I would want Warg Riders over Spider Riders. Providing the Goblin version are better to wield, and that the Spider Riders are so glitched after upgrading them. :)

#155 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 28 June 2008 - 03:05 AM

Spider riders will go to inn, I believe as it was decided.

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#156 Gothmog14

Gothmog14

    title available

  • Project Team
  • 343 posts
  • Location:Canada
  • Projects:RJ - RotWK Beta

Posted 28 June 2008 - 05:11 PM

That's good, Spider Riders were a lame idea.

Posted Image
Thanks to Shikari for the sig
Posted Image
Posted Image


#157 lorphreak

lorphreak
  • Members
  • 44 posts
  • Location:Cali

Posted 28 June 2008 - 05:51 PM

I dont think they were to bad. I kinda enjoyed them but I see what your saying about warg riders being a better fit fot the goblins.
"All that is necessary for the triumph of evil is that good men do nothing."
-Edmund Burke

"Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death and judgement. For even the very wise cannot see all ends.
-John Ronald Reuel Tolkien

#158 tomy

tomy
  • Members
  • 81 posts
  • Location:Buenos Aires, Argentina

Posted 28 June 2008 - 09:11 PM

will there be warg riders or only wargs?
'Tall ships and tall kings
three times three.
What brought they from the foundered land
over the flowing sea?
Seven stars and seven stones
and one white tree.'

#159 mike_

mike_

    Student of Homer.

  • Global Moderators
  • 4,323 posts
  • Location:Gulfport, MS
  • Projects:The Peloponnesian Wars Mod.
  •  There are no heroes, no villains - only decisions.
  • Division:Community
  • Job:Global Moderator

Posted 28 June 2008 - 09:27 PM

I think a good idea would be for regular Wargs to be trained, and the regular Goblin Warriors horde be able to 'garrison' with them, turning it into a Warg Riders horde.

#160 shadowcreature

shadowcreature

    title available

  • Members
  • 457 posts
  •  RJ-Bug Hunter

Posted 28 June 2008 - 10:38 PM

I like that idea. :p In other words combo horde Wargs and Goblin Warriors to make said Goblin Warg Warriors. I wonder if that would be a coding nightmare though? :p




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users