Goblins
#141
Posted 19 May 2008 - 11:53 PM
The walls are for keeping things out. If they don't, then walled factions have no advantage to counter the ease of moving troops out of an unwalled forretress.
#142
Posted 20 May 2008 - 12:00 AM
Your fort will be able to own the goblins, and you should have some troops to repel them also. I wouldn't be too worried from just goblins and spiderlings, walls still keep out everything else, including siege...
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#143
Posted 20 May 2008 - 01:01 PM
#144
Posted 20 May 2008 - 04:32 PM
as for to continue, i need someone who is in high rank in this mod ( soo basically refering to you yoda )
Goblins, and Dwarfs
......
tunnels and mines
......
need them, even more than in normal BFME/Rotwk
i think ( i know - becouse you are inteligent fellow ), that you know what i am referring too - helped them micro on the map ( drastically ).
if possible do a non rescourgatherable wersion that allows them to move fast as they could once
......
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#145
Posted 20 May 2008 - 07:31 PM
Oh...and elves have the strongest archers in game One or two batts on a wall, and the goblins will be sorry they tried to climb over...
Edited by YodaWarrior, 20 May 2008 - 07:31 PM.
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#146
Posted 20 May 2008 - 09:53 PM
What if we basically made aethions/workpits/vadarians have a tunnel function for rj maps, and kept bfme1 as is where you can buy a normal tunnel/cav at an outpost?
Oh...and elves have the strongest archers in game One or two batts on a wall, and the goblins will be sorry they tried to climb over...
Yeah, with that ST arrow upgrade (which I think is OP -just my opinion though....), those Goblins retreat faster than racecars. Or they die.
#147
Posted 20 May 2008 - 09:58 PM
Humph, fair enough. Still wish Elves had towers, even minimal- like two towers at the gates, not to stray off-topic.What if we basically made aethions/workpits/vadarians have a tunnel function for rj maps, and kept bfme1 as is where you can buy a normal tunnel/cav at an outpost?
Oh...and elves have the strongest archers in game One or two batts on a wall, and the goblins will be sorry they tried to climb over...
#148
Posted 21 May 2008 - 12:20 PM
and for goblin player to loose few batalions isnt tragic, after all he can make ( wery quickly ) hundreds more. soo sacrificing 2 or 3 soo the other 10 can get onto walls is normal in goblin strategy.
( they are kinda even more spammy than mordor, coz though the units cost gold, but not much, they train much faster then orcs )
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#150
Posted 21 May 2008 - 02:53 PM
and yeh you right, always keep your fortrees defended
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#151
Posted 27 June 2008 - 08:21 PM
#152
Posted 27 June 2008 - 09:28 PM
#153
Posted 28 June 2008 - 12:13 AM
#154
Posted 28 June 2008 - 02:32 AM
Right that is where I see it too. Personally, I would want Warg Riders over Spider Riders. Providing the Goblin version are better to wield, and that the Spider Riders are so glitched after upgrading them.
#155
Posted 28 June 2008 - 03:05 AM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#157
Posted 28 June 2008 - 05:51 PM
-Edmund Burke
"Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death and judgement. For even the very wise cannot see all ends.
-John Ronald Reuel Tolkien
#158
Posted 28 June 2008 - 09:11 PM
three times three.
What brought they from the foundered land
over the flowing sea?
Seven stars and seven stones
and one white tree.'
#159
Posted 28 June 2008 - 09:27 PM
#160
Posted 28 June 2008 - 10:38 PM
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