Goblins
#441
Posted 17 April 2009 - 05:56 PM
#442
Posted 17 April 2009 - 06:15 PM
#443
Posted 17 April 2009 - 06:28 PM
#445
Posted 17 April 2009 - 06:39 PM
#447
Posted 18 April 2009 - 07:02 PM
#448
Posted 21 April 2009 - 05:38 AM
Shelob's level 10 ability is incredibly useful. You can use it to escape from battles or use it offensively to pop up behind an enemy hero and use her Stinger on it. I wouldn't mind getting it at level 8, though, and we could have a level 10 power too.
I agree with the last part you said there.
Edited by Atomic, 21 April 2009 - 05:41 AM.
#449
Posted 21 April 2009 - 05:51 AM
#450
Posted 21 April 2009 - 05:10 PM
#452
Posted 22 April 2009 - 07:03 AM
#453
Posted 22 April 2009 - 10:23 PM
How 'bout a magic trick?
"Never give up. Never surrender."
-Captain Jason Nesmith
#455
Posted 30 April 2009 - 09:06 PM
#456
Posted 01 May 2009 - 03:48 AM
#457
Posted 02 May 2009 - 04:22 PM
The orc pikemen use the same animations too, so I hear you there. Damn thing is, I think that would require animation type work, someone I'm sure the team doesn't have.
I don't know about that... Ed has done a couple of animations and if you look at the credits, there are a couple of credits given to people for their animation work.
#458
Posted 02 May 2009 - 07:22 PM
Now, concerning the faction itself. Providing that Half-Trolls stay in, should the Half-Troll Pikes change at all? I know Yoda said at one point they can't get trampled.
#459
Posted 02 May 2009 - 07:53 PM
How 'bout a magic trick?
"Never give up. Never surrender."
-Captain Jason Nesmith
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