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Men of the East


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#161 Guest_Myrdin_*

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Posted 29 February 2008 - 12:46 PM

uh dude dont take me wrond but every race should be able to defeat another or mirror race when used by good player

and dont think its that easy. for me to get army strong enough to bring down some brutal, well based enemy, its not like " take 2 haradrim lancers one mumakill and gg " it was more like 3 combo hords ( two hords of same unit type ) of easterling wariors FULL upgraded ( shield formation doesnt work, request gondor barracks ), wiht 2 combo groups of easterling archers ( full up, but fire arrows aint working BUT i BOUGHT EM TOO ! ;) ) and all that + 3 combo groups of really cool haradrim Guard full up of course.

btw i had discount on rhun soo 3 combo groups of Guards costed my hell much resources ( around 899 one group, if not discounted ) and i had 3 combos which counts as 6 normal groups

And now to the point, + base upgrades and all stuff i could invest more than 10k resources, soo you can see THIS IS NOT EARLY OR MID GAME, this was mid, late game, with strong heroes etc

btw i think mumakil needs dmg boost, coz 8 mumakils couldnt kill more than 2 buildings and one tower, he just raped em ( soo i used as tanks later on )

soo i really dont think they are OP, every race can be OP with enough resources and time to make you stuff strong

#162 Shikari

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Posted 29 February 2008 - 05:15 PM

Um...

I agree with the music change, but it's such a minor detail that it doesn't matter at the moment. But I'd like to stick with the LOTR music.... But I think that the team should feel free to explore other musical genres besides the LOTR soundtrack.


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#163 m@tt

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Posted 29 February 2008 - 05:20 PM

If ROTWK is like BFME 1, music is separated into Good and Evil. Therefore for Harad to have it's own music, all the scripts (or at least the Evil ones) would have to be changed to faction-based. From experience, this takes a long time to understand and then do.
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#164 Scryer

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Posted 29 February 2008 - 05:37 PM

You have a point Myrdin. I should've guessed that it could just be the player's skill but my post was done so late last night. One way to really test out if MOTE is op, would be in Multiplayer (I guess..). I don't know how the team tests if a faction is op or not but I think that multiplayer could give a certain insight to it...

One thing to keep in mind, is that MOTE is still a devloping faction (like I've been told many times ;) ) and there is going to be a lot more to them than what they have in the latest public version (I'm assuming that's the version you're playing). They have the blue wizards (who have wicked spells by the way, one does illusions) and much more of a variety of units than other factions have (maybe not elves). I honestly think that MOTE is the most 'rounded' off evil faction than the other because you have your offensive units (Harad) and your heavier defensive units (Rhun).
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#165 Guest_Myrdin_*

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Posted 29 February 2008 - 06:07 PM

soo basically we could say - they are good as for beginners as they are good for pros ;)

btw ilussion cough cough bullshit cough, srry its just my opinion but ilussion wiht no dmg, and death after one hit isnt usefull at all, in multiplayer maybe but against PC oponents . .. . .

but i wanna test that rock golem thingy spell, makes me remember good old Warcraft ;)

#166 Shikari

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Posted 29 February 2008 - 06:37 PM

Well, it is fair enough that you have your own opinion, but consider this scenario:

You are attacking the AI base. The AI is spamming units again and again in the same direction, as it likes to do making it difficult for you to get near them. You have a nice siege force set up and ready to go. Would illusions not be useful here?

I think so, you could send in the wizard to fight, and send your army around the outside of the AI's troops. Then to help your hero out distracting the AI you can summon a large amount of spam troops. The AI is busy committing forces into destroying them, and completely ignores your siege, which it might over-wise have crushed.

That's probably very long winded, but what I'm trying to say is they are useful for distracting the AI, and as meatshields to protect archers/seige.

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#167 Gothmog14

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Posted 29 February 2008 - 08:53 PM

The only problem is the AI EA made is rather stupid and just ignores units anyway.

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#168 Devon

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Posted 29 February 2008 - 10:11 PM

I don't know if this is possible, but maybe he should significantly nerf Haradrim units (not mumakil...) and also decrease their build time. While at the same time, he could buff Rhun units and make them longer to build/more expensive. Other than this idea that I pulled out of the air, I can't think of anything mediocre to solve this problem, if it is a problem....




Harad units are weak enough right now...they can barely hold their own early game vs a brut. The only really op thing about MotE atm is the rhun archers.

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#169 Myrdin

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Posted 01 March 2008 - 12:02 PM

actually i think they are strong not op, finally evil race with powerfull elf like archers, if you consider that Haradrim archers are useless becuse their short range and low attack speed, they ll be just ignored and replaced with haradrim guard which IS more expensive but more usefull.

soo the basic rhun archers, have low range, but fire fast as the elf ones ( the basic ones dunno name, dont play elfs too often )
soo they can stop infantry early game rushes, after getting barded arrows, poison arrows and fire arrows.

soo to make it short id say that rhun archers are balanced soo, that they can stop, slow early rush till Harad gets some units done.

and one more thing - I LOVE the Black Serpent Guard, thanks thanks thanks for adding them in the game, they have cool icon ( kinda looks like from 300 spartans ). Soo gj on this one, just want to ask . . will they get reskinned ? coz when i zoom, they are still the same model as Rohirrim, will you reskin them soo they look like they do on the Icon ? ( at least a bit ? )
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#170 Shikari

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Posted 01 March 2008 - 06:11 PM

Yeah, they will be reskinned, (possibly even remodeled) at some stage.

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#171 Myrdin

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Posted 01 March 2008 - 06:39 PM

cool thank you :thumbsdownsmiley:
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#172 Myrdin

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Posted 02 March 2008 - 02:02 PM

I like the mini dragon Idea ( small dragon nest from Rhun fortress )

The small dragons work like heroes, but they die pretty quick even though they are more or less cheap ( 1000 cp dragon 800 nest ), soo i was wondering :

increase the cost of the dragons on 1500 or 2000, but make em stroner ( their especially weak against building, even though they " breath fire " soo its kinda unrealistic ), give them one more ability ( something like wizards blast, - dragon would roar and it would blast back enemies ) or make them a bit thougher.

even when i was able to lvl up dragon to lvl 5 ( which allows him to fly ) he got killed at lvl 7 and, coz no resurection i had to lvl him up again, which is pretty hard, considering, enemy uping his units, and the baby dragon being still pretty weak :(

soo make him more expensive but worth the money ( doesnt necesery need to be second Drogoth :popcorn: or at least let the be resurectable by fortress )

but still baby dragons . . . i like the idea, sounds cute but still dangerous " Ooo baby dragon come here little one . . . waagh my hand, my hand !!! "
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#173 Dalf32

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Posted 02 March 2008 - 10:06 PM

i thought they were already 1500? well anyways, i dont think they die too easily, just keep them away from pikes and make sure you take out archers first when it is flying. once you get them leveled a little, they can be very strong (powers and whatnot) so i dont think they need to be changed.

"A wizard is never late, nor is he early; he arrives precisely when he means to."

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#174 Myrdin

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Posted 02 March 2008 - 10:26 PM

i thought they were already 1500? well anyways, i dont think they die too easily, just keep them away from pikes and make sure you take out archers first when it is flying. once you get them leveled a little, they can be very strong (powers and whatnot) so i dont think they need to be changed.



keept them away is easy to say, hard to do, in the heat of battle

ok but its managable, but INCREASE the dmg against buildings, FIRE BREATHING dragon, needs to do at least a bit stronger dmg to buildings
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#175 Dalf32

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Posted 02 March 2008 - 11:39 PM

ill agree with you there, they should do more damage against buildings, but lets not make them into siege weapons.

"A wizard is never late, nor is he early; he arrives precisely when he means to."

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#176 Myrdin

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Posted 03 March 2008 - 12:45 PM

hmm soo lets say, they should do more dmg, than normal infantry, but less then siege

if you think about this. Heroes do fair deal of dmg, and by the same time they dont raze them with one hit ( of course now i dont speak about Morgomirs ulti :popcorn: )

soo do you think that those baby dragons could do at least hero like dmg ? ( those heroes at 3k like aragorn, etc )
they are clasified ( you got icon down on HUD ) as heroes, id like to see em respawnable, but ill be just ok, with increased anti building dmg :popcorn:

the friendly fire thing on them is annoying though

Edited by Myrdin, 03 March 2008 - 12:46 PM.

"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#177 Dalf32

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Posted 03 March 2008 - 09:00 PM

no, there are different types of damage. certain unit types to different amounts of damage to certain other types of units/buildings. so im just saying that you leave their damage against infantry the same but increase their damage to buildings a little.

"A wizard is never late, nor is he early; he arrives precisely when he means to."

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#178 Myrdin

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Posted 03 March 2008 - 10:35 PM

EXCUSE ME ! but what did i JUST said ?! same thing sigh :xcahik_:
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#179 m@tt

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Posted 03 March 2008 - 11:37 PM

*brings angry mob with fire and pitchforks*

Why the hell should Rhun get dragons?! It's bad enough the other evil factions have them.
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#180 Dalf32

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Posted 04 March 2008 - 12:39 AM

rhun already has them, and only the goblins have dragons (outside of rhun of course)...

"A wizard is never late, nor is he early; he arrives precisely when he means to."

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