Men of the East
#201
Posted 11 March 2008 - 10:53 AM
I really like that idea of yours, being able to resummon it on diferent place, after it has been called onto battlefield ( it would accord to the god units dragon can " refly " to another place, balrog has his wings ability, and shade jus runs there )
one more thing though, UK said pp 15 stampade - wainriders, i think stampade with Olifants ( or mumakils ) sounds better than with wainriders. But he might just misttype that soo np
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#202
Posted 11 March 2008 - 08:54 PM
as for the sandstorm; i like the idea nix the lightning. it jsut doesnt feel right with sand imo. but i would make it uncontrollable and have it move randomly around an area (the area would be shown when you summon it) so it remains unique and not jsut a reskinned gladriel. it would also make it a little less of a micro-management power.
#203
Posted 11 March 2008 - 09:47 PM
propably not for a while, if ya you would know that gimly s slayer ability is set on " just used " and it reloads soo slow that he will disapear before he ll be able to use it.
same with legolas ability that switches him to melee warior ( but hes at least able to use it since it reloads sooner than slayer )
btw i understand your feelings, in BFME it was fun, three heroes against whole bases and armys, but now back to reality
BFME had DIFFERENT balance, and heroes, though they were better killable, were still more powerfull ( with elven wood, or wtf is that power that increases dmg of all h. )
and my next point is, 25 pp vs 25 pp, just for fun, do you think they would stand a chance against balrog ?
reconsider this, either buff them ( and fix the timers on abilities of course ) or give rohan better 25 pp, becouse three dudes ( though wery wersatile ) cant hold against the immense wrath of Balrog of Morgoht
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#204 Guest_Orion61_*
Posted 11 March 2008 - 10:22 PM
#205
Posted 11 March 2008 - 10:23 PM
but do you think that the destructive power of the elves' sunflare power is any higher than that of the 3 hunters? i dont think it is even close. with sunflare you can get 2 buildings and if you're lucky a couple units; but with the hunters you can take out larger forces and do considerable damage to buildings. just ensure that you use them wisely; i.e. dont send them into an enemy base by themselves and expect to win. i also find the power much more unique than adding another simple destructor power.
#206
Posted 11 March 2008 - 10:36 PM
#207
Posted 12 March 2008 - 02:11 AM
Now, I also think that the modders could reskin Galadriel's tornoado power. I'd pretty much be allright if they did that.
Edited by Scryer, 12 March 2008 - 02:12 AM.
#208
Posted 12 March 2008 - 04:13 AM
*I meant power of armies... sorry about the OBVIOUS typo
Edited by Crazy Intellectual Liberal, 12 March 2008 - 10:51 PM.
#209
Posted 12 March 2008 - 10:35 AM
you propably newer saw the havoc they can create in enemy batalions did you, speaking here about " uselles " they r units heal everytime, lol they heal even during battles. They r swordsmen are stronger than gondor , arnor ones. and theyr cawalery has gay rigged stampade ( it doesnt matter how much you got hp, they stampade even 650 hp units, which is imense bullshit, and should be fixed - a fan patch has came out 2,0,2 that fixes a lot of things including this ) and they got even horse archers, that shoot quicker than any other horse archer units in game.
My point is not to offend you with this, the point is to make clear this - even without 3 heroes, the elfes wouldnt be worthless defaction. They would have a lot of hardship to go through, but they wouldnt be worthless.
Of course noone intends to take their heroes away, soo i dont even see why we discust this.
and Dalf, sunflare power is not antibuilding power, try to compare it with flood and youll see.
but you can ERADICATE large armies with it becouse it has 0,0 casting time ( means- it works immediatly after you target the area of effect, not like rain of fire, which takes it time for animation, and the dmg comes after all this )
Edited by Myrdin, 12 March 2008 - 10:37 AM.
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#210
Posted 12 March 2008 - 07:49 PM
btw i understand your feelings, in BFME it was fun, three heroes against whole bases and armys, but now back to reality
BFME had DIFFERENT balance, and heroes, though they were better killable, were still more powerfull ( with elven wood, or wtf is that power that increases dmg of all h. )
and my next point is, 25 pp vs 25 pp, just for fun, do you think they would stand a chance against balrog ?
reconsider this, either buff them ( and fix the timers on abilities of course ) or give rohan better 25 pp, becouse three dudes ( though wery wersatile ) cant hold against the immense wrath of Balrog of Morgoht
Gandalf stood a chance against the Balrog, and he costs less than the three of them put together....make the summon longer or permanent and I'd take them over the Balrog any day. He's got...30 seconds maybe to destroy a base. Get the three hunters along with some backup troops, you can decimate armies in seconds. And bfme and rotwk and bfme2 have pretty much exactly the same balance when it comes to heroes They own way out of proportion
I hate to say this but the Elves have a much different focus in their faction than their powers. A faction's strength shouldn't be completely based on their powers, as we all know. Don't know about you guys, but the Elves seemed like a faction that could have powers that are more defensive. When I say defensive powers, some things that come to my mind would be: Stealthing all units for a time (I'm thinking of something equivalent to a balrog timer) or a power that puts "fog" everywhere on your opponent's map. -We should try thinking outside of the box for the elves. I mean, all we talk about is "Who gets to summon what" (like tornadoes, Balrog, etc..) in regards to a level 25pp power.
Now, I also think that the modders could reskin Galadriel's tornoado power. I'd pretty much be allright if they did that.
I like those ideas, their current fog power is really fun to use and really useful. Would be awesome as a darkness type power that covered the whole map.
Elves' strength is not in power, it is in its heroes. Minus 3 or 4 and the elves become as worthless as defecation.
Take away any factions heroes and they'll be beat by another player who uses heroes....why? because heroes are very op vs units in bfme So yes, they'd be worse off..but they'd still put up a heck of a fight. FU elves throw a hard punch, but they have weak armor and small hordes. You have to be careful how you use them.
I loved this aspect of the game from bfme1, If you took Rohan and tried to play it the same way you did Mordor, you'd die. It just wouldn't work
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#211
Posted 12 March 2008 - 10:11 PM
and playing rohan like mordor of course wouldnt work, just becouse they rely on cawalery and mounted units, and mordor didnt have any in bfme, soo trying to mass peasants was like trying to poke to death a bear with fork
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#212
Posted 12 March 2008 - 10:41 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#213
Posted 13 March 2008 - 02:43 AM
How is it bullshit? You said they weren't a match for Balrog, I said Gandalf was, and they cost more than he does when put together. I don't see the problem.
I'm on the fence with this one now....
Anyone think that there should be a tier 1 or 2 power (for MOTE) that summons some Corsairs? I don't know aobut you guys but aside from the rare sea-battle, there is seldom Corsair involvement.
#214
Posted 13 March 2008 - 08:57 AM
btw, Gandalf is propably the only unit in game that can solo kill balrog, soo he is more a rare speciment than everyday unit !
i think its good idea, like angmar summon orcs, this could be the same just with Corssairs
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#215
Posted 13 March 2008 - 09:38 AM
Bugs :
bugs like missing icons dont matter right now, soo :
Heroes: Missing powers by Mahud chieftan, and both wizards, Wizards could use small knockback
Units :
Rhun archers,
-wont respawn after gaining lvl, only when healing near fortress
-they second shoot is fast always a barded arrow, even without upgrade
-after purchasing the fire arrow upgrade, no fire arrows
-too small sight ( not range ), makes em not shooting automitcall sometimes
-Easterling Wariors
-cant use shield formations, request upgrade from barracks ( propably gondor ones )
Haradrim lancers
-too weak, 4 bats having problem to kill one swordsman horde, dunno if its bug or no ( better write it here if ya )
Haradrim Guard
-animation doesnt follow attack ( they throw spears, but in animation they only prepare to throw it ) could use a bit redoing the animation
Haradrim Archers
-same problem as with Rhun archers, but unlike them, after purchasing the fire arrows, they get animation, but still wont fire them
-poison arrows upgrade doenst work as well
-tier 2 archers, could use more range
Easterling riders ( basic mounts )
-wont trample enemy, they speed up, and stop just before trampling
Wainriders
-cant, or better said wont traple enemies ( make them mellee, and arhcer should be just upgrade like battlewagons )
-same thing with barded arrows, as with Rhun arhcers, use em without upgrade
Black serpent guard
-new model/skin
-uses same voices as rohan when toogling bow ability
-bow dmg is too weak
-hero horde without powers
Mumakil
-same hp, and dmg ass olifant, though it costs more ( garrison wont shoot, if ya then rarely )
-he requests, mordor banner upgrade
Corsairs :
-Brigands cant combine hordes
-theyr lvl 3 Stealth ability doesn work ( or i just used it incorectly ), maybe give em perm stealth
Corssairs :
-fire bomb dmg against fortress is too weak
Corsair Balista
-too weak, 4 balistas did still pitifull dmg
Sorccerers ( i dont think they are uselles now, but need a lot of micro )
-build time needs to be decreased
-first power uses too much acylotes ( 6 ) and its duration is only 30 seconds ( may check it wrong, need to use timer again )
-the sorcerer wont consume his acylotes, when casting spells, it works only by seconds buff spell
-last spell ( the earthquake ) Shake fundance, doesnt work on buildings, though it says soo in description
-summoned scorpions cant attack buildings
Buildings :
Fortress ( harad )
-Horn of Harad takes too long to reload and costs 2500
-Marketplace ability " Barter " decreases your income to 10%, not increase ( was funny when happened first time )
New treade routes ability has no inscription, soo i cant tell if it works, but obserwing my farms, nothing changed ( actually i think gather rate decreased from 25, to 20 )
-Palace doesnt have upgrades nor, units to be trained ( second special building adjustable to fortress )
the scorpion dens, using old model of spider lairs look weird ( like they are attached to " nothing ", and colour aint good too )
Fortress ( rhun )
-cant build walls from build plots
-doesnt have high ranged artilery ( every race has siege " tower " buildable on buildplots )
got idea for this, will share soon, with pictures added
-doesnt have ulti fortress upgrade ( could use buff for b. dragons )
-baby dragon nest cost 800, baby dragon 1500
-baby dragons cant respawn
-baby dragons lvl too slow from lvl 5
Rhun armory
-doesnt have poison arrows upgrade
Harad Armory
-uses same model as harad stables
After Harad tower is destroyed, sound of killed mumakil appears, and it " explodes " meaning the archers die, and sometimes fly around ( like when mumakil killed )
Rhun tower
-needs a bit more range, it doesnt have same range as other towers
Istary glove
-Too dark model, could use a bit reskin
-when selceting this building, game freezes a bit
-doesnt have any upgrades for sorccerers
OH and more serious bug
-Mote has problems building in castles on RJ maps, the building are either too big or bad shaped, and no matter what some of them cant be build inside the caste wall
-rj map walls are too weak, and gate is even weaker
( one batalion of arnor soldiers can take it down, in less than 1 minute )
-On Rj map, cant build dragon nest,
- Weird hero appears ( by all races, but mostly by goblins ), he s simply called Custom hero, doesnt have attack. Just stands there and gets killed, the worst thing is, AI uses him a lot. For MotE he appeared only once.
well thats all i can recall right now folks, i keep playing MotE and may found some other bugs
(srry for bad spelling, heh, im still sleepy )
Edited by Myrdin, 13 March 2008 - 09:45 AM.
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#216
Posted 13 March 2008 - 11:57 AM
On the other hand, nice sum-up for all the bugs.. maybe do that for other races too? (A) tho other people could do that too.
anyway, i do think having heroes as a tier 4 power is a bit weird, they are the best heroes.. but i always thought tier 4 was for powers like earthquake and stuff, not summon 3 heroes..
#219
Posted 13 March 2008 - 07:02 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#220
Posted 13 March 2008 - 07:40 PM
huh ? 3 aragorns 3 gimlys and 3 legolas ?
am i the only one that think its weird ?
but stop this, if we want to continue lets do it in Rohan, not here in MotE, this is like defiling the nations of east lol
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
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