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#701 {IRS}Athos

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Posted 30 January 2009 - 03:08 AM

1... 2... 3... Ah, too late. I don't care. ;)

The Ring gives you power according to your potential, and men aren't the most magical race. Elves can use magic with their rings... men can't. If the sorcerers are to be kept, I would say that they should be Moriquendi who decided that, since their kindred elves abandoned them, that they need revenge. Of course, this is off the lore too, so I guess that if we're going to have a lore-y Angmar faction, we'll have to sacrifice some stuff. I never used the sorcerers, anyway. :wink_new:
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#702 dojob

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Posted 30 January 2009 - 04:22 PM

Well just because u don't use them doesn't make them useless ingame; on the contrary, their healing power alone makes them amazing support units since they can heal ur fragile spamtroops while hurting the enemy at the same time and making wights for u.

Like with thralls, Angmar would be very bland without sorcerers because u just took away one of their great capabilities that no other faction can say they have, and what unique things would Angmar have after that?

Trolls? Nope; Goblins and Mordor have different kinds of trolls

Orcs? Roflno

Barbarians? Nope, Isen has those too and they can steal money

Wolves? Nope, Isen has wargs which are like the same thing

Evil Numenoreans/Dunedain? Not after AA's changes, and even then all the other factions have elite infantry anyway.

They'd have vampires, but u can't honestly say that a single unit is enough to make up for a faction that's otherwise no different from the other evil factions, especially if that unit didn't come out until the late game.

Besides, I can kinda imagine vampires and sorcerers coming from the same building (since it wouldn't be fitting for them to come from any other building), and perhaps strats would arise where u use sorcerers to freeze enemy archers and fuck up the enemy with their powers while vampires fly around owning everything, and isn't that chaos and terror what Angmar is supposedly all about?
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#703 Hasfusel

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Posted 30 January 2009 - 04:36 PM

More or less.

I really like the idea of a Barrows building for the Vampires, though. I'd have Wraithes, Vampires and Werewolves available from the Barrows while the Sorcerers and all their upgrades can come from the Temple. I reckon there should be an upgrade (called, "Souls of the Dedicated"?) which you can purchase from the Temple and then apply to your Sorcerers that allows them more disciples...

#704 {IP} Aridor

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Posted 30 January 2009 - 06:28 PM

Sorcerers do in fact fit into lore. We know that the WK was a human sorcerer before he was given the ring. Magic exists in middle earth but it is all evil. Everything else is more akin to super powers.

#705 Argeleb

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Posted 30 January 2009 - 07:02 PM

Yeah, and the book says: "from Angmar came orcs, humans and other evil creatures"(this is translated from Finnish one)
So it leaves much for imagination
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#706 {IP} Aridor

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Posted 30 January 2009 - 07:05 PM

Yes Angmar was kind of the last old type of evil force. By the time of the WotR most of the evil creatures were gone. It was mostly orcs, trolls, and evil men. The dragons were gone. I think if we want to get an idea of what Angmar was like we need to go to the 1st age.

#707 Argeleb

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Posted 30 January 2009 - 07:32 PM

Yeah, but the orcs and men should be the backbone of Angmar army

Edited by Argeleb, 30 January 2009 - 07:32 PM.

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#708 {IP} Aridor

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Posted 30 January 2009 - 08:10 PM

I am not doubting that. I just think we can be allowed a little more magic and horrific things in Angmar.

#709 Wanderer∞

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Posted 30 January 2009 - 11:10 PM

I really like the idea of a Barrows building for the Vampires, though. I'd have Wraithes, Vampires and Werewolves available from the Barrows while the Sorcerers and all their upgrades can come from the Temple. I reckon there should be an upgrade (called, "Souls of the Dedicated"?) which you can purchase from the Temple and then apply to your Sorcerers that allows them more disciples...


I think the werewolves would be more fitting to come from the troll and wolf den. IMO that seems more fitting.

So sorcerers are a yes then? Now all that has to be decided is whether to keep the old models or make new ones...
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#710 {IP} Aridor

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Posted 30 January 2009 - 11:46 PM

The idea of having trolls and wolves in the same den is retarded. They would eat each other. I think we should kill that building.

#711 {IRS}Athos

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Posted 30 January 2009 - 11:49 PM

*finally comes in* Well, dojob, I wasn't saying that you should toss them out... just that they weren't lore-following, so there's no point in trying to make them so. *saunters out* :good:
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#712 Wanderer∞

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Posted 31 January 2009 - 12:07 AM

Then again it also seems stupid to make two structures to produce to creatures. A troll den would be fine but then wolves don't really have anyplace to go. If you catch my drift...
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#713 dojob

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Posted 31 January 2009 - 01:28 AM

So u get rid of trolls completely and make the den into just a wolf den :xcahik_: To give the trolls their own building would make them a bit too similar to Mordor and the Goblins imo and it would be more interesting if Angmar relied on other monsters instead, like wolves, wights, and vampires.
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#714 Wanderer∞

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Posted 31 January 2009 - 01:37 AM

Even if one of their heroes is a troll? :xcahik_:
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#715 mike_

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Posted 31 January 2009 - 03:52 AM

Which will hopefully be sent to a tuna cannery and processed along with his fellows?

No sorcerers Please.

No attack-sheep. Please.


Please.

#716 Argeleb

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Posted 31 January 2009 - 06:25 AM

Trolls&orcs same building; Wolves,werewolves & wolf riders same building; Men in same building and that's it!
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#717 Uruk King

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Posted 31 January 2009 - 07:14 AM

No attack-sheep.


What the hell are you talking about, really?

There's more than one kind of EA Angmar attack sheep. Please clarify.
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#718 Wanderer∞

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Posted 31 January 2009 - 03:48 PM

Trolls&orcs same building; Wolves,werewolves & wolf riders same building; Men in same building and that's it!

Don't forget the wights, vampires, and sorcerers! :xcahik_:
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#719 Argeleb

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Posted 31 January 2009 - 05:08 PM

Wight & wampires could have something Barrow-like thing And sorceres could have their temple TA-DAA
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#720 Captain of Arnor

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Posted 05 February 2009 - 01:59 AM

Hmm, Angmar should definitely have some way to recruit wights, aside from the power to take over dens and hero powers. I saw somewhere that someone said you should make wights trainable from in the Temple of Twilight. That definitely makes sense to me.

Also, will Angmar be getting a reskin? Angmar and Arnor are still my favorite factions to play in this game. I hope they are. :D

Also, I second the humble plead for no attack-sheep. Thats a definite do not want. And finally, the inclusion of werewolves and vampires would be pretty interesting. The Werewolves could come from the Troll & Wolf Den, and the Vampires could spawn from the Temple of Twilight. But these are only ideas.

Edited by Lord_Faramir, 05 February 2009 - 02:04 AM.

'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'

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