Angmar
#701
Posted 30 January 2009 - 03:08 AM
The Ring gives you power according to your potential, and men aren't the most magical race. Elves can use magic with their rings... men can't. If the sorcerers are to be kept, I would say that they should be Moriquendi who decided that, since their kindred elves abandoned them, that they need revenge. Of course, this is off the lore too, so I guess that if we're going to have a lore-y Angmar faction, we'll have to sacrifice some stuff. I never used the sorcerers, anyway.
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#702
Posted 30 January 2009 - 04:22 PM
Like with thralls, Angmar would be very bland without sorcerers because u just took away one of their great capabilities that no other faction can say they have, and what unique things would Angmar have after that?
Trolls? Nope; Goblins and Mordor have different kinds of trolls
Orcs? Roflno
Barbarians? Nope, Isen has those too and they can steal money
Wolves? Nope, Isen has wargs which are like the same thing
Evil Numenoreans/Dunedain? Not after AA's changes, and even then all the other factions have elite infantry anyway.
They'd have vampires, but u can't honestly say that a single unit is enough to make up for a faction that's otherwise no different from the other evil factions, especially if that unit didn't come out until the late game.
Besides, I can kinda imagine vampires and sorcerers coming from the same building (since it wouldn't be fitting for them to come from any other building), and perhaps strats would arise where u use sorcerers to freeze enemy archers and fuck up the enemy with their powers while vampires fly around owning everything, and isn't that chaos and terror what Angmar is supposedly all about?
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#703
Posted 30 January 2009 - 04:36 PM
I really like the idea of a Barrows building for the Vampires, though. I'd have Wraithes, Vampires and Werewolves available from the Barrows while the Sorcerers and all their upgrades can come from the Temple. I reckon there should be an upgrade (called, "Souls of the Dedicated"?) which you can purchase from the Temple and then apply to your Sorcerers that allows them more disciples...
#704
Posted 30 January 2009 - 06:28 PM
#705
Posted 30 January 2009 - 07:02 PM
So it leaves much for imagination
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Argeleb
#706
Posted 30 January 2009 - 07:05 PM
#707
Posted 30 January 2009 - 07:32 PM
Edited by Argeleb, 30 January 2009 - 07:32 PM.
RJ-ROWTK, Massive Middle-earth, Elven Alliance,
Battles of Narnia, Lone Wolf, Rhovanion Alliance,
Age of the Firstborn, The Fourth Age, Battles of Gondor,
Note: Mods are not "how much I like them" order
Argeleb
#708
Posted 30 January 2009 - 08:10 PM
#709
Posted 30 January 2009 - 11:10 PM
I really like the idea of a Barrows building for the Vampires, though. I'd have Wraithes, Vampires and Werewolves available from the Barrows while the Sorcerers and all their upgrades can come from the Temple. I reckon there should be an upgrade (called, "Souls of the Dedicated"?) which you can purchase from the Temple and then apply to your Sorcerers that allows them more disciples...
I think the werewolves would be more fitting to come from the troll and wolf den. IMO that seems more fitting.
So sorcerers are a yes then? Now all that has to be decided is whether to keep the old models or make new ones...
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#710
Posted 30 January 2009 - 11:46 PM
#711
Posted 30 January 2009 - 11:49 PM
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#712
Posted 31 January 2009 - 12:07 AM
How 'bout a magic trick?
"Never give up. Never surrender."
-Captain Jason Nesmith
#713
Posted 31 January 2009 - 01:28 AM
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Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#714
Posted 31 January 2009 - 01:37 AM
How 'bout a magic trick?
"Never give up. Never surrender."
-Captain Jason Nesmith
#715
Posted 31 January 2009 - 03:52 AM
No sorcerers Please.
No attack-sheep. Please.
Please.
#716
Posted 31 January 2009 - 06:25 AM
RJ-ROWTK, Massive Middle-earth, Elven Alliance,
Battles of Narnia, Lone Wolf, Rhovanion Alliance,
Age of the Firstborn, The Fourth Age, Battles of Gondor,
Note: Mods are not "how much I like them" order
Argeleb
#718
Posted 31 January 2009 - 03:48 PM
Don't forget the wights, vampires, and sorcerers!Trolls&orcs same building; Wolves,werewolves & wolf riders same building; Men in same building and that's it!
How 'bout a magic trick?
"Never give up. Never surrender."
-Captain Jason Nesmith
#719
Posted 31 January 2009 - 05:08 PM
RJ-ROWTK, Massive Middle-earth, Elven Alliance,
Battles of Narnia, Lone Wolf, Rhovanion Alliance,
Age of the Firstborn, The Fourth Age, Battles of Gondor,
Note: Mods are not "how much I like them" order
Argeleb
#720
Posted 05 February 2009 - 01:59 AM
Also, will Angmar be getting a reskin? Angmar and Arnor are still my favorite factions to play in this game. I hope they are. :D
Also, I second the humble plead for no attack-sheep. Thats a definite do not want. And finally, the inclusion of werewolves and vampires would be pretty interesting. The Werewolves could come from the Troll & Wolf Den, and the Vampires could spawn from the Temple of Twilight. But these are only ideas.
Edited by Lord_Faramir, 05 February 2009 - 02:04 AM.
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
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