Jump to content


Photo

Angmar


  • Please log in to reply
1109 replies to this topic

#801 GrandMoffDima

GrandMoffDima

    2nd of the Nine

  • Project Team
  • 103 posts
  • Projects:Winds of the East (Own BFME project)

Posted 14 March 2009 - 07:55 PM

2 reasons
1st - Angmar WK is too similar to mordor
2nd - He needs power up !

#802 Lord_Denethor

Lord_Denethor
  • Members
  • 122 posts
  • Location:In the cold cold north.

Posted 15 March 2009 - 05:14 AM

Hey well i think Angmars Ice arrows should actually freeze units for a short period. I also think many of the Angmar skins were poorly done. Almost worse then BFME 1 skins. It seemed like EA sent a bunch of interns into making it. Some new skins are desperatly needed for them.
"Hail Denethor, Son of Ecthelion, Lord and Steward of Gondor!"-Gandalf the White

"The Rule of Gondor is mine, and no others!!" -Denethor II, Lord and Steward of Gondor

#803 shadowcreature

shadowcreature

    title available

  • Members
  • 457 posts
  •  RJ-Bug Hunter

Posted 15 March 2009 - 07:33 AM

That would make Ice arrows more useful and give Angmar an edge, I like it. Also, new skins I agree as well, when Angmar gets overhauled I'm sure we'll see them.

#804 GrandMoffDima

GrandMoffDima

    2nd of the Nine

  • Project Team
  • 103 posts
  • Projects:Winds of the East (Own BFME project)

Posted 16 March 2009 - 02:52 PM

I think to rename Snow trolls and Swamp trolls to Gorgorothians and make tham another skin ! :crazed:

#805 Neutron4ever

Neutron4ever

    title available

  • Project Team
  • 893 posts
  • Location:Ontario, Canada
  • Projects:RCMOD, Kings of the West, Battle For Alagaesia
  •  RCMOD and KOTW Betatester and Edit Button Fanatic

Posted 16 March 2009 - 03:02 PM

Sorcerers aren't canon. Actually, random guys using magic is just about as far from Canon as they can get. Only the Maia, and the Valar (supposedly) and a very few others could use magic. Aside from Elf magic, which is a different kind of magic altogether. So guys throwing spells across the field at each other, like in Harry Potter, isn't for this game. I'm of the opinion that the Sorcerers should be removed completely, because I doubt people ever really use them much. Granted, they're awesome in the right hands, but they're just too much trouble to bother with.

Angmar should focus more on the Dark Numenorians. They should have a Dark Numenorian hero, a Captain for the Rangers, and Dark Numenorian cavalry units. =\ Not so many stupid trolls. More men.


Why remove sorcerors? They're one of the most important units for Angmar
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
--------------------------------------------------------------------------------------------------------------------
Posted Image

#806 Wanderer∞

Wanderer∞

    title available

  • Members
  • 273 posts
  • Location:Egypt, Southern Arizona
  •  Movie Critic

Posted 16 March 2009 - 05:10 PM

Sorcerers aren't canon. Actually, random guys using magic is just about as far from Canon as they can get. Only the Maia, and the Valar (supposedly) and a very few others could use magic. Aside from Elf magic, which is a different kind of magic altogether. So guys throwing spells across the field at each other, like in Harry Potter, isn't for this game. I'm of the opinion that the Sorcerers should be removed completely, because I doubt people ever really use them much. Granted, they're awesome in the right hands, but they're just too much trouble to bother with.

Angmar should focus more on the Dark Numenorians. They should have a Dark Numenorian hero, a Captain for the Rangers, and Dark Numenorian cavalry units. =\ Not so many stupid trolls. More men.


WAIT a minute!! We've been over this before! And there were supposedly other "magicians" that came over with the 5 wizards so its really not THAT off of the lore.

But yes there should be more focus on the men, especially some sort of men-on-horses units.
Posted Image
How 'bout a magic trick?

"Never give up. Never surrender."
-Captain Jason Nesmith

#807 Morgulshade

Morgulshade
  • Members
  • 80 posts

Posted 16 March 2009 - 06:53 PM

I dont know much about the bnumenoreans and didnt know anything when I played ROTWK. But I must admit that, at first the wolves and trolls are real fun, but then angmar becomes boring, like faramir said, because of the mini-zoo Ea made with them. Id certainly like some units being a mix of a sorcerer and infantry or something like that.
Id also like to see (maybe this wont sound tolkien at all) a younger version of the mouth of sauron. (as the books said, he was a numenorean who wished to avoid death and learn from the dark lord...)

Just an idea ^^


http://forums.revora...mp;#entry692093

In the books it is said that they knew some sort of magic...Dunno if spells like HP, but they maybe could have healing or a dark boost something like that...not sure though, got to read the simarillon someday.

#808 Captain of Arnor

Captain of Arnor

    High-Captain of Arnor

  • Members
  • 381 posts
  • Location:Fornost Erain, Arthedain.
  •  Learned student and studier of lore

Posted 16 March 2009 - 07:22 PM

Neutron, Sorcerers are completely out of whack with Tolkiens idea. The Istari (Sauron (before the destruction of Numenor), Gandalf, Radagast, Saurman, Pallando and Alatar) were the only ones in Middle-Earth who could use actual obvious magic. They were the Maiar, spirits of the same order of the Valar.

The Maiar were spirits that descended to Arda to help the Valar shape and create the world. Now, people say there were many of these, but I know a lot of people who think that over time most were killed, or lost. I agree. The only ones that we KNOW of, are mostly the Wizards and Sauron, and the Balrogs. Those are the ones in obvious lore.

To make it so that any normal guy could use magic (Sorcerers) is COMPLETELY detrimental to Tolkiens idea that Magic was a gift given to the Maiar only a few to help the Varda shape and create the world itself. Some of them were turned evil because of Melkors Discord in the Music, but thats not the point. Magic was only usable by a few. The Elves had magic, but they had a different kind of magic. It wasn't as obvious as the magic of wizards.

I think that Evil Men (Black Numenoreans and the Men of Carn Dum, and the Wild Men of Rhudaur) should play more of a role in Angmar. I don't think at all that it should be turned into a monster faction, actually, I'm 100% opposed to that. If it does happen, unfortunately, Angmar will probably go from one of my favorite factions and most used to one of my least used factions. Like Isengard.

But my point is that Angmar needs to be cleaned up, reskinned, rebalanced, and reequipped with better, more canon (Story friendly, basically) units. More in line with Tolkiens idea. No stupid Sorcerers...

Also, now that I've been reading more into the histories and past of Arda, really, werewolves and vampires for Angmar are a bad idea. Werewolves and vampires disappeared with Morgoth thousands of years before Angmar came around. So that should also be re-thought. (And besides, the vampires of Middle-Earth are a lot different than the vampires that people here are thinking of. No Twilight vampires, no Dracula. They were giant bats, basically. Couldn't change shapes (except for Sauron, who became a vampire to escape the great wolfhound of Valinor, Huan) and they didn't drink blood as far as I know.) Granted, Vampires could make a useful scouting unit. If I had to pick between the two, I'd say Werewolves would be the closest you could get to an Angmar related beast. But these were the werewolves of European mythology - they didn't change shape, they were always beasts.

Anyways, enough of my ranting. XD Just re-think everything before you guys start picking around Angmar, please, because what is included in the final version could make or break the faction (and for some people, even the mod) in a big way.

Edited by Lord_Faramir, 16 March 2009 - 07:26 PM.

'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'

Formerly Lord_Faramir.

My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)


#809 Neutron4ever

Neutron4ever

    title available

  • Project Team
  • 893 posts
  • Location:Ontario, Canada
  • Projects:RCMOD, Kings of the West, Battle For Alagaesia
  •  RCMOD and KOTW Betatester and Edit Button Fanatic

Posted 16 March 2009 - 07:29 PM

Ok, but your going to need something good to make up for the loss of sorcerors.
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
--------------------------------------------------------------------------------------------------------------------
Posted Image

#810 Florisz

Florisz

    The Young Reindeer

  • Project Team
  • 2,322 posts
  • Location:The Netherlands

Posted 16 March 2009 - 07:34 PM

Sorceres are cool.
Posted Image

#811 Wanderer∞

Wanderer∞

    title available

  • Members
  • 273 posts
  • Location:Egypt, Southern Arizona
  •  Movie Critic

Posted 16 March 2009 - 08:26 PM

Of this Order the number is unknown...
-J.R.R. Tolkien

Regarding the istari so it is possible for more "magic" folk to be around.
Posted Image
How 'bout a magic trick?

"Never give up. Never surrender."
-Captain Jason Nesmith

#812 dojob

dojob

    AoW+DoW ftw

  • Project Team
  • 1,304 posts
  • Location:New York
  • Projects:Beta testing for WoA, RJ, and KotW
  •  Cav Rusher + Beta Tester

Posted 16 March 2009 - 08:28 PM

Sorceres are cool.


:crazed:
Some helpful info on RotWK replays
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech :D PANDA POWER!!!
Posted Image
Posted Image
Posted Image

And please add Bear-mans


#813 mike_

mike_

    Student of Homer.

  • Global Moderators
  • 4,323 posts
  • Location:Gulfport, MS
  • Projects:The Peloponnesian Wars Mod.
  •  There are no heroes, no villains - only decisions.
  • Division:Community
  • Job:Global Moderator

Posted 16 March 2009 - 10:45 PM

Good for them. I don't care if I have to scrub the rest of the paint off of my keyboard in arguing their existence; those stupid things are going to be out.

#814 Morgulshade

Morgulshade
  • Members
  • 80 posts

Posted 16 March 2009 - 10:50 PM

Dunno...I didnt mean sorcerers like the Istari, I meant units having some magic (like the elves have their own).
Anyway, the last power in the power-tree (the werewolf one) provides a nice model of a werewolf that could be reskinned (black or brown and some redish eyes, or maube keep the snow theme...) and be used as a hero.
As u said, u cant have many werewolves cause they dissapeared after Morgoths time so maybe having one as a hero would be cool. (way too cool if u ask me) (Y) ^^

#815 dojob

dojob

    AoW+DoW ftw

  • Project Team
  • 1,304 posts
  • Location:New York
  • Projects:Beta testing for WoA, RJ, and KotW
  •  Cav Rusher + Beta Tester

Posted 16 March 2009 - 11:34 PM

Spear and shield. SPEAR AND SHIELD.

I'd say limit the Sorcerors (no, that is not a word, Firefox :p ) to a certain amount available at once.

Other than a few naming things, I'm cool with it :p


Good for them. I don't care if I have to scrub the rest of the paint off of my keyboard in arguing their existence; those stupid things are going to be out.



Getting mixed messages here...

Instead of ruining your keyboard, why not compromise and keep them limited like u said? And if you hate them so much, and I can't say this enough, then nobody's forcing you to use them, but to get rid of them altogether would be unfair to the people who think that sorcerers are a good feature and that they add to the faction's uniqueness and capabilities.
Some helpful info on RotWK replays
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech :D PANDA POWER!!!
Posted Image
Posted Image
Posted Image

And please add Bear-mans


#816 mike_

mike_

    Student of Homer.

  • Global Moderators
  • 4,323 posts
  • Location:Gulfport, MS
  • Projects:The Peloponnesian Wars Mod.
  •  There are no heroes, no villains - only decisions.
  • Division:Community
  • Job:Global Moderator

Posted 16 March 2009 - 11:35 PM

I just don't like them. I mean.. fine, yeah. Have them limited or something. I just don't want them to be integral to the faction.

#817 Wanderer∞

Wanderer∞

    title available

  • Members
  • 273 posts
  • Location:Egypt, Southern Arizona
  •  Movie Critic

Posted 17 March 2009 - 12:12 AM

I say if you limit the sorcerers than its only fair to do the same to the ones in MOTE too or any other factions that will use magic in the future
Posted Image
How 'bout a magic trick?

"Never give up. Never surrender."
-Captain Jason Nesmith

#818 Captain of Arnor

Captain of Arnor

    High-Captain of Arnor

  • Members
  • 381 posts
  • Location:Fornost Erain, Arthedain.
  •  Learned student and studier of lore

Posted 17 March 2009 - 12:17 AM

Well, what I think is that the mod is trying to stick closer to the history and the actual fact behind Tolkiens works. And if thats the case, Sorcerers should definitely not be in. They're useful units (to those who know how to use them) but it was just EA adding something they THINK was dark and evil to a dark and evil faction. They knew nothing about the histories of Tolkiens works before turning Angmar into a stupid petting zoo of wolves and trolls and adding Sorcerers straight out of Dragonlance. (Don't get me wrong, I love Dragonlance :D )

And Neutron, the loss of Sorcerers could easily be remedied by Wights or some other Temple of Twilight recruitable unit. Maybe two or three, actually, because you'd lose the upgrades as well.

You know, actually, if it was just me? I'd scrub the Temple of Twilight altogether, since it all ties in with the Sorcerers, and just go for a stable building for recruiting cavalry (since I also say that the snow trolls AREN'T CAVALRY to me) called the Stables of the Kings Men. Or something...dunno. It'd take some thinking but it could be done.

Edited by Lord_Faramir, 17 March 2009 - 12:27 AM.

'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'

Formerly Lord_Faramir.

My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)


#819 Morgulshade

Morgulshade
  • Members
  • 80 posts

Posted 17 March 2009 - 12:48 AM

good idea...

#820 SpectreofEschaton

SpectreofEschaton
  • Members
  • 8 posts

Posted 17 March 2009 - 12:53 AM

I can't remember exactly what the other Ringwraiths were doing after Sauron's defeat and until the beginning of the WotR, but is it even remotely possible that they could have been assisting the Witch-King in Angmar? If so, I think the old Nazgul calvary that Mordor used to have would be a cool unit for Angmar.

I doubt it though since I'm pretty sure it was just the WK up there (and of course the illustrious Morgomir :p )




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users