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Screen Shots for Beta 4.5


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#41 Lord of Mordor

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Posted 04 July 2007 - 10:15 AM

That area around the fortress looks awesome... could you make it so that each building casts a small version of this texture around it? So that you always have your complete base covered with ground texture that fits your faction... that would rock :p

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#42 Nazgûl

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Posted 04 July 2007 - 11:21 AM

"casts a small version of it's texture around it"... uhm?

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
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#43 Lord of Mordor

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Posted 04 July 2007 - 11:51 AM

I mean that each building should create this ground texture around it like the fortress does in Sûl's screenshot, so that that texture always covers your entire base ;)

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#44 Nazgûl

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Posted 04 July 2007 - 12:02 PM

Oh I read it wrong... LOL.... I read "its" texture... Not "this" texture. Sorry. But yeah maybe, and I think someone already suggested that ;)

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#45 Garrison Nomad

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Posted 04 July 2007 - 03:46 PM

I like that idea...the textures would be altered, of course, but it really would give more of a base-like feel.

Just wondering, but did u reskin half-trolls, too?
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#46 Nazgûl

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Posted 04 July 2007 - 05:53 PM

Yeah the ground thing is really cool... I'm trying to locate the textures to see if I can make one for each faction =)

Not yet, but the Half Trolls will have the same look as the Gobbos =)

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#47 Sûlherokhh

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Posted 04 July 2007 - 07:09 PM

The AI build an Isengard base, now with the new/old floor:

Posted Image


The Mordor Floor for comparison again:

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Note: the OrcPit has gathered a few experience points on it's way to the next level. I wonder why? ;)


And the RohanCampFloor. Also suitable for elves:

Posted Image

Edited by Sûlherokhh, 04 July 2007 - 07:14 PM.

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#48 Lauri

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Posted 04 July 2007 - 07:10 PM

and as you can see, its' pretty awesome ;)

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#49 Lord of Mordor

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Posted 04 July 2007 - 08:03 PM

This just rocks ^^ Buildings are apparently leveling up by training stuff again... great! But why are there still leveling up buttons?

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#50 Juissi

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Posted 04 July 2007 - 08:05 PM

Because some people might want the elite units ASAP I guess and personally I would keep the upgrade button so I hope that you aint removing it.

#51 Sûlherokhh

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Posted 04 July 2007 - 08:13 PM

Nope, we ain't. They are gonna be really expensive though. ;) But a quick alternative if you have more cash than time.

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#52 Nazgûl

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Posted 04 July 2007 - 08:40 PM

Ain't this just SUPER nice!? :D

And just to let y'all know: I'm currently doing unique grounds/"floors" for each faction :rolleyes:

Plan
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- Mordor: Dark rock with small lava streams and cracks...
- Isengard: Rock with dirt and burn marks from destroyed woodland...
- Goblins: Pure rock...
- MotW: Gondor pavement...
- Elves: Lush grassland...
- Dwarves: Mixture of rock and pavement with cracks and small pieces of grass...

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#53 Clement

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Posted 04 July 2007 - 10:00 PM

Hey, I want to see them :rolleyes:
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#54 Mathijs

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Posted 04 July 2007 - 10:50 PM

Yes... so do I.

I do however suggest removing the obvious spaces for buildings, (where the texture is coloured differently) because that may mess up the looks of a developed base...

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#55 Nazgûl

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Posted 04 July 2007 - 11:42 PM

:rolleyes: rest assure of that. Those are from BFME1...

*done*

I'll get a screen shot, but they don't look that exciting just like a flat fourth of the texture like this... But they will look great in game (I hope)...

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#56 Nazgûl

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Posted 05 July 2007 - 12:10 AM

Here we go... New "floors" for each faction. I don't think I have to tell you which goes where :D

Sûl, how do you want me to name them and place them? When I know that I will do the Snow ones too... and the "l" ones... :rolleyes:

Posted Image

Edited by Nazgûl, 05 July 2007 - 12:11 AM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#57 Clement

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Posted 05 July 2007 - 12:43 AM

Hey good :rolleyes:

Just one thing, I don't like the brown part for the elven floor, here we should see even more vegetation, not a desertic area!

Anyway I'm in hurry to see them ingame!
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#58 clonecommand

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Posted 05 July 2007 - 12:58 AM

I personnaly like them...the whiter spots.

#59 Rindy

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Posted 05 July 2007 - 01:00 AM

one question though: will this area still be a round shape round the fortress? or will every building add a spot around it with the new floor? 'cause i'd find it cooler, if the floor would grow with the expansion of your base :rolleyes:

#60 Nazgûl

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Posted 05 July 2007 - 01:38 AM

@ Clone: "White spots"??

@ TDP: That won't show anyways... I just did them for fun. Those will all be under the Castle Keep (Fortress) :rolleyes: The brown is supposed to be dirt from grassland that has been ripped open for contruction =p

@ Rindy: Yes if you go back in this thread, you'll see how thay will be applied in the game. The shape is round. I'm not sure if we're gonna ad them to each structure though. This has also been talked about before :D That might look weird when you build a lot everywhere. And they're bound to be scaled that way which would make them look different.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------





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