Screen Shots for Beta 4.5
#61
Posted 05 July 2007 - 01:52 AM
#62
Posted 05 July 2007 - 02:40 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#63
Posted 05 July 2007 - 03:42 AM
Can't wait for the files and the asset.dat!
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#64
Posted 05 July 2007 - 03:47 AM
I will fix them at once, update the asset and send it over. You'll have it in 15 mins
I'll do the snow ones when we see that these work fine in game, k?
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#65
Posted 05 July 2007 - 03:50 AM
i have an idea about those but it would take too long to type. if you guys got on msn...
#66
Posted 05 July 2007 - 06:03 AM
As for the Evil factions they have the thin unmountable walls around their castle with a gate.
Edit: Sorry for not posting in the Right thread, I posted here because my suggestion ties in with the screenshots
Edited by Uruk King, 05 July 2007 - 08:11 AM.
#67
Posted 05 July 2007 - 01:15 PM
But no, we won't do that. This change is mostly cosmetical... no BFME1 walls will be added. Sorry. Besides it wouldn't even fit on some maps if we did. But mostly it pain in the ass work for several weeks to remodel, reskin, reanimate and all that. Working with walls sucks, and I'm really happy just having walls for each faction =p
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#69
Posted 05 July 2007 - 02:21 PM
You could give the fortress andresource buildings the blighted ground look, but then when you build another structure that one has the lighter color? Don't know if that's possible, since it's not round, but it would look cool.
#70
Posted 05 July 2007 - 03:23 PM
#71
Posted 06 July 2007 - 09:56 PM
The new Goblin Pikeman Porcupine Formation (with 20 members):
A new Spiderling Formation (the old one was to 'rank and file' for my taste):
An earlier version of the Porcupine Formation with the additional 5 members in the far corners and the middle:
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#72
Posted 06 July 2007 - 10:46 PM
Henry Miller, Tropic of Cancer
#73
Posted 06 July 2007 - 11:12 PM
And thanks TDP for the excellent model =)
PS, the spiders... I don't even have to tell you (you read my mind)
Edited by Nazgûl, 06 July 2007 - 11:14 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#74
Posted 07 July 2007 - 08:05 AM
Revised Goblin Porcupine (on my last post they were poking their backs so i rotated the inner circle a bit):
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#75
Posted 07 July 2007 - 09:39 AM
@ Spider formation: That really fits them more. I think this should be done for more Goblin units, though... if you look at the Moria Goblins in the movies, they hardly walked in nice nice rows of 5 there
Edited by Lord of Mordor, 07 July 2007 - 09:43 AM.
Build me an army worthy of Mordor!
#76
Posted 07 July 2007 - 12:02 PM
Revised Goblin Porcupine (on my last post they were poking their backs so i rotated the inner circle a bit):
> Perfect!
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#77
Posted 07 July 2007 - 12:51 PM
*waits for the maybe low prio fix or a no*
#78
Posted 07 July 2007 - 03:53 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#79
Posted 07 July 2007 - 04:03 PM
Now for some more Fortress Screenies:
Another Experiment: Gleaming Hot Dwarven Fire Stones en route (you better load them all and when you are finished, flip through them all really fast! ):
A second sequence
Yeah, Mordor killed my other 2 skirmish AI's (we did Isengard together, but he scored the killing blow). Now he was trying me with Grond after hitting me 4 times with the Gorgoroth Spire, killing my entire Army every time. No screenies of those, they were surprise hits! But i could stop Grond before he could get to me:
Now for some bouncing balls (not the kind that come in pairs! ):
Thanks to Lauri's BrezierProjectile Codes (from the cinematics i presume) and Nazgûl's dilligence in pointing out that there was only one thing missing. Which i found and applied.
A second sequence:
Last prove that Mordor really built all upgrades, and used them. Troll with siege mace in his death rampage:
You may have noticed that even the Corsairs had forged blades. Even the Mûmakil had bought the 'War Gear', and the AI had built Grond and the Spire. I tell you, this was a very sweet test game.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
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