Lothlórien (Elven) faction
#81
Posted 30 July 2007 - 04:03 AM
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"Do not come between the Nazgûl and his mod!"
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#83
Posted 01 August 2007 - 12:29 AM
Its no biggie, I dont mind the trees, but right now we got slaughter houses, farms, furnaces, lumber mills and....Mallorn Trees. if ya see my point... or keep em, its just a suggestion.
___________________Elladan__________________________________Elrohir
Gimli: "What's happening out there?"
Legolas: "Shall I describe it to you? Or would you like me to find you a box?"
#84
Posted 01 August 2007 - 02:50 AM
The Mallorn tree can be used as something else.. kind of like the White Tree of Gondor.. something magical... something treasureable. But the Elven farms will be added. Thank you for reminding me
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#86
Posted 01 August 2007 - 04:24 AM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#87
Posted 01 August 2007 - 05:59 AM
(Need I say more?)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#88
Posted 01 August 2007 - 11:21 PM
I do like the idea of those as farms though.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
#89
Posted 01 August 2007 - 11:27 PM
#90
Posted 02 August 2007 - 03:01 AM
I trust that if we use Mallorn Century Tower we will get rid of the current tower?
I will not remove a perfectly working model as the Elven tower...
Edited by Nazgûl, 03 August 2007 - 04:19 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#93
Posted 03 August 2007 - 04:21 AM
But I'll think of something that makes use of both. Heck, evil side uses Slaughterhouses AND Lumber Mills, right?
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#94
Posted 03 August 2007 - 08:33 PM
it would be cool, though. you could only build them within a fortress's radius so they act as a first line of defence to complement a rather shabby wall. Sounds fair to me. siege would rip em down, but that's the general idea. plus it'd be cool if workers could chop em down and take the wood.
#96
Posted 08 August 2007 - 12:37 PM
I mean as every faction tries to have differnt reasource buildings its not bad the look is great
but it doesent fit with the rest of the buildings really.
@ Garrison Nomad I think that if you make elven battalions smaller then they will get over-run.
Because the swords and melle battalions(exept noldors) will get crushed by numbers leaving the path
to the reduced sized archers open and there wont be enough archers to stop them b4 the enemies get there.
Which will result in a new elven unit that gets fed to mumakills elvish spam
#97
Posted 08 August 2007 - 03:17 PM
#99
Posted 11 August 2007 - 09:25 AM
killed waaaay quicker. And i wouldnt even want to face brutal with half batts
Edited by Hobbit Hunter, 11 August 2007 - 09:28 AM.
#100
Posted 11 August 2007 - 04:42 PM
A) Canned (They look so ugly and they appear to be useless)
B) Or avaible at a Malorn tree as a super cheap unit (like peasants)
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