Jump to content


Photo

Gondor (MotW) faction


  • Please log in to reply
362 replies to this topic

#161 myster

myster
  • Members
  • 160 posts
  • Location:The Netherlands

Posted 24 December 2007 - 12:27 PM

what about making the rohan heroes buildable from the golden hall.. so you can completly forget your ''normal'' castle en just focus on rohan units and buildings?

Look at the ToDo list, if i'm correct this is already there :p

And i don't know if it's in the game already, but IMO Boromir, Faramir, Pippin, Merry, Aragorn should have skin changes and armor bonus as they level.
For example Aragorn:
lvl 1: strider outfit
lvl 3: normal outfit
lvl 5:Helm's Deep battle outfit
lvl 8:Black Gate march outfit
lvl 10: Coronation outfit

Boromir, Faramir, Pippin and Merry:
lvl 5:Armored outfit


yeah i agree, this would bring more diversity in the heroes... without actually adding heroes..

#162 frinkmakesyouthink

frinkmakesyouthink
  • Members
  • 10 posts

Posted 29 December 2007 - 11:12 PM

And i don't know if it's in the game already, but IMO Boromir, Faramir, Pippin, Merry, Aragorn should have skin changes and armor bonus as they level.
For example Aragorn:
lvl 1: strider outfit
lvl 3: normal outfit
lvl 5:Helm's Deep battle outfit
lvl 8:Black Gate march outfit
lvl 10: Coronation outfit

Boromir, Faramir, Pippin and Merry:
lvl 5:Armored outfit


That's bloody smart!

It would be a good addition to every hero, even if it was just a little change like golden armour or a little motif or design on the shield (and that way it won't be too much work to be unfeasible either). In fact, if I knew anything about modding, I would do this myself being fairly handy with the ol' graphics tablet!

And hello to you all again. I haven't posted on here since the late summer, I've been too busy with university work to play this game much

#163 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 29 December 2007 - 11:49 PM

what about making the rohan heroes buildable from the golden hall.. so you can completly forget your ''normal'' castle en just focus on rohan units and buildings?

Look at the ToDo list, if i'm correct this is already there :thumbsupdrool:

And i don't know if it's in the game already, but IMO Boromir, Faramir, Pippin, Merry, Aragorn should have skin changes and armor bonus as they level.
For example Aragorn:
lvl 1: strider outfit
lvl 3: normal outfit
lvl 5:Helm's Deep battle outfit
lvl 8:Black Gate march outfit
lvl 10: Coronation outfit

Boromir, Faramir, Pippin and Merry:
lvl 5:Armored outfit


yeah i agree, this would bring more diversity in the heroes... without actually adding heroes..


I also think this is a good idea, but I would stop short of using the coronation outfit, since that is considered more kingly formal wear, not appropriate for battle. An equivalent would the US Marine Corps going to war in full dress unforms, ribbons and all. But i think the black gate march outfit is perfect for level ten.

#164 Wundai

Wundai
  • Members
  • 155 posts
  • Location:Son (The Netherlands)

Posted 30 December 2007 - 09:28 AM

Would be alot of work texturing all those heroes, but yeah would be really cool indeed :thumbsupdrool:
Posted Image
Posted Image

#165 Jonasking

Jonasking

    title available

  • Project Team
  • 451 posts
  • Location:Sweden
  • Projects:Finished Projects

Posted 03 January 2008 - 11:56 PM

Men should have 14 heroes like elves . And that makes to add 4 or is it 5? new heroes . If you gonna make more heroes to men here is my suggestions:
Minifaction Rohan :
Gamling , Theodred
Gondor:
Imrahil,Madril or Denethor , thoughts?

#166 Grubbo

Grubbo
  • Members
  • 52 posts

Posted 04 January 2008 - 02:05 AM

Men should have 14 heroes like elves . And that makes to add 4 or is it 5? new heroes . If you gonna make more heroes to men here is my suggestions:
Minifaction Rohan :
Gamling , Theodred
Gondor:
Imrahil,Madril or Denethor , thoughts?


Imrahil, ABSOLUTELY, especially if there are plans to replace the Rohirrim summons with the knights of Dol Amroth. He was a central figure in the Battle at Pelennor in the books, and as such should be featured.

I do not support the idea of putting Gamling or Theodred in the game. They were not central to the plot of action and we know next to nothing about their character, qualities and abilities that it would make selecting powers for them very hard. Bluntly, they are not interesting or necessary.

No to Denethor, since it just wouldn't be in his character to actually go out into the battlefield and fight. Remember this mod's main influence is the movies, and in the movies, the character was a snivelling mental case who wouldn't even make a good support hero, since his actions were thoroughly detrimental to the defense of his country. He doesn't even fit the literary definition of a hero.

If there is anyone else besides Prince Imrahil to be added, it should be Erkenbrand, Lord of the Westfold of Rohan.

#167 Thorongil45

Thorongil45
  • Members
  • 173 posts

Posted 04 January 2008 - 02:39 AM

...If there is anyone else besides Prince Imrahil to be added, it should be Erkenbrand....

second you on that Grubbo! i would really like to see Imrahil and Erkenbrand in the S.E.E mod!

Edited by Thorongil45, 04 January 2008 - 02:42 AM.

Posted ImagePosted Image Posted Image Posted Image
Posted ImagePosted Image
Posted ImagePosted Image
Posted Image Posted Image

#168 Jonasking

Jonasking

    title available

  • Project Team
  • 451 posts
  • Location:Sweden
  • Projects:Finished Projects

Posted 04 January 2008 - 12:36 PM

Men should have 14 heroes like elves . And that makes to add 4 or is it 5? new heroes . If you gonna make more heroes to men here is my suggestions:
Minifaction Rohan :
Gamling , Theodred
Gondor:
Imrahil,Madril or Denethor , thoughts?


Imrahil, ABSOLUTELY, especially if there are plans to replace the Rohirrim summons with the knights of Dol Amroth. He was a central figure in the Battle at Pelennor in the books, and as such should be featured.

I do not support the idea of putting Gamling or Theodred in the game. They were not central to the plot of action and we know next to nothing about their character, qualities and abilities that it would make selecting powers for them very hard. Bluntly, they are not interesting or necessary.

No to Denethor, since it just wouldn't be in his character to actually go out into the battlefield and fight. Remember this mod's main influence is the movies, and in the movies, the character was a snivelling mental case who wouldn't even make a good support hero, since his actions were thoroughly detrimental to the defense of his country. He doesn't even fit the literary definition of a hero ,

If there is anyone else besides Prince Imrahil to be added, it should be Erkenbrand, Lord of the Westfold of Rohan.



But , Theodred keept Edoras safe with his troops . But Saruman told his Commander that Theodred must die , the battle Saruman didint care about only that Theodred died. That breaks Rohans defence but Sarumans idea whas to get Rohan weeker before his last attack ;) But Saruman is stupid , why didint he attack when his was under controll of Theoden and when the rohirrim was ban from Edoras?

EDIT : Make Westfold a Mini Mini faction with one building , Westfold Barracks , there you can recruit some of these heroes, Theodred , Erkenbrand, Gamling , Grimbold . My vote Theodred and Gamling . And Westfold troops of course =)

Edited by Jonasking, 04 January 2008 - 12:41 PM.


#169 Grubbo

Grubbo
  • Members
  • 52 posts

Posted 04 January 2008 - 05:49 PM

But , Theodred keept Edoras safe with his troops . But Saruman told his Commander that Theodred must die , the battle Saruman didint care about only that Theodred died. That breaks Rohans defence but Sarumans idea whas to get Rohan weeker before his last attack ;) But Saruman is stupid , why didint he attack when his was under controll of Theoden and when the rohirrim was ban from Edoras?

EDIT : Make Westfold a Mini Mini faction with one building , Westfold Barracks , there you can recruit some of these heroes, Theodred , Erkenbrand, Gamling , Grimbold . My vote Theodred and Gamling . And Westfold troops of course =)
[/quote]

Hmmmm....maybe Westfold troops could be a summons, identical to summoning the regular rohirrim, but as a power exclusive to an Erkenbrand hero :-)
By the way I admire your tenacity, Jonasking! ;)

#170 Thorongil45

Thorongil45
  • Members
  • 173 posts

Posted 04 January 2008 - 06:32 PM

....But Saruman is stupid , why didint he attack when his was under controll of Theoden and when the rohirrim was ban from Edoras?...

....By the way I admire your tenacity, Jonasking! ;)...

i think you mean 'in control' instead of 'under control' and the ban's only in the movies. but i agree with grubbo on your tenacity, jonesking! ;)

Edited by Thorongil45, 04 January 2008 - 06:37 PM.

Posted ImagePosted Image Posted Image Posted Image
Posted ImagePosted Image
Posted ImagePosted Image
Posted Image Posted Image

#171 Jonasking

Jonasking

    title available

  • Project Team
  • 451 posts
  • Location:Sweden
  • Projects:Finished Projects

Posted 04 January 2008 - 06:34 PM

Hmmmm....maybe Westfold troops could be a summons, identical to summoning the regular rohirrim, but as a power exclusive to an Erkenbrand hero :-)
By the way I admire your tenacity, Jonasking! ;)
[/quote]


Hehe , thanks :p And i'm feel like a bit annoying , am I ?;) Yeah , a summon should be great I just want Theodred in the game ...and Gamling and Prince Imrahil and Erkenbrand and Grimbold . Ohhhh , I am annoying !:POKay , Them I most want is Theodred and Imrahil , I liked that you sad about he was a big part in the battle for Minas Thirith , Becouse i didint know that I just write him down. Im reading "The lord of the rings" for the first time(The 3 books in 1) and im only on page 230 or something , when Aragorn and the hobbits are on there way to Weathertop :p . Thanks !;)

#172 King_of_Blades

King_of_Blades
  • Members
  • 70 posts

Posted 04 January 2008 - 10:34 PM

Men should have 14 heroes like elves .


The point of heroes is to give a morale boost to infantry, not to make the faction a total powerhouse. The reason why the Elves have so many heroes is because their standard ground units are generally weak, so I believe the extra heroes were to give the Elves a fighting chance in a battle.

Besides, MotW is already powerful enough as it is, with both Gondor and Rohan together. They have 'professional' soldiers, and 'amatuer' soldiers, powerful siege weapons, powerful cavalry, professional and amatuer(ish) archers, the White wizard, the king, and all of those other nice things. Adding more heroes to this faction would seriously offset the balancing that coders have poured their vurtual blood, sweat, and tears into. :p
Posted Image

92% of today's teens have moved onto rap. If you are part of the 8% that still listens to real music, copy and paste this to your signature.

#173 Grubbo

Grubbo
  • Members
  • 52 posts

Posted 05 January 2008 - 12:16 AM

AGREED. This mod is still supposed to be a well thought out game, with all the included elements serving a specific purpose and function for gameplay, NOT just to solely be included because they were in the books and movies. So far, Nazgul and company have done an excellent job balancing faithfulness to the movies and serving the gameplay....much better than EA LA ever did in the entire franchise. The visual direction is much more focused (the BFME 2 art director should have been fired...he did a lousy job in my PROFESSIONAL OPINION) and the gameplay design is much more creative, faithful and fun than the official versions. But what impresses me the most is the amount of restraint Nazgul has shown in avoiding the temptation to make this mod a self indulgent tribute to the world of LOTR, by adding every character, every faction and every little detail from that world into the mod without any thought or consideration for the gameplay. This discipline and focus is what I believe is key to SEE's continued success.

MOTW doesn't need 14 heroes. If ever the day comes and Nazgul crumbles to the pressure to just include everything ever mentioned in the books, then the whole affair has just gone and jumped the shark.

Edited by Grubbo, 05 January 2008 - 12:17 AM.


#174 Jonasking

Jonasking

    title available

  • Project Team
  • 451 posts
  • Location:Sweden
  • Projects:Finished Projects

Posted 05 January 2008 - 12:34 PM

yeah , you have right ;) Its no need for 14 heroes , but maybe 2 more :laugh:? :p

Edited by Jonasking, 05 January 2008 - 12:34 PM.


#175 myster

myster
  • Members
  • 160 posts
  • Location:The Netherlands

Posted 05 January 2008 - 12:45 PM

I would love to see Prince Imrahil in S.E.E. =)

but only if the rohirrim cavalry summon will be replaced with the knights of Dol Amroth :p

#176 Mercyy

Mercyy
  • Members
  • 183 posts
  • Location:Germany
  • Projects:Edain mod campaign and other mapping
  •  Fan of all Mods, with LotR Feeling

Posted 05 January 2008 - 01:01 PM

Rohirrim should stay as summons.
They came in the battle for Minas TIrith and that fits perfect as a summon:P
Knights of Dol Amroth could be another Summon, But Rohirrims should stay as a summon.
Posted Image


92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature

#177 Grubbo

Grubbo
  • Members
  • 52 posts

Posted 06 January 2008 - 12:49 AM

Rohirrim should stay as summons.
They came in the battle for Minas TIrith and that fits perfect as a summon:P
Knights of Dol Amroth could be another Summon, But Rohirrims should stay as a summon.


I dunno. Since men can already build rohirrim, it doesn't make much sense to have a summons for them. Whereas summonining units that no other faction, even oneself, can actually build, that makes more sense to me, as it makes the summons more special as a result.

#178 Downfall

Downfall

    Scenarist

  • Members
  • 356 posts
  • Location:Chicago,USA
  •  There is one?

Posted 07 January 2008 - 07:22 PM

You have a valid point Grubbo. Since the Rohirrim are already a buildable unit, there shouldn't be a necessity to have them as a summon.
However, they do come in handy. You can summon the Rohirrim and use Glorious Charge on them (pending if you have Theoden present). That is a good way to dispose of ground units anytime, and a good momentum shifter.

And until there is a valid replacement for the power, most likely they're going to stay in the Spell Book. :thumbsupsmiley:

And a random thought came about while I was playing BFME1. I added Haldir to the Elven Summon. He gave a slight boost the armor etc.

I was thinking why don't you add Elladan & Elrohir to the Dunedain summon. Since they did accompany the Grey Company on their way to Pelennor Fields.

This way they're unqiue, non buildable (so you don't have to worry about where to put them faction wise), and Special Powers aren't really needed since they wouldn't level up. Just a thought.

Edited by Downfall, 07 January 2008 - 07:23 PM.

"Human beings make strange fauna and flora. From a distance they appear negligible; up close they are apt to appear ugly and malicious."
Henry Miller, Tropic of Cancer


Posted Image

Posted Image

#179 myster

myster
  • Members
  • 160 posts
  • Location:The Netherlands

Posted 08 January 2008 - 02:30 PM

And then replace the rohirim summon with the knights of dol amroth With Prince Imrahil

#180 Wundai

Wundai
  • Members
  • 155 posts
  • Location:Son (The Netherlands)

Posted 08 January 2008 - 04:44 PM

How about changing Gandalf's Istari Light power from killing a line of enemies, to frightening all nearby enemies like in the movies ( Well with the Nazgûl anyway :grin: )
Posted Image
Posted Image




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users