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#601 Nertea

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Posted 14 June 2008 - 08:23 PM

It depends on the unit because not all of them can get heavy armour.

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#602 Glorfindel

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Posted 19 June 2008 - 07:23 PM

In the vanilla BfME Eowyn had some stupid power which made her look like a normal rider and did nothing to her stats whatsoever, as far as I know. Are you going to get rid of it (please say yes) and replace it with something half useful or keep it and make it serve some purpose?
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#603 Uruk King

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Posted 19 June 2008 - 07:32 PM

I'm not so sure about replacing it, but certainly upgrading it.
I will remember Rhovanion Alliance, RIP .

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#604 Foe-of-the-Nine

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Posted 19 June 2008 - 08:44 PM

It isn't entirely useless in multiplayer, but I agree pretty close... but it does prevent her from being "crippled" by Lurtz... but yah, in general it served no purpose...
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#605 Lauri

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Posted 20 June 2008 - 05:54 PM

Would you rather send Saruman against two battalions of Riders, or a lone rider? Two battalions of course...
Would you rather send Saruman against two battalions of Riders, or Eowyn? Eowyn, of course...

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#606 Glorfindel

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Posted 21 June 2008 - 06:17 AM

It isn't entirely useless in multiplayer, but I agree pretty close... but it does prevent her from being "crippled" by Lurtz... but yah, in general it served no purpose...

Really? Never knew about that. Thanks


Would you rather send Saruman against two battalions of Riders, or a lone rider? Two battalions of course...
Would you rather send Saruman against two battalions of Riders, or Eowyn? Eowyn, of course...

Call me stupid but I don't get it
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#607 Lauri

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Posted 21 June 2008 - 10:41 AM

Maybe not stupid, but silly, yeah... :)
What I meant was that you wouldn't send someone to take out a single rider, unless it's a hero, like Eowyn. But if she's disguised like a single rider, then at least I wouldn't send my orcs to kill him...

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#608 Glorfindel

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Posted 21 June 2008 - 11:17 AM

I know that this question is kind of off of topic but I really want to know-
if a mod is made and then some shops started packing and selling it with the companys logo on the cover is that considered copyright infringement?
Cos I saw a shop selling an "expansion" to the Frozen throne (warcraft) and it has the blizzard logo on it. And I know for sure that FT was the last warcraft RTS.
Anway whos to blame ? The modders or the shopowners.
Btw its written "liscensed product" around the logo.

Edited by Glorfindel, 21 June 2008 - 11:21 AM.

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#609 Lauri

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Posted 21 June 2008 - 11:21 AM

Well, both of 'em..
Unless the "shopers" just stole it and sold away.. And the modders aren't in on it...

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#610 MasterSilver

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Posted 02 July 2008 - 01:50 PM

Hey you guys I had a question it is completely off topic though. I can't get to the Wars of Arda web page, it say it can't find it. I've tried several differen't links, and still nothing. Does anyone know what's going on? On another note, I was wondering where Glorfindel would rank on the hero scale. Thanks in Advance.
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#611 mike_

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Posted 02 July 2008 - 02:18 PM

Glorfindel will likely be somewhere near the top, though seeing as that's kind of a balance thing it's undecided as of yet - to my knowledge.

#612 Getfuzzy

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Posted 07 August 2008 - 08:01 PM

Would it be impossible ( I don´t think impossible but maby extra work), to add an extra attack to the uruk-hai pikemen? The first attack could be with the pike that deals extra damage vs cavalry and the second would be the close-combat attack. An example, a group of Riders charges a group of pikemen. The riders take heavy damage of the pikes but some of them survive and crusch the pikemen in close combat. In this way it is no longer possible for one group of pikemen to wipe out an entire army of Riders.

#613 zakske

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Posted 10 August 2008 - 12:42 PM

I don't think that would be very useful, and what could be more effective against cavalry than the pikes the pikemen already have?
A solution to this problem, if it exists, could be making the group of horsemen more vulnerable to pike attacks, or pikemen stronger against horsemen (the first option would be best in my opinion)...

Anyway, i think the modders already have thought about the pike-horsemen situation...

If I didn't understand you well, please explain your thoughts again, so that I would understand it better this time :p

Btw: No offence to your thoughts, but it would be useless work if you ask me ^^

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#614 DIGI_Byte

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Posted 24 August 2008 - 05:06 PM

Modders, Is their any chance i might be able to work on something for you guys, im quite a skilled 3D modeler and Rigger, How ever I can also texture and animate and setup advanced skeletons using constraints and IK limbs
I ask because im looking for work that i may show in my portfolio.


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#615 m@tt

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Posted 24 August 2008 - 06:15 PM

I'll discuss it when I can, though Nert is on holiday for a week, Dain has dialup and is so only online occasionally whilst Ched is also on holiday till Sept though he does appear online. Some of your models have looked very impressive, though that should be obvious considering you're a FPS modder originally.
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#616 Yarrum

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Posted 28 August 2008 - 01:40 AM

Zakske, I think you're interpreting it incorrectly. Getfuzzy was talking about making cavalry have the ability to stop pikemen in close combat. That way, cavalry factions like Rohan wont have their streangths neutralized by infantry factions like Isengard or Rhun who have strong pikemen. I think this should what should happen is not a change in stats though, but pikemen being forced to take out a sword because the pikes are too lond to maneuver effectively at close range. This should also happen with archers, because you can't reload a bow if someone is attacking you with a sword. -Yarrum

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#617 Fenemarche

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Posted 28 August 2008 - 10:55 AM

Horse can already win vs pikes if they are upgraded/higher level, because it is only the crush revenge damage the pikes give that is so high. So if you make sure your horse doesn't trample and just melees the pikes you can win. I see no reason to change this, or to have pikemen take out swords, it's also realisticly impossible to drop a massive pike in closecombat, surronded by horses.

#618 Jeth Calark

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Posted 28 August 2008 - 04:20 PM

well, to rid yourself of pesky pikemen, you just send some archers out. If you're Rohan, get Rohirrim Horse Archers. those are the best of both worlds of cavalry and archery.

#619 Yarrum

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Posted 29 August 2008 - 12:25 AM

Pikes only get trample revenge damage? Does that mean that as long as they aren't charging, the pikes have no strategic value against cavalry? If so, that's rather cheap... Also, why is it impossible to drop a pike in close combat? Cant you just let go of it and pull out a sword? That doesn't seem so impossible. Also, Upgraded cavalry shouldn't be able to charge headlong into pike men and survive. Regardless of how strong their armor is, spears, lances and pikes are all peircing weapons, which are meant to penetrate heavy armor anyway. Having high hp and defense shouldn't save you here.

Edited by yarrum, 29 August 2008 - 12:31 AM.

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#620 Fenemarche

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Posted 29 August 2008 - 12:53 AM

What I mean is most of the damage dealt by pikes to horse is the crush revenge as the horse trample, but pikes will still beat horse of the same level and same upgrade state if you don't trample. However if the horse is higher level or has more upgrades the horse will win if it doesn't trample. I don't see how this is cheap since pikemen are usually spamable and horse are expensive, also once it gets to the close combat stage, realisticly the swords and short spears of the horse will be easier to wield than huge pikes, so again the horse are at an advantage. And the original question was asking for a way for horse to counter pikes better, despite being faster and being able to win some battles in the hands of good players, but now you say they need to be stronger vs horse...

I'm talking more about Isengards pikes when I say you couldn't really swap them for swords, it would be hard to drop those while your acctualy engaged with an enemy, imagine how much space you would have to put it down umongst your men and the enemy, then their are about 10 other people around you trying to do that.

Finally BfME is a game that is about counters, having units completly change their unit type if they come in contact with a certain type of enemy is unrealistic, even in a mod.




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