Jump to content


Photo

Ask the modders


  • Please log in to reply
854 replies to this topic

#621 Yarrum

Yarrum

    Kahuna

  • Project Team
  • 461 posts
  • Location:New York City

Posted 29 August 2008 - 01:32 AM

Regarding the sword thing, I'm not saying that the pikemen should switch out their pike, if you are thinking of actually pulling the pike back and setting it down. I'm thinking more along the lines of just letting go of the pikes and drawing swords. Isengard pikes weren't particularly valuable, so I can sort of imagine the Uruk-Hai just getting rid of them for convenience's sake.

Also, I'm saying that cavalry should win if they survive the charge, but that upgraded cavalry should still have difficulty bypassing a row of sharp, pointy things.

KotW%20Left%20Morgul%20Banner.jpg
KotW Beta Tester
frodo_sam.jpg


#622 Fenemarche

Fenemarche
  • Members
  • 93 posts
  • Location:Wales

Posted 29 August 2008 - 05:52 PM

I know what you were saying, and it would be difficult to drop a large pike when you are in close combat, but whatever. If you can't see this, then just imagine how bad it would look to have 10 pikes just vanish...

And as I said earlier, you can't just have a unit change its type, even the ones that can change weapons don't really...

Having your main counter to cavalry suddenly becoming a unit that is owned by cavalry whenever it is attacked by cavalry is a really bad idea, I can't say it any simpler than that...

And as for the charge, well it isn't very hard to stop cavalry trampling pikes, just hit "S" before they attack.

#623 Yarrum

Yarrum

    Kahuna

  • Project Team
  • 461 posts
  • Location:New York City

Posted 29 August 2008 - 09:58 PM

Does that mean that to bypass pikemen, cavalry can just walk into battle rather than running?

KotW%20Left%20Morgul%20Banner.jpg
KotW Beta Tester
frodo_sam.jpg


#624 Fenemarche

Fenemarche
  • Members
  • 93 posts
  • Location:Wales

Posted 30 August 2008 - 11:40 AM

Pretty much yes. But as I said the pikemen will still win if they are both the same level and upgrade state.

#625 elladan

elladan
  • New Members
  • 1 posts

Posted 13 September 2008 - 08:08 AM

are you going to add galadriel arwen + elrond ? and maybe a mount power for legolas? and make gimli to be able to get on the back? great mod :p

#626 Núkumnëhtar

Núkumnëhtar

    Humbled Warrior

  • Project Team
  • 342 posts
  • Location:Rochester, New York, USA
  • Projects:Rhovanion Alliance, Celeglin's Elven Alliance
  •  T3A Team Chamber Member; Coder/Audio Editor/Novice Mapper/Rare-time-skinner

Posted 13 September 2008 - 02:31 PM

Those things may appear in the campaign, but they are not scheduled for the initial release.
Posted Image

#627 psychopigeon1

psychopigeon1
  • Members
  • 9 posts

Posted 13 September 2008 - 11:34 PM

Don't worry guys, only 4 more years.

#628 Erucenindë

Erucenindë
  • Members
  • 82 posts
  • Location:Somewheres, my precious....
  • Projects:Mapper for the Battles of Narnia mod for BFME1
  •  Gollum Impersonater *gollum* Yes, Precious.

Posted 14 September 2008 - 12:10 AM

sounds like a good idea, gimli/legolas mount

Edited by Eruthiadwen, 14 September 2008 - 12:11 AM.

Posted Image

*gollum*


#629 Jeth Calark

Jeth Calark

    A man who used to be here

  • Project Team
  • 1,823 posts
  • Location:Texas
  •  Sithspit!

Posted 14 September 2008 - 12:27 AM

pyscho: go get banned. why do you even care how long they take? all of us fans WANT them to take their time and therefore produce what could be (arguably) the best mod ever for BFME I.

modders are people, and people have lives other than modding too, you know.

#630 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,438 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 14 September 2008 - 01:11 AM

Well, the correct term would be humans, since we're talking to a pigeon.. :xd:

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#631 mike_

mike_

    Student of Homer.

  • Global Moderators
  • 4,323 posts
  • Location:Gulfport, MS
  • Projects:The Peloponnesian Wars Mod.
  •  There are no heroes, no villains - only decisions.
  • Division:Community
  • Job:Global Moderator

Posted 14 September 2008 - 02:58 AM

Hehe...bird brain...hehe...

#632 MorgoththeMight

MorgoththeMight
  • Members
  • 196 posts
  • Location:not here
  •  BFME player

Posted 14 September 2008 - 12:59 PM

therefore produce what could be (arguably) the best mod ever for BFME I.


ehm.. correction : probably the best mod ever for any pc game ever :p :p

Edited by MorgoththeMight, 14 September 2008 - 12:59 PM.


#633 entwife

entwife
  • Members
  • 39 posts

Posted 23 October 2008 - 01:18 PM

Hello there

Just wanted to see how you guys are finding the mod.

Is it playing like you expected? Have the new additions and changes worked as well as you had hoped? Is there anything in particular that had exceeded expectations ( like a hero in game or new type of unit etc)?

Also ched said in another post that the mod is around 700mb unpacked, you guys going to hit a gig?


Ciao

#634 Nertea

Nertea

    ...lo sa raptor!

  • Hosted
  • 3,349 posts
  • Location:Vancouver, Canada
  • Projects:Star Villains and Space heroes, The Dwarf Holds
  •  T3A Chamber Member
  • Division:BFME/Unity

Posted 23 October 2008 - 04:32 PM

I think we'll hit a gig easily, the current beta doesn't include much dale or harad stuff, which are two very art-heavy factions.

sig.png
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.


#635 system_707

system_707
  • Banned
  • 25 posts
  • Location:USA
  •  Track Specialist

Posted 23 October 2008 - 08:28 PM

Are you guys still going with the mod because it seems bfme is dying around here :(.

#636 Jeth Calark

Jeth Calark

    A man who used to be here

  • Project Team
  • 1,823 posts
  • Location:Texas
  •  Sithspit!

Posted 23 October 2008 - 10:11 PM

BFME I is not dead. There are plenty of core fan players, and a lot of people would reinstall BFME I in a heartbeat just for this mod! :rolleyes:

a gig? dang. :ohmy: thats a big mod.

Edited by Jeth Calark, 23 October 2008 - 10:16 PM.


#637 Spartan184

Spartan184

    :)

  • Project Team
  • 1,592 posts
  • Location:Moon
  • Projects:Random Modding Projects
  •  Coder, Map.ini Coder, Mapper, and Beta Tester

Posted 24 October 2008 - 01:11 AM

A gig well then this mod that adds 4 new factoins and a TOTAL RESKIN :ohmy: to the game i say then its a DAMN good mod :rolleyes: . Is there any fan banners for RA saying fan or something?


 

safsignature.png

 


#638 MorgoththeMight

MorgoththeMight
  • Members
  • 196 posts
  • Location:not here
  •  BFME player

Posted 24 October 2008 - 08:56 AM

It's in my sig :rolleyes:, and personally I don't think a gig is very big for a mod of this proportions :ohmy:

#639 Hexman

Hexman

    Master of Myself

  • Members
  • 246 posts
  • Location:Portugal
  • Projects:Making programes for TI84 Plus and learning Asturias for guitar
  •  Crazy Guitarrist

Posted 29 October 2008 - 07:33 PM

This mod will have the RJ cam?
Posted Image
Posted Image

#640 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,438 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 29 October 2008 - 07:40 PM

There's a possibility for it, but unless I'm mistaken, we haven't decided on the matter yet :p At least we haven't decided that we're going to have it.. :p

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users