Ask the modders
#221
Posted 18 December 2007 - 08:28 PM
#223
Posted 19 December 2007 - 07:56 PM
#224
Posted 19 December 2007 - 09:11 PM
#225
Posted 19 December 2007 - 09:22 PM
#226
Posted 20 December 2007 - 12:13 AM
do you seriously find goats in the desert? hmmm.. maybe near the cities, on the edge of the desert..
Harad isn't pure desert, it has many oasis within its bounds, and would undoubably have some river that flow through, not to mention quite afew town and cities that the Númneoreans surely built during their thousands of years of occupation of the region, whilst having to survive off of both the sea and pastoralists and fertile agricultural areas. It would exist and function much like Mesopotamia and the Arabian peninsula societies have existed in antiquity. (Plus if you look up Bedouin you'll find that livestock (cattle, goats, sheep) can survive in deserts if they have pastoralists (hearders, in this case) to feed them. )
Edited by Núkumnëhtar, 20 December 2007 - 12:14 AM.
#227
Posted 20 December 2007 - 06:52 PM
First is:
will the elves be more defensive or offensive considering they have the best archers in the whole of middle earth it would make sense? i would be guessing dwarves where very offensive.
Second is:
when will the factions be updated on the website?
#228
Posted 20 December 2007 - 08:07 PM
#230
Posted 21 December 2007 - 02:55 AM
Would it be possible to, instead of giving them siege weapons, giving them a sort of "Engineers" unit that can chop down trees or somthing to build one on the spot? I don't have a whole lot of experience in modding but it seems like that could give Harad a viable option for siege, while still going along with their ongoing "mobility theme?"
Sorry if someone already posted something like this...
#231
Posted 21 December 2007 - 03:57 PM
Cheers,
-mike
#233
Posted 21 December 2007 - 05:40 PM
Cheers,
-mike
#234
Posted 22 December 2007 - 04:01 PM
Also, will Frodo and Sam feature anywhere in the Mod?
Cheers,
-mike
Edited by elfhelm.., 22 December 2007 - 06:46 PM.
#235
Posted 23 December 2007 - 02:42 AM
Frodo and Sam will still be playable in the RA campaign (when it's done....eventually), but it's highly unlikely that they'll be available to any particular faction for use in skirmish or multiplayer (unless the staff decides otherwise).
The beginning of knowledge is the discovery of something we do not understand.
#237
Posted 27 December 2007 - 03:28 PM
I'd imagine Orcs, Rohirrim, and most infantry to use them, but I don't know for sure.
Cheers,
-mike
#238
Posted 27 December 2007 - 03:55 PM
to avoid discoussion that was there several times. captains as i mention them above are different from those captains that you can see ie. as gondor units. those are single unit that provides leadership and can be attached to horde no matter if they allready have banner carrier or no.
#239
Posted 27 December 2007 - 05:05 PM
Another question - what all flying units will be in the mod? Just the 'standard' Nazgul on Fell Beast and the Eagles, or will RA throw us a curve ball?
Cheers,
-mike
Edited by elfhelm.., 27 December 2007 - 07:02 PM.
#240
Posted 27 December 2007 - 05:17 PM
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