Ask the modders
#262
Posted 19 January 2008 - 03:20 PM
#263
Posted 19 January 2008 - 03:23 PM
will you change it so the nazgul auto attack when they're gettin shot at? annoys me when they jus sit there..
and will the AI know how to use minifactions?
#264
Posted 19 January 2008 - 04:30 PM
don't be sorry
Fuh;
I don't know about the Nazgul, but the reason EA made them just sit there, is because they can damage your own units and you can make them Guard the area..
AI will be implented, as far as we hope and can do
The 4th Age version 0.8 has been released: Link
#265
Posted 19 January 2008 - 07:56 PM
One of the things that annoyed me about the vanilla game, is that any kind of trebuchet/catapult can't hit anything moving at a brisk walk. Generally speaking, the trebuchet should aim slightly in front of their target- to maximise damage.
Anything about trebuchets/catapults being changed in RA? Other than size, of course.
Quick edit: I changed my avatar, but something seems wrong... do you all see a squished Rohan Rider? Or a Guard of the Fountain Court?
Edited by Kyrivian, 19 January 2008 - 07:56 PM.
#267
Posted 19 January 2008 - 10:13 PM
#268
Posted 20 January 2008 - 12:38 AM
definatly a engine limit. anyways trebs and catapuls arent designed as antifantry/cavalry weapons but antistructured ones.
Fair enough. So, otherthan clicking the target every time, there's no other way to circumvent this? Pity.
#270
Posted 20 January 2008 - 06:44 PM
#271
Posted 20 January 2008 - 07:17 PM
#272
Posted 20 January 2008 - 08:50 PM
there several ways how to show those upgrades. it is still under discoussion in the team forum. most likely there are 3 ways to go. vanilla game style but with improvments, definatly not lighsabres anymore. some sort of FXs , but it is hard to make sure that it will not lag the game to the hell. the third is used by some unit now, it is real change of weapons.
oh right sounds good
#273
Posted 21 January 2008 - 09:56 AM
#274
Posted 21 January 2008 - 10:21 AM
Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?
#275
Posted 21 January 2008 - 01:24 PM
#276
Posted 22 January 2008 - 12:13 AM
So they will keep the same skin? Oh well. By the way, what do you intend to do with command points in the campaign (if you decide to make one)? Keep the cp limit of 300 or 600? Or will you change it?
they not making a campaign but they are gonna double the cp for skirmish n multiplayer.. i think.
will this mod be a 2008 release?
#277
Posted 22 January 2008 - 05:47 PM
#278
Posted 22 January 2008 - 06:00 PM
Actually I think I read somewhere that they will be creating a campaign, but probably not in the first release, but later. And I forgot where I saw it, but mh_gollem said that he might have done a part of the campaign allready in the first release.. not sure about it though...
yer i knew bout a campaign they might add in the patch but not at first still..
i jus found my old bfme copy n installed it but it seems so dry compared to this mod
#280
Posted 22 January 2008 - 07:49 PM