make NP compatible with YR 1.000
What would be the point of that when you can just download the official 1.001 patch??
Posted 13 September 2007 - 05:29 PM
make NP compatible with YR 1.000
Posted 13 September 2007 - 06:32 PM
Posted 13 September 2007 - 11:00 PM
Posted 14 September 2007 - 12:28 AM
Posted 14 September 2007 - 09:01 AM
World Domination Status: ▾2.7%
Posted 14 September 2007 - 11:21 AM
Posted 14 September 2007 - 04:22 PM
Posted 14 September 2007 - 06:29 PM
Posted 14 September 2007 - 06:39 PM
Posted 14 September 2007 - 07:11 PM
Fog of war....
shroud regrowth....
Close to three years still no go..guess ppl don't see the impact this would have on game difficulty
Posted 14 September 2007 - 07:15 PM
Proper cash donation in online games we be good, could be in diplomacy screen or something then send a message like "OmegaBolt donates 50 credits to Hogo" or something.
Also, perhaps having a radius for which power has an effect. So say you give GAPOWR PowerSpread=20 then it will only give out power to buildings in 20 cells and could have a RadialIndicator to go with it. This would seriously make building more tactical and power way more important. This also means you can have totally separate bases reliant on themselves, which I have always wished for.
Ooo... another idea! AdjecencyIndicator so when you place a building you can see a ring around buildings showing where you can place it, like C&C3.
Posted 14 September 2007 - 07:23 PM
Posted 14 September 2007 - 07:44 PM
Edited by partyzanPaulZy, 14 September 2007 - 07:44 PM.
Posted 15 September 2007 - 12:41 AM
Posted 15 September 2007 - 09:32 AM
Posted 15 September 2007 - 01:38 PM
Posted 15 September 2007 - 05:54 PM
please reconsider about aircraft support shp include shadow/animation work, it's very important for me [i'm plan to change my mod with 95% shp using because i'm personaly dont like vxl]. ,this's only 1 wish i need.
thank you.
Edited by blackheartstar, 15 September 2007 - 05:56 PM.
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