Wishlist
#161
Posted 09 September 2007 - 06:36 AM
(◉ ᗝ ◉)
#162
Posted 09 September 2007 - 08:46 AM
[qoute]
but VK hasn't commented on it so I was wondering, Was it just VK overlooked it, or is it too hard / impossible?
[/qoute]
no. I just have not time to copy your wishes :(
I "collect" it once a week smile.gif
there have been some very long weeks
One I just thought of (I must be be an idiot or I would've mentioned it earlier) : Fix the one 'power up' unit limit.
look at the date.
Edited by Black Temple Gaurdian 2, 09 September 2007 - 08:57 AM.
according to our determinedly dopey Prime Minister Mr Brown, Obama also has a beach in Normandy named after him. If that can't win you an election, what can?
#163
Posted 09 September 2007 - 02:55 PM
//Edit: Spelling mistake
Edited by gordon-creAtive, 09 September 2007 - 02:56 PM.
#164
Posted 09 September 2007 - 06:07 PM
[GDI]
Hunter=GHUNTER
[Nod]
Hunter=NHUNTER
please make it work for ThirdSide and Fourthside.. or how can i mke it work for my FourthSide?
2)Chronosphere Clones.. so you can use "dark holes" as transportation effects.. or the Scrin Portals. but with anothere effects preserving the original ChronosphereSpecial And chronowarpspecial.
#165 Guest_BaRaKa_*
Posted 09 September 2007 - 07:29 PM
So far, all we got is just a generic "attack any infantry" or "attack any vehicle", but you can't specify, for instance, "send a sniper to kill Boris", just "kill any infantry", so the AI could very well send it's units after enemy conscripts, instead of focusing on eliminating a much more important target.
Also, if VK starts working on AI-part of the exe, maybe he can find out what's the mistery beyond the 131072, 196608, 65534 and 0 to be added to structure number...
#166
Posted 09 September 2007 - 08:45 PM
not right.1)As i see The hunter seeker superweapon can only be used by the GDI and Nod side..
however read in help:
You can define hunter seeker using Hunter=[unit] tag under your side section.
so just put:
[ThirdSide] Hunter=THUNTER
I will add it to wishlist, but I not sure that it's really should be.2)Chronosphere Clones.. so you can use "dark holes" as transportation effects.. or the Scrin Portals. but with anothere effects preserving the original ChronosphereSpecial And chronowarpspecial.
nothing mistery here... I already see it few months ago.Also, if VK starts working on AI-part of the exe, maybe he can find out what's the mistery beyond the 131072, 196608, 65534 and 0 to be added to structure number...
this just:
131072 = 20000h
196608 = 30000h
65536 (not 65534) = 10000h
in other words first word hold a building number and the second hold a special value (0, 1, 2, 3).
It specify how to select part to building? I don't remember it now. I will look again.
#167
Posted 09 September 2007 - 09:40 PM
Edited by hogo, 09 September 2007 - 09:41 PM.
#170
Posted 10 September 2007 - 03:56 PM
is it the same hunter seeker?but im getting IE when the HS is released.. and if i place it in [GDI] works great... any suggestion?
list your [Sides] saection here
#171
Posted 10 September 2007 - 07:35 PM
Yes, clones only on hard would be great or maybe AIEasy= then a number which determines how many they can build. Might be more useful.
Yeah so Say
[GAWEAP]
AIEasy=1
AINormal=2
AIHard=3 ++ Anymore you would like This would be a cool Tag you can add to many things like airports Barracks so the Ai doesnt have to use cloned factorys.
#172
Posted 10 September 2007 - 07:51 PM
[Sides]
GDI=Alliance,Germans,British,French,Americans,CABAL ;Germans as Old Alliance
Nod=Arabs,Russians,Confederation,Africans ;Arabs as Nod and Confederation as Old USSR
ThirdSide=YuriCountry,ScrinCountry
FourthSide=NewGDI,OldGDI
Civilian=Neutral
Mutant=Special
[GDI]
Hunter=GHUNTER (>This works fine if i put the HS in the Old Alliance Radar Dome)
If i change the same HS to FourthSide...
[FourthSide]
Hunter=GHUNTER (>IE when i release it from the TS GDI Radar)
Edited by AprilWar, 10 September 2007 - 10:50 PM.
#173
Posted 10 September 2007 - 09:47 PM
No because then it wouldn't building so much... it would just be like when we have 3 factories. I meant it would be more useful because you could use it on more than just cloned buildings.Yes, clones only on hard would be great or maybe AIEasy= then a number which determines how many they can build. Might be more useful.
Yeah so Say
[GAWEAP]
AIEasy=1
AINormal=2
AIHard=3 ++ Anymore you would like This would be a cool Tag you can add to many things like airports Barracks so the Ai doesnt have to use cloned factorys.
#174
Posted 11 September 2007 - 12:51 AM
Noobish wish.. but possible... Reenable the Chemical missile SW logic will be a great advance ... but it may be hard because it depended of Veins Recollection..
And Custom MagBeam tags... like recolor, etc:rolleyes:
Edited by AprilWar, 11 September 2007 - 12:54 AM.
#176
Posted 11 September 2007 - 01:28 PM
@AprilWar: you should upload EXCEPT.TXT.
#177
Posted 12 September 2007 - 08:48 PM
I know it's not a wish thred but a suggestion one (can't separate them no matter what)
If y o u can make it and it's an objective issue (from my pov) and revolutionary:
1 - countries in the same team are able to give units to each other. Permanently. Like a "change house" (more useful and awsome in multiplayer)
2 - a country that gets hold of an enemy unit, gets the technology to build that unit. Like a "reverse engineer"
3 - a new concept: units can't see behind. Like aquire target disabled for behind (useful to create ambush when the player looses focus on the units). This would be very difficult to do as it is not in C&C nature and it would have a very subtle result; though, don't flame me.
If you think it's useful and doable, then please, do them
EDIT:
P.S.
4 - remote detonation. Like crazy Ivan's tnt but with different wh (virus shot triggers the illness later when inf unit is crowded, not to mention all sorts of planted bombs, like chemical, emp)
I know that this may be achieved by creating a unit as a bomb, but it's barely neat.
Edited by mireazma, 13 September 2007 - 08:23 AM.
#178
Posted 13 September 2007 - 08:42 AM
You should make some kind of a multi-poll where all wishes (yours and other's) are gathered and voted; it goes without saying that you don't need other's votes for your wishes but I suppose you'd want to know which of them are of a high interest.
An ideal way would be if all the wishes could be seen at once, as a list, with a poll next to each one. No need would be for comments to the ideas.
I just want to help, that's all...
#179
Posted 13 September 2007 - 08:47 AM
#180
Posted 13 September 2007 - 09:20 AM
Prepare your weapons technology against the worlds most powerful generals.
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