Jump to content


Photo

Faction Registration


  • Please log in to reply
210 replies to this topic

#121 Spectre

Spectre

    Rampant AI

  • Hosted
  • 1,240 posts
  • Location:Texas
  • Projects:Worldbuilding
  •  The Undead

Posted 30 May 2008 - 12:48 AM

my things a warp-gate, it can teleport units ranging from infrantry to ACU (Supreme Commander) size things, but it can only take untis from inside the system, so warp-gates would have to be built on each system, i don't think thats really high-tech...

The drones can't go past shields, they are released after a shield has been knocked out,

and last but not least, the time travelthing has bee knocked off...

so i guess i'm pretty much finished :good: , unless theirs still a problem.

Edited by General Jenkins, 30 May 2008 - 12:48 AM.


#122 Byakuya Kuchiki

Byakuya Kuchiki

    Runs with Scissors

  • Members
  • 2,523 posts
  • Location:The Real World

Posted 30 May 2008 - 03:04 AM

Just one last question. Your FTL drive, Hyperspace you said, just using less energy then conventional systems. What do you classify as Conventional?

Posted Image


#123 Spectre

Spectre

    Rampant AI

  • Hosted
  • 1,240 posts
  • Location:Texas
  • Projects:Worldbuilding
  •  The Undead

Posted 30 May 2008 - 06:43 AM

I would say... maybe the standard hyper-drive you guys would say is? as in like a basic or standard FTL drive...

So basically my hyper-drive is just more efficient power conservation-wise.

#124 Byakuya Kuchiki

Byakuya Kuchiki

    Runs with Scissors

  • Members
  • 2,523 posts
  • Location:The Real World

Posted 02 June 2008 - 12:22 AM

Ok, what do your ships use as fuel for power?

Posted Image


#125 Spectre

Spectre

    Rampant AI

  • Hosted
  • 1,240 posts
  • Location:Texas
  • Projects:Worldbuilding
  •  The Undead

Posted 04 June 2008 - 12:10 AM

hmmm...lets see, i would say Dark-matter or plasma.

#126 Byakuya Kuchiki

Byakuya Kuchiki

    Runs with Scissors

  • Members
  • 2,523 posts
  • Location:The Real World

Posted 04 June 2008 - 12:22 AM

Well, erm....as for dark matter, how the hell do you extract energy from that? Dark matter is not visible to any eye, nor does it produce energy.
Wikipedia's Dark Matter page

As for plasma, it also does not work as an energy source.

Wikipedia's Plasma page

Perhaps I should suggest at this point fusion or antimatter.

Posted Image


#127 some_weirdGuy

some_weirdGuy

    title available

  • Hosted
  • 4,080 posts
  • Location:Queensland, Australia
  •  Weird Guy of the Forums

Posted 04 June 2008 - 07:21 AM

or...

antimatter fusion!

"I reject your reality and substitute my own" -Adam Savage, Mythbusters
Posted Image|Posted Image
Posted Image|Posted Image
Posted Image


#128 Spectre

Spectre

    Rampant AI

  • Hosted
  • 1,240 posts
  • Location:Texas
  • Projects:Worldbuilding
  •  The Undead

Posted 05 June 2008 - 02:20 AM

hmmm, maybe Nuclear Fusion?

#129 some_weirdGuy

some_weirdGuy

    title available

  • Hosted
  • 4,080 posts
  • Location:Queensland, Australia
  •  Weird Guy of the Forums

Posted 05 June 2008 - 05:57 AM

a massive amount of guinea pigs running in little wheels?

"I reject your reality and substitute my own" -Adam Savage, Mythbusters
Posted Image|Posted Image
Posted Image|Posted Image
Posted Image


#130 Spectre

Spectre

    Rampant AI

  • Hosted
  • 1,240 posts
  • Location:Texas
  • Projects:Worldbuilding
  •  The Undead

Posted 05 June 2008 - 03:42 PM

OK now that's just ridiculous...

#131 Byakuya Kuchiki

Byakuya Kuchiki

    Runs with Scissors

  • Members
  • 2,523 posts
  • Location:The Real World

Posted 06 June 2008 - 01:56 AM

Yet funny as hell at the same time XD.

Alright, antimatter would do it. Congratulations, you're in. But be warned, I view all new (and sometimes old) faction topics. So just keep it inline, and follow the rules.

Posted Image


#132 Rafv Nin IV

Rafv Nin IV

    Vermin of Revora

  • Members
  • 1,224 posts
  • Projects:RPG Frontier

Posted 14 June 2008 - 06:46 PM

Faction Name: Rakbi
Faction Location: Gamma Quadrant
Faction Technology Special: Meteorology (The Rakbis are almost omniscient about the weather and climate of their own home planet, and other similar rock-and-water planets. They are also erudite in the ways of most other weather systems. On the planet of Rakbi, forecasting is so sophisticated that weather forecasts are given years in advance. The Rakbis always calculate the effects of the weather in terrestrial skirmishes.) and Projectile Physics (The Rakbis are known for launching preemptive strikes by establishing small colonies on planetoids in enemy solar systems. They use these to fire large numbers of Inter-Planetary ballistic missiles, which use the gravity of the system's sun to slingshot the missiles towards the enemy planet. When the missiles arrive a month [I'm using Earth time because I am unsure what this RPG uses] later, the Rakbi settlement has already packed up and gone, leaving their enemies with no targets to engage.)
Faction Technology: The Rakbis' space travel is basic; their largest ships have warp capabilities, but no others. Ergo, they have only settled two star systems in close proximity, plus their home planet of Rakbi. Their existing colonies have extensive weather forecasting systems in place. They have the ability to create a stable isotope of the element Francium (well, it isn't radioactive, but as far as chemical reactions go it certainly is not stable), which they use to outfit their fleets of IPBMs (Interplanetary Ballistic Missiles). The Rakbis have a large Navy, on and below the water. All colonies have systems which harvest the mechanical energy of the tides and convert it to electrical energy. They use extremely low frequency EM waves to communicate between settlements and vessels, making it difficult for other civilizations to access their private communications because other races simply never bothered getting that technology.
Faction Style: Aristocracy--The Nin family is currently in control.
Other Information: The Rakbis are a bipedal amphibious race. Their "feet" and "hands" are large (an average hand is about a foot wide and a foot and a half long) and webbed. Rakbis communicate to each other using infrasound--the pitch of a Rakbi voice varies from 60 Hz to 0.02 Hz (in comparison, the human ear can hear from 20,000 Hz to 20 hz). To communicate with other higher pitched races they have technology to sense their vocal chord vibrations and emit new vibrations a thousand hertz higher. Rakbis have excellent eyesight; they can see as clearly in the low-light deeps of oceans to the intense light of their white dwarf sun. They are also carnivorous.

Edited by Ravnin IV, 14 June 2008 - 09:03 PM.

Posted Image


#133 some_weirdGuy

some_weirdGuy

    title available

  • Hosted
  • 4,080 posts
  • Location:Queensland, Australia
  •  Weird Guy of the Forums

Posted 18 June 2008 - 09:40 AM

hey... uh, i guess i'll have to be the one to answer you

nowe should answer some time soon...
anyway, you have obviously thought this out quite well, good work, and from what i can see i'd say they seem pretty good(nothing you need to change), but we will have to wait till Nowe comes back and approves you...

"I reject your reality and substitute my own" -Adam Savage, Mythbusters
Posted Image|Posted Image
Posted Image|Posted Image
Posted Image


#134 Spectre

Spectre

    Rampant AI

  • Hosted
  • 1,240 posts
  • Location:Texas
  • Projects:Worldbuilding
  •  The Undead

Posted 18 June 2008 - 04:04 PM

Yet funny as hell at the same time XD.

Alright, antimatter would do it. Congratulations, you're in. But be warned, I view all new (and sometimes old) faction topics. So just keep it inline, and follow the rules.

about that Nowe... i never knew this was more than a space RPG, i never new planetery war and tech was needed all in one :p

i would like to add that my faction has a great Airforce...

Edited by General Jenkins, 18 June 2008 - 04:04 PM.


#135 Byakuya Kuchiki

Byakuya Kuchiki

    Runs with Scissors

  • Members
  • 2,523 posts
  • Location:The Real World

Posted 19 June 2008 - 11:16 PM

Rakbi is accepted. And general, just update your faction information, as I said I view EVERYTHING before letting anything slide.

Posted Image


#136 True Lord of Chaos

True Lord of Chaos

    I have returned, mostly out of boredom.

  • Members
  • 1,654 posts
  • Location:PNW

Posted 25 June 2008 - 03:39 PM

Faction Name:The Underground
Faction Location:Beta
Faction Technology Special:They use phasing technology, making you invisible, highly amplified infrared(heat) lasers, that can't be seen, or heard, but when in contact with anything, it quickly vaporizes it.
Tech-Level:Medium to High, not sure which because of the beaming transports.
Faction Style:State Property
Other Information:The Underground is an underground tunnel-based faction, spread among the local planets. They use underground tunnels to get around on a single planet, and use demolecularizing transports to transport people or machines to other planets.
History: The Underground is a burrowing race, who lived in the vast tunnel systems that they created. They soon started to overpopulate, and used their transports to transport them to other planets. They learned how to create high-intensity lasers, and used them as tunnel defenses.

Edited by myself, 18 July 2008 - 02:26 PM.

Hello everyone. I am back.


#137 Spectre

Spectre

    Rampant AI

  • Hosted
  • 1,240 posts
  • Location:Texas
  • Projects:Worldbuilding
  •  The Undead

Posted 26 June 2008 - 01:08 AM

Faction Name:The Underground
Faction Location:Beta
Faction Technology Special:They have cloaking devices, highly amplified infrared(heat) lasers, that can't be seen, heard, but they can be felt as they burn through your body in microseconds.
Faction Style:State Property
Other Information:The Underground is a small group, relying mostly on stealth to hide the fact that they're a weak faction, and if any armor faster than a tank comes, they're screwed. Not enough time to melt the metal.

I don't think you get it myself, guerrilla forces will not last in this RP, you have Domain, which could track your ships and destroy them with stealth or not, and there are other things which could crush your forces, this isn't a fair universe, some of the highest techs are struggling against Domain, even powerful empires could be crushed, if you don't want your faction to go down early then i suggest a revisit to faction ideas, also i could have sworn there were more things you have to add, such as Tech and History. :p

Edited by General Jenkins, 26 June 2008 - 01:09 AM.


#138 True Lord of Chaos

True Lord of Chaos

    I have returned, mostly out of boredom.

  • Members
  • 1,654 posts
  • Location:PNW

Posted 26 June 2008 - 03:35 AM

Isn't history optional, and didn't I put the tech? i'll change it, but they live in the underground tunnels. yeah, i'll put a history anyway

Hello everyone. I am back.


#139 Spectre

Spectre

    Rampant AI

  • Hosted
  • 1,240 posts
  • Location:Texas
  • Projects:Worldbuilding
  •  The Undead

Posted 26 June 2008 - 06:25 AM

Isn't history optional, and didn't I put the tech? i'll change it, but they live in the underground tunnels. yeah, i'll put a history anyway

Histroy is optional, yes...
but most people like to know who and what the fuck they are. :thumbsupsmiley:
you only included special, not regular,and i speak for Nowe when i say you need more info, a horribly described faction or faction barely described leads to major confusion... :p *i could take advantage of the confusion, but how?hmm.. evil plotting time, mweheheh*

#140 some_weirdGuy

some_weirdGuy

    title available

  • Hosted
  • 4,080 posts
  • Location:Queensland, Australia
  •  Weird Guy of the Forums

Posted 26 June 2008 - 06:29 AM

((this coming from the guy who hasn't even posted up his faction in the proper factions archive forum...))

"I reject your reality and substitute my own" -Adam Savage, Mythbusters
Posted Image|Posted Image
Posted Image|Posted Image
Posted Image





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users