Eldarion's Showcase
#81
Posted 20 January 2009 - 12:23 AM
I decided to practice my apparently improved cloth-skinning skills by redoing the cloth on the Mithlond Sentries - practice makes perfect, after all. Here's the new ones:
The cloth on the legs hasn't been redone, as I just recolored EA's legs in the first place. The previous kitbashed helmet has also been redone from scratch - it's less busy now.
#82
Posted 31 January 2009 - 03:28 AM
Your skinning is truly amazing, and I strongly disapprove of the models they are going onto.
But keep it up regardless
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#84
Posted 01 February 2009 - 05:31 PM
#85
Posted 02 February 2009 - 09:17 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#86
Posted 14 February 2009 - 07:20 PM
Two more renders: the revised Rivendell Lancer and the new Mirkwood Archer:
On the archer, the face, hair, glove, bracer, hand, pants, and boots are from EA's original skin (almost all recolored, with some minor edits to the hair), and the rest is from scratch by me.
#87
Posted 15 February 2009 - 03:05 AM
With a lot of coding help from various helpful forum members, I've finally gotten the Lindon Horse Archers detached in every way from the Rivendell Lancers (i.e. cleaned up that bit of EA laziness). So here they are:
And here they are ingame:
They're a bit chubby for Elves, but there's nothing I can do about that. Comments would be nice .
P.S. - How do you change how far you can zoom in ingame?
#88
Posted 15 February 2009 - 11:51 AM
P.S. - How do you change how far you can zoom in ingame?
Gamedata.ini, just search for that:
;------------------------------------------------------------------------------------------------------------ ;These are the primary camera settings ;****CHANGING ANY OF THESE VALUES WILL AFFECT CINEMATICS***** ;------------------------------------------------------------------------------------------------------------ DefaultCameraMinHeight = 10.0;The minimum height of the camera relative to the terrain. DefaultCameraMaxHeight = 300.0;The maximum height of the camera relative to the terrain. DefaultCameraPitchAngle = 37.5;The pitch angle of the camera off top down view. DefaultCameraYawAngle = 0.0;The direction the camera faces by default. DefaultCameraScrollSpeedScalar = 1.0;How much faster or slower all scrolling is. ;------------------------------------------------------------------------------------------------------------ ;****DO NOT CHANGE ABOVE VALUES ********* ;****PS: These values haven't been changed since original Generals anyways, this is an educational message. ;------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------
#89
Posted 15 February 2009 - 03:39 PM
#90
Posted 15 February 2009 - 04:04 PM
Edited by xxxMr. Xxxx, 15 February 2009 - 04:06 PM.
#91
Posted 15 February 2009 - 05:59 PM
That's exactly what they did . *mutters* Lazy corner-cutters ...When I got ROTWK it look like EA just took the Rohirrim Archer Model and just slapped on the Rivendell Lancer Skin.
#92
Posted 15 February 2009 - 09:59 PM
Comments would be welcome . Also, if anyone can tell me how to randomize heavy armor skins or why the Mirkwood Banner Carrier is using EA's original skins, that would be nice.
#95
Posted 16 February 2009 - 12:35 AM
#96
Posted 16 February 2009 - 12:37 AM
Also, if anyone can tell me how to randomize heavy armor skins or why the Mirkwood Banner Carrier is using EA's original skins, that would be nice.
The reason why the Mirkwood Banner Carrier is still using EA's original skin is probably because the Mirkwood Banner Carrier is its own seperate object (elvenmirkwoodarcherbanner.ini), or you haven't edited the Banner Carrier Skin (eumirkban_c.dds).
As for the randomized heavy armor, it somehow doesn't work anymore in BFME2 ROTWK. It use to work in BFME1 all the time.
#98
Posted 16 February 2009 - 01:43 AM
#100
Posted 16 February 2009 - 03:09 AM
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