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#81 Eldarion

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Posted 20 January 2009 - 12:23 AM

Don't know about cows (not much experience there), but I've been around plenty of water buffaloes with similar builds, and they can swim :rolleyes: . And here's a little (very little) something more.

I decided to practice my apparently improved cloth-skinning skills by redoing the cloth on the Mithlond Sentries - practice makes perfect, after all. Here's the new ones:

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The cloth on the legs hasn't been redone, as I just recolored EA's legs in the first place. The previous kitbashed helmet has also been redone from scratch - it's less busy now.
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#82 Kwen

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Posted 31 January 2009 - 03:28 AM

Well, honestly... I think that EA's models really do not do your skins the proper justice they deserve.

Your skinning is truly amazing, and I strongly disapprove of the models they are going onto.

But keep it up regardless :xcahik_:

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#83 morgoth946

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Posted 31 January 2009 - 10:22 AM

I agree with SDK Swen. It's something that also happens to me. Try to edit the model as much as you can and change the most cartoonish pieces of EA's skin.

Yours looks very good BTW.
The Four Ages, the new english Website:

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#84 mike_

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Posted 01 February 2009 - 05:31 PM

I hate the helmets. Always have. Always will.

#85 Nazgûl

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Posted 02 February 2009 - 09:17 PM

I have to agree on that. Dunno what EA was thinking there (either, lol). But, however lousy the model is, Eldarion's skins always shine :shiftee:

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#86 Eldarion

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Posted 14 February 2009 - 07:20 PM

Compliments are always nice :unsure: . *pokes pin in head as it starts to inflate*

Two more renders: the revised Rivendell Lancer and the new Mirkwood Archer:

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On the archer, the face, hair, glove, bracer, hand, pants, and boots are from EA's original skin (almost all recolored, with some minor edits to the hair), and the rest is from scratch by me.
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#87 Eldarion

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Posted 15 February 2009 - 03:05 AM

More stuff from me :xcahik_: .

With a lot of coding help from various helpful forum members, I've finally gotten the Lindon Horse Archers detached in every way from the Rivendell Lancers (i.e. cleaned up that bit of EA laziness). So here they are:

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And here they are ingame:

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They're a bit chubby for Elves, but there's nothing I can do about that. Comments would be nice ;) .

P.S. - How do you change how far you can zoom in ingame?
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#88 morgoth946

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Posted 15 February 2009 - 11:51 AM

hey they look awesome! I'm not sure about the helmet though, looks a bit weird.


P.S. - How do you change how far you can zoom in ingame?


Gamedata.ini, just search for that:

;------------------------------------------------------------------------------------------------------------
;These are the primary camera settings
;****CHANGING ANY OF THESE VALUES WILL AFFECT CINEMATICS*****
;------------------------------------------------------------------------------------------------------------
	DefaultCameraMinHeight			= 10.0;The minimum height of the camera relative to the terrain.
	DefaultCameraMaxHeight			= 300.0;The maximum height of the camera relative to the terrain.
	DefaultCameraPitchAngle			= 37.5;The pitch angle of the camera off top down view.
	DefaultCameraYawAngle			= 0.0;The direction the camera faces by default.
	DefaultCameraScrollSpeedScalar	= 1.0;How much faster or slower all scrolling is.
;------------------------------------------------------------------------------------------------------------
;****DO NOT CHANGE ABOVE VALUES *********
;****PS: These values haven't been changed since original Generals anyways, this is an educational message.
;------------------------------------------------------------------------------------------------------------
;------------------------------------------------------------------------------------------------------------

The Four Ages, the new english Website:

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#89 Eldarion

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Posted 15 February 2009 - 03:39 PM

Thanks - works just the way I want it now :xcahik_: .
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#90 xxxMr. Xxxx

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Posted 15 February 2009 - 04:04 PM

Love the skins for the Lindon Horse Archers. When I got ROTWK it look like EA just took the Rohirrim Archer Model and just slapped on the Rivendell Lancer Skin. And great job on the other skins, too.

Edited by xxxMr. Xxxx, 15 February 2009 - 04:06 PM.


#91 Eldarion

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Posted 15 February 2009 - 05:59 PM

When I got ROTWK it look like EA just took the Rohirrim Archer Model and just slapped on the Rivendell Lancer Skin.

That's exactly what they did :lol: . *mutters* Lazy corner-cutters :rolleyes: ...
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#92 Eldarion

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Posted 15 February 2009 - 09:59 PM

Well, this project is definitely headed toward being a mod, though an unambitious one. All my new Elven skins are ingame, and thanks to Radspakr's helpful little tutorial on the site, they all have random variations of their light armor skins (though the variations are very basic/subtle). I decided to post some screens and see what people think:

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Comments would be welcome :rolleyes: . Also, if anyone can tell me how to randomize heavy armor skins or why the Mirkwood Banner Carrier is using EA's original skins, that would be nice.
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#93 Ed Of The 3rd Kind

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Posted 15 February 2009 - 10:04 PM

Excellent work, really really excellent :rolleyes: you got fan here, keep up the good work.

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#94 Eldarion

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Posted 15 February 2009 - 11:04 PM

One more screen:

Haldir leads the forces of Lorien
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Haldir is simply a modification of the Galadhrim skin I did for MME, modified to fit the BFME2 Haldir's mapping, with a cloak and EA's face added.
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#95 mike_

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Posted 16 February 2009 - 12:35 AM

Woohoo! Horrible models, lovely skins :rolleyes:

#96 xxxMr. Xxxx

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Posted 16 February 2009 - 12:37 AM

Also, if anyone can tell me how to randomize heavy armor skins or why the Mirkwood Banner Carrier is using EA's original skins, that would be nice.


The reason why the Mirkwood Banner Carrier is still using EA's original skin is probably because the Mirkwood Banner Carrier is its own seperate object (elvenmirkwoodarcherbanner.ini), or you haven't edited the Banner Carrier Skin (eumirkban_c.dds).

As for the randomized heavy armor, it somehow doesn't work anymore in BFME2 ROTWK. It use to work in BFME1 all the time.

#97 Eldarion

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Posted 16 February 2009 - 01:32 AM

Thanks for the advice :rolleyes: .

Glorfindel, revised and ingame:
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@mike_: Not all of EA's models are horrible. It's the skins that make the difference in most cases - even the worst model can be made to look decent with a good skin :lol: .
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#98 mike_

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Posted 16 February 2009 - 01:43 AM

No, in my opinion, most of them are fairly horrendous :lol: for example I give the Mirkwood-archer bows, Glorfindel's shoulder-swords, and Thranduil's tank-torso :rolleyes:

#99 Eldarion

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Posted 16 February 2009 - 03:03 AM

I'll agree with the last two, but I'm not so sure about the Mirkwood bows.

Elrond and his elite guards:
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(Elrond skin originally made for MME; revised and used with permission)
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#100 mike_

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Posted 16 February 2009 - 03:09 AM

I am. They're... well, horribly. They're like the retarded cousins of Syrrian composite bows :rolleyes:




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