Comments & Suggestions for Beta V!
#301
Posted 02 September 2008 - 05:51 PM
'T3A Team Chamber Member, (AI-)Coder, and btw. 'BfMe2-AI delendam esse!''
BfMe1 had that fine control. I still have that project in front of me, and i am still uncertain to what extend i'd be able to supress the new BfMe2-AI, so i can replace it with the old scripted AI.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#302
Posted 02 September 2008 - 06:53 PM
I can code 75-80% of what's needed in SEE, except advanced AI. Basic AI - fine, but that ^ no way =/
The door is always open for you Sûl ;p
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#303
Posted 03 September 2008 - 06:59 PM
#304
Posted 03 September 2008 - 07:57 PM
WHen I "code", I mostly cut n paste really. I can't "create" stuff, like Sûl can... That's why SEE will never reach the former level of development again, as long as noone can replace Sul. Sad but true...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#305
Posted 04 September 2008 - 04:06 AM
Dwarves- Durin the Deathless(Maybe skin of Dain???)
Men of the West- Arveleg or Arvedui? Some Arnor guy...Or maybe even Elendil
Elves: Celembrimdor- Crafter of the 3 elven rings or Cirdan the shipwright?(Original weilder of Ring of Fire)
Goblins: Hmm was thinking of a Balrog or Ancalagon the Black( Huge black dragon) or Glaurung(First of the Dragons)Heck maybe smaug
Mordor: Sauron with added abilties like maybe "Grond Hammer of Morgoth"
Isengard:? ? ? not sure what
#306
Posted 04 September 2008 - 08:34 AM
#307 Guest_Colonel_of_War_*
Posted 18 September 2008 - 01:16 PM
but
it would be really great when we ( the customers of the mod ) can use all the great, perfecly created, new Units of the Mod in the worldbuilder for example to create the battle of helms deep or minastirith
isn't that just possbible for some great modders like you?
it would be fantastic
#308
Posted 18 September 2008 - 06:09 PM
2) Don't understand the question?
Other than that: thanks =p
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#310
Posted 18 September 2008 - 09:18 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#311
Posted 26 September 2008 - 09:27 PM
Edited by verdantabyss, 26 September 2008 - 10:40 PM.
#312
Posted 15 October 2008 - 02:42 PM
Also, is there anyway to have two different sized walls so that you can have lower outer walls and higher inner walls around the fortress. I dont mean anything special though, just the normal walls scaled up.
#313
Posted 15 October 2008 - 11:13 PM
Yeah, that should be possible. You would just have to make a copy of the walls with a scaled up model and add the new button to the command set. I don't think it really fits with the temp base theory, though.This is kind of a personal opinion but I think that there is too much Fx in the game and I think that all the different colored mists takes away from the game. For instance the purple fear Fx i think can be disposed of considering the fear animation of people cowering down on their knees is enough to tell you that they're in a state of fear. Things like Forged blades and Leadership i think are fine because the Fx is the only way to know that those bonuses apply but all the un-necissisary Fx I think should be disposed of if possible.
Also, is there anyway to have two different sized walls so that you can have lower outer walls and higher inner walls around the fortress. I dont mean anything special though, just the normal walls scaled up.
#314 Guest_Jason Burke_*
Posted 20 October 2008 - 11:41 AM
(don't know whether this has been mentioned yet)
#315
Posted 20 October 2008 - 11:59 AM
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I had the meaning of life in my signature, but it exceeded the character limit.
#316
Posted 21 October 2008 - 12:29 AM
#317
Posted 21 October 2008 - 12:32 AM
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I had the meaning of life in my signature, but it exceeded the character limit.
#318
Posted 21 October 2008 - 01:10 AM
#319
Posted 21 October 2008 - 02:16 AM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#320
Posted 23 October 2008 - 08:42 PM
http://it.youtube.co...feature=related (Volume 1)
I know that some of the features shown in the video weren't present in th actual game, but maybe, the animations/behavious files are still there for us to use?
There are some really cool things, like the Balrog burning the man in his hand, The Ents picking rocks out of buildings and throwing them. And also the units reacting to certain objects. For example if a cave troll coves near them, the infantry would slowly back away and some would run in fear. If an ent picked up a rock, the nearby enemy units would run automatically away. Then, there's the possibility of when fellbeasts or eagles attack buildings debris from the buildings can crush units below improving realism even further (Most of the features I've mentioned are in the first video)
Finally, in the videos, there was the possiblility to group different units in different formations (See http://it.youtube.co...feature=related (Volume 3) 3:22)
What do you guys think? Is this possible?
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