Comments & Suggestions for Beta V!
#341
Posted 23 November 2008 - 03:48 AM
#342
Posted 24 November 2008 - 06:01 PM
Well sections of wall usually near the new boundaries but not always sometimes it's just random places
maybe all siege equipment en ships should have an a repair button just like some buildings have? (the repair even may cost resources)
#343
Posted 24 November 2008 - 06:45 PM
#344
Posted 24 November 2008 - 07:08 PM
#345
Posted 28 November 2008 - 01:33 PM
wondering if we can have like a mecenary hut where we can hire things or people that are not found in any factions? and they are like so unique that each map has their own indivisual special mecenary that we can hire. must like what you find on warcraft.
adds a whole lot of strategy and gameplay for players like us.
btw a fan of the movies here, but not so on the books.
#346
Posted 09 December 2008 - 06:52 AM
I had a suggestion, not sure if it would be feasible but thought it would help with the strategic element of the game and help lower the micromanaging bit of the economy. In BFME1 there were capturable locations like castles and outposts and such, why don't we introduce that but instead of making random locations on each map make the maps with sections, like a risk board. For one of the largest maps have 10-16 different sections. It would be really cool for each territory on the map when you have ownership of it it starts off as a small building with low defences and if you want you can research building options to make it larger and more powerful. I was thinking about Medival 2 Total War which introduced the concept that you can make any territory either a castle with great defenses but low income or a city with great income but low defenses.
And too help eleviate the micromanagment for your empire lets cut out the whole each building gives you cp and income per tick deal and have specific buildings for each territory that either give you income in the region, a higher cp limit for that region or some other bonuses not mentioned before. So its about land yeah but its also about building up your resources which will make rushing not really possible and above all make the game more about big battles for cities and castles rather then fighting for a couple resource buildings.
What would be great to add if possible would be longer sight radius's around your city or castle and if you research your building size/strength to max it will show towers or outposts or something around the outskirts of that territory. So it would really feel like the battle of minis tirith. The enemy starts invading your minor outpost by one of your major cities, with this you can do what we saw throughout the movies, at helms deep the defenders had to hold out so reinforcements arrive and the same thing at minis tirith. Sorry I write a lot, always what happens when I get carried away with an idea.
Edited by Prowannabe, 09 December 2008 - 06:53 AM.
#347
Posted 10 December 2008 - 04:56 PM
Also even on a large map you can't go dividing it into sections and saying "I want a castle here" because castles are hard to take down in S.E.E thus sort of killing the game as infantry becomes useless.
#348
Posted 12 January 2009 - 07:59 PM
The Dark is patient...
The Dark is generous...
And it always wins...
But in the heart of its power lies weakness...
It takes but a single candle to hold it back...
Love is more then a candle...
Love can ignite the stars.
#349
Posted 13 January 2009 - 10:37 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#350
Posted 13 January 2009 - 10:10 PM
The Dark is patient...
The Dark is generous...
And it always wins...
But in the heart of its power lies weakness...
It takes but a single candle to hold it back...
Love is more then a candle...
Love can ignite the stars.
#351
Posted 14 January 2009 - 03:27 AM
It's just that when I play, I finally get the resources necessary to get Gandalf and then when I compare him to my Custom, Gandalf has like 12k HP while my custom has 32k HP. I think that the Ordinary heroes should be more powerful than the Customs
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#352
Posted 14 January 2009 - 01:39 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#353 Guest_Guest_*
Posted 14 January 2009 - 11:30 PM
sometimes there is just this stupid music of bfme1,2 itself playing and i prefeurthe music from the movie so maby you can make
somesort of shuffel of just the better songs of LOTR during a match i have the compleeet recordings of all three movie's were there are some pretty cool songs in it
that are not even play's at all i here alot of the same music going on in a match i just think that the music in a game,movie,is important it sets a mutch cooler tone
like this one it realy brings shivers down my spine when i listen to this or this one also realy cool
these are just examples of the songs that you dont here that mutch in the game that are pretty cool
a little long bud heel i just needed that out ! sorry for the bad spelling not that good at english .....
#354 Guest_Guest_*
Posted 14 January 2009 - 11:45 PM
#355
Posted 15 January 2009 - 12:46 AM
#356
Posted 15 January 2009 - 03:49 AM
The Dark is patient...
The Dark is generous...
And it always wins...
But in the heart of its power lies weakness...
It takes but a single candle to hold it back...
Love is more then a candle...
Love can ignite the stars.
#357 Guest_Guest_*
Posted 15 January 2009 - 12:50 PM
rather realy cool mordor song will fit nice with the main menu i thinkOr a MOTW vs. MOTE fortress map *shifty eyes* think about it...
The day has been won! Sauron has been kicked out of Mordor into the lands of eternal damnation... but, out of the east, comes the hordes of evil men! Seeking to dominate the foes that Sauron couldn't HOPE to defeat... the hero's ONLY hope is to use the old Mordor emplacements to somehow push the evil men back and make it home before they are overwhelmed!
*insert The Board Is Set track from LOTR Extended soundtrack*
Yes people... I plan to have fun with this mod
Edit (by Sûl): moved here.
Edited by Sûlherokhh, 15 January 2009 - 01:36 PM.
duplicate post + offtopic (wrong thread)
#358
Posted 15 January 2009 - 01:21 PM
It's already in the game but played too seldom (with masses of orcs around who are otherwise unoccupied). I am already playing around with the settings to make it happen under more circumstances.Its maybe not so important but its cool detail and there should be music when you built Grond like in minas tirith when orcs scream Grond,....
i find the Land of Shadow a very cool song and i think it might go cool with the main menu as the background music is there a way i can get the video file of just the main menu without the music behind it so i can put the th song behind it or can you try it out naz just to see if its cool cuz i think it wud be freaking awesome
Edit the file 'data\ini\music.ini'. There you will find a piece that looks like this:
MusicTrack Shell01 Filename = ActionEdit03.mp3 Volume = 55 End
Exchange the Filename 'ActionEdit03.mp3 ' with the name of the mp3 file that YOU want to have played, let's assume it's name is 'IwantThisMusic.mp3'-
It should then look like this:
MusicTrack Shell01 Filename = IwantThisMusic.mp3 Volume = 55 End
Now put the music file ('in this case: 'IwantThisMusic.mp3') into the directory: '...\SEE\data\audio\tracks\' (you will have to create the directory 'tracks' by hand).
Done.
Edit: Of course, use the actual name of the file you picked instead of 'IwantThisMusic.mp3'-!
Edited by Sûlherokhh, 15 January 2009 - 01:34 PM.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#359
Posted 15 January 2009 - 09:04 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#360
Posted 16 January 2009 - 12:14 PM
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