Edited by mh_gollum, 13 December 2007 - 07:00 PM.
Comments & Suggestions for Beta V!
#162
Posted 13 December 2007 - 09:39 PM
1 - Helkar (or Argor) - the King, former leader of the Numenorian army. His tower in Barad-Dur is named the Tower of Sorrow. Snake-like iron ring with black tourmalin.
2 - The Great Magician. He is never called by his real name (but sometimes he is refered to as Khamul) The last king of the country Ana (on the east of the Sea of Runes). Tower of Thought in Barad-Dur. Steel ring with carbunkule (not ruby).
3 - Denna - the fifth and youngest son of the king of Harad. He was killed in 2280 year of the Second Age when he was fighting against Numenorians in Umbar, but came back as a second Nasgul. Tower of Courage. Plain steel ring with hematite.
4 - Elvir - seer from Es-Tellia (Land-near-the-Sea). He came to Sauron to find out what really happened to the Teacher of his country - the Star* lead him. Well,... since he find out his hair stayed white. Elvir is the only disciple of Sauron and the youngest of Nasguls. He can't kill in fight. Tower of Hope. Plain steel ring with morion stone.
5 - Saita - former Khand's admiral, that Sauron saved in battle. Also called Dark Pirat. Tower of Warriors. Steel ring with serdolic.
6 - Erion - healer from Numenor, currently travels around east countries and is even thought to be a god-healer. Tower of Mercifulness. Plain steel ring with garnet-almadin.
7 - Moro - seer from the east part of Arda. Came to Sauron to better understand himself and stayed in Mordor as a seer and Nasgul. Tower of Foreseeing. Plain steel ring with moon stone.
8 - Honaht - warrior and leader of the north' Owl's Clan. Warrior with the Sword of Night. Tower of Memory. Ring - steel snake with eyes of heliothrope.
9 - Heretic - one of Numenorian solders. First came to Mordor to fing out the true about the Enemy. He did find out. After that he came back once more - after he was killed by Numenorians while trying to prevent unnecessary cruelty against Enemies' people. Tower of Love. Ring - black steel with obsidian.
I think it'll be cool if you will give names to ALL nazgul. By the way, Morgomir is a bull sht.
#163
Posted 13 December 2007 - 09:43 PM
In the end we said no, cause they are just the nine and are all the same, now that they are wightes...
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature
#164
Posted 15 December 2007 - 05:23 AM
And hey, thanks. Rhodin did a great job grabbing the voices I wanted and Sûl did an awesome job putting them in, but this is only the beginning. We have a ton of voices to be added =)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#165
Posted 15 December 2007 - 06:06 AM
Perhaps the team (yes, team; not player-- team) should benefit from the One Ring by having obviously the ability to recruit Sauron/Galadriel, a decent attack bonus to all units, add uncancellable (is that a word?) fear to all enemies, and add all upgrades to the citadel that receives the One Ring.
So let's say, MotW finds the ring, and there was another MotW player on the same team. They bring it back to their citadel; citadel receives all (non build plot) upgrades. Army of Gondor marches out to Mordor fortress. Foot soldiers cripple Mordor defences. Enemy player defeated.
92% of today's teens have moved onto rap. If you are part of the 8% that still listens to real music, copy and paste this to your signature.
#166
Posted 15 December 2007 - 06:14 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#167
Posted 15 December 2007 - 07:07 AM
Also, another thing I'd like to see (and MANY condolences to the creator of these) is the Fear and Leadership FX gone. It just doesn't seem all that realistic to have an epic battle--with shades of purple, black, and gold around your units... unless, of course, if they were carrying blacklights and lacquered clouds with them.
92% of today's teens have moved onto rap. If you are part of the 8% that still listens to real music, copy and paste this to your signature.
#168
Posted 15 December 2007 - 12:18 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#169
Posted 16 December 2007 - 11:25 AM
I also have something to get rid of and I think I do even when it's impossible
OK I thought that it would look cool when you could replace the Mount/dismount animation into something
that look a bit more realistic and not just dissappear and then appear again, sitting on Horse/Fellbeast (whatever )
An animation like this(I think) is included already --> units which fall off a horse, they stand up and jump onto their Horses again...
as mentioned, just a thought of mine
Edited by The_Witchking, 16 December 2007 - 02:11 PM.
#170
Posted 18 December 2007 - 03:36 AM
Right now you have the standard defensive, normal, aggressive and thats nice and everything, but all it does is change their grouping a little bit. From what I get out of the game I don't see why it wouldn't be fully possible, and maybe even easy to add some different formations to choose from for your battalions. For example, delta formation (a V), staggered, more spread out, box formation, protect important units like battering rams, and line (just a single line of guys.) This would add a lot more micromanaging into the game and give a whole new dimension in tactics, or at least a lot more than simply choosing defensive or aggressive. Something like the delta formation would be extremely useful with cavalry also.
#171
Posted 18 December 2007 - 07:33 PM
Today i was playing SEE and realized that it take more time to train an orc batallion than building a Slaughter House (i think i spelled right), so IMO reduce the training time for at least the basic units or make the building time longer.( i prefer the 1st option )
And before i forget i totally agree with Soviet idea how could a defensive stance be the same as an ofensive stance, it doesn't make much sence.
Edited by GilGalad, 18 December 2007 - 07:33 PM.
#172 Guest_NoMecyPlayer_*
Posted 20 December 2007 - 05:48 AM
:thumbsupsmiley:Gondor Units Mordor Units Men Of Darkness Units
Swordsmen/Barracks Orc Worker/Lumbermill Easterling Swordsmen/Rhun Barracks
Osgiliath Veterans/Barracks Orc Warriors/Orc Pit Easterling Archers/Rhun Barracks
Spearman/Barracks Orc Archers/Orc Pit Easterling Pikemen/Rhun Barracks
Fountain Guards/Barracks Orc Spearmen Of The Red Eye/Orc Pit Rhun Palace Guards/Palace Of Rhun
Archers/Archery Range Morgul Orcs/Minas Morgul Chambers Easterling Axemen/Palace Of Rhun
Citadel Guards/Archery Range Morgul Archers/Minas Morgul Chambers Easterling Kataphracts/Stables
Scout/Fortress Morgul Pikemen/Minas Morgul Chambers Wain Rider/Stables
Ithilien Rangers/Archery Range Morgul Axemen/Minas Morgul Chambers(My creation) Haradrim Warriors,Lancers,Archers,Spearmen/Harad Warhall
Knights/Stables Black Uruks/Minas Morgul Chambers Black Serpent Guard and Haradrim Riders/Stables
Trebuchet/Workshop Troll Cage Units and Siege Works (Coming Soon!) Mumakil,War Mumakil,Half-Trolls From Far Harad/Creature Pen
NOTE:Can you make the Haradrim units utrban large so they like real Haradrims,change the Morgul Units armour into metallic-looking armour and make them stand like a normal person in ROTK and lastly,please add more Haradrims archers at the War Mumakil's howdah
#173
Posted 27 December 2007 - 11:30 PM
#174
Posted 27 December 2007 - 11:59 PM
neither does content (aka, Evil men won't affect the startup time )
And all the dvd does it to launch the game.. there ain't really any files read from it That's why the opening movies are installed to your computer...
The 4th Age version 0.8 has been released: Link
#175
Posted 28 December 2007 - 12:18 AM
video 22 MB
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Don't come between The Lord of the Rings and its junkie!
#176
Posted 28 December 2007 - 03:42 AM
Even if they just had to be occupied in general to function, and perhaps got a bonus for stronger units and maybe longer range for archers. I think it would really add a lot to the gameplay to be required to command your defenses more and perhaps help level the playing field a bit for those factions without much in the way of defense.
Also, this was mentioned several posts up in some way, but troop formations that allow you to join multiple units together was a very good aspect of that mod. Keep archers protected behind a group of pikemen for example, requiring the enemy to flank you with cavalry to deal great damage to the archers without going through the pikemen first. There were some very nice formation options.
Finally, I'm not sure it's possible, but I would love to see the ability to use an allies structures as well. Garrison troops or use tunnels and such. It would also be very handy to be able to build walls and defenses inside an allies control circle.
Edited by Haus, 28 December 2007 - 03:59 AM.
#177
Posted 28 December 2007 - 08:58 AM
This might not be one of my better ideas but would making the hobbits ( Frodo, Sam, Merry, Pippon and Bilbo )available from the hobbit house ( from the elven faction )be a bad idea?. Just like what has been done with the golden hall for the men of the west faction. And then making the hobbit house available to all good factions. Apologies if this has already been suggested.
#178
Posted 28 December 2007 - 03:38 PM
Edited by Lord of the Rings Junkie, 28 December 2007 - 03:42 PM.
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Don't come between The Lord of the Rings and its junkie!
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