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Comments & Suggestions for Beta V!


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#161 m@tt

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Posted 13 December 2007 - 06:59 PM

Except Khamul :thumbsupsmiley::sad:

Edited by mh_gollum, 13 December 2007 - 07:00 PM.

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#162 RAZOR1703

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Posted 13 December 2007 - 09:39 PM

What will you say about this? Tolkien wrote this on his own:
1 - Helkar (or Argor) - the King, former leader of the Numenorian army. His tower in Barad-Dur is named the Tower of Sorrow. Snake-like iron ring with black tourmalin.
2 - The Great Magician. He is never called by his real name (but sometimes he is refered to as Khamul) The last king of the country Ana (on the east of the Sea of Runes). Tower of Thought in Barad-Dur. Steel ring with carbunkule (not ruby).
3 - Denna - the fifth and youngest son of the king of Harad. He was killed in 2280 year of the Second Age when he was fighting against Numenorians in Umbar, but came back as a second Nasgul. Tower of Courage. Plain steel ring with hematite.
4 - Elvir - seer from Es-Tellia (Land-near-the-Sea). He came to Sauron to find out what really happened to the Teacher of his country - the Star* lead him. Well,... since he find out his hair stayed white. Elvir is the only disciple of Sauron and the youngest of Nasguls. He can't kill in fight. Tower of Hope. Plain steel ring with morion stone.
5 - Saita - former Khand's admiral, that Sauron saved in battle. Also called Dark Pirat. Tower of Warriors. Steel ring with serdolic.
6 - Erion - healer from Numenor, currently travels around east countries and is even thought to be a god-healer. Tower of Mercifulness. Plain steel ring with garnet-almadin.
7 - Moro - seer from the east part of Arda. Came to Sauron to better understand himself and stayed in Mordor as a seer and Nasgul. Tower of Foreseeing. Plain steel ring with moon stone.
8 - Honaht - warrior and leader of the north' Owl's Clan. Warrior with the Sword of Night. Tower of Memory. Ring - steel snake with eyes of heliothrope.
9 - Heretic - one of Numenorian solders. First came to Mordor to fing out the true about the Enemy. He did find out. After that he came back once more - after he was killed by Numenorians while trying to prevent unnecessary cruelty against Enemies' people. Tower of Love. Ring - black steel with obsidian.
I think it'll be cool if you will give names to ALL nazgul. By the way, Morgomir is a bull sht.

#163 Mercyy

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Posted 13 December 2007 - 09:43 PM

there was already a discussion about names...
In the end we said no, cause they are just the nine and are all the same, now that they are wightes...
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#164 Nazgûl

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Posted 15 December 2007 - 05:23 AM

Yeah, if only we did... :p I'd sure love that too :ohmy:
And hey, thanks. Rhodin did a great job grabbing the voices I wanted and Sûl did an awesome job putting them in, but this is only the beginning. We have a ton of voices to be added =)

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#165 King_of_Blades

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Posted 15 December 2007 - 06:06 AM

S.E.E. is supposed to be devoted (well, based on) the movies, correct? Then perhaps more work should be put into the One Ring. All it does right now is enable the recruitment of Sauron and "Empress" Galadriel. In all three of the movies, the One Ring was the main plot to the entire story. If there was no ring, there would be no Battle of Pelennor Fields. If there was no ring, there would be no Battle of Helms Deep. :ohmy:

Perhaps the team (yes, team; not player-- team) should benefit from the One Ring by having obviously the ability to recruit Sauron/Galadriel, a decent attack bonus to all units, add uncancellable (is that a word?) fear to all enemies, and add all upgrades to the citadel that receives the One Ring.

So let's say, MotW finds the ring, and there was another MotW player on the same team. They bring it back to their citadel; citadel receives all (non build plot) upgrades. Army of Gondor marches out to Mordor fortress. Foot soldiers cripple Mordor defences. Enemy player defeated. :p
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#166 Nazgûl

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Posted 15 December 2007 - 06:14 AM

For that ^ go here: http://forums.revora...showtopic=49287

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#167 King_of_Blades

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Posted 15 December 2007 - 07:07 AM

Ah, thanks for the link. :ohmy:

Also, another thing I'd like to see (and MANY condolences to the creator of these) is the Fear and Leadership FX gone. It just doesn't seem all that realistic to have an epic battle--with shades of purple, black, and gold around your units... unless, of course, if they were carrying blacklights and lacquered clouds with them. :p
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#168 Sûlherokhh

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Posted 15 December 2007 - 12:18 PM

Well, you must have some sort of indication for the mostly invisible effects of Leadership and other Aura FX. If you have an alternative to nothing, go ahead and tell. :p

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#169 The_Witchking

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Posted 16 December 2007 - 11:25 AM

Hi :grin:

I also have something to get rid of and I think I do even when it's impossible :umad:

OK I thought that it would look cool when you could replace the Mount/dismount animation into something
that look a bit more realistic and not just dissappear and then appear again, sitting on Horse/Fellbeast (whatever :dry: )
An animation like this(I think) is included already --> units which fall off a horse, they stand up and jump onto their Horses again...

as mentioned, just a thought of mine :rolleyes:

Edited by The_Witchking, 16 December 2007 - 02:11 PM.


#170 Soviet

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Posted 18 December 2007 - 03:36 AM

Don't think this has been suggested before - Formation options?

Right now you have the standard defensive, normal, aggressive and thats nice and everything, but all it does is change their grouping a little bit. From what I get out of the game I don't see why it wouldn't be fully possible, and maybe even easy to add some different formations to choose from for your battalions. For example, delta formation (a V), staggered, more spread out, box formation, protect important units like battering rams, and line (just a single line of guys.) This would add a lot more micromanaging into the game and give a whole new dimension in tactics, or at least a lot more than simply choosing defensive or aggressive. Something like the delta formation would be extremely useful with cavalry also.
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#171 GilGalad

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Posted 18 December 2007 - 07:33 PM

Hey,
Today i was playing SEE and realized that it take more time to train an orc batallion than building a Slaughter House (i think i spelled right), so IMO reduce the training time for at least the basic units or make the building time longer.( i prefer the 1st option :crazed: )

And before i forget i totally agree with Soviet idea how could a defensive stance be the same as an ofensive stance, it doesn't make much sence.

Edited by GilGalad, 18 December 2007 - 07:33 PM.

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#172 Guest_NoMecyPlayer_*

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Posted 20 December 2007 - 05:48 AM

Ok Naz i have suggestions for Beta 4.6.I was thinking whether we can forge an alliance with Stealthsnake Battle Of Gondor.Although he went to school and lost interest in BFME Modding,some of his crew is still working on the mod.Let me show you the details and the units of the faction i saw.(I was thinking on combining Rhun and Harad and Khand together into Men of Darkness)

:thumbsupsmiley:Gondor Units Mordor Units Men Of Darkness Units

Swordsmen/Barracks Orc Worker/Lumbermill Easterling Swordsmen/Rhun Barracks
Osgiliath Veterans/Barracks Orc Warriors/Orc Pit Easterling Archers/Rhun Barracks
Spearman/Barracks Orc Archers/Orc Pit Easterling Pikemen/Rhun Barracks
Fountain Guards/Barracks Orc Spearmen Of The Red Eye/Orc Pit Rhun Palace Guards/Palace Of Rhun
Archers/Archery Range Morgul Orcs/Minas Morgul Chambers Easterling Axemen/Palace Of Rhun
Citadel Guards/Archery Range Morgul Archers/Minas Morgul Chambers Easterling Kataphracts/Stables
Scout/Fortress Morgul Pikemen/Minas Morgul Chambers Wain Rider/Stables
Ithilien Rangers/Archery Range Morgul Axemen/Minas Morgul Chambers(My creation) Haradrim Warriors,Lancers,Archers,Spearmen/Harad Warhall
Knights/Stables Black Uruks/Minas Morgul Chambers Black Serpent Guard and Haradrim Riders/Stables
Trebuchet/Workshop Troll Cage Units and Siege Works (Coming Soon!) Mumakil,War Mumakil,Half-Trolls From Far Harad/Creature Pen

NOTE:Can you make the Haradrim units utrban large so they like real Haradrims,change the Morgul Units armour into metallic-looking armour and make them stand like a normal person in ROTK and lastly,please add more Haradrims archers at the War Mumakil's howdah

#173 dragontamer

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Posted 27 December 2007 - 11:30 PM

I find it takes much longer to load up SEE since the new startup movie has been added, and I assume it is because it's reading all that off of the C drive instead of a DVD. I'm skipping the opening movie now anyway because I just want to play, and with the evil men faction being added soon, I can only imagine the load up will take even longer, so could the opening movie be scrapped? (at least until the final version is released)

#174 Lauri

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Posted 27 December 2007 - 11:59 PM

uhm... the opening movie doesn't affect the starting time of the game... at all :unsure:
neither does content (aka, Evil men won't affect the startup time :D)

And all the dvd does it to launch the game.. there ain't really any files read from it ;) That's why the opening movies are installed to your computer...

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#175 Lord of the Rings Junkie

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Posted 28 December 2007 - 12:18 AM

RJ cam is already a great system, but there is one more view I think might be cool and kind of useful. What about a top-down map view, so your view kind of looks like the mini map? Here's a screenshot of what I mean and a short video of the view in action. (Settings are height = 1300, and angle = 89.9)

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#176 Haus

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Posted 28 December 2007 - 03:42 AM

Something I think this mod could really use, something that I thought worked very well in the 'extended edition' mod for BFME1 was the change to arrow towers such that one must garrison archers in them to even have them functional. It's almost too easy to set up extremely powerful defenses in such a way that your entire army can leave the base and it still needs little manual intervention for its defense. This is especially true for those factions with wall upgrades.

Even if they just had to be occupied in general to function, and perhaps got a bonus for stronger units and maybe longer range for archers. I think it would really add a lot to the gameplay to be required to command your defenses more and perhaps help level the playing field a bit for those factions without much in the way of defense.

Also, this was mentioned several posts up in some way, but troop formations that allow you to join multiple units together was a very good aspect of that mod. Keep archers protected behind a group of pikemen for example, requiring the enemy to flank you with cavalry to deal great damage to the archers without going through the pikemen first. There were some very nice formation options.

Finally, I'm not sure it's possible, but I would love to see the ability to use an allies structures as well. Garrison troops or use tunnels and such. It would also be very handy to be able to build walls and defenses inside an allies control circle.

Edited by Haus, 28 December 2007 - 03:59 AM.


#177 ttandchotmail

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Posted 28 December 2007 - 08:58 AM

G'day to all

This might not be one of my better ideas but would making the hobbits ( Frodo, Sam, Merry, Pippon and Bilbo )available from the hobbit house ( from the elven faction )be a bad idea?. Just like what has been done with the golden hall for the men of the west faction. And then making the hobbit house available to all good factions. Apologies if this has already been suggested.
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#178 Lord of the Rings Junkie

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Posted 28 December 2007 - 03:38 PM

Hey... That's not a bad idea! :unsure: It would give MotW a cheap defense unit as well. Peasants don't count, you never have them early game since you basically have to spend over 4000 cash just to get them, and I hardly ever build the Golden Hall anyway.

Edited by Lord of the Rings Junkie, 28 December 2007 - 03:42 PM.

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#179 Lauri

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Posted 28 December 2007 - 03:49 PM

there are issues with the hobbit heroes at the Hobbit House :unsure:

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#180 Wundai

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Posted 28 December 2007 - 08:11 PM

A Top-Down Camera view Lord Of The Rings Junkie? Well I would think it might be nice in the map editor, but ingame?

Doesn't really look very beautiful "in my opinion" :good:

I did like Soviets idea of the new formations though :crazed:
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