Minas Tirith - rescaled for S.E.E.
#181
Posted 02 December 2007 - 07:57 PM
what a giant city
The skyline is (I think) just because you hav to see the place where the object point is. (You can see this points in the Worldbuilder)
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature
#182
Posted 02 December 2007 - 09:27 PM
#183
Posted 03 December 2007 - 01:06 AM
I finally got the field caught up to where it was last night:
#185
Posted 03 December 2007 - 08:16 PM
Edited by Lord of the Rings Junkie, 03 December 2007 - 08:17 PM.
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Don't come between The Lord of the Rings and its junkie!
#187
Posted 03 December 2007 - 11:43 PM
#189
Posted 05 December 2007 - 04:08 PM
Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?
#190
Posted 05 December 2007 - 06:03 PM
Nazgul, I like your signature, "Do not come between the Nazgul and his mod." LOL. Anyway, I have some ideas to improve the mod and make it more movie-ish, I'm still compiling the list... its not THAT much but there is some ideas there. You probably thought of them too... I will post it around here sometime.
Njm... hehe nice work, again. And I like your signature. That Boromir joke cracks me up.
#191
Posted 05 December 2007 - 11:55 PM
1) In photos I have and renders of the city there is more than 1 size trebuchet.
this is solved by the new one that has been made, and keeping the old one.
2) do we keep the tree icon, for rebuildable trebs or do i just place them on the map so once they are gone, they are gone?
The map placement of the trebs is more "realistic" because lets face it I dont think anyone would try to rebuild a trebuchet on a wall during a siege or attack. let alone the man power and resources.
But in the interest of game play:
I have a number of different Ideas for this:
1. 2 different Icons for wall trebs. 1 for the large with a bucket correctly scaled. and 1 for the small that builds the trebs only, no bucket. the small trebs wont need a bucket because the outer wall already provides the correct housing.
2. 2 different Icons for wall trebs. 1 large and 1 small that builds the trebs only, no bucket. bucket would be already placed as part of a wall object
3. 1 Icon for the large trebs only. small trebs map object placement, once destroyed its gone.
4. 1 Icon for small trebs. no bucket. Large trebs map placement once destroyed its gone.
heres a photo of what I did, the large treb would be in the bucket in the middle
Please give some input on this. thanks
Edited by njm1983, 06 December 2007 - 03:46 AM.
#192
Posted 06 December 2007 - 01:44 AM
@ Cylleruion: Thanks Use the apropriate suggestion thread under Development and we'll consider them =)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#193
Posted 06 December 2007 - 01:52 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#194
Posted 06 December 2007 - 01:59 AM
#195
Posted 06 December 2007 - 02:16 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#196
Posted 06 December 2007 - 03:05 AM
Im proposing that we have 2 different icons for the 2 trebs. red squiggle is large treb icon. yellow is small treb icon. the small treb icons would be placed where they are in the photo and other places in the city. and when selecting the icon and building the treb. only the treb itself builds on that spot. same for the large treb. the stone structure will already be under it.
Edited by njm1983, 06 December 2007 - 03:06 AM.
#198
Posted 06 December 2007 - 03:18 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#199
Posted 06 December 2007 - 04:05 AM
Heres is a render of the city. red circles large trebs. yellow small trebs.
model geometry issues become a problem with the icon being scaled to 2.0. the "bucket" that builds is the correct size but the treb ends up placed on the original size of the model.
thats why I want to remove the buckets all together. and just have trebs built at Icon locations. but I want to seperate the two size trebs by differing icons, that way the different trebs are built in the spots they are supposed to be in.
it should be noted that the outer wall of the city will have 18 trebs, 9 on each side, 4 large and 5 small.
I think people will complain if the trebs arent rebuildable, and im trying to save the modelers time by not having to mess with the model geometry of the bucket.
#200
Posted 06 December 2007 - 04:56 AM
I'll ask Robnkarla for some input as well, and maybe Lauri and TDP could give some useful feedback... =)
I'd go for rebuildable ones though, but make them take a while, or make them stronger than "battle field" ones. Other than that, I think we should make use of the two models according to your research on that render. Noone knows MT better than you now, and as far as the model geometries go I'm sure we can adjust them as needed
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
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