Jump to content


Photo

Minas Tirith - rescaled for S.E.E.


  • Please log in to reply
470 replies to this topic

#161 njm1983

njm1983

    title available

  • Project Team
  • 2,867 posts
  • Location:Orangevale, California USA

Posted 02 December 2007 - 04:24 AM

yeah if I can get it finished, my computer just rebooted after 3 hours of work on the field, and all that work is GONE! :xcahik_: :crazed: :p

anyways though heres a shot of the field, comments and suggestions welcome its harder than you think to get it to look good. :xcahik_:
Posted Image

Edited by njm1983, 02 December 2007 - 05:53 AM.


#162 Rob38

Rob38

    Believer of Hope

  • Hosted
  • 3,567 posts
  • Location:USA
  • Projects:Helm's Deep Last Hope
  •  One who is not afraid of new challenges

Posted 02 December 2007 - 07:04 AM

I think the texture looks great :good: Keep up the good work!

signature_group1.gif

 

16821.png


#163 Thorongil45

Thorongil45
  • Members
  • 173 posts

Posted 02 December 2007 - 07:58 AM

i just hate when my computer does something like that. i really like the textures :xcahik_: . i've worked with worldbuilder some and yep, it's not as easy as i first thought it was. keep up the great work! :good:
Posted ImagePosted Image Posted Image Posted Image
Posted ImagePosted Image
Posted ImagePosted Image
Posted Image Posted Image

#164 Mercyy

Mercyy
  • Members
  • 183 posts
  • Location:Germany
  • Projects:Edain mod campaign and other mapping
  •  Fan of all Mods, with LotR Feeling

Posted 02 December 2007 - 08:24 AM

The textures look really good :good:
But use some more small hills(not big ones, just very small) and some shrubs, Trees and perhaps some objects from Civilian->MISC_MAN_MADE.
Posted Image


92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature

#165 m@tt

m@tt

    #######

  • Project Team
  • 4,056 posts
  • Location:England
  • Projects:The Dwarf Holds
  •  T3A Chamber Member

Posted 02 December 2007 - 09:56 AM

r.e. the mountain - in BFME 1, an object was used for the mountain. That should still be in game (misc_natural I think). You could use that to make the mountain bigger, as you can place it off map and it will appear.

Texturing looks good - 4 hours, you have my sympathy :good: good to see someone else who can spend that long on a map and still only be 1/4 done.

And I don't think you need to tell him to add trees, he obviously hasn't gotten that far yet :xcahik_:
Posted Image

#166 Mercyy

Mercyy
  • Members
  • 183 posts
  • Location:Germany
  • Projects:Edain mod campaign and other mapping
  •  Fan of all Mods, with LotR Feeling

Posted 02 December 2007 - 10:03 AM

Yeah, I think you're right, I'm sorry, fogive me :good:
Most of the other mappers in the german community I'm talking with aren't so good as you guys, so I forget sometimes, that I'm talking to really good mappers;)

The mountain is still in the game, but it doesn't look as good as it did in BfmE I...
4 hours... I wish I had the time to map so much at one day...
Posted Image


92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature

#167 m@tt

m@tt

    #######

  • Project Team
  • 4,056 posts
  • Location:England
  • Projects:The Dwarf Holds
  •  T3A Chamber Member

Posted 02 December 2007 - 10:16 AM

I've found german maps particularly good actually. The SUM Fanpage contest has given RA about 5 or so new maps that didn't need too much touching up.
Posted Image

#168 Mercyy

Mercyy
  • Members
  • 183 posts
  • Location:Germany
  • Projects:Edain mod campaign and other mapping
  •  Fan of all Mods, with LotR Feeling

Posted 02 December 2007 - 10:20 AM

That are the good maps :good: (me= Gnominator :xcahik_: )
But I'm always the one, who teaches the newcomers how to map=P

We're getting a bit offtopic^^
Posted Image


92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature

#169 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 02 December 2007 - 10:22 AM

You might list in the alias section who you are at other sites. Didn't recognize you under your current UserName. :xcahik_:

Edit: I take it back. I just wasn't looking in the right place, lol. :good:

Edited by Sûlherokhh, 02 December 2007 - 10:23 AM.

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#170 Mercyy

Mercyy
  • Members
  • 183 posts
  • Location:Germany
  • Projects:Edain mod campaign and other mapping
  •  Fan of all Mods, with LotR Feeling

Posted 02 December 2007 - 10:25 AM

I thought I made that already

Additional Nicknames: Gnominator, Gnomi, Gnom, Dûrmarth

That was in my Profile^^
Posted Image


92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature

#171 av8r

av8r

    SEE Support Mgr

  • Project Team
  • 489 posts
  • Location:Florida
  • Projects:SEE

Posted 02 December 2007 - 12:07 PM

Good idea I think. In the books people lived out in the Pelennor fields.

The textures look really good :good:
But use some more small hills(not big ones, just very small) and some shrubs, Trees and perhaps some objects from Civilian->MISC_MAN_MADE.


Posted Image
Posted Image

Posted Image

#172 m@tt

m@tt

    #######

  • Project Team
  • 4,056 posts
  • Location:England
  • Projects:The Dwarf Holds
  •  T3A Chamber Member

Posted 02 December 2007 - 02:27 PM

Btw, do you know WB has an autosave function? Therefore you shouldn't have lost all that work (although why you didn't save for 3 hours I don't know, unless I'm missing something)
Posted Image

#173 Dain Ironfoot

Dain Ironfoot

    No sex please, we're Dwarves

  • Hosted
  • 1,655 posts
  • Projects:The Peninsular War
  •  I aten't dead.

Posted 02 December 2007 - 03:01 PM

Hrmm.. trees and everything will be nice, but in the movies at least, the Pelennor fields were just rolling hills. I know in the books they were farmland and things.. but it depends on which interpretation you want to go for.

Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?


#174 Mercyy

Mercyy
  • Members
  • 183 posts
  • Location:Germany
  • Projects:Edain mod campaign and other mapping
  •  Fan of all Mods, with LotR Feeling

Posted 02 December 2007 - 03:12 PM

I didn't mean that there should be houses or something like that.
I would like to see some shrubs, very few trees (but there should be some) and some of the MISC_MAN_MADE_Objects. That are bats, fences, carts(especially some destroyed carts look nice)
Posted Image


92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature

#175 njm1983

njm1983

    title available

  • Project Team
  • 2,867 posts
  • Location:Orangevale, California USA

Posted 02 December 2007 - 05:29 PM

Btw, do you know WB has an autosave function? Therefore you shouldn't have lost all that work (although why you didn't save for 3 hours I don't know, unless I'm missing something)


yeah i know it does, I just got so focused on what I was doing I forgot to save, I had the entire left side complete all the way to the gate and the main road, I was moving the farm templates into place, and I had zoomed out a little to far with my visible tile settings up too high. and for some reason it locks up my computer, and reboots it. I checked the three auto saves I had and they were all old.

#176 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 02 December 2007 - 05:35 PM

r.e. the mountain - in BFME 1, an object was used for the mountain. That should still be in game (misc_natural I think). You could use that to make the mountain bigger, as you can place it off map and it will appear.

Sounds interesting... ^ :xcahik_:

Hrmm.. trees and everything will be nice, but in the movies at least, the Pelennor fields were just rolling hills. I know in the books they were farmland and things.. but it depends on which interpretation you want to go for.

I agree with Dain here - in the movie, the fields look rather deserted and "empty". No need to overdo it with details :good:

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#177 njm1983

njm1983

    title available

  • Project Team
  • 2,867 posts
  • Location:Orangevale, California USA

Posted 02 December 2007 - 06:28 PM

No worries the field will be devoid of buildings and such just like the movie. :good:

#178 Lord of the Rings Junkie

Lord of the Rings Junkie

    Musn't hurt the Precious!

  • Project Team
  • 827 posts
  • Location:Middle-Earth
  • Projects:S.E.E., Gate Mod

Posted 02 December 2007 - 06:55 PM

and for some reason it locks up my computer, and reboots it.

You probably ran out of RAM, and maybe even swap space.
"Et Earello Endorenna utulien.
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Posted Image
Posted Image
Posted Image
Don't come between The Lord of the Rings and its junkie!

#179 njm1983

njm1983

    title available

  • Project Team
  • 2,867 posts
  • Location:Orangevale, California USA

Posted 02 December 2007 - 07:28 PM

oh that might explain it. hehe I have 2 gig ram. and my virtual mem is set to 10 gig. hehe any more thoughts on that? :good:


here are some fun shots:
Posted Image
Posted Image
Posted Image
Posted Image

@Naz what is the skybox player set for? as you can see when Im a player outside the city it isnt visible. Ive tried setting it to player 1 and it still doesnt work right, the only time it can be seen is that first shot.

#180 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 02 December 2007 - 07:53 PM

Probably we have to adjust the "Reveal_Sky_Area". No worries, I'll take care of it when the map is finished. We'll also be adding the other sky featuring double skies (Mordor/MT) as shown in the Skyline thread =)

Edited by Nazgûl, 04 December 2007 - 05:03 AM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users