Minas Tirith - rescaled for S.E.E.
#121
Posted 24 November 2007 - 06:33 AM
http://i220.photobuc...3/mountain1.jpg
http://i220.photobuc...3/mountain2.jpg
I still have a bunch of work with that mountain but atleast the part that cascades down toward the city is mostly done, still need to finish texturing and do some more smoothing.
#122
Posted 24 November 2007 - 06:38 AM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#124
Posted 24 November 2007 - 03:29 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#125
Posted 24 November 2007 - 04:38 PM
Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?
#126
Posted 24 November 2007 - 05:17 PM
Nice. And I like how you have the beacon positioned now. Will it still be accesible?last one for the night.
http://i220.photobuc.../beautyshot.jpg
#127
Posted 24 November 2007 - 07:33 PM
first one shows the beacon far above one of the levels of the city appearinf to also be somwhere along the right side of the mountain.
http://i220.photobuc...lcsnap-7019.png
The next shot shows the beacon several hundred feet above and behind the top of the city.
http://i220.photobuc...lcsnap-9002.png
Since the first position was easier and much more likely thats where I chose to put it. and yes you can still capture it, I kept the flag on the ground of the second level at the foot of the mountain.
And now heres the left side of the city with mountain, still needs fine tuning though.
http://i220.photobuc...beautyshot2.jpg
Edited by njm1983, 24 November 2007 - 09:23 PM.
#128
Posted 24 November 2007 - 09:25 PM
Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?
#130
Posted 25 November 2007 - 12:16 AM
Heres 2 more shots of either side with the mountain behind going up up up.
http://i220.photobuc...1983/pretty.jpg
http://i220.photobuc...983/pretty2.jpg
Edited by njm1983, 25 November 2007 - 01:19 AM.
#131
Posted 25 November 2007 - 02:06 AM
Superb.
So beautiful.
Do I detect a scent of sarcasm here? ^ I seriously hope I'm wrong...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#132
Posted 25 November 2007 - 02:11 AM
um the 2 shots of the beacon are from the movie, and the screens of the city are ingame, with an occasional shot of it in world builder. no paintshop here.
Heres 2 more shots of either side with the mountain behind going up up up.
http://i220.photobuc...1983/pretty.jpg
http://i220.photobuc...983/pretty2.jpg
#133
Posted 25 November 2007 - 02:15 AM
WB are the shots with angle from upwards and all those tools
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#134
Posted 25 November 2007 - 02:18 AM
Superb.
So beautiful.
Do I detect a scent of sarcasm here? ^ I seriously hope I'm wrong...
Oh for heavens sake. Stop being so damn suspicious and paranoid.. how on earth did you read sarcasm from those compliments? I give my criticism freely and openly. And I genuinely think this looks awsome.
It looks like EA promised us it'd look in all those early trailers. It's great. I have a thing about Minas Tirith and have always wanted to play a decent version of it. Or in this case, know that one exists, for some game, somewhere, even if I never get to play it.
Edited by Dain Ironfoot, 25 November 2007 - 02:32 AM.
Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?
#135
Posted 25 November 2007 - 02:35 AM
The reason for my "suspicion" was that you're rather known around some parts of T3A for being someone that doesn't like to give compliments unless it's reeeaaalllyyy called for, and thus there have been occasions when you've used sarcasm instead. I was just making sure this was not one of them...
Another reason is this:
v/sSuberb
Fist one could be read widely different than the other oneSuberb
But allright, never mind then... all good =p
Back on topic:
The thing I like most, well at least next to the scaling and adding of details and hightened movie resemblance, is the rework of that square mountain into something that looks more like a mountain
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#137
Posted 25 November 2007 - 02:54 AM
Heres the challenge, no matter where I move the waypoints for the trigger I get a half circle of reveal ingame, the thing is it doesnt line up with the city's directionit cuts out part of it and the area of reveal is along the left side of the map. Ill put up a screen with mini map so you can see.
here it is
http://i220.photobuc...m1983/uuggg.jpg
Right now I have it encompassing the whole map and it works just fine but I didnt want to do that, But I suppose if you were in the city you could see quite a long ways...
Edited by njm1983, 25 November 2007 - 03:28 AM.
#139
Posted 25 November 2007 - 06:48 PM
@ Naz does your ingame minas tirith have this washed in golden light when looking at it from ground level?
because I think the area trigger does this also.
#140
Posted 25 November 2007 - 11:02 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users