Jump to content


Photo

Screen Shots for Beta 4.7


  • Please log in to reply
414 replies to this topic

#81 av8r

av8r

    SEE Support Mgr

  • Project Team
  • 489 posts
  • Location:Florida
  • Projects:SEE

Posted 03 September 2008 - 12:13 PM

What maps in BFMEII are they where the trolls beat the drums? High Pass and Rhun? What happens when the trolls hit those drums? I cant recall on the High Pass one, but in Rhun I heard (and cant verify) that if the troll gets to the drum on one of those large buildings it creates an earthquake or something?
Posted Image
Posted Image

Posted Image

#82 Mordor Slayer

Mordor Slayer

    SEE Marketing Manager

  • Project Team
  • 1,424 posts
  • Location:Belgium
  • Projects:BFME2 - Nazgûl's Special Extended Edition

Posted 03 September 2008 - 12:45 PM

There's a mission in Rhun :thumbsupdrool: ? It was one of the snow maps I believe...
Posted Image
Posted Image
Posted Image
Posted Image

#83 av8r

av8r

    SEE Support Mgr

  • Project Team
  • 489 posts
  • Location:Florida
  • Projects:SEE

Posted 03 September 2008 - 12:52 PM

No it was a skirmish in rhun and campaign in high pass
Posted Image
Posted Image

Posted Image

#84 Dre@mer

Dre@mer

    Maker of the Rise of Sauron mod

  • Hosted
  • 475 posts
  • Location:Czech Republic
  • Projects:Rise of Sauron mod, RJ ROTWK
  •  Mapper, scripter, video maker.

Posted 03 September 2008 - 06:05 PM

What maps in BFMEII are they where the trolls beat the drums? High Pass and Rhun? What happens when the trolls hit those drums? I cant recall on the High Pass one, but in Rhun I heard (and cant verify) that if the troll gets to the drum on one of those large buildings it creates an earthquake or something?


That was the Ettenmoors mission

#85 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 03 September 2008 - 07:49 PM

Would be rather cool if it could be done :p
I can tell you right now though, that we'd need Sûl for something like that ;)

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#86 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 04 September 2008 - 02:23 PM

Allright, next update... :p

Rohan Royal Guard, is something I've wanted to add for a looong time now. At one time I thought I would get Master Windus incredible models, but he's long gone from SEE Team now, and I don't want to bother him anymore =p So I did what RJ did, and used the awesome models from Elven Alliance instead (since Celeglin didn't list these as "no can takes" in his ReadMe, so please don't start any flaming now) ;)

So, with full credit to Celeglin, I took the liberty of only slightly changing the helmets using close up photos of movie props =)

Posted Image

Rohan Royal Guard is now available at Rohan Stables lvl 3, and requires Armory and Infantry Upgrades (Forged Blades & Heavy Armor)... Thus they are the second Elite (anti-hero) unit of MotW, and limited to 2 battalions. Fountain Guard is nerfed to 1 battalion. We will also have 1 Royal Guard batallion on foot (from Golden Hall), making a total of 2 elite hordes on foot and 2 mounted for MotW. Yes, they will be a strong faction, like Mordor...

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#87 Jonasking

Jonasking

    title available

  • Project Team
  • 451 posts
  • Location:Sweden
  • Projects:Finished Projects

Posted 04 September 2008 - 02:25 PM

Wohooo,Royal Guards,looked better then I expected!

#88 av8r

av8r

    SEE Support Mgr

  • Project Team
  • 489 posts
  • Location:Florida
  • Projects:SEE

Posted 04 September 2008 - 02:42 PM

nice, naz. Nice detail on the horses eyes too, looks good.
Posted Image
Posted Image

Posted Image

#89 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 04 September 2008 - 05:24 PM

The horses are still EA standard... but I already started to fiddle with them a bit. Like removing the stupid golden armor and recolor it to metal. Might enhance the detail too... and make it more natural looking. I hate that white rim on the horses neck armor for instance. But that's for later when I get to Polishing. Now I'm gonna add the Royal Guard on foot =)

My plan is to add all the remaining units asap, so I can start working on balance and bug fixes after that :p

EDIT: Here we go... Royal Guard, elite anti hero battalion, recruited from Golden Hall. Prereq: Armory and Infantry Upgrades (HA and FB). Can swap between Bow and Sword. If I had my way completely, I'd like them to be able to upgrade to Shields too. Maybe a Modeler can edit that later on...

Posted Image

Edited by Nazgûl, 04 September 2008 - 10:05 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#90 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 05 September 2008 - 04:35 PM

Small update...

Mollock's new Leadership to Mordor Trolls; "Captain of Morannon", is now working perfectly (even if the setup was odd and weird), complete with "new" FX. I used the Treebeard ent FX, but with red color instead of green. Looks pretty good in game =)

Naturally he's also got the Dominate Troll ability. Might remove that from the regular Attack Trolls instead as they are quite powerful as they are =p

Posted Image

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#91 SovietSoldier

SovietSoldier

    Mapper,Begginer Modeler and Animator

  • Members
  • 323 posts
  • Projects:World Builder Battle Of the Crater Map BFME2

Posted 06 September 2008 - 02:58 AM

why does mollock have a black spot on his helmet.and the royal guards.... (drools)
What is the motherland,when you know you weren't born of land?
Posted Image
Posted Image

#92 Dharko

Dharko
  • Members
  • 13 posts
  • Location:Chile

Posted 06 September 2008 - 06:13 AM

Beautiful!!!!

#93 elbenmensch

elbenmensch
  • Members
  • 223 posts

Posted 06 September 2008 - 10:20 AM

Looks great but mollock could be a bit bigger....the attack troll looks more dangerous than mollock.
Posted Image
Posted Image

#94 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 06 September 2008 - 02:06 PM

- The black spot on Mollock's helmet is an EA bug in the CaH model. Build one like that in game and you'll see. Not sure if any modeler can fix that. I tried to hide that part in codes but couldn't find it...

- Mollock's size is a camera result of him being further away in that shot. He's slightly bigger than an Attack Troll, and if I place him in front of all them Trolls, he looks way bigger :p

We'll have to live with that helmet bug though unless someone offers to fix it somehow. I'll ask Digi_byte at some point.. =p

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#95 witchkingshour

witchkingshour
  • Members
  • 197 posts
  • Location:Hillsville,PA

Posted 07 September 2008 - 02:36 AM

Wow royal Guard looks awesome. Troll hero is a nice addition to the trolls as well. Looking good Naz.
"The world of Men will fall"



Posted Image

#96 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 08 September 2008 - 12:59 AM

Yeah the Celeglin models from Elven Alliance are truly kick ass!!! ;)
And the Mollock troll is something I've always thought Mordor should have since I saw him in the last movie at Morannan, owning Aragorn, hehe =)
Glad you like the changes

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#97 Gfire

Gfire

    Nuju

  • Project Team
  • 2,173 posts
  • Location:I have returned from the depths
  • Projects:Finding My Way
  •  The Perfectionist

Posted 09 September 2008 - 04:38 PM

I don't think that the helmet is like that in RotWK. I wonder what they did to fix it.

I remember Mollock's foot was about the size of Aragorn's chest.

//Gfire

Greetings, community.

#98 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 09 September 2008 - 05:33 PM

I'd say it's pretty much on the spot... =p

Posted Image
Posted Image

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#99 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 16 September 2008 - 12:07 AM

F.I.N.A.L.L.Y. I got them darn Dwarven Miners in game! After what feels like 2 weeks of struggling with this unit... finally! :D
I could never get the LUA to respond though, so they'll have to manage with pick axes only, and no shovels to randomize with :cool2:

Posted Image

During polishing phase later, I'll ask a Modeler to rebind the obsolete unit to this skeleton, as this model lacks the lantern light, and also carries some small model "errors" on the left arm. But we can fix that later =)

Edited by Nazgûl, 16 September 2008 - 12:11 AM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#100 SovietSoldier

SovietSoldier

    Mapper,Begginer Modeler and Animator

  • Members
  • 323 posts
  • Projects:World Builder Battle Of the Crater Map BFME2

Posted 16 September 2008 - 12:27 AM

they are Miners,of course they use pickaxes and not shovels.
What is the motherland,when you know you weren't born of land?
Posted Image
Posted Image




2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users