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MO 2.0 - Psi P2: bug report, feedback, and suggestions thread


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#121 wcvechten

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Posted 01 February 2009 - 07:30 PM

it always had, together with the nuke and psy dominator

#122 woodman

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Posted 09 February 2009 - 01:18 PM

ELITE migs and apocalypse tanks can't attack targets in the air!
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#123 wcvechten

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Posted 09 February 2009 - 03:34 PM

Apocalypse Atomic Tank
Cost: 1750$
Prerequisite: Soviet War Factory, Soviet Battle Lab
Weapon: Dual 120mm Depleted Uranium Cannon, Mammoth Missiles
Armor: Heavy
Purpose: Heavy Assault

>insert whole story here<

Graphical Enhancement: Now uses new shiny look and red trailers for missiles when elite.
Version Enhancement: Can no longer target air units.

oi, there you got your apocalypse reason

#124 Colonel Cross

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Posted 13 February 2009 - 06:57 AM

Can you make Chitzkoi Available for also Allies and Epsilon? Come to think of it, only the soviets can claim him together with volkov when you got the secrets.

#125 wcvechten

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Posted 13 February 2009 - 01:50 PM

er, I thought all factions were able to get it

and colonel cross, to much rockman perhaps?

#126 xmoralcrusadex

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Posted 14 February 2009 - 01:07 AM

Alright, I'm pretty sure my files are kinda messed up, even though I re-installed 3-4 times today.
Okay, so I downloaded the mod and I read on you site "Requires NPSE0022 and contains full campaign for each side." I downloaded that and tried to install the patch and it said that I needed the 1.0.0.1 patch for Yuri's Revenge. Now I downloaded that patch and I tried to repatch and it said that the file already existed and that the old file no longer existed; therefor I completely removed all of my command and conquer files from my registry and reinstalled the game. It happened again, and again.
Now, the bug/problem: When I try and play a game against A.I. They construct their bases, etc., but when they build the war factory (whatever) police vans come out rather than the special vehicles which came with the mod. I've tried fixing this in many ways, but it just keeps happening. And seeing as there are kinda two problems (the NPSE0022 Patch and the overwhelming police vans) I was just really wondering if anyone knew anything as to why this would happen. I know very little about this but I know I followed directions correctly. I got the theme music to work fine. I could post with more details if you're interested in helping me. FDHKJKDFHAJHDFA.

#127 wcvechten

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Posted 14 February 2009 - 12:06 PM

after re-installing
you also got to reinstall the patch 1.001
AND, place the MOD LAUNCHER IN YOUR RA II directory aswell

and make sure you also got the second part of MO in there

#128 Colonel Cross

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Posted 17 February 2009 - 08:01 AM

and colonel cross, to much rockman perhaps?

What do you mean?

#129 wcvechten

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Posted 17 February 2009 - 07:40 PM

hehe, that name
It's from ze Megaman series xD

#130 Colonel Cross

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Posted 19 February 2009 - 04:15 AM

Colonel = Iris' Brother
Cross = you mean the system in MMBN6?

Actually I only used Colonel as the name from the MM but I forgot that Cross I used.

#131 wcvechten

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Posted 19 February 2009 - 09:45 AM

I played like every bn game, zero, zx, and all other stuff around it

but now, back on topic, hmmkay?

#132 Colonel Cross

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Posted 19 February 2009 - 05:35 PM

Why did the Apoc lose its AA?

#133 woodman

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Posted 21 February 2009 - 01:11 PM

Migs have a strong effect on conyards!
Our conyards are frenquently taken out by 4 migs(online game) !

If only the superweapons have such strong effect!
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#134 Speeder

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Posted 21 February 2009 - 04:39 PM

Hey guys,

just wanted to say that these issues will be fixed in the next build.

Keep 'em coming.

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#135 wcvechten

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Posted 21 February 2009 - 08:29 PM

talking bout the next build

I seriously want to get to go online soon to test some more

#136 Speeder

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Posted 21 February 2009 - 09:40 PM

We surerly will wcvechten. Just let me do the next build. :p

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#137 wcvechten

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Posted 22 February 2009 - 12:41 PM

just one thing is being annoying right now at me

Time zones, since my friggin parents kinda, made a new rule till I am allowed on the comp, untill I've got to shut it down

#138 Darkstorm

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Posted 28 February 2009 - 02:14 AM

Hey if this is suggestions thread also, maybe you should rethink the Deviation Quad. It seems so useless since it gets killed 5 seconds after engaging someone, like the Chaos Drone/Quad. As well as I find the Scavanger not really good and getting bounties as far as I can see, so I'd rather use a different unit making it kinda obsolete.Similar with Black Eagles, don't seem very useful since they are bested by the Barracuda later in the Tech Tree. Not to say make everything overpowered but try to make each unit look appealing to buy. :lol:

P.S. can you please fix the Apocalypse bug that makes em very slow, that makes the apocalypse almost useless :lol:

#139 Speeder

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Posted 28 February 2009 - 09:51 AM

Apocalypse will be fixed. As for Black Eagle comparison, it's more vs. unit and aircraft than against buildings. Barracuda is not good at destroying such targets.

Scavenger and Deviation Fist got buffed.

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#140 Darkstorm

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Posted 01 March 2009 - 08:00 PM

yeah I tent to not use aircraft against units since it seems so worthless (unless thats a Centurion) as for the bug fix and buffing... awesome! :) But you may want to give the deviation fist a little atttack power since Chaos tech, while interesting seems to not really be a practical way of dispatching your enemy unless I'm missing the point of the unit and Chaos tech entirely.

btw maybe you should make the Supply truck avaliable after building a Service Depot or something since it seems to me that half the time my ally during muiltiplay has like 200x more money than me and I got like 10 credits, and choosing a map with a police station (which there are very few) and capturing/protecting it seems a little much just for that. While that may reduce the use of a police station, maybe you should give it a unit that can deploy into a little outpost to build off of.

EDIT: Forgot to point out that the Guardian Gi has some red pixels in its idle frames, maybe in others

EDIT2: Also the Assault Mappacks don't show up properly, it may be a naming thing as explained in this topic

Edited by Darkstorm, 03 March 2009 - 11:30 PM.





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