Edited by AntonSlovick, 03 November 2009 - 04:10 AM.
MO 2.0 - Psi P2: bug report, feedback, and suggestions thread
#241
Posted 03 November 2009 - 03:43 AM
#242
Posted 03 November 2009 - 10:46 AM
In Yuri mission 2, The oil derricks are not giving me any cash what so ever but it says i have them.. I think they are also draining money.
This is known and will be fixed in the next version.
IRC: #menthosogma (Rizon)
#243
Posted 03 November 2009 - 08:51 PM
#244
Posted 03 November 2009 - 09:20 PM
Thats what im trying, was working well till one of those hydro cannons or whatever ate all my harpooners.Omg, I always thought is intendet to be so Oo. I always sold soviet buildings, after captering them with an engineer and build a raffinery
#245
Posted 04 November 2009 - 10:58 PM
In Yuri mission 2, The oil derricks are not giving me any cash what so ever but it says i have them.. I think they are also draining money.
This is known and will be fixed in the next version.
Interestingly enough there was a soviet one that I captured on that mission and it gave me money... very strange.
#246
Posted 05 November 2009 - 12:35 PM
Number 1: 2 of your adepts die at the start no matter what cause abrams too close
Number 2: You can select the digger apc if you group select fast enough
Number 3: Said digger apc is not attacked by ANYTHING on the level.
#247
Posted 05 November 2009 - 03:49 PM
I've never tried numbers 2 and 3. I think I'll go check that out.
IRC: #menthosogma (Rizon)
#248
Posted 05 November 2009 - 10:50 PM
Number 1 is known and fixed in next version.
I've never tried numbers 2 and 3. I think I'll go check that out.
Yea. It makes a good scout but its not really necessary as when you unload stuff it will still die. I ended up doing the mission with just the abrams you get at the start and knocking out the powerplants and then just microing it. I mean the digger helps scout and trasnporting your adepts, but thats about it.
#249
Posted 07 November 2009 - 02:13 PM
IRC: #menthosogma (Rizon)
#250
Posted 13 November 2009 - 01:17 AM
1: In the last Yuri mission (don't know if this exists in other side's last missions), after I complete it, it says scenario not found or something and doesn't show the credits...
2: The credits did not add your CRD:MO1 and CRD:MO2 in creditsmd.txt as I have noticed in your expandmd01.mix (just out of curiousity, I looked), for some how the game does not recognize it. I suggest you modify CRD:INTRODUCTION1 and 2 instead.
That is all... hope you notice these!
#251
Posted 29 November 2009 - 09:07 PM
I'm sure they have been posted already but just in case, here are the main bugs I have found:
Apocalypse Tanks and sometimes Battle Fortresses (This is the only 2 I've seen it with, mainly Apoc tanks) sometimes slow down to a crawl and don't get back to their full speed.
Mission 2 for Yuri, the derriks don't give you any money. The captured soviet one does work however.
Money constantly dissapeares throughout each level.
On quite a few missions as Allies, Spies would fail to be able to infiltrate any building. They would start to walk in but walk out again.
Dunno if it's a bug or a mistake or even intended, but the Pellican Assault Chopper available to the Allies on Allied mission 8 is absolutely useless. It takes them forever to even kill basic infantry.
On Allied mission 5: Plague, you can't save and load at all. It gives you a message about a "Swizzle Error" and you have to quit.
Edited by FiReStOrM^, 29 November 2009 - 09:14 PM.
#252
Posted 29 November 2009 - 09:22 PM
IRC: #menthosogma (Rizon)
#253
Posted 30 November 2009 - 01:38 AM
It's the first time I've seen it and I don't believe it's in the info pages either. I stole the Soviet air strips with the MiG's and then built up base and saw them available after building up.
Oh also the Epsilon Missions don't autosave at the start. Pretty obvious so I also assume it's known and fixed
Edited by FiReStOrM^, 30 November 2009 - 06:11 PM.
#254
Posted 24 December 2009 - 08:50 PM
Edited by dragon1mst, 24 December 2009 - 08:56 PM.
#255
Posted 25 December 2009 - 09:25 AM
#257
Posted 25 December 2009 - 04:12 PM
Edited by dragon1mst, 25 December 2009 - 04:12 PM.
#259
Posted 26 December 2009 - 10:00 AM
#260
Posted 30 December 2009 - 07:48 PM
I am a newcomer to this mod, the thing is really great!
I came across some unpleasant moments though.
1.) Elite Apocalypse tank does not attack aircraft (green and veteran Apocs do attack them with missiles) - saw this in Soviet campaign - Robot Storm.
2.) Tesla Coils sometimes fail to do any damage to a unit - I saw the coil zapping a conscript several times in a row, and he didn't receive a scratch(!).
3.) Played the Allied Mission 1 - Dead Gardens. The mystery of disappearing crate after save/load is already known here, but there was another weird problem. When I used the Tesla Coil (powered up by a Tesla Trooper) from the newly acquired Soviet base to attack Epsilon Bio Chamber, the game crashed with an IE after the first coil discharge.
4.) I swept the whole damn map in Robot Storm and knocked out all hidden airstrips, Tesla and nuclear reactors but still the mission goes on forever, I just cannot find any remaining stealthed units. I'd suggest removing some of the mobile illusion generators, as they are almost impossible to find even with Infector tanks.
5.) Previously I've read here about the Mental Omega mission for the Epsilon campaign, yet in the last release of the mod the campaign ends with Rage Against The Machine.
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