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MO 2.0 - Psi P2: bug report, feedback, and suggestions thread


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#241 AntonSlovick

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Posted 03 November 2009 - 03:43 AM

In Yuri mission 2, The oil derricks are not giving me any cash what so ever but it says i have them.. I think they are also draining money.

Edited by AntonSlovick, 03 November 2009 - 04:10 AM.


#242 Zenothist

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Posted 03 November 2009 - 10:46 AM

In Yuri mission 2, The oil derricks are not giving me any cash what so ever but it says i have them.. I think they are also draining money.


This is known and will be fixed in the next version.

#243 zocker4ever

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Posted 03 November 2009 - 08:51 PM

Omg, I always thought is intendet to be so Oo. I always sold soviet buildings, after captering them with an engineer and build a raffinery :crazed:

#244 AntonSlovick

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Posted 03 November 2009 - 09:20 PM

Omg, I always thought is intendet to be so Oo. I always sold soviet buildings, after captering them with an engineer and build a raffinery :crazed:

Thats what im trying, was working well till one of those hydro cannons or whatever ate all my harpooners.

#245 AntonSlovick

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Posted 04 November 2009 - 10:58 PM

In Yuri mission 2, The oil derricks are not giving me any cash what so ever but it says i have them.. I think they are also draining money.


This is known and will be fixed in the next version.


Interestingly enough there was a soviet one that I captured on that mission and it gave me money... very strange.

#246 AntonSlovick

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Posted 05 November 2009 - 12:35 PM

I found a few errors in Yuri 3
Number 1: 2 of your adepts die at the start no matter what cause abrams too close
Number 2: You can select the digger apc if you group select fast enough
Number 3: Said digger apc is not attacked by ANYTHING on the level.

#247 Zenothist

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Posted 05 November 2009 - 03:49 PM

Number 1 is known and fixed in next version.

I've never tried numbers 2 and 3. I think I'll go check that out.

#248 AntonSlovick

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Posted 05 November 2009 - 10:50 PM

Number 1 is known and fixed in next version.

I've never tried numbers 2 and 3. I think I'll go check that out.


Yea. It makes a good scout but its not really necessary as when you unload stuff it will still die. I ended up doing the mission with just the abrams you get at the start and knocking out the powerplants and then just microing it. I mean the digger helps scout and trasnporting your adepts, but thats about it.

#249 Zenothist

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Posted 07 November 2009 - 02:13 PM

Point 2 and 3 have been confirmed and reported.

#250 001010011100101110

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Posted 13 November 2009 - 01:17 AM

Here are some bugs I have noticed.

1: In the last Yuri mission (don't know if this exists in other side's last missions), after I complete it, it says scenario not found or something and doesn't show the credits...

2: The credits did not add your CRD:MO1 and CRD:MO2 in creditsmd.txt as I have noticed in your expandmd01.mix (just out of curiousity, I looked), for some how the game does not recognize it. I suggest you modify CRD:INTRODUCTION1 and 2 instead.

That is all... hope you notice these!

#251 FiReStOrM^

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Posted 29 November 2009 - 09:07 PM

Firstly MO absolutely rocks, thank you so much.

I'm sure they have been posted already but just in case, here are the main bugs I have found:

Apocalypse Tanks and sometimes Battle Fortresses (This is the only 2 I've seen it with, mainly Apoc tanks) sometimes slow down to a crawl and don't get back to their full speed.

Mission 2 for Yuri, the derriks don't give you any money. The captured soviet one does work however.

Money constantly dissapeares throughout each level.

On quite a few missions as Allies, Spies would fail to be able to infiltrate any building. They would start to walk in but walk out again.

Dunno if it's a bug or a mistake or even intended, but the Pellican Assault Chopper available to the Allies on Allied mission 8 is absolutely useless. It takes them forever to even kill basic infantry.

On Allied mission 5: Plague, you can't save and load at all. It gives you a message about a "Swizzle Error" and you have to quit.

Edited by FiReStOrM^, 29 November 2009 - 09:14 PM.


#252 Zenothist

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Posted 29 November 2009 - 09:22 PM

All are known, all are fixed. Pelican Assault Chopper? Never seen it.

#253 FiReStOrM^

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Posted 30 November 2009 - 01:38 AM

Ok cool. Can't wait for the next version :p . The Pelican Assault Chopper is available to build on Allied Mission 8. I built 5 and they are absolutely useless. It took them ages to destroy even basic infantry, light vehicles and easy structures lol.

It's the first time I've seen it and I don't believe it's in the info pages either. I stole the Soviet air strips with the MiG's and then built up base and saw them available after building up.

Oh also the Epsilon Missions don't autosave at the start. Pretty obvious so I also assume it's known and fixed :p

Edited by FiReStOrM^, 30 November 2009 - 06:11 PM.


#254 dragon1mst

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Posted 24 December 2009 - 08:50 PM

Ok I have a HUGE problem with the missions. Today I realized that when I select any mission from soviets or allied, I get totally other missions from those in MO 2.0 psi which I had no idea they exist. Moreover, when I start some of them I get Mission Failed or Mission Accomplished before I get the battle control online signal. Maybe I'll post tomorrow some pics to show you what I'm talking about.

Edited by dragon1mst, 24 December 2009 - 08:56 PM.


#255 UrielFireOfGod

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Posted 25 December 2009 - 09:25 AM

Hello, I'm new here. I have a bug, or a problem. :good: I cant' play with Yuri (skirmish or missions)

#256 Speeder

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Posted 25 December 2009 - 11:01 AM

Now that's wierd.

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#257 dragon1mst

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Posted 25 December 2009 - 04:12 PM

Here are the pics from the supposed missions 3 and 4 from the allies. Enlarge to see them better.

Edited by dragon1mst, 25 December 2009 - 04:12 PM.


#258 Speeder

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Posted 25 December 2009 - 04:42 PM

Those aren't MO missions. Those aren't even RA2 or YR missions. You must have .map files in your YR directory.

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#259 dragon1mst

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Posted 26 December 2009 - 10:00 AM

Right.

#260 Dreadlord

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Posted 30 December 2009 - 07:48 PM

Greetings, comrades.

I am a newcomer to this mod, the thing is really great!

I came across some unpleasant moments though.


1.) Elite Apocalypse tank does not attack aircraft (green and veteran Apocs do attack them with missiles) - saw this in Soviet campaign - Robot Storm.

2.) Tesla Coils sometimes fail to do any damage to a unit - I saw the coil zapping a conscript several times in a row, and he didn't receive a scratch(!).

3.) Played the Allied Mission 1 - Dead Gardens. The mystery of disappearing crate after save/load is already known here, but there was another weird problem. When I used the Tesla Coil (powered up by a Tesla Trooper) from the newly acquired Soviet base to attack Epsilon Bio Chamber, the game crashed with an IE after the first coil discharge.

4.) I swept the whole damn map in Robot Storm and knocked out all hidden airstrips, Tesla and nuclear reactors but still the mission goes on forever, I just cannot find any remaining stealthed units. I'd suggest removing some of the mobile illusion generators, as they are almost impossible to find even with Infector tanks.

5.) Previously I've read here about the Mental Omega mission for the Epsilon campaign, yet in the last release of the mod the campaign ends with Rage Against The Machine.




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