Greetings, comrades.
I am a newcomer to this mod, the thing is really great!
I came across some unpleasant moments though.
1.) Elite Apocalypse tank does not attack aircraft (green and veteran Apocs do attack them with missiles) - saw this in Soviet campaign - Robot Storm.
Fixed in next release
2.) Tesla Coils sometimes fail to do any damage to a unit - I saw the coil zapping a conscript several times in a row, and he didn't receive a scratch(!).
NPSE
3.) Played the Allied Mission 1 - Dead Gardens. The mystery of disappearing crate after save/load is already known here, but there was another weird problem. When I used the Tesla Coil (powered up by a Tesla Trooper) from the newly acquired Soviet base to attack Epsilon Bio Chamber, the game crashed with an IE after the first coil discharge.
NPSE
4.) I swept the whole damn map in Robot Storm and knocked out all hidden airstrips, Tesla and nuclear reactors but still the mission goes on forever, I just cannot find any remaining stealthed units. I'd suggest removing some of the mobile illusion generators, as they are almost impossible to find even with Infector tanks.
Removed in next release
5.) Previously I've read here about the Mental Omega mission for the Epsilon campaign, yet in the last release of the mod the campaign ends with Rage Against The Machine.
Yup, it does end pretty much there. At least in 2.0psi.
MO 2.0 - Psi P2: bug report, feedback, and suggestions thread
#261
Posted 30 December 2009 - 07:50 PM
#262
Posted 30 December 2009 - 08:52 PM
When you use Tankdrop special power in Robot Storm mission, oddly enough, you receive Epsilon-coloured Rhinos instead of regular Soviet ones. Rhinos that you build at your War Factory will be regular Soviet Rhinos, and in skirmish this special power works as it should, bringing ordinary Soviet Rhinos.
#263
Posted 09 February 2010 - 03:20 AM
#264
Posted 10 February 2010 - 12:05 AM
#265
Posted 16 March 2010 - 03:55 PM
HOW I BACK UP FILE!?
take compooter course!
#266
Posted 05 May 2010 - 11:59 AM
#267
Posted 05 May 2010 - 01:02 PM
IRC: #menthosogma (Rizon)
#268
Posted 05 May 2010 - 05:00 PM
#270
Posted 05 May 2010 - 09:21 PM
#271
Posted 17 May 2010 - 12:40 PM
#272
Posted 02 June 2010 - 06:29 AM
This is MO 2.0 psi without any other updates except NPatch of course. Is this a bug or what?
Edited by dragon1mst, 02 June 2010 - 06:33 AM.
#274
Posted 07 June 2010 - 10:09 AM
Original Soviet "Sea-Scorpion" is anti-air weapon. You can transform it to "small Sea-Artilery". It can have 2 weapons:
1) fragmentation shell - anti-Infantry weapon
2) artillery shell - anti-tanks and buildings weapon
The sound of his shoot can be take from Allied Destroyer =)
(your version of Armageddon tank shoot rockets to infantry and air and shoot shells to tanks and buildings =) )
Edited by Smotritel37, 07 June 2010 - 10:12 AM.
#275
Posted 07 June 2010 - 05:06 PM
IRC: #menthosogma (Rizon)
#276
Posted 17 September 2010 - 10:50 PM
2-Also the 6th allied mission gives me internal error and doesn't work fully...
3-The NP_SE_0022 patch can't be installed ....it says that I should install firstly Yuri 1.001 although I have it already
and this is my Except.txt file log
Speeder: Upload a txt file next time.
I hope to solve all these problems and Thanks for your patience
Edited by Speeder, 17 September 2010 - 11:54 PM.
#278
Posted 18 September 2010 - 03:56 AM
but I haven't installed that you are talking about
when I install it ...it gives me that
and this is a pic from my Pc showing that I have this version
Edited by mostafaseb, 18 September 2010 - 04:06 AM.
#279
Posted 18 September 2010 - 04:08 AM
#280
Posted 18 September 2010 - 04:17 PM
You know,fighting normal is very hard...he protects his building,attacks with alot of tanks...
But if I fight with Super Weapons,he only builds first the Chronosphere/Iron Curtian/Genetic Mutator,and then,/Weather Control Device/Nuclear Missle/Psychic Dominator...
If he's Soviet,he uses Tank Drop...only that...no defense,no attacks...nothing... :l
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