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MO 2.0 - Psi P2: bug report, feedback, and suggestions thread


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#261 Speeder

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Posted 30 December 2009 - 07:50 PM

Greetings, comrades.

I am a newcomer to this mod, the thing is really great!

I came across some unpleasant moments though.


1.) Elite Apocalypse tank does not attack aircraft (green and veteran Apocs do attack them with missiles) - saw this in Soviet campaign - Robot Storm.

Fixed in next release

2.) Tesla Coils sometimes fail to do any damage to a unit - I saw the coil zapping a conscript several times in a row, and he didn't receive a scratch(!).

NPSE

3.) Played the Allied Mission 1 - Dead Gardens. The mystery of disappearing crate after save/load is already known here, but there was another weird problem. When I used the Tesla Coil (powered up by a Tesla Trooper) from the newly acquired Soviet base to attack Epsilon Bio Chamber, the game crashed with an IE after the first coil discharge.

NPSE

4.) I swept the whole damn map in Robot Storm and knocked out all hidden airstrips, Tesla and nuclear reactors but still the mission goes on forever, I just cannot find any remaining stealthed units. I'd suggest removing some of the mobile illusion generators, as they are almost impossible to find even with Infector tanks.

Removed in next release

5.) Previously I've read here about the Mental Omega mission for the Epsilon campaign, yet in the last release of the mod the campaign ends with Rage Against The Machine.

Yup, it does end pretty much there. At least in 2.0psi.


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#262 Dreadlord

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Posted 30 December 2009 - 08:52 PM

Oh, I forgot to mention one minor issue.

When you use Tankdrop special power in Robot Storm mission, oddly enough, you receive Epsilon-coloured Rhinos instead of regular Soviet ones. Rhinos that you build at your War Factory will be regular Soviet Rhinos, and in skirmish this special power works as it should, bringing ordinary Soviet Rhinos.

#263 bobsam

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Posted 09 February 2010 - 03:20 AM

I am missing Cameos.... And all new units... I'm on Windows 7.

#264 Darkstorm

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Posted 10 February 2010 - 12:05 AM

Are you sure you followed the instructions? May wanna contact Speeder on this.

#265 commander keen

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Posted 16 March 2010 - 03:55 PM

HOW I BACK UP FILE!?


take compooter course!

#266 dragon1mst

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Posted 05 May 2010 - 11:59 AM

HEY SPEEDER! I just found a bug in 2.0 psi. In the Bloody Games mode, if you play with Chaos Force or Headquarters, you don't get battle lab. I don't know about the other 2 epsilon divisions, but the soviets and the allies do get one. At first I thought it was something about the map, but it turned out that there was a problem with the mod.

#267 Zenothist

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Posted 05 May 2010 - 01:02 PM

This problem is for all Epsilon countries and will be fixed in the next version.

#268 dragon1mst

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Posted 05 May 2010 - 05:00 PM

Will the Allied Grizzly Battle Tanks still be immune to mind control in 3.0? Cause that's pretty annoying.

#269 Speeder

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Posted 05 May 2010 - 06:44 PM

No, they won't. Robot Tank is back.

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#270 Darkstorm

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Posted 05 May 2010 - 09:21 PM

Indeed, the old robot tank has returned, though in a different way . . .

#271 dragon1mst

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Posted 17 May 2010 - 12:40 PM

I just found another bug. In Bountycore, Epsilon don't get War Factory.

#272 dragon1mst

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Posted 02 June 2010 - 06:29 AM

I was playing on multiplayer a few days ago with PsiCorps, I didn't capture anything and this is what I got when I built my Radar:
This is MO 2.0 psi without any other updates except NPatch of course. Is this a bug or what?

Edited by dragon1mst, 02 June 2010 - 06:33 AM.


#273 Speeder

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Posted 02 June 2010 - 07:43 AM

Is that a custom map?

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#274 Smotritel37

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Posted 07 June 2010 - 10:09 AM

I have idea:

Original Soviet "Sea-Scorpion" is anti-air weapon. You can transform it to "small Sea-Artilery". It can have 2 weapons:
1) fragmentation shell - anti-Infantry weapon
2) artillery shell - anti-tanks and buildings weapon

The sound of his shoot can be take from Allied Destroyer =)

(your version of Armageddon tank shoot rockets to infantry and air and shoot shells to tanks and buildings =) )

Edited by Smotritel37, 07 June 2010 - 10:12 AM.

Posted Image

#275 Zenothist

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Posted 07 June 2010 - 05:06 PM

Sea Scorpion will return as navy AA for the Soviets. Soviets will get a different sea to land attack ship.

#276 mostafaseb

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Posted 17 September 2010 - 10:50 PM

1-I received internal error in the Mental Omega (5 plage) in the allied.....this mission can't be loaded from my last save....I must play the 4th mission again and complete it to proceed to the 5th one...

2-Also the 6th allied mission gives me internal error and doesn't work fully...

3-The NP_SE_0022 patch can't be installed ....it says that I should install firstly Yuri 1.001 although I have it already

and this is my Except.txt file log

Speeder: Upload a txt file next time.

I hope to solve all these problems and Thanks for your patience

Edited by Speeder, 17 September 2010 - 11:54 PM.


#277 Speeder

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Posted 17 September 2010 - 11:54 PM

If you didn't install NPSE, that's why missions are crashing. Do you use a noCD crack or something?

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#278 mostafaseb

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Posted 18 September 2010 - 03:56 AM

No I installed it from the original CD with a serial number
but I haven't installed that you are talking about

when I install it ...it gives me that
Posted Image

and this is a pic from my Pc showing that I have this version
Posted Image

Edited by mostafaseb, 18 September 2010 - 04:06 AM.


#279 mostafaseb

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Posted 18 September 2010 - 04:08 AM

also from only the 5th and 6th missions are crashed.......before that all go normally

#280 Runown

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Posted 18 September 2010 - 04:17 PM

Maybe a bug on "difficult" with Super Weapons...

You know,fighting normal is very hard...he protects his building,attacks with alot of tanks...

But if I fight with Super Weapons,he only builds first the Chronosphere/Iron Curtian/Genetic Mutator,and then,/Weather Control Device/Nuclear Missle/Psychic Dominator...

If he's Soviet,he uses Tank Drop...only that...no defense,no attacks...nothing... :l




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