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RJ-RotWK 1.06 Feedback


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#121 Devon

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Posted 14 July 2009 - 01:44 AM

They're a summon for gondor, and will probably go to an elven inn faction too, but elves are already stocked on heroes :thumbsupsmiley: Glad you liked it!

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#122 the-king112

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Posted 20 July 2009 - 04:20 PM

CPU Rohan doesn't work... They don't do anything... MotE works though.
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#123 MirkwoodArcher

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Posted 20 July 2009 - 04:41 PM

I think the AI's are WAY TOO hard. ^_^ Playing Medium is like playing Brutal, and I don't even know how Brutal is (I didn't try it).

Also, I don't like the fact that the trebuchets destroy everything, including ally walls and units. It gets VERY annoying when my wall trebuchets are always destroying the other parts of my wall, not to mention any units I have in the area. ^_^

Overall, though, I like the mod very much. GREAT JOB!!!!! :omg:
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#124 Devon

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Posted 20 July 2009 - 05:02 PM

AI's are meant to be harder :omg: They get a lot more siege and actually use pp powers.


AS for your siege weapons, you can set them on do not auto acquire and order them to attack when you see the enemy. It takes a bit more work, but it avoids friendly fire accidents.

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#125 MirkwoodArcher

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Posted 20 July 2009 - 05:06 PM

But the AI's are SO HARD!! :omg: Oh, well.

I have used the auto accquire before. It is a drag. I don't think that the trebuchets should be allowed to damage friendly units. Is there any way that it can be changed?
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#126 Devon

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Posted 20 July 2009 - 05:13 PM

Yes, because we made it that way in the first place :omg: A giant rock hitting your own guys and buildings should hurt you a little too ^_^


Don't expect to be able to beat a brutal, very few people can 1v1 ^_^ The thing that really makes the ai good is that they get every type of unit, whereas players tend to stick to 1-2 that they prefer. So while your 1-2 units may be good against some of the enemy's, there's a counter for them running right to your base. They get everything, including a lot more siege than they used to.

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#127 MirkwoodArcher

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Posted 20 July 2009 - 05:22 PM

So no changes will be made? I'll just have to suffer. :omg: ^_^

It's hard to keep the trebuchets in line. I had a fortress once with multiple walls. Every time the trebuchets got an enemy that was near one of the other walls, it kept knocking down my other walls. ANNOYING!!! Oh well.

Edited by MirkwoodArcher, 20 July 2009 - 05:53 PM.

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#128 oblivionator

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Posted 20 July 2009 - 07:04 PM

This mod is really fantastic, I love it.

The new maps are really well designed and fun to play on, and the new camera system just adds to that. A little difficult to find places to build structures on some maps, but that's no biggie.

I love the truckload of new units and heroes, I'm all for having more units and heroes, and as much as possible. ^_^ Heroes being able to take knockback can be awesome or annoying or somewhere in the middle, depending on the situation. Watching Sauron, the Witch-king, or somebody similar sending those powerless heroes hurling through the air is quite fun. Watching a bombardment of rocks hailing down on you is both dangerous for your troops AND heroes. They no longer act like nothing is hitting them when getting hit by catapults or getting swung at by a mumakil. lol. Watching a troll, troll hero, etc., knocking down your hero, I go "oh crap, deathtrap, he's a goner." But I guess some reinforcements should be kept handy ^_^ .

The new structures are very well done too, I especially like the lothlorien structures.

One of my favourite things about the mod is the improved AI. It is fun fighting a very challenging opponent. They've done a few things that I didn't quite expect, causing me to lose...quite a number of matches. I find that they use their powers more effectively, like scorching your army with the sun, summoning the balrog or dragon underneath or above your army, and using eagles to single out on your defenseless heroes. It may be just me, but I still find the AI doesn't use all their pp powers. I don't think I've ever seen the elves summon tom bombadil, or gondor upgrading their heroes, or mordor/goblins using call the horde, or the goblins summoning the balrog or dragon, like mordor and isengard do. Even if they might not use all their pp powers, the AI is challenging enough already! :omg: Excellent mod.
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#129 MirkwoodArcher

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Posted 20 July 2009 - 07:50 PM

Yes, this mod has some really cool features and units, despite the fact that the AI's are killer. :omg:
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#130 Devon

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Posted 20 July 2009 - 08:21 PM

I love the truckload of new units and heroes, I'm all for having more units and heroes, and as much as possible. ^_^ Heroes being able to take knockback can be awesome or annoying or somewhere in the middle, depending on the situation. Watching Sauron, the Witch-king, or somebody similar sending those powerless heroes hurling through the air is quite fun. Watching a bombardment of rocks hailing down on you is both dangerous for your troops AND heroes. They no longer act like nothing is hitting them when getting hit by catapults or getting swung at by a mumakil. lol. Watching a troll, troll hero, etc., knocking down your hero, I go "oh crap, deathtrap, he's a goner." But I guess some reinforcements should be kept handy ^_^ .


Finally someone else who likes this instead of bitching about heroes dying too much :omg:


As for powers, it takes a while to program the random variations. I think they pretty much only follow one path up the tree with a couple variations, but at least they actually use the tier four powers on you.

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#131 MirkwoodArcher

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Posted 20 July 2009 - 08:27 PM

That is more realistic. If we can use powers on them, the AI's should be able give us a taste of our own destruction.
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#132 Guest_BaRdoXCk_*

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Posted 21 July 2009 - 08:37 PM

One thing I don't like is some of the skins.

#133 Rafv Nin IV

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Posted 21 July 2009 - 09:20 PM

Mirkwood, if you want to play a Brutal and actually win, there's always that handicap button on the right side of the setup screen...

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#134 MirkwoodArcher

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Posted 21 July 2009 - 09:27 PM

Yes, I know about the handicap. I use it on Medium because without it, I get killed.
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#135 Neth

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Posted 24 July 2009 - 11:45 PM

I can beat Mediums :p Just ;)

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#136 MirkwoodArcher

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Posted 24 July 2009 - 11:47 PM

Just what? ;) You can't defeat them without the handicap can you? ;) I guess the RJ team did a very good job on the AI. :p
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#137 Dant

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Posted 24 July 2009 - 11:49 PM

I can beat Brutal without any handicap.......but with one(Mediums AI on my team). :p
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#138 Devon

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Posted 24 July 2009 - 11:50 PM

He means just barely.



I can beat brutals once in a while :p

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#139 CTLN7

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Posted 24 July 2009 - 11:51 PM

i always beat brutals ,ffas , 1vs 1

#140 MirkwoodArcher

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Posted 24 July 2009 - 11:51 PM

Let's face it: the AI's are realistic and difficult. :p

Edited by MirkwoodArcher, 24 July 2009 - 11:51 PM.

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