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#81 drogoth232

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Posted 25 September 2010 - 08:39 PM

Great job my friend!!! They look amazing.
Wait... what?

#82 JUS_SAURON

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Posted 16 October 2010 - 06:19 PM

A Few New Updates :

The Rohan Fortress Ciatdel

Units Built : Peasants , Rohan Archers , Rohirrim

Upgrades :

All attached towers use fire Arrows

Engineering : Peasants Can rebuild Structures

Refugee Protection : Nearby Peasants and Hobbits are Healed And gain Increase in Armour

Rohan Banners : Units gain Exp and are Cheeper by 50%

Rohan Archers use Skirmsh Formation


====================================================

Dwarven Mithril Mine

Builds Dwarven miners - Strong against Structures
Provides Machinery discounts

Can 'Drop' Mithril around mine - Money and level ups



======================================================

StoneMaker : From BFME1

Towers and Trebuchets Discount ( two separate upgrades )

1 StoneMaker Towers / Trebuchets cost 25% less
2 StoneMaker Towers / Trebuchets cost 50% less

======================================================

Gloin New Powers :

Rock column : Summons Four rock Columns that Fall on the Enemies


The Pics :

Rock Column

Rohan Fortress Upgrades

Dwarven miners

Enjoy at the3rdage.net

#83 drogoth232

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Posted 16 October 2010 - 09:12 PM

Over all it looks amazing!

Just a question: What are the dwarven miners there for? And the anims seem to be of the guardian.
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#84 JUS_SAURON

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Posted 16 October 2010 - 09:35 PM

Over all it looks amazing!

Just a question: What are the dwarven miners there for? And the anims seem to be of the guardian.


They are strong against buildings , a few Hordes can demolish a Castle , which is usually very Strong
i.e they have a siege attack , but weak armour , good for attacking the Structures and Lairs
Strong as a Demolisher , weak as a peasant , fast as a guardian

the anims and Model is not of the Guardian ... its unused currently in BFME2

Update : Got the Rock tower be be in SNOW and Normal versions as per map :ph34r:

#85 drogoth232

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Posted 16 October 2010 - 09:38 PM

So the anims are unused in BFME2 (currently)? Kinda lost me therre.

Nice job on the update!
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#86 JUS_SAURON

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Posted 17 October 2010 - 12:02 AM

Thanks Drogoth232 ...

I am especially happy with the Rock Column Power :ph34r:

The Dwarvenminers were Cinimatic Objects that were not used ..I gave them a purpose !

They now are equivalent to Dwarven peasants ...

May even add a Draft like power .. who knows

#87 Elegost

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Posted 17 October 2010 - 08:59 AM

damn you are talented ! this rocks ! especially the Rohan's forces :ph34r:

#88 JUS_SAURON

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Posted 14 November 2010 - 04:16 PM

Another cool UPDATE

Grima Mine Power

Mine Barrage

Wormtongue is one of the Weaker heroes IMO
I never even recruit him
So I gave him this power

He throws 9 mines at the enemies ( like a minelauncher )
He does this as his Hero weapon i.e every attack throws 9 mines for 30 sec
making him quite formidable ..
The mines are weaker than the original ELSE he would be able to take out a fortress in 10 sec..... :)

I also played the campaigns with the MOD and fixed any bugs I found ...

Enjoy ! at the3rdage.net

#89 Elegost

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Posted 14 November 2010 - 07:46 PM

Cool idea , kinda remids me the bomb launcher of the scouts in LOTR : Conquest :) it balanced a bit that hero , that's a good idea ! this rocks !

#90 JUS_SAURON

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Posted 06 December 2010 - 10:59 AM

And still more NEW powers :

Arcane Sorcery : Sauron Ring Power

Sauron sends Flaming Skulls around him , they 'Curse' the enemy which tuns them into Wights when they die
I was able to use an undefined Damage type for this FX ... so they don't appear 'Poison green ' when affected
They instead are Purple 'Debuffed' ...This power can be quite deadly in a battle when the 'cursed enemies suddenly turn

The Mouth of Sauron also has a single Skull version of this power

Shown below is Super Sauron using power

Arcane Sorcery

------------------------------------------

And what could this be ???

Ultimate Power

Called 'Power of the Ring ': Sauron uses the Rings Full abilities

This power is the Ultimate Attack / Defensive power in the whole arsenal

Play to see what I mean

------------------------------------

I also added Avalanche , Frozen ground to Isengard SPELLBOOKS replacing the Dragon's two powers

And gave Galadriel Blizzard , a combination of the Two

ENJOY !

Edited by JUS_SAURON, 06 December 2010 - 11:01 AM.


#91 drogoth232

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Posted 06 December 2010 - 09:00 PM

My gosh JUS. You my friend, are on the road to being a great modder. I am still waiting for inspiration to strike me, so I can continue modding :good:
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#92 JUS_SAURON

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Posted 06 December 2010 - 11:42 PM

Thanks Drogoth232 ..

Sometimes a power just develops from tweaking around and testing ...

I basically have all the powers structured the way I want

Giving more depth of character to each Hero / Faction

You can freely comment on the Powers if you are up for more testing

I want as much feedback as possible .. and If you think up any COOL IDEAS let me know

PS : Legolas could use a power ... any suggestions ??

#93 yams in a can

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Posted 07 December 2010 - 12:17 AM

A triple shot that kills all monsters in 1 shot. It also kills any monster heroes in one shot, and has splash radius of 20... xD

Posted Image
To the professor, John Ronald Reuel Tolkien.


Posted Image
Posted Image

-yams in a can


#94 JUS_SAURON

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Posted 07 December 2010 - 10:27 AM

A triple shot that kills all monsters in 1 shot. It also kills any monster heroes in one shot, and has splash radius of 20... xD


And believe it or not ... I like that idea !

It's close to Monster Slayer of ROTWK so I'll just use that

Kill the smaller monsters with one shot and the larger monsters like Mumakil etc take 1/4 life

Effective ONLY against monsters ! (maybe ) :good:

#95 robdezzy

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Posted 09 December 2010 - 12:57 AM

First of all, very nice work as I am really enjoying this mod. That being said, it says Balrog and Gollum are playable. I've played all factions and cant find them. What am i missing?

Edited by robdezzy, 09 December 2010 - 12:59 AM.


#96 JUS_SAURON

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Posted 09 December 2010 - 01:06 AM

First of all, very nice work as I am really enjoying this mod. That being said, it says Balrog and Gollum are playable. I've played all factions and cant find them. What am i missing?

True .. True

Made the Balrog as a Ring Hero for Wild

Made Golum playable when Mordor gets the ring into their fortress

And on the Large Scale LOTR map he is already playable in the Mordor fortress

to help find the ring . They would be the EASTER EGGS ..


---------------------------

If you have ANY ideas for POWERS let me know :)

Thanks for playing

Edited by JUS_SAURON, 09 December 2010 - 01:09 AM.


#97 Rob38

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Posted 11 December 2010 - 09:31 PM

Nice work with the particle FXs. :p

signature_group1.gif

 

16821.png


#98 JUS_SAURON

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Posted 12 December 2010 - 01:56 PM

Nice work with the particle FXs. :p

LOL total copy paste ROB38

BarrageProjectileEmbersMith
RingWraithFlare
RingWraithWindIdle

The gold swirly one is when a DwarvenFortress upgrades

And some others re-coloured

Edited by JUS_SAURON, 12 December 2010 - 01:58 PM.


#99 Rob38

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Posted 12 December 2010 - 04:31 PM

Well, nice copying and pasting. ;) :p

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#100 robdezzy

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Posted 17 December 2010 - 09:10 PM

I have the dec 6th update. Whats new in this new one?




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