JUS_SAURON Showcase
#81
Posted 25 September 2010 - 08:39 PM
#82
Posted 16 October 2010 - 06:19 PM
The Rohan Fortress Ciatdel
Units Built : Peasants , Rohan Archers , Rohirrim
Upgrades :
All attached towers use fire Arrows
Engineering : Peasants Can rebuild Structures
Refugee Protection : Nearby Peasants and Hobbits are Healed And gain Increase in Armour
Rohan Banners : Units gain Exp and are Cheeper by 50%
Rohan Archers use Skirmsh Formation
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Dwarven Mithril Mine
Builds Dwarven miners - Strong against Structures
Provides Machinery discounts
Can 'Drop' Mithril around mine - Money and level ups
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StoneMaker : From BFME1
Towers and Trebuchets Discount ( two separate upgrades )
1 StoneMaker Towers / Trebuchets cost 25% less
2 StoneMaker Towers / Trebuchets cost 50% less
======================================================
Gloin New Powers :
Rock column : Summons Four rock Columns that Fall on the Enemies
The Pics :
Rock Column
Rohan Fortress Upgrades
Dwarven miners
Enjoy at the3rdage.net
#83
Posted 16 October 2010 - 09:12 PM
Just a question: What are the dwarven miners there for? And the anims seem to be of the guardian.
#84
Posted 16 October 2010 - 09:35 PM
Over all it looks amazing!
Just a question: What are the dwarven miners there for? And the anims seem to be of the guardian.
They are strong against buildings , a few Hordes can demolish a Castle , which is usually very Strong
i.e they have a siege attack , but weak armour , good for attacking the Structures and Lairs
Strong as a Demolisher , weak as a peasant , fast as a guardian
the anims and Model is not of the Guardian ... its unused currently in BFME2
Update : Got the Rock tower be be in SNOW and Normal versions as per map
#85
Posted 16 October 2010 - 09:38 PM
Nice job on the update!
#86
Posted 17 October 2010 - 12:02 AM
I am especially happy with the Rock Column Power
The Dwarvenminers were Cinimatic Objects that were not used ..I gave them a purpose !
They now are equivalent to Dwarven peasants ...
May even add a Draft like power .. who knows
#87
Posted 17 October 2010 - 08:59 AM
#88
Posted 14 November 2010 - 04:16 PM
Grima Mine Power
Mine Barrage
Wormtongue is one of the Weaker heroes IMO
I never even recruit him
So I gave him this power
He throws 9 mines at the enemies ( like a minelauncher )
He does this as his Hero weapon i.e every attack throws 9 mines for 30 sec
making him quite formidable ..
The mines are weaker than the original ELSE he would be able to take out a fortress in 10 sec.....
I also played the campaigns with the MOD and fixed any bugs I found ...
Enjoy ! at the3rdage.net
#89
Posted 14 November 2010 - 07:46 PM
#90
Posted 06 December 2010 - 10:59 AM
Arcane Sorcery : Sauron Ring Power
Sauron sends Flaming Skulls around him , they 'Curse' the enemy which tuns them into Wights when they die
I was able to use an undefined Damage type for this FX ... so they don't appear 'Poison green ' when affected
They instead are Purple 'Debuffed' ...This power can be quite deadly in a battle when the 'cursed enemies suddenly turn
The Mouth of Sauron also has a single Skull version of this power
Shown below is Super Sauron using power
Arcane Sorcery
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And what could this be ???
Ultimate Power
Called 'Power of the Ring ': Sauron uses the Rings Full abilities
This power is the Ultimate Attack / Defensive power in the whole arsenal
Play to see what I mean
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I also added Avalanche , Frozen ground to Isengard SPELLBOOKS replacing the Dragon's two powers
And gave Galadriel Blizzard , a combination of the Two
ENJOY !
Edited by JUS_SAURON, 06 December 2010 - 11:01 AM.
#91
Posted 06 December 2010 - 09:00 PM
#92
Posted 06 December 2010 - 11:42 PM
Sometimes a power just develops from tweaking around and testing ...
I basically have all the powers structured the way I want
Giving more depth of character to each Hero / Faction
You can freely comment on the Powers if you are up for more testing
I want as much feedback as possible .. and If you think up any COOL IDEAS let me know
PS : Legolas could use a power ... any suggestions ??
#93
Posted 07 December 2010 - 12:17 AM
To the professor, John Ronald Reuel Tolkien.
-yams in a can
#94
Posted 07 December 2010 - 10:27 AM
A triple shot that kills all monsters in 1 shot. It also kills any monster heroes in one shot, and has splash radius of 20... xD
And believe it or not ... I like that idea !
It's close to Monster Slayer of ROTWK so I'll just use that
Kill the smaller monsters with one shot and the larger monsters like Mumakil etc take 1/4 life
Effective ONLY against monsters ! (maybe )
#95
Posted 09 December 2010 - 12:57 AM
Edited by robdezzy, 09 December 2010 - 12:59 AM.
#96
Posted 09 December 2010 - 01:06 AM
True .. TrueFirst of all, very nice work as I am really enjoying this mod. That being said, it says Balrog and Gollum are playable. I've played all factions and cant find them. What am i missing?
Made the Balrog as a Ring Hero for Wild
Made Golum playable when Mordor gets the ring into their fortress
And on the Large Scale LOTR map he is already playable in the Mordor fortress
to help find the ring . They would be the EASTER EGGS ..
---------------------------
If you have ANY ideas for POWERS let me know
Thanks for playing
Edited by JUS_SAURON, 09 December 2010 - 01:09 AM.
#98
Posted 12 December 2010 - 01:56 PM
LOL total copy paste ROB38Nice work with the particle FXs.
BarrageProjectileEmbersMith
RingWraithFlare
RingWraithWindIdle
The gold swirly one is when a DwarvenFortress upgrades
And some others re-coloured
Edited by JUS_SAURON, 12 December 2010 - 01:58 PM.
#100
Posted 17 December 2010 - 09:10 PM
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