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Pre-release Suggestions Thread


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#321 OmegaBolt

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Posted 28 August 2010 - 12:00 PM

Stavros was the Greek commander. Greece falls to the Russians fairly shortly into the campaign and is later reconquered. It's why Stavros gets so angry. :p Of course it wasn't a playable country.

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#322 Zenothist

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Posted 28 August 2010 - 12:01 PM

I see, well I did play RA but I could never get the hang of it. (Plus playing as the Soviets was just a lot more fun xD)

#323 Infinity_Division

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Posted 29 August 2010 - 06:47 AM

I think of infantry brute force for long time. I'm little bored with vehicle focus then I'll have another division suggestion soon. Like my display name, I get it from Generals ZH. I like to play as infantry general and love to mass out infantry to infinity LOL.

I mean you can and must uses infantry as main force even in late game, as I said "infantry brute force".

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Here it is.

Country name: Red Knight

Allegiance: Soviet

Country specific unit proposal: Spec Ops – Most of infantry has health and speed little higher than common infantry make them won’t be killed by a single shot by a sniper and can self heal.
>Tier 1<
-Light Vanguard – Replaces Conscript. Basic infantry and stealth detector. The standard weapon is PKM light machine gun that gives firepower equal to deployed GI. However, cost is also rise due to his quality.
-Heavy Vanguard – Replaces Tesla Trooper. Anti-armor infantry, armed with RPG-29. He can’t shoot at air targets but do damage to vehicles higher than other same classes.
>Tier 2<
-Protector – Replaces Flak Trooper. Anti-aircraft infantry, armed with PP-19 submachine gun and portable SAM. Has half firepower of the Patriot.
-Hammer Trooper – Artillery infantry, armed with PP-19 submachine gun and 76 mm mortar when deployed. Main role is anti-base defense but also act as counter sniper and fire support.
>Tier 3<
-Soviet Marine – Replaces Crazy Ivan. Soviet version of Navy SEAL. He can do anything his counterpart can but little stronger in health, armed with AK-47 and Satchel Charge.
-Sky Suppressor – Replaces Flak Track. Advanced anti-aircraft infantry, armed with PP-19 submachine gun and portable rotating barreled flak gun when deployed. Has 4 times stronger firepower than a Flak Trooper (4x ROF).
-Destructor – Replaces Scud Launcher and Apocalypse. Advanced artillery infantry, armed with PP-19 submachine gun and Kornet E anti-tank guided missile (ATGM) when deployed. Main role is anti-building and counter artillery and also act as heavy anti-armor infantry.
-Mikhail – Replaces Boris. Hero unit, armed with heavy modified shock rifle. Shock Trooper (Shock Sniper) can now shoot at air targets, have artillery attack range and fire faster. Strong vs everything.

Country specialty:
-Highly Trained Infantry – Most of infantry are half commandoes. Their costs are quite expensive but they had highly performance.
-Limited Armor – Most of vehicles cost more and less effective. Some vehicles are unavailable (of course no Centurion).
-Limited Air Power – Aircrafts cost more and less effective. MiG is unavailable.
-Infantry Brute Force – Paradrop more effective, infantry less cost (but most of them are still expensive) but more effective.



Division name: Wanderer

Allegiance: Epsilon

Epsilon Division: No main area of activity, covert mobile force.

Country specific unit proposal:
-Mobile Towers – Works like MCV but they will become instant base defense (anything but bunkers). Become stealth when deployed.
-Disintegrator – Stealth mobile acid canister launching platform. It’s a buggy with a recoilless gun on top that fires a projectile containing acid cloud inside. The projectile itself won’t do much damage but the real threats are acid clouds that spread out after the projectile collided to its target (works like virus cloud), they will slowly decrease health of everything touch it overtime.

Country specialty:
-Sacrificing for Maneuverability – Lower the armor and replace the normal engine with high HP one. Decrease unit health 20%, increase unit speed 20% and increase some rate of turn.
-Mobile Defensive – There is no need to build some defenses in the construction yard but go out from war factory instead, including Seraph, Gattling Cannon and Railgun Tower

Veteran units: Speeder Trike, Shadow Tank and Starflare.

Edited by Infinity_Division, 01 September 2010 - 07:32 PM.


#324 Zenothist

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Posted 29 August 2010 - 09:28 AM

Wow, that's a lot of artillery units there. :crazed:

I'd put the Destructer on T3. A unit that funtions as a heavy artillery and as a multipurpose anti-infantry/armor vehicle is a little too overpowered to have it available when you build just a radar.

#325 Infinity_Division

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Posted 29 August 2010 - 12:16 PM

Tier 2 for me is the units that available after Battle Lab built. Sorry.

#326 Hecthor Doomhammer

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Posted 29 August 2010 - 12:26 PM

T! = Barracks/War Factory
T2 = Radar
T3 = Battle Lab

Now you know

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#327 Zenothist

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Posted 29 August 2010 - 12:28 PM

And knowing is half the battle..

#328 Black Temple Gaurdian

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Posted 29 August 2010 - 01:37 PM

Sense and reasoning is the other half.

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according to our determinedly dopey Prime Minister Mr Brown, Obama also has a beach in Normandy named after him. If that can't win you an election, what can?


#329 Infinity_Division

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Posted 01 September 2010 - 07:44 PM

I'm added a suggestion of Epsilon perhap you still demand it and I also rearrange unit tier of Red Knight. And it was my confusing "of course no Colossus" I means Centurion, sorry I confused with Contra 008 one.

#330 Error 404

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Posted 05 September 2010 - 03:56 PM

Country : Italy

Alliegiance : Allied

Country spesfic unit prospal : Look down! :thumbsupsmiley:

Name : Distrubitor tank

Armor : Low

Firepower : Disables enemy vechiles or buildings with an ion beam (like magnetron's beam) while not moving. If used on a reactor, the player losts reactor's power. When attacked power plant 250, tesla reactor 150 etc.

Country speciality : Intelligence : Look down! :lol:

Skirmish menu description : Italy uses distrubitor tanks and can look and detect better.

Requires : NaN but Tech center for LOOK

Effect : Unit range and LOS +%20, can see behind the illusions and gaps for 3 seconds when LOOK ability used.

Veteran units : Battle Fortress, Grand Cannon

Edited by Error 404, 05 September 2010 - 04:02 PM.


#331 Darkstorm

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Posted 09 September 2010 - 03:48 AM

Comments below, all and all a little off fitting but nothing too bad with the ideas.

Country : Italy - I vote for a different country for high tech stuff, Italy seems more of a Naval nation.

Alliegiance : Allied

Country spesfic unit prospal : Look down! :thumbsupsmiley:

Name : Distrubitor tank - You mean "Disruptor Tank" right?

Armor : Low

Firepower : Disables enemy vechiles or buildings with an ion beam (like magnetron's beam) while not moving. If used on a reactor, the player losts reactor's power. When attacked power plant 250, tesla reactor 150 etc. - Impossible to set to a specific number, you can just shut down the power with an EMP beam, though it will come back online unless you destroy the thing.

Country speciality : Intelligence : Look down! :p - Just add it up here next time.

Skirmish menu description : Italy uses distrubitor tanks and can look and detect better. - "Italty can build Distruptor Tanks and uses advanced sensors.

Requires : NaN but Tech center for LOOK - What the heck is a NaN? Also what is LOOK, try a better name.

Effect : Unit range and LOS +%20, can see behind the illusions and gaps for 3 seconds when LOOK ability used. - The bonus seems a little overpowered, though I might be thinking of ROF bonuses.

Veteran units : Battle Fortress, Grand Cannon - Countries require at least 3 veteran units.



#332 Zenothist

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Posted 09 September 2010 - 04:57 PM

Countries require a maximum of 3 units as well. Also, it sounds a bit unbalanced to have veteran GC's.

#333 Error 404

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Posted 09 September 2010 - 09:04 PM

Countries require a maximum of 3 units as well. Also, it sounds a bit unbalanced to have veteran GC's.

I 'm agree with you so I changed them. Sorry for mistakes, i was just too busy.

Here are new ones:

Country : Italy (Can't think of a better country for now)

Alliegiance : Allied

Country spesfic unit prospal :

Name : Disruptor tank (Or ship?)

Armor : Low

Firepower : Disables enemy vechiles or buildings with an ion beam (like magnetron's beam) while not moving. If used on a reactor, the player's power shuts down.

Country speciality : Intelligence :

Skirmish menu description : Italy uses distrubitor tanks and uses advanced systems.(How about it?)

Requires : Nothing

Effect : Unit range, LOS and attack speed +%15 (because of adding attack speed)

Veteran units : Battle Fortress(or Tanya :thumbsupsmiley: ), Chrono Prison(Maybe Defender), Dolphin

Edited by Error 404, 09 September 2010 - 09:07 PM.


#334 Zenothist

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Posted 10 September 2010 - 07:17 AM

Adding ROF bonuses, doesn't work properly yet. If you increase ROF, then all units and defenses will affected on that side. Think of Prism towers firing faster.

I think a good a rule of thumb, and this goes for everyone, is not to do country specific ships, as there are very few maps where naval forces will play a major role. Either the country has a major advantage in Naval War, or lacks an effective specific unit for almost every other game mode.

The Defender is no longer buildable in skirmish. It will be replaced by the Robot Tank.

#335 Speeder

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Posted 16 September 2010 - 12:08 AM

Little something.

And another small one.

Edited by Speeder, 16 September 2010 - 12:10 AM.

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#336 subajk

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Posted 16 September 2010 - 01:59 PM

1. Country name - Baltic states (consists of three country's but its a game so it don't have to be real)
2. Allegiance: Allied
3. Country specific unit proposal - Fireclaw (from Cannis mod, great vs air units, medium vs ground units. Or something other thats similar and equipped with lasers)
4. Country specialty - Infantry armor and speed(optional: damage) +15%, Veteran units: enforcer, prism tank, mirage tank (anything is optional)

Notes: Baltic states has leading lasers manufacturing in Eu, have a huge gorilla warfare experience dealing with soviet union in WW2, were first to walk out from soviet union in 90s

http://en.wikipedia....i/Baltic_states

Edited by subajk, 16 September 2010 - 02:00 PM.

In Soviet Russia, You dont play Red Alert 3. You play Red Alert 2!

#337 Speeder

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Posted 16 September 2010 - 02:07 PM

Fireclaw (from Cannis mod, great vs air units, medium vs ground units. Or something other thats similar and equipped with lasers)


Why would I be adding a thing from Cannis?

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#338 subajk

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Posted 16 September 2010 - 02:21 PM

Fireclaw (from Cannis mod, great vs air units, medium vs ground units. Or something other thats similar and equipped with lasers)


Why would I be adding a thing from Cannis?

You dont have to duplicate it from Cannis, you can make something similar or new. It's up to you :) I mentioned this unit like an example :thumbsupsmiley:

EDIT: it should be said in my country suggestion ...like from Cannis mod...

Edited by subajk, 16 September 2010 - 02:28 PM.

In Soviet Russia, You dont play Red Alert 3. You play Red Alert 2!

#339 Positronic

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Posted 27 October 2010 - 04:56 AM

Has anyone suggested placing guns for Drones? it would be good for tech slider drone wars.
since robot tank was reintroduced why not put guns on terror drones and chaos drones.. to make them more useful. if its possible though.

1. Mini machine gun - terror drone
2. Mini laser gun - Chaose drone

looking forward to any replies on this.

Edited by Positronic, 27 October 2010 - 05:12 AM.


#340 Zenothist

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Posted 27 October 2010 - 10:46 AM

Chaos drone will be replaced in 3.0. And Terror Drones don't need a machine gun. They already insta-kill all infantry and are powerful against tanks.




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