Pre-release Suggestions Thread
#301
Posted 22 August 2010 - 09:00 PM
Since The Russians have a navy up in Murmanks, the Norwegian coas experiences a constant threat from this navy.
Just look at a map and you'll see that this is far more logical
Streamer of Rise of the Reds, Mental Omega and other mods
#302
Posted 23 August 2010 - 11:37 AM
#303
Posted 23 August 2010 - 11:40 AM
Streamer of Rise of the Reds, Mental Omega and other mods
#304
Posted 24 August 2010 - 11:28 PM
Allegiance - Aliied.
Country specific unit proposal - Navy G.I.
Spain,with his half-advanced technology,decided to combine the swimming ability of Navy Seal and the power of G.I. to create a Navy G.I.
This unit is like the normal G.I.,but,of course,he can swim,and more:
-Navy Seal can kill easily every unit and sabotage naval units,except submarines
-Navy G.I can kill easily every unit,but they can't sabotage naval units. They can detect submarines if they're near them.
To counter the naval attacks (Since they can't sabotage them),the Navy G.I can deploy on the water.Using a new artificial weapon,can attack for a longer distance.
Country speciality - The building costs 5% less,but the units costs 5% more.
...That what the boredom does...
#305
Posted 25 August 2010 - 12:20 AM
In RA2:YR we have an Allied unit which can wipe out infantry, destroy tanks and buildings with ease, can swim, and detect cloak. We like to call her Tanya.
Edited by Alien55234, 25 August 2010 - 12:20 AM.
IRC: #menthosogma (Rizon)
#306
Posted 25 August 2010 - 01:46 AM
#307
Posted 25 August 2010 - 02:41 AM
Navy SEALs are no longer godsend against infantry. You do know that right? Also, a GI which can kill almost everything, can detect stealth and can deploy for more range and fire power?
In RA2:YR we have an Allied unit which can wipe out infantry, destroy tanks and buildings with ease, can swim, and detect cloak. We like to call her Tanya.
It was the first thing that popped into my head... :l
But I still think Spain will be a good countrie...but I don't know how.I can't think any special unit for the countrie...
#308
Posted 25 August 2010 - 04:35 AM
Allegiance:Soviet
Country specific unit proposal:
-Insurgent Sniper - Weaker than common snipers but has stealth ability and will reveal himself when under fire only.
-Fear Caster - A sniper infantry armed with an anti-tank rifle (PTRD or other WW2 AT rifles). Yes, they're anti-armor units and yes, they has stealth ability but will be revealed themselves after attacking beside they work like German tank destroyer -- extremely strong vs vehicle and extremely weak vs infantry but reasonable damage to structure.
-Wheeled Torpedo - Ground unit. Stronger than Cuban terrorist but weaker than Libyan demolition truck and have no radiation after explosion, non stealth but as fast as terror drone (c'mon just a civilian car with full of explosives inside).
-Sagittarius Self-Propelled Anti-Tank Gun - Hero unit. A super anti-tank gun which is stealthed when deployed. Can takeout most of vehicles in one shot at great range (longer than aircraft carrier or dreadnought range, can takeout an Apocalypse in one shot when got veteran), reveal itself after attacking then take long reload time.
Country speciality:
-Low tech - Replace some units especially high tech with specific units, infantry less cost but vehicle and navy cost more and less effective.
-Terrorism Focus - All infantry units except engineer has stealth ability but weaker than the common except speed.
Just try something different from brute force of ordinary Soviet to semi-guerilla warfare using infantry and light vehicle as main force and common vehicles as support unit.
Edited by Infinity_Division, 25 August 2010 - 04:44 AM.
#309
Posted 25 August 2010 - 09:26 AM
But a stealth-oriented Epsilon faction would be a pretty good idea.
Edited by Alien55234, 25 August 2010 - 09:27 AM.
IRC: #menthosogma (Rizon)
#310
Posted 25 August 2010 - 08:34 PM
#311
Posted 27 August 2010 - 03:48 AM
Shade - Electronics Warfare Infantry
The Greeks have been long working on a project to help against emerging Chinese hacking abilities and advanced Epsilon technology. The result is the 'Shade' electronics saboteur. Armed with a portable EMP emitter and reverse engineered illusion shield, the Shade is the ultimate anti armor infantry. One can put a tank out of action instantly, however limited the time may be.
The Shade uses a EMP rifle basically, with an EMP cap (new Ares logic that allows a limit for the effect), the infantry is relatively weak but is equipped with a stealth generator.
#312
Posted 27 August 2010 - 10:30 AM
just let Greece have it's blizzard tank
#313
Posted 27 August 2010 - 10:49 AM
And besides: Stealth is more of an Epsilon thingy, while EMP is more Soviet
Streamer of Rise of the Reds, Mental Omega and other mods
#314
Posted 27 August 2010 - 11:00 PM
#315
Posted 28 August 2010 - 11:03 AM
I really don't know what is wrong with infantry specials, as long as they live up to the usefulness of a vehicle special.
That's the problem, infantry is fodder, heroes might be able to pull stuff off but most infantry just aren't capable before reaching something
in the open they are only then usefull as sieging with infantry just is, hard.
#316
Posted 28 August 2010 - 11:37 AM
Country: Jurassic Park
Country Specialty: Every unit's a dinosaur
Artifical Growth: All units are grown 1.5x faster but are .75x weaker
according to our determinedly dopey Prime Minister Mr Brown, Obama also has a beach in Normandy named after him. If that can't win you an election, what can?
#317
Posted 28 August 2010 - 11:38 AM
IRC: #menthosogma (Rizon)
#320
Posted 28 August 2010 - 11:58 AM
I wonder how Westwood worked that into the story.
IRC: #menthosogma (Rizon)
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