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Pre-release Suggestions Thread


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#301 Hecthor Doomhammer

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Posted 22 August 2010 - 09:00 PM

How about replacing Greece with their Cryo with Norway and the same Cryo tech?

Since The Russians have a navy up in Murmanks, the Norwegian coas experiences a constant threat from this navy.

Just look at a map and you'll see that this is far more logical

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#302 Crimson Dynamo

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Posted 23 August 2010 - 11:37 AM

Good point, but could it go on water to fight their navy? :huh:

#303 Hecthor Doomhammer

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Posted 23 August 2010 - 11:40 AM

I don't see whay not, since the Soviets also have a new boat, but then again, I do feel that something has to be taken out and replaced. And I don't see that happening

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#304 Runown

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Posted 24 August 2010 - 11:28 PM

Country name - Spain.

Allegiance - Aliied.

Country specific unit proposal - Navy G.I.

Spain,with his half-advanced technology,decided to combine the swimming ability of Navy Seal and the power of G.I. to create a Navy G.I.

This unit is like the normal G.I.,but,of course,he can swim,and more:

-Navy Seal can kill easily every unit and sabotage naval units,except submarines
-Navy G.I can kill easily every unit,but they can't sabotage naval units. They can detect submarines if they're near them.

To counter the naval attacks (Since they can't sabotage them),the Navy G.I can deploy on the water.Using a new artificial weapon,can attack for a longer distance.

Country speciality - The building costs 5% less,but the units costs 5% more.

...That what the boredom does... :p

#305 Zenothist

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Posted 25 August 2010 - 12:20 AM

Navy SEALs are no longer godsend against infantry. You do know that right? Also, a GI which can kill almost everything, can detect stealth and can deploy for more range and fire power?

In RA2:YR we have an Allied unit which can wipe out infantry, destroy tanks and buildings with ease, can swim, and detect cloak. We like to call her Tanya. :p

Edited by Alien55234, 25 August 2010 - 12:20 AM.


#306 Darkstorm

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Posted 25 August 2010 - 01:46 AM

Yeah... no. There aren't any Naval deploy frames so the deploy thing is out.

#307 Runown

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Posted 25 August 2010 - 02:41 AM

Navy SEALs are no longer godsend against infantry. You do know that right? Also, a GI which can kill almost everything, can detect stealth and can deploy for more range and fire power?

In RA2:YR we have an Allied unit which can wipe out infantry, destroy tanks and buildings with ease, can swim, and detect cloak. We like to call her Tanya. :rolleyes:


It was the first thing that popped into my head... :l

But I still think Spain will be a good countrie...but I don't know how.I can't think any special unit for the countrie... :p

#308 Infinity_Division

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Posted 25 August 2010 - 04:35 AM

Country Name: GACO (Global Anti-Capitalism Organization)

Allegiance:Soviet

Country specific unit proposal:
-Insurgent Sniper - Weaker than common snipers but has stealth ability and will reveal himself when under fire only.
-Fear Caster - A sniper infantry armed with an anti-tank rifle (PTRD or other WW2 AT rifles). Yes, they're anti-armor units and yes, they has stealth ability but will be revealed themselves after attacking beside they work like German tank destroyer -- extremely strong vs vehicle and extremely weak vs infantry but reasonable damage to structure.
-Wheeled Torpedo - Ground unit. Stronger than Cuban terrorist but weaker than Libyan demolition truck and have no radiation after explosion, non stealth but as fast as terror drone (c'mon just a civilian car with full of explosives inside).
-Sagittarius Self-Propelled Anti-Tank Gun - Hero unit. A super anti-tank gun which is stealthed when deployed. Can takeout most of vehicles in one shot at great range (longer than aircraft carrier or dreadnought range, can takeout an Apocalypse in one shot when got veteran), reveal itself after attacking then take long reload time.

Country speciality:
-Low tech - Replace some units especially high tech with specific units, infantry less cost but vehicle and navy cost more and less effective.
-Terrorism Focus - All infantry units except engineer has stealth ability but weaker than the common except speed.

Just try something different from brute force of ordinary Soviet to semi-guerilla warfare using infantry and light vehicle as main force and common vehicles as support unit.

Edited by Infinity_Division, 25 August 2010 - 04:44 AM.


#309 Zenothist

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Posted 25 August 2010 - 09:26 AM

Guerilla tactics and stealth are more of an Epsilon thing. I highly doubt country specific hero units will be implemented. Terrorism Focus is incredibly overpowered. Even if they were nerfed, no one would want to fight against stealthed Boris. @_@

But a stealth-oriented Epsilon faction would be a pretty good idea.

Edited by Alien55234, 25 August 2010 - 09:27 AM.


#310 Infinity_Division

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Posted 25 August 2010 - 08:34 PM

May some units are exception for balancing depend on the mod creator. If depend on me, I'll replace Boris with a sniper hero who can destroy anything but building (laser designator is something too high tech for the organization but some modern anti-material rifle like NTW-20 or RT-20 is not too hard to copy). Main role is to making some surprise in mid of battlefield similar to Jarmen Kell of Generals's but can fire at air targets and do reasonable damage to everythings he can shoot at and may reveal himself after attacking.

#311 Darkstorm

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Posted 27 August 2010 - 03:48 AM

A simple replacement for the Greek special is this:

Shade - Electronics Warfare Infantry

The Greeks have been long working on a project to help against emerging Chinese hacking abilities and advanced Epsilon technology. The result is the 'Shade' electronics saboteur. Armed with a portable EMP emitter and reverse engineered illusion shield, the Shade is the ultimate anti armor infantry. One can put a tank out of action instantly, however limited the time may be.

The Shade uses a EMP rifle basically, with an EMP cap (new Ares logic that allows a limit for the effect), the infantry is relatively weak but is equipped with a stealth generator.

#312 wcvechten

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Posted 27 August 2010 - 10:30 AM

God no infantry specials for countries, I always hated that
just let Greece have it's blizzard tank

#313 Hecthor Doomhammer

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Posted 27 August 2010 - 10:49 AM

No, let Norway have it's Cryo based units :p

And besides: Stealth is more of an Epsilon thingy, while EMP is more Soviet

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#314 Darkstorm

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Posted 27 August 2010 - 11:00 PM

True but Allies have advanced technology. Anyhow the basis of the unit is reverse engineered technology. I really don't know what is wrong with infantry specials, as long as they live up to the usefulness of a vehicle special.

#315 wcvechten

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Posted 28 August 2010 - 11:03 AM

I really don't know what is wrong with infantry specials, as long as they live up to the usefulness of a vehicle special.


That's the problem, infantry is fodder, heroes might be able to pull stuff off but most infantry just aren't capable before reaching something

in the open they are only then usefull as sieging with infantry just is, hard.

#316 Black Temple Gaurdian

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Posted 28 August 2010 - 11:37 AM

Except snipers. Snipers are great.

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Country Specialty: Every unit's a dinosaur
Artifical Growth: All units are grown 1.5x faster but are .75x weaker

:p

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#317 Zenothist

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Posted 28 August 2010 - 11:38 AM

Snipers are only effective against infantry, they're still useless against armor and buildings. :p

#318 Speeder

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Posted 28 August 2010 - 11:56 AM

Well, they still make other infantry useless. Especially when inside a vehicle. That's why we're working to balance them out in a way that doesn't make infantry worthless. :p

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#319 OmegaBolt

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Posted 28 August 2010 - 11:57 AM

Better to keep all specials vehicles IMO, unless its a really cool infantry idea and they get some other good multiplier bonus.

To me Greece makes sense. It feels right being an Allied country, and of course it was in RA1.

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#320 Zenothist

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Posted 28 August 2010 - 11:58 AM

It was in RA? O_o

I wonder how Westwood worked that into the story. :p




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