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Pre-release Subfaction Design Ideas Thread


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#181 Hecthor Doomhammer

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Posted 21 August 2011 - 08:46 AM

The SSM launcher is pretty much covered, Recon

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#182 Jargalhurts

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Posted 21 August 2011 - 10:43 AM

Russia Tier 3 Assault Unit:

Eruptor Tank
Cost: 2000$
Prerequisite: Battle Lab
Weapon: Dual Eruptor Coils
Armor: Heavy
Speed: 6
Role: Crowd Control

Although this tank looks like the obsolete Tesla Tank, it's a much more dangerous weapon. The Eruptor Coils are upgraded Tesla Coils that unleashes a red lightning that bursts electrons when it contacts an atom. Which means whenever it hits a unit, the unit will create an explosion that harms nearby objects but no damage is done to the exploded unit, making them similar to a living bomb. And if you're complaining about the living bomb not getting harmed by the explosion, it gets plenty of damage from the red lightning itself. This is exceptionally useful against infantry and great against tanks. Sadly, you need Halftracks to accompany this because it has no defense against aircrafts.

Actually Yngwie of Haus Malmsteen, feefty eenches of pure Svwedish beef.


#183 TheQuackSavior

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Posted 21 August 2011 - 01:25 PM

PF support power

Nanite Strike:

Countdown: 6:00

Accessed from Tech Center, strike an a billion of Nanite which piercing armor and infantry into valuable material. :crazed:

Boom! I'm back, babies!


#184 Aasgier

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Posted 21 August 2011 - 01:54 PM

EA Support power

Air Strike

Prerequisite: T2
Cooldowntime: 3:00

It calls in a Mirage Attack Plane, firing single heavy missile at its target. The plane attacks fast and comes in at high speed, is invisible on radar, and attacks from fairly long-range compared to other planes, but it can't take much fire so stay clear of AA.

Also note it is one of the weakest and hardest to use support weapons, but it is still great versus faraway garrisoned structures or lightly defended bases.

Edited by Aasgier, 21 August 2011 - 01:59 PM.


#185 narfnin

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Posted 21 August 2011 - 08:35 PM

Say, can we put upgrades? ((As in, 0x0 structures that give bonuses.))
Anywho, more stuff:

]--[

PsyCorps Hero Unit/Commando/Whatever it's called

United Mind

Normally, mind control works when many bodies are controlled by one consciousness. The United Mind is the opposite. Via a secret process, PsyCorps managed to meld the minds of countless men and women, some volunteers and some not, into one body. The United Mind, as this abomination was called, is the most powerful psychic warrior bar none, perhaps even surpassing Yuri. It can damage structures with blasts of psychic energy like an initiate, only much much more powerful. It can also perform a Mind Release, where it ejects some of its power into nearby enemy units, melding their minds with its own, taking permanent control of them. However, during a Mind Release, the United Mind is vulnerable to attack, and actually takes some damage, thus discouraging overuse.

]--[

HQ Tier 3 Seige Tank

Reaver

By combining genetic research with psychic and mechanical technology, Epsilon HQ created the Reaver. This monstrosity is literally a living machine, having been created by fusing machine parts around a genetically modified soldier until they were encased within a tank. Powered by the subject's body, the Reaver has no need for an engine, or basic machinery for that matter, making it extremely lightweight, even with its thick armour. As for combat, the Reaver drains the subject of as much life force as possible without killing it, then releasing it in a powerful psychic shot that damages everything around the target area. After this, the subject is too drained to do much else, leaving the Reaver weaponless for a time. Should it encounter infantry, the Reaver is fast enough where it can simply run them over. However, the Reaver is vulnerable to large groups and aircraft.

]--[

PF Tier 3 Seige Aircraft

Trailblazer Helicopter

Defending aircraft has become more important with the more frequent use of Gattling Cannons and Flak. So, the Pacific Front created Trailblazer Helicopters. These flying monsters carry specially designed EMP rockets, designed to disable enemy Anti-Air emplacements and vehicles while doing minimal damage, allowing other planes to fly in safely to destroy power plants and the like, leaving enemy commanders with a desperate power situation when the AA comes back online. Of course, smart commanders can use the EMPs in more creative ways as well. Should anti-air infantry come by, the Traiblazer has a Minigun to take care of them. Ironically, although designed to keep the sky safe, it cannot actually attack flying enemies.

#186 Aasgier

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Posted 22 August 2011 - 07:57 AM

The Trailblazer looks better than your other suggestions in your last post. I can think of many tactical possibilities of using it ingame...
Aside, I guess Azri can do a lot with making "a big air unit" with no specific details mentioned, so I suppose it would get a very creative, but powerful look.

Edited by Aasgier, 22 August 2011 - 07:57 AM.


#187 TheQuackSavior

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Posted 22 August 2011 - 09:08 AM

China new aircraft

Immobilizer MIG
Cost: 1400$
Preresquite: Tier 3
Weapon: EMP bomb
Speed: Fast
Armor: Heavy

China technology has reached to high-level technology, they've constructed the powerful immobilize version of MiG. It drop 4 EMP bomb which is extreme effective against vehicles, it only for unit immobilize. So use them wisely! :wink_new:


EA new unit

Scout Cycle(More faster than Speeder)
Cost: 500$
Preresquite: Tier 2
Weapon: HMG, Heatseeker Missile(When became elite)
Speed: Fast!
Armor: Light

An a another version of Speeder trike, Scout cycle are mainly use for scout. It armed with heavy machine gun to defend self. Once become elite, it can use both missile and HMG to defend himself and it powerful engine make them faster than Epsilon trike. :good:

Boom! I'm back, babies!


#188 sylergcs

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Posted 22 August 2011 - 05:15 PM

Desolation Tank
Soviet

name: Desolation Tank
Role: Anti infantry
Preresquite: Tier 3
weapon: Rad Cannon, Deployed radiation field
Speed: 4
Armor: medium

for base defense against infantry waves, can be used as a normal when attacking or deployed like the infantry unit Desolator


Mobile pill box (M.P.B)
allied

Name: M.P.B
Role: Anti infantry
Preresquite: Tier 3
Weapon: Vulcan Cannon
Speed: 4
Armor: medium

a mobile pillbox basically can be used to fortify choke points


Eye of yuri
Epsilon

Name: Eye of Yuri
Role: Anti infantry
Preresquite: Tier 3
Weapon: Psychic Pulse
speed: 4
Armor: Medium

Basically a tank version of the seraph

#189 Aasgier

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Posted 22 August 2011 - 08:00 PM

There are already units which fulfill these roles.
1. Use standard Desolaters
2. Use GI IFV's
3. Use Gattling Tanks

As far as I know, these won't be removed.

#190 TheQuackSavior

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Posted 23 August 2011 - 02:08 AM

New china aircraft

EMP Gunship
Cost: 1400$
Preresquite: T3
Weapon: EMP Beam, Heavy Machine Gun
Speed: Fast
Armor: Light

An a another counterpart of Infector tank and soviet chopper, EMP gunship are armed with the EMP beam which is designed to disable vehicles and can shut down the defense. It can also disable the radar, however. It armor is so lightly so protect them with tank, EMP gunship has an a HMG gun to protect it self. So use them wisely.




EA new aircraft

Zeus Gunship
Cost: 1250$
Preresquite: T2
Weapon: Heatseeker Rocket Pod, 'Crosshair' minigun
Speed: Fast
Armor: Medium


An a most perfective powerful chopper. Zeus gunship are one of the most powerful aircraft. The flying monster are equipped with Heatseeker missile which piercing armor quickly and seriously damage structure, it also armed with machine gun which very effective with infantry. It speed are quite very fast so they can be used for scout.

Boom! I'm back, babies!


#191 Aasgier

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Posted 23 August 2011 - 07:31 AM

The first one is just like the Trailblazer except for a few minor differences...
The second one is probably a lot like the Thor Gunship, but I dunno how close it exactly is.

#192 TheQuackSavior

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Posted 23 August 2011 - 08:33 AM

The first one is just like the Trailblazer except for a few minor differences...
The second one is probably a lot like the Thor Gunship, but I dunno how close it exactly is.



Unlike Thor, Zeus gunship are armed with heatseeker air to surface missile pod. It is also have chaingun to protect from infantry.


For the EMP gunship, it is an chopper version of Infector tank(Removed in 3.0). :good:



USA support power

Atomic Bomb airstrike

Preresquite: T3
Countdown: 8:00

Once you have establish the Tech Center, you can call Fatboy bomber to drop atomic bomb anywhere in battlefield.

Edited by General Recon, 24 August 2011 - 02:42 AM.

Boom! I'm back, babies!


#193 Hecthor Doomhammer

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Posted 23 August 2011 - 05:23 PM

And with the Atomic bomb strike, the Super Weapon Nuke Silo is completely obsolete.
Think again dude

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#194 Darkstorm

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Posted 23 August 2011 - 09:03 PM

The first one is just like the Trailblazer except for a few minor differences...
The second one is probably a lot like the Thor Gunship, but I dunno how close it exactly is.

USSR support power

Atomic Bomb airstrike

Preresquite: T3
Countdown: 8:00

Once you have establish the Battle lab, you can call Fatboy bomber to drop atomic bomb anywhere in battlefield.


First, I don't play with Superweapons on in general.

Second, why would you need a bomber when you have a missile silo.

Third, and here's some history, I assume you are referring to Fat Man, the nuclear bomb that the United States dropped on Hiroshima, which makes no sense in the USSR's hands.

#195 bu7loos

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Posted 23 August 2011 - 10:08 PM

Suggestion For Pacfic Front : A new APC (Stallion Transport Counter part):
The Crawaler APC :
-Speed is Slower than the Stallion By (1-2) point.
-More Armored Than the Stallion (50-100) hitponts.
-6 Passenger
-Open Topped
-Amphibouse (No Turret)
-(Primary Suggestion#1)25mm.
-(Primary Suggestion#2)missile Launcher.
-(Primary Suggestion#3)RepairGun.

Attached Thumbnails

  • SCRN0001.PNG
  • SCRN0002.PNG

Edited by bu7loos, 23 August 2011 - 10:09 PM.


#196 TheQuackSavior

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Posted 24 August 2011 - 02:40 AM

The first one is just like the Trailblazer except for a few minor differences...
The second one is probably a lot like the Thor Gunship, but I dunno how close it exactly is.

USSR support power

Atomic Bomb airstrike

Preresquite: T3
Countdown: 8:00

Once you have establish the Battle lab, you can call Fatboy bomber to drop atomic bomb anywhere in battlefield.


First, I don't play with Superweapons on in general.

Second, why would you need a bomber when you have a missile silo.

Third, and here's some history, I assume you are referring to Fat Man, the nuclear bomb that the United States dropped on Hiroshima, which makes no sense in the USSR's hands.


EDITED: Now is a USA support power


USSR EPIC unit

P.O.T.A.(Premier of the Apocalypse)
Cost: 3500$
Preresquite T3
Weapon: 350mm Depleted Nuclear Cannon, Magnetic Coil
Speed: Medium
Armor: Very Heavy

An a powerful unit to protect the mother russia, P.O.T.A. are armed with 350mm depleted nuclear cannon. Turning anything into a liquid and it armor is very thick, with a Epsilon stolen tech. They're able to pull up the naval unit and dropped on land with a Magnetic coil, with a heavy nuclear engine. Make then fast and immune to radiation and mind-control. Due to heavy armor, they're bit slower than apoc.


New USSR unit

Tesla Sentinel
Cost: 1250$
Preresquite: T3
Weapon: Tesla Discharge Device, Scanner
Speed: Fast
Armor: Medium
Note: Immune to mind control, Amphibious

Due to USSR cooperate depelovment, the russia scientist has building the power robot tank. Tesla Sentinel are armed with dual enchanced Tesla coil, which is extreme effective against infantry and vehicle. It is amphibious so they can enter the water zone, in order to detect the cloak/disgiuse unit. It have been installed with scanner program so they can detect the submarine when they're on water zone

Edited by General Recon, 24 August 2011 - 01:18 PM.

Boom! I'm back, babies!


#197 narfnin

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Posted 24 August 2011 - 05:28 PM

USSR Tier 2 -- Opekun Tank

While Rhino tanks are good for general use, the USSR needed a defense-oriented tank to keep its western borders safe from the European capitalists. So, the Opekun Tank was developed. While it is relatively weak when mobile, the Opekun Tank can entrench itself into the ground, allowing it to fire more rapidly without fear of destabilization. On top of that, the Opekun tank's armor allows it to defeat any other Tier 1 or Tier 2 tank in single, non-mobile combat. However, it is very sluggish, and it fires slowly when undeployed, meaning that smaller and faster tanks can still outmaneuver it.



EA infiltrate PF; Tier 3 -- Odin Assault Craft

Just because their allies doesn't mean that they share everything. If a European Commander "borrows" technology from the Pacific Front, then their scientists can develop Odin Assault Crafts. These flying behemoths are armed with MOABs to level enemy structures with ease. Their real power, however, is that they can carry infantry, either for deployment or to fire out of gun-ports like a Battle Fortress. Should an Odin be shot down, however, the infantry inside will die, along with anything under the doomed craft.



HQ infiltrate Allies; Tier 3 -- Kronos Station

Epsilon's leaders are a bit more aggressive when it comes to new technology. So when they got their hands on the allied chronosphere blueprints, the monstrosity only known as a Kronos Station was created. The Kronos Station is armed with a single gattling cannon, which by itself isn't threatening. What makes the Kronos Station a threat is the fact that it can chronoshift anywhere on the battlefield. This allows for surprise anti-aircraft strikes, emergency defenses, or even a sneak attack on an enemy commander. However, in order to keep the Kronos Station cost effective, it has no treads or wheels whatsoever, and due to the instability of the stolen chronoshpere blueprints, it explodes violently upon destruction.

#198 Aasgier

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Posted 24 August 2011 - 06:25 PM

"Raionhāto" Tank Destroyer

The Raionhāto was developed after Japanese scientists got their hands on blueprints of tank destroyers and other weaponry. They decided to arm it with twin 120mm anti-armor cannons, firing SABOT ammo. This ammunition is absolutely ineffective against infantry and can't even target them, but it is great against vehicles capable of beating even the mighty Apocalypse. It does moderate damage to structures.

An Australian design office developed the hover system, which made this unit fairly fast despite its heavyness.

The Japanese then thought they could develop a robot-driver for this unit to prevent it from falling in Yuri's hands, but in the end they decided to go with mind-control immune drivers because that was cheaper in the end.

Faction: Pacific Front

Cost: High
Prerequisite: Pacific Front War Factory, Allied Battle Lab, infiltrating Allied Battle Lab
Movement: Hover
Primary Weapon: Twin 120mm SABOT cannons
Speed: Medium
Armor: Heavy
HP: medium-high
Sight: medium
Notes: Immune to mind-control

Edited by Aasgier, 24 August 2011 - 06:25 PM.


#199 Jargalhurts

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Posted 25 August 2011 - 02:36 AM

Demoltzer
Cost: 1500$
Prerequisite: Some Neutral Building
Weapon: Custom Howitzer Cannon
Armor: Different for each faction
Speed: Different for each faction
Purpose: Siege, Different for each faction

What the hell is this and all this different faction thingy? Because it's different for each faction! The source of this howitzer seems to be a black market shop but nobody really cares. Let me explain about this unit. This is a strong siege unit and it's weapon will be upgraded uniquely to the faction it belongs to.
If Allies capture the source of this unit, the Demoltzer they get will be fast but lightly armored and it's shell is infused with cryo gas. If Soviet capture the source of this unit, the Demoltzer they get will be heavily armored but slow and it's shell will be infused with nuclear waste. If Epsilon capture the source of this unit, the armor and the speed of the Demoltzer will be balanced between Allies and Soviets and it's shell is infused with chaos gas.

Edited by Jargalhurts, 25 August 2011 - 02:37 AM.

Actually Yngwie of Haus Malmsteen, feefty eenches of pure Svwedish beef.


#200 TheQuackSavior

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Posted 25 August 2011 - 04:31 AM

Blizzard Cadre

An a powerful infantry, Blizzard cadre are armed with thermal inversion rifle which is effective against infantry and vehicles. Unlike Blizzardsolator, he's don't deploy and create the frozen radiation field. Due to cold-proof suit, his armor make them advantage with attack dog. However, he is immune to mind control and bit slow.



Faction: PF

Cost: 800$
Preresquite: Allies Barrack, Tech Center
Weapon: Thermal Inversion Rifle
Movement: Walking
Speed: Medium
Armor: Plate
HP: 350
Sight: low
Note: Immune to mind control

Boom! I'm back, babies!





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