Pre-release Subfaction Design Ideas Thread
#201
Posted 27 August 2011 - 12:09 PM
Civilian Warehouse
Produces: Old and Unorthodox units, different for each faction and sub faction.
All of the next ideas are for the civilian warehouse.
Recon Bike:
Available to: All
Purpose: Light scout vehicle, Hit-and-Run tactical strikes, urban combat
Weapon: Two light rocket launchers
The civilian warehouse contains parts for motorcycles, and rocket launchers. The commander who captures the warehouse will gain the ability to use recon bikes. They are excellent scout vehicles, but don't expect them to last too long in a one on one tank battle. In groups however, they could be deadly.
Scorpion cell has enhanced versions of these, equipped with a small chaingun, and slightly more armor. But it is also more expensive.
Attack Buggy:
Available to: All
Purpose: Light scout vehicle, urban combat, infantry hunter.
Weapon: top-Mounted Machine Gun
The warehouse also contains parts for buggies. All commanders will have access to this upon capture of the warehouse. They are not as fast as recon bikes, but have more armor. They still don't last long in tank battles though.
Psi corps insteads uses the mind as a weapon, removing the machine gun, and scorpion cell has more armor and a grenade launcher for the buggy, but at a slightly more expensive cost.
Chrono Tank:
Available to: Allied commanders
Purpose: Surprise Tactical Strikes
Weapon: AP tusk missiles,
America: AP tusk missiles and HE grenade launcher
The warehouse contains parts for chrono tanks, and only allied commanders know how to use them. The chrono tank is able to teleport anywhere on the battlefield, but not instantly. In the previous war, it could cause wormholes to open up, ripping the space time continuum. As such, it was a cost htat must be made.
America has an additional weapon, the Euro alliance is able to make the chrono tank teleport anywhere instantly, and the pacific front gave it amphibious abilities.
Katyusha Missile Platform
Available to: Soviet Commanders
Purpose: Siege
Weapon: 6 Rockets
Latin: Napalm Filled
Russia: Nuclear tipped
China: Explosive
The katyusha was field tested during the great war. It was powerful, but it was not used much during the war. Now forgotten, soviet commanders found it in the warehouse, usable. It's six rockets can bombard a base with striking accuracy. However, it is vulnerable to fast and air units.
Could someone help me with yuri's civilian unit?
#202
Posted 27 August 2011 - 01:13 PM
USSR New transport
Mammoth Heavy APC
Once of the heavily transport unit, Mammoth APC is armed with powerful 145mm depleted nuclear cannon. Turning anywhere into liquid and immune to radiation, it is also installed the flak gun so they can attack aircraft together. It armor is kindly thick and it nuclear engine give the unit a more speed, when is destroyed. It nuclear engine can give a trouble around.
Cost: 1500$
Preresquite: T3
Weapon: 145mm Depleted Nuclear Cannon, Dual flak gun
Armor: Somewhat to be very heavy
Speed: Slow
HP: 950
Note: Can be carry 10 infantry, immune to radiation
Boom! I'm back, babies!
#203
Posted 27 August 2011 - 01:16 PM
Special defensive Structure for Psicorps:
Psi Wave mine
Cost: 750
Radius: 3 squares
Size 1x1
Weapon: 2 enhanced psi waves, explosion 1 use
Strong against: infantry / light armor
Weak against: heavy armor
Special: cloaked
Preresquite: Espilon Radar
The Psicorps scientists were given orders to further research the possible uses of the Adept's mind blast, eventually resulting in the form of a mine.
When placed on the battlefield it will be cloaked from view. However, should enemy troops close in, the mine will show itself, send off 2 mind blasts damaging, if not killing infantry and finally explode, slightly damaging heavier armor
Edited by Hecthor Doomhammer, 27 August 2011 - 02:05 PM.
Streamer of Rise of the Reds, Mental Omega and other mods
#204
Posted 27 August 2011 - 07:10 PM
A very slow, but heavy armored unit, which was named after its weapon... A lot of intel about them is revealed, knowing that USA's enemies would have almost no way to reproduce this unit even if they had the exact design plans because it required some technology only existing in the USA.
The weapon, a newly developed 280mm "Mathematicus" Gauss shotgun, being an unconventional one-of-a-kind which can't be comparised to any other weapon, blows the crap out of everything not capable of flying. The weapon works using electromagnetic fields, which speed up metal oddly shaped metal projectiles cluttered in some sort of round shot, and blasts them through the short barrel. The round shot then falls apart, but its fragments, propelled at supersonic speed, will deal major damage to everything in its vincinity. This makes this weapon much more powerful than the conventional Gauss rifles. This weapon works pretty random though, mainly because of its horrid targeting and issues with the magnetic propelling systems, and therefore, it deals quite random damage. Damage formula below.
The turret is powered by a secret magnetic energy form, opposing to all other tanks which use either electric or hydraulic systems to power it. Strangely these systems aren't affected by the ionized air around the unit, while all other electronic systems are until nanite armor was implemented.
It is equipped with a powerful fusion engine. This engine, using the reactions (in picture below) to work properly and to provide this unit with the massive energy its advanced systems require to function. This will provide this unit with enough power to support its anti-gravity plates, ionizing the air around the unit, as such forcing this unit to levitate with static electricity fields - the ground being negatively charged, the unit being positively charged.
It uses a magnetic engine, being newly developed by the General Tank facility in Los Angeles, which uses the same system as the anti-gravity plates, but this time to propel the unit forwards. These anti-gravity plates are placed in an enneagon shape on the rear of the vehicle, being clearly visible though not left unarmored and therefore still hard to destroy. It also uses some electricity-powered small turbine thrusters to make this unit more maneuverable.
The onboard systems are controlled by a quantum computer, capable of processing more than any household or commercial computer. This computer also "drives" the vehicle. It is also equipped with a night vision system, directly linked to it so it can fight during all conditions and unimpeded by weather.
The armor plates consists of a very complex composite, consisting mainly of nanite materials which are very though and have a good structural integrity, and therefore they can endure a lot of punishment before finally collapsing, especially considering these materials are also rumored to repair themselves within a relatively short timespan. The armor plates also neutralize most of the electronic interference the engine and anti-gravity plates will cause. The nanites absorb the ionized air, using it to power themselves. This is most likely the cause of the rumor that nanite robots were used in large quantities in this units' armor...
Subfaction: USA
Price tag: High
Prerequisite: USA War Factory, USA Battle Lab, infiltrating Epsilon Battle Lab, Tech Time Machine
Primary Weapon: 280mm "Mathematicus" Gauss Shotgun (damage formula below)
Movement: Hover
Speed: Slow
Armor: Heavy
HP: Medium-high
Sight: Low
Notes: This unit can self-heal quite fast, and is immune to mind-control.
Edited by Aasgier, 27 August 2011 - 07:16 PM.
#205
Posted 29 August 2011 - 08:41 PM
Also, because this is my 1000th post, I am going to commemorate it by pissing Doom off and suggesting a nuclear exploding canine:
Atomic Dog
Cost: 1000
Armor: Plate
Weaponry: Dirty Bomb
Here is the Atomic Dog as it should appear in game.
Edited by Zenothist, 29 August 2011 - 08:44 PM.
IRC: #menthosogma (Rizon)
#206
Posted 30 August 2011 - 03:27 AM
Similar to the saboteur, the drone can infrilate building and equipped with a nuclear charge. However, after infrilated the structure. It will suicide with a small arena of radiation.
Available for: China
Cost: 1000$
Preresquite: T3
Weapon: Makeup Kit, Nuclear Charge
Speed: Fast
Armor: Light
Note: Can be explode violently when destroyed.
Boom! I'm back, babies!
#207
Posted 30 August 2011 - 09:10 AM
Why would we need a suicide/infiltration drone if we have the Crazy Ivan, Saboteur, and Terror Drone?
IRC: #menthosogma (Rizon)
#208
Posted 31 August 2011 - 02:50 AM
Vehicle-types cannot be disguised yet.
Why would we need a suicide/infiltration drone if we have the Crazy Ivan, Saboteur, and Terror Drone?
I know, but the saboteur drone are stealth...
Boom! I'm back, babies!
#209
Posted 31 August 2011 - 06:55 AM
Streamer of Rise of the Reds, Mental Omega and other mods
#210
Posted 31 August 2011 - 07:03 AM
Allied Defenders, underwater animals, submarines...But stealth belongs to Epsilon, so that's a no-go to begin with, and I doubt any one else will be receiving any sort of stealth.
Edited by Aasgier, 31 August 2011 - 07:04 AM.
#211
Posted 31 August 2011 - 07:06 AM
Streamer of Rise of the Reds, Mental Omega and other mods
#212
Posted 31 August 2011 - 08:20 AM
Then again, how terrifying would that be if a disguised soldier turned out to be a goddamned Terror Drone? D:
IRC: #menthosogma (Rizon)
#213
Posted 31 August 2011 - 08:56 AM
China new support power
Red Guard Mob
Preresquite: T3
Countdown: 6:00
Once you has establish the lab, Soviet can use to cast any signal on sattellite and turning group of enemy infantry into a conscript,
Boom! I'm back, babies!
#214
Posted 01 September 2011 - 02:27 PM
In Europe, in several countries hydroelectricity was used for a long time to provide electricity to civilians. However, these versions weren't very useful for military purposes, but it was interesting enough to develop a military version of the hydroelectric power plant. However, these buildings would need to be of heavy concrete to resist the force of water, but this also makes them very resistant to enemy fire - and it can provide a stable platform for several upgrades.
Allegiance: European Alliance
Price Tag: High
Prerequisite: T2
Purpose: Naval Power source (Power +400 or smth), defensive upgrade platform
Armor type: Concrete
HP: Very high
Sight: Medium
Note: Cannot be hacked.
Upgrade 1:
The first possibility is adding an additional power source, providing some additional power without using additional building space.
Wind Turbine
Price Tag: Low
Prerequisite: Hydroelectrical powerplant
Purpose: Naval Power source (Power +150)
Armor: N/A
Upgrade 2:
Another possibility was using the concrete foundation of the hydroelectrical powerplant as a powerful gun platform. The 140mmL55 cannon is great against any form of armor - both ships and tanks - and has a fairly good range. However, it can't do anything against submerged submarines and is weak against infantry.
Stationary Anti-armor cannon
Price Tag: Medium
Prerequisite: Hydroelectrical powerplant
Purpose: Anti-armor Defense
Armor: N/A
Primary: 140mmL55 anti-armor cannon
Upgrade 3
Submarines were recognized as a major threat for these buildings and there was no way of targeting them with the anti-armor cannon or other base-defenses. Therefore, they decided to develop a Hornet launch pad similar to the Aircraft-Carrier's enhanced with a sophisticated sensor suite, which can detect both submarines and stealth units. The Hornet is capable of targeting all units and has a very long range, but the systems need to be controlled manually and this is the only defense capable of targeting submarines, so be careful... especially considering the Hornet aircrafts can be shot down. Its slow rate of fire doesn't make this the weapon of choice against other targets if range isn't that important, though, but this is the only defense with enough of a range to help your allies with defending in case necessary.
Also note the land-based Hornets outrange all siege units by far, including the mighty Battleship and Aircraft Carriers.
Hornet Launch Pad
Price Tag: Medium
Prerequisite: Hydroelectrical powerplant, Allied Tech Center
Purpose: General Purpose High Tech Defense, submarine and stealth detection, extreme range defense
Armor: N/A,
Primary: 2 Hornet Aircrafts
Sensor Sight: High
Upgrade 4:
Advanced Allied technology consisted of upgrading it with a powerful prism beam. This beam has more in common with the Prism Tank than the Prism Tower, and therefore isn't effective versus armor. However, it has a very long range (like the Dreadnought). It is also capable of targeting air units, though it isn't as effective as the American Aeroblaze or Patriot Missiles against them...
Strangely, the beam doesn't scatter around if it hits a target, which has probably something to do with the different prism used for the beam.
Naval Prism Tower
Price Tag: High
Prerequisite: Hydroelectrical powerplant (upgrade), infiltrating Allied Battle Lab
Purpose: High-Tech anti-infantry/anti-structure/anti-air Defense
Armor: N/A
Primary: Advanced Prism Cannon
Upgrade 5:
When the Allies get access to Soviet technology, they managed to build a Tesla Coil on this structure. Not functioning any different from the Soviet version, it should be noted it is cheaper because no foundation needs to be built.
Naval Tesla Coil
Price Tag: Medium-high
Prerequisite: Hydroelectrical powerplant, infiltrating Soviet Battle Lab
Purpose: High-Tech general purpose anti-ground Defense
Armor: N/A
Primary: Tesla Coil
Upgrade 6:
When Yuri's technology was accessed, the Allies managed to develop a mind-control tower. It works like all other weapons on this powerplant on its own power, and it is capable of mind-controlling up to two units at a time, even if it are stealthed or submerged units.
Naval Mind Control Tower
Price Tag: High
Prerequisite: Hydroelectrical powerplant, infiltrating Yuri Battle Lab
Purpose: High-Tech Defense, Mind Control
Armor: N/A
Primary: Psychic Tower
#215
Posted 01 September 2011 - 06:33 PM
Streamer of Rise of the Reds, Mental Omega and other mods
#216
Posted 01 September 2011 - 07:10 PM
You can have only a single upgrade on a powerplant.Ok, explain this: Can you get EVERY single upgrade on 1 single powerplant, or would you have to chose 1 single upgrade on every powerplant?
#217
Posted 01 September 2011 - 09:12 PM
Streamer of Rise of the Reds, Mental Omega and other mods
#218
Posted 01 September 2011 - 10:33 PM
The Sentinel Walker :
-HitPonits:450.
-Armor:heavy.
-Speed:5.
-Can detect Cloaked units.
-Immune To radtion.
-Immune to chaos gas.
-Cost:1500.
-Primary:2x-Plasma-cannons.
-Secondary:2x-AA-Missile-Luanchers.
Edited by bu7loos, 01 September 2011 - 10:57 PM.
#219
Posted 02 September 2011 - 07:48 AM
Streamer of Rise of the Reds, Mental Omega and other mods
#220
Posted 02 September 2011 - 10:21 AM
Pyro Rocketeer
Chinese was stolen the allied rocketeer blueprint and attempt to make very own rocketeer, Pyro rocketeer was a man who like smell of napalm and flame. Firing multiple black napalm air-to-surface missile which is effective against infantry and structure due to splash damage, it is very vunerable against AA weapon so use you ground army to shred out the AA weapon,
Available for: China
Cost: 600$
Weapon: Black Napalm Air-to-Surface missile
Armor: None
Speed: Fast
Tesla Track
Similar to the Halftrack, Tesla track are armed with a mini tesla coil which is capable to turning anything into ash, it also armed with dual flak cannon to fight with aircraft. Due to lack of space to build the circus-like turret, infantry who inside the track will not fire from inside.
Available for: USSR
Cost: 700$
Weapon: Twin Medium Flak Launcher, Tesla Coil
Armor: Light
Speed: Fast
Yuri: I am yuri, please obey me!
Edited by General Recon, 08 September 2011 - 05:17 AM.
Boom! I'm back, babies!
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