Pre-release Subfaction Design Ideas Thread
#661
Posted 05 October 2012 - 05:29 PM
FinalOmega: APYR 3.0 Map Editor
Mental Omega mission coder
#662
Posted 06 October 2012 - 03:50 PM
Faction: All Epsilon factions
Requires: Epsilon War Factory, Infiltration of an Epsilon ConYard
Weapon: Volley gun (20 barrel), Mind Controlling Device (2 unit at once)
Purpose: Advanced-Anti Infantry, Mind-Control
Range:
Volley gun: 5
Mind control: 6
Armor: Medium/Heavy
Speed: 4.6
Cost: 1800
Additional information:
-Immune to mind-control
Description:
The device is using a newly deployed Epsilon weapon, the volley gun. The first and original volley gun was deployed by Edward III of England in 1399 during the Hundreds Years' War. This machine is now improved with various Yuri techs, which made this type of weapon more efficient. The gun is very good counter against infantries and it can use also it's mind controlling device to tame enemy vehicles. The mind controlling device is a weakened type of what the mastermind is using, so it can control only 2 unit at a time, but it can't overload. When the device can't control more unit it has to use its volley gun, which deals poor damage on armor. The volley gun is mounted and this makes the Missionary unable to fire while moving and vulnerable against aircrafts.
#663
Posted 10 October 2012 - 01:47 PM
Faction: All Epsilon factions
Requires: Epsilon War Factory, Infiltration of an Epsilon ConYard
Weapon: Hack Device
Purpose: Vehicle capture
Speed: 11
Range: 1.83
Armor: -
Cost: 1100
Additional information:
- Cloaked
- Can detect cloaked and submerged units (sensors range 5)
- Immunte to poison, radiation, mind-control, EMP effect
- Cannot attack infantry
- After the infected unit get destroyed the Drone still lives.
Description:
The unit looks similar to the terror drone, however it functions differently. This unit able to capture enemy vehicles. And this unit is cloaked, so it can work secretly. The device is so small and armed with special gadgets which make it efficient, but it doesn't have any kind of armor, so it's highly vulnerable to any kind of attack. Also, the device can't kill infantry, because it can't cut them.
Overwatch
Faction: All Epsilon factions
Requires: Epsilon War Factory, Infiltration of an Epsilon ConYard
Weapon: 120 mm Gauss Cannon, Viral Gattling Cannon (x2)
Purpose: Stealth Assault
Range: 6.5
Armor: Heavy
Speed: 6.75
Cost: 2050
Additional Information:
- Cloaked
- Can detect cloaked and submerged units (sensors range 6)
Description:
The Epsilon scientist wanted to create a tank, which is more lethal than the Apocalypse and the Abrams. This unit uses a 120 mm Gauss Cannon, which can fire faster than other tanks' cannons, also it is armed with a special gattling cannon, which fires toxic bullets. However, the unit bluprints lost during the big war.
Edited by Petya, 10 October 2012 - 01:57 PM.
#664
Posted 13 October 2012 - 09:29 AM
Faction: All Epsilon factions
Requires: Epsilon War Factory, Infiltration of an Epsilon ConYard
Weapon: Placebo Beacon
Purpose: Advanced Support
Range 6 (Area-of-effect)
Area-of-effect: Placebo effect
-Automatic Healing/Repair within the range
-Damage output is increased to 125%
-Damage input is decreased to 75%
-Speed is decreased to 50%
-Range is increased by +1.5
Armor: Heavy
Speed: 4
Cost: 1700
Additional information:
-Immune to radiation, mind-control, poison
Description:
The psychic powers can be used to buff the units. After studying the "placebo effect" Yuri developed a psychic device, which can cease the pain. It makes the units feel better so they can be more efficient. The unit is also equipped with a medical and repairing system.
Ballista
Faction: All Epsilon factions
Requires: Epsilon War Factory, Infiltration of an Epsilon ConYard
Weapon: Ballista Crossbow, Electromagnetic poisoned bolts
Purpose: Long-Range Anti-Infantry and Anti-Armor Siege
Range: 16
Armor: Heavy
Speed: 4.5
Cost: 2000
Description:
The Ballista is armed with an improved crossbow, which can fire quicker but still it isn't very fast. The Ballista fires a special bolt which is highly poisonous and highly electromagnetic. It can kill infantry with one hit and it does high damage against vehicles. However, it does almost 0 damage against structures.
#665
Posted 13 October 2012 - 02:50 PM
Edited by Black/Brunez, 13 October 2012 - 02:52 PM.
#666
Posted 13 October 2012 - 08:54 PM
Mental Omega: Age of Empires.
Perfect.
IRC: #menthosogma (Rizon)
#667
Posted 13 October 2012 - 10:02 PM
Replace artilleries with Catapults.
Oh wait... We already did this for one faction
#668
Posted 13 October 2012 - 10:20 PM
IRC: #menthosogma (Rizon)
#669
Posted 14 October 2012 - 12:38 AM
~ Getting cringe reactions when you see a RAINBOW means you have issues. ~
"This World is an Illussion,Exile" -High Templar Dominus
#670
Posted 15 October 2012 - 03:27 PM
Replace tanks with men on horseback. Replace Epsilon Adepts with priests. Replace artilleries with Catapults. Replace T3 tanks with War Elephants.
Mental Omega: Age of Empires.
Perfect.
The Ballista was a silly idea by me, but it sounded too cool then
Hazard Tank
Faction: All Epsilon factions
Requires: Epsilon War Factory, Infiltration of an Epsilon ConYard
Weapon: Marauder Railgun (x2), Toxin rifle, Toxin generators
Purpose: Assault, Purging
Range: 4.25, 7 (Area-of-Effect)
Are-of-Effect: Fills the area with toxic waste
Armor: Heavy
Speed: 3
Cost: 2200
Additional information:
-Constant toxic aura damages units nearby
-Immune to poison, omni-crush, radiation
-Driver cannot be killed and it cannot be hijacked
-Repairs itself
Description:
The tank is fearsome. It uses toxic chemicals and railguns on enemies to eliminate them. It is also immune to radiation and poison. The tank is very slow, but it always creates toxic gas to defend itself. It also capable of deploying itself into a big toxic generator, which fills the area with deadly gas.
#671
Posted 17 October 2012 - 10:36 AM
Carry.
AS Discord server: https://discord.gg/7aM7Hm2
ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.
#672
Posted 21 October 2012 - 04:52 PM
Faction: All Epsilon factions
Requires: Epsilon War Factory, Infiltration of an Epsilon ConYard
Weapon: CHAMP Launcher (x2), Electromagnetic Shielding System
Purpose: Siege
Range: 20
Armor: Heavy
Speed:2
Cost:2000
Additional information:
-Driver cannot be killed
-Cannot be hijacked
-Deploy command uses an unique shield
-Immune to mind-control, poison, radiation, EMP
-Has a minimum range
Description:
This unit uses 2 unfeatured Yuri technology. The CHAMP is a missile prototype which is explosive and disables units and defenses within the blast radius for a while. The second technology is a shielding system. This unit is able to deploy an unique electromagnetic field, which defends the CHAMP Launcher from everything, but it makes the tank immobile for a while. The system needs lots of time to recharge, use it only if the situation is grim. The shield is able to defend only the user, it can't defend other units.
#673
Posted 23 October 2012 - 12:46 PM
#674
Posted 02 November 2012 - 12:24 AM
Sub Faction: America
Replaces: Spy
Role: Assassination and Espionage
Weapon: Makeup Kit & Silenced Pistol (when deployed switches to a silenced pistol)
Range: Whole Map/ 4
Story: A step above conventional Allied spies, the CIA agent is given a license to kill if their cover is blown by inquisitive guards or attack dogs. Another benefit of caring a piece to high value targets such as pre-occupied commandos or mission critical generals. In aspects of espionage, sabotage and information gathering their over all the same except that when infiltrating a power reactor it is only deactivate for 50 seconds instead of 1 minute and 30 seconds while infiltrating a refinery will only provide 2500 instead 5000.
#675
Posted 02 November 2012 - 03:57 AM
#676
Posted 02 November 2012 - 11:44 AM
Sub faction USA
Type Ultra heavy crusher/mobile ore refinery
Replace Chrono Miner,ore refinery
Purpose Collect,refine ore/crush and scavenge enemies equipment.All round assault
Required Allied construction yard (Build directly from it)
Price 4000 $ (More expensive than ore refinery but you don't have to buy Chrono miner and more hitpoints.)
Speed 4.5 on land 3.5 on sea
Hitpoints 2500
Armor Heavy harvester
Equipment Flamethrower,military magnets,ore crusher,refining equipment.
Range 5 (with flamethrower) close (with crusher)
Additional information.
Can not be hijacked.
Driver can not be killed.
Immune to mind control,poison,radiation,EMP,terror drones,crazy ivan bombs.
Amphibious.
Can crush ANY vehicles and heroes alike.
Refine ore automatically onboard.
Crushing infantries may cause breakdown of the ore crusher for a some time Rookie 60 secs-75% chance, lvl 1 45 secs-50% chance,lvl 2 30 secs-33% chance, lvl 3 20 secs-20 % chance
Invisible to radar.
Give it's commander some ore from scavenge vehicles and buildings (no infantry) Rookie 25 %,lvl 1 33 %, lvl 2 50%,lvl 3 75%.
Can only be controlled from range of 5.
Story
After the triumphant Soviet victory,the USA was left in scramble.Their most valuable scientists and workers were killed,infrastructure reduced to rubble,no more free economy,only a Soviet-controlled heavy industry.Along with the resource rich Alaska and Western America under complete Soviet control,the US was short on supplies to fund their effort and base to process and refine these valuable ores. To compensate with the US constant-moving,hit and run guerrilla warfare,a base is not what the US needs,but moving structures to set up base for surprise ambushes and retreat when under attack through the heavily radiated wasteland.That's where the Grinder rolled in.
First develop by Freddy "Leather Face" Vorhee Myers,a Vahard graduate,this strange looking machine used to be some of the world finest tanks.He took an old,phased out Apocalypse tank from Third world war,equipped it with armor from Rhino tanks,Desolators and Iraqi Armadillo troops transport.The result,a monster with armor so thick that it can survive a direct nuclear blast while it's armor soak up all kind of radiation throw at it.On the other hand,it is mounted with a large ore crusher,so large that it was known to crush a battle fortress under it's tread. This ore crusher not only allow it to crush any vehicles,it can crush virtually anything from ore to buildings.Just don't crush infantry. Their small corpse can stick into some vital parts,leaving this heavy dude broken down on field.That's why it is armed with flamethrower to kill infantry before any accidents happen.Because it is to heavy ,it is decided that it should carry all refining jobs not transporting ore.With a giant refining system on deck,it can refine immediately on field,allowing the US to cut expense on ore refinery and more mobility.This also serve as another advantage,any terror drones or bombs stick to it will be crushed harmlessly.And,to add to their mobility,these giant dude are equipped to move through water,allow them to sneakily collect enemies ore,destroying their economy while also destroying anyone stupid enough to tackle with their thick armor.Due to their weight,they don't have any communication system on board.This prevents them from getting order unless directly in touch with other units.While on the fields,these guys tend to do things on their own because they have no way to contact HQ.This provide them with and excellent advantage,no electronic equipment means no way Yuri mind control troop can mind control them,or EMP weapon can disable them.They are also invisible to radar,making them a truly sneaky and effective collectors on field.Just remember their low speed,high cost and the inability to engage air target make them very vulnerable if not use wisely.
------------------------------------------------
B-52 heavy bomber
Subfaction USA
Type Heavy Bomber
Replace Barracuda
Purpose Mass scale infantry killing,anti building,anti aircraft.
Require Allied airfield,allied air command,battle lab
Price 5000$
Speed 13
Hitpoint 750
Armor Heavy
Equipment EMP jammer,4x23 incendiary Brofist guns,6 Avenger high explosive missile,1 payload of Teuronia toxin(for lvl 2 and above)
Range 12 with brofist cannon,10 with Avenger missile,close with toxin payload
Additional information
Immune to mind control,EMP
Invisible to radar
Can decrease enemy chance of hitting friendlies in a radius Rookie Radius 2 decrease 5 % -lvl 1 Radius 3 decrease 10%,lvl 2 radius 4 decrease 20 %,lvl 3 radius 6 decrease 25 %
Take up 4 slots in airfield
When release toxing,can kill everyone inside vehicles or buildings Lvl 2 33 %,lvl 3 50 %
Story
The Americans maybe desperate,but that doesn't mean they stop producing some of the world most hi-tech weapons.The B-52 is the shining example of American air superiority and ingenuity. Made from old,but reliable cargo plane,these plane were upgraded in secret arsenal around US.Their engines were made from decommissioned Mig in the West,their wings and bodies are made from downed cargo plane,their frame and armor are made from downed Kirov.All others equipment were scavenged from any weapons the guerrillas can lay their hands on.After much testing,the B-52 starfortress was built.
The B-52 truly lived up to it's nickname,the "Starfortress". Outfit with heavy Kirov armor,these big guys are just a little bit lower in armor but have way more speed than a Kirov,making them hard to hit.Along with the new EMP technology called "Infector tank" that was scrapped by the Chinese and a lighter version of a gap generator,these planes create EMP field around them,jamming enemies radar,allow them to sneak up for a surprise while enemies AA got a hard time trying to shoot down these planes and any friendlies around them.This allow them to survive long enough to get in range,where they can unleash their Avenger missile that cause massive damage to enemies buildings.Anyone that did make it will soon burn to death when they are hit by the 23mm incendiary rounds.These guns are also proven very effective when engaging light vehicles,ships and aircrafts,allowing these flying monster to inflict a large deal of damage before losing their lives in a fierce dogfight.But,if any crew survive to fly another day,they will be equipped with a payload full of Tueronia toxin.Made from hazardous waste,uranium,fuel rod for eradicator and desolator along with some unknown substance,this can kill hundreds in no time,even kill everyone inside a tank or buildings,allowing friendlies to capture and provide more troops for the US army
Chrono tank
Subfaction The pacific front
Type Medium tanks
Purpose Anti tank,Anti Building,sneak attack.
Requirement Allied war factory,allied battle lab.
Price 2000 $
Speed 8 (Without teleport) instant (with teleport)
Hitpoints 350
Armor Medium
Equipment Particle crusher,X-500 mini Chronosphere
Range 10
Additional information
Can teleport,although will take damage each time.
Must deploy to fire or teleport.
Can create a shield to absorb 1000 damage for 2.5 minutes,although will damage itself friendlies inside
Story
Asians are world famous for their intellectual and their abilities to develop some of the world most unorthodox weapons.The chrono tank is the answer.A cross-over between the North korean iron Dragon that the South koreans manage to smuggle to japan before the conquest of korea by China,along with the idea of the Iron curtain and the experimental Allied chrono tank,the Japanese has developed a strange but effective tank.In their compartment,they carry a small chronosphere device that allow this tank to teleport from area to area.This device also function as a shield generator,absorbing lots of damage before being taken down.Seems perfect,but due to the nature of the device and cut-loss procedure,this tank can be damaged for some time when using this equipment. So,these tanks mostly rely on their fast speed to attack enemy,only teleport for surprise attack. And when attack,power is drained from it's batteries,allow it to form a large,chrono power ball that can deal large damage to anything it hits by using time and space to cause rupture in enemies,making particle broke down and unleash a strong energy combustion that will destroy enemy vehicle and buildings.Just don't use these inaccurate,slow firing weapons on infantry because it won't be likely that this gun can hit their smaller but deadly opponents:infantry.
---------------
British SAS
Subfaction European confederacy
Type Elite infantry
Replace Navy Seals
Requirement Allied war barracks,battle lab
Purpose Anti infantry,anti ship,anti buildings
Price 1200$
Speed 6.5
Hitpoints 150 normal state,200 deployed state
Armor Flak
Equipment Camouflage net,steel plate,AS50 incendiary sniper rifle,magnetic mine
Range 10 with rifle,undeployed;13 with rifle,deployed or garrison;2 with mine.
Additional information
Can not be crushed by normal vehicles when deploy.
Immune to mind control.
Increase range and attack speed when deploy.
Can plant mine from afar.
Can garrison structure.
Can become invisible while not attacking
Can sense enemy cloak unit range 6.
Story
When the Navy seals hit the beach of Europe and died alongside their European comrades,their skills din't go unnoticed. Such effective men were they that many of success were thanked to their skill in unconventional warfare. So impressed were European generals that instead of employing Navy Seals,they decide to form their own,the Special Assassination Squad or SAS.
Europe toughest men were sent through this grueling training sequence under the direct selection of the legendary agent Tanya Adam.90 % did not make it to the end of their 2 years training.Those who make it quickly became fear of the Communist and Epsilon.Such accurate snipers they are that even Morales from the Latin confederation fear them.They can adapt to all kind of situation thrown at them.While on the move or deploy,these men are taught to blend in with the environment and make them completely invisible to enemy until a bullet shot through the target head.To further stabilize and increase accuracy,these men adapt the steel plate from guardian GI,allow them to increase their survivability and survive enemy tanks. They are also taught to resist mind control from Epsilon force and detect others cloak units,making them the best infantry the West has to offer
Edited by mentalomegalover, 03 November 2012 - 07:45 AM.
#677
Posted 02 November 2012 - 01:33 PM
The above looks pretty cool, but it'd be a pain in the ass for America to have less effective spies. Maybe replace the pistol with a knife for silent assassinations and have it be range dependent?
It´s not possible to be able to both disguise and attack.
#678
Posted 02 November 2012 - 04:07 PM
Emperor class airship
Subfaction China
Type Attack airship
Replace Kirov airship
Purpose All-round assault,transport
Requirement Soviet war barrack,soviet airfield,soviet battle lab,soviet industrial plant.
Price 4000$
Speed 5 without hellburner 10 with hellburner
Hitpoints 2000
Armor Heavy Air
Equipment XR-145 hellburner,10 Red guard DF41 Small nuclear warhead, 6x12.7 Dragon HMG slots.
Range 6.5 with Dragon HMG,3 with DF 41
Additional information
Can transport 6 infantries who will NOT fire from their compartment.
Need to resupply after bombardment
Automatically heal itself
Sustain damage for each seconds using hellburner Rookie 50,lvl 1 40,lvl 2 20,lvl 3 10
Will result in a small nuclear blast when shot down.
Story.
Yuri must still remember the day,drinking his tea from the golden Samovar,having world finest caviar while watching all hell break loose under his eyes.The Kirov airships took everyone by surprise,because noone expect that after world war 1,someone will try this idea again.And they were surprised to see these giant blimps pulverize all of Western world.But,even if these blimps are powerful,the Chinese are not particularly impressed.The war with the Pacific front proved the inferiority of these airship.Too slow and with no way to defend itself makes it easy target for the fame pilots and fighter of the Pacific front.This led to a new development of these blimps,called the Emperor.With new layers being add to this monster,they are even harder to destroy,even with the new Aeroblaze.And to counter enemy fighters,6 Dragon HMG prove a strong force to tackle enemy fighters. To demolish heavily fortified buildings,they are armed with the new DF41 nuclear warheads.These warheads are capable of knocking down infrastructure,leaving a field of radiation behind while the HMGs mow down anything that move.But,due to the heavy weight of the bombs and the complex procedure of producing it,the Emperor must return and rearm after each bombardment.They can be chased after by enemy plane but in critical situation,they can activate the hellburner,which is an experimental engine that will dramatically increase it's speed but will deal damage to the ship's frame,weakening it time to time.
------------
Cosmonaut
Subfaction Russia.
Type heavy air infantry.
Purpose anti infantry,anti vehicles,EMP
Requirement Soviet Barrack,soviet radar,soviet airfield,soviet battle lab
Price 800$
Speed 15
Hitpoints 200
Armor flak
Equipment Dual mini Telsa gun.
Range 7
Additional information
Can create EMP field by chance Rookie 25 % lvl 1 33 % lvl 2 50% lvl 3 75 %
Can not attack air unit.
Story
When the US started the space race,the Soviet wasn't any far away. Knowing that who ever gains the upper hand in this race will gain upper hand in war,the Soviet built the Cosmonaut,intellectuals with good physical conditions who stayed in brutal gulags,now have the chance to redeem their sins "For the glorious Communist state of Russia". Being tested vigorously,treated inhumanly,they were equipped with all strange device and most of them die before seeing the result.But,those who did survive,became Russia most respected men.They became celebrities,achieved ranks of generals,owned many houses,cars,girls.They were given special commands of the cosmonaut for space researching.But,when Yuri rolled into Kremlin gate,these Cosmonaut were put into the fight. Their heavy armor that used to protect them from space debris now play a vital part in ensuring their survival while their Telsa coils,taken from dead telsa troopers,prove deadly against infantry and tanks.And,due to the nature of electricity,the protons and electrons may have a chance to create a magnetic field,create an EMP effect for a while in some cases.But,these coils are not adapted to shoot air targets,making these troops vulnerable in dogfight and should be used as a support unit for friendlies around them
Edited by mentalomegalover, 03 November 2012 - 09:20 AM.
#679
Posted 02 November 2012 - 11:39 PM
#680
Posted 03 November 2012 - 01:23 AM
Actually Black/Brunez, I found a way via (rules.ini for MO 2.0) to give a weapon to Epsilon's Infiltrators by giving them a makeup kit in the primary code line and Psiwave attack in to the secondary code line, (along with deactivating their cloaking ability) to allow baiting the AI's attack dog rushes, so in a sense it is possible I'm just not sure if it can do the way I suggested for the CIA Agent.
I never said that you can´t use a deploy function... or deploy to use another weapon... I just commented that the way that Textchat Rogue commented is not possible. (useless he want to deploy to use the knife, which is somewhat unpratical)
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