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Pre-release Subfaction Design Ideas Thread


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#641 Aasgier

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Posted 29 September 2012 - 08:14 AM

Remember that the Centurion only has a 220mm cannon, though. This unit would be much bigger, especially considering it uses a Gauss rifle, which is, albeit more compact than a railgun, still larger than a normal cannon of the same caliber. Also note that this is a self-propelled weapon, and not a railway cannon like Big Bertha.
Calibers above 300 mm are a BAD idea, and above 200mm you need to add drawbacks for anything which isn't a ship.

And your description needs improvement, but that might be related to your age and experience with English language, (it is easier to write a long description when you are older, have more experience with writing and become better in English).

So, Tsar Cannon, Take Two.

Tsar Cannon
Faction: All Epsilon factions
Requires: Epsilon War Factory, Infiltration of an Epsilon ConYard
Weapon: 250mm Gauss Cannon
Purpose: Siege
Range: 23
Armor Class: Heavy
Strength: Very high
Speed: 3
Cost: Around Centurion's
Note: Immune to mind control and poison.
Vehicles close to this thing get slowed down and lose firepower, no matter their allegiance. EMP mines explode when this vehicle is within three tiles of them.

Description:
When Yuri was working for the Russians, he found blueprints for a huge Soviet tank, much bigger than everything else existing back then. It carried a powerful cannon, but was very clumsy in usage, which explains why the Russians never used it. The Chinese however, also copied the blueprints, but in the end only used the cannon, which still has its use on the Centurion Siege Crawlers.

Yuri, however, took a different approach. He always loved high tech equipment and was personally involved with the development of the Railgun used by the Railgun Tower and the Marauder. This tank would not use a Railgun, but a fairly similar weapon, a Gauss rifle. Instead of firing shell-shaped iron projectiles like Railguns, this tank would fire round shot filled with stable explosives (explosives too unstable could explode in the barrel when the projectile gained speed) for maximum damage against structures and groups of infantry, and Yuri knew that the speed and heavy weight of the projectile would ensure tanks would take massive damage as well.
The huge power of the resulting 250mm Gauss Cannon also prompted Yuri to ask his technicians to code a minimum range for the cannon in this vehicle's board computer. Another downside Yuri noticed is that the magnets this cannon uses will affect all nearby vehicles negatively, making usage combined with other vehicles a serious liability. However, the very same magnets could force EMP mines to explode when this vehicle comes nearby.

Yuri thought a lot about implementing much needed AA weapons with the Railgun, but a few tests proved that idea futile as those weapons had a tendency to malfunction with those powerful magnets close, and no matter the engine used, this vehicle could not afford the additional weight of additional protection against EMP and magnetism related effects.

The engine was the a stable multi-fuel engine which could provide a lot of power to propel this vehicle forwards without suffering much from the magnets. However, not even the best engine could prevent this vehicle from being amongst the slowest in recent history.

The armor is standard heavy perforated demagnitized steel armor, which is very resistant against all forms of ballistic weaponry and also prevents the vehicle from being affected by its own magnets.

When Yuri had to decide upon a name, he decided to call it after the greatest nightmare of the allies he had to eventually become his opponents; a return of the Tsar's family, and called it the Tsar Cannon. It quickly lived up its name, being extremely powerful and fearsome... but also expensive enough to only allow commanders which have proved themselves access to them.

Edited by Aasgier, 29 September 2012 - 08:20 AM.


#642 Petya

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Posted 29 September 2012 - 09:43 AM

Remember that the Centurion only has a 220mm cannon, though. This unit would be much bigger, especially considering it uses a Gauss rifle, which is, albeit more compact than a railgun, still larger than a normal cannon of the same caliber. Also note that this is a self-propelled weapon, and not a railway cannon like Big Bertha.
Calibers above 300 mm are a BAD idea, and above 200mm you need to add drawbacks for anything which isn't a ship.

And your description needs improvement, but that might be related to your age and experience with English language, (it is easier to write a long description when you are older, have more experience with writing and become better in English).

So, Tsar Cannon, Take Two.

Tsar Cannon
Faction: All Epsilon factions
Requires: Epsilon War Factory, Infiltration of an Epsilon ConYard
Weapon: 250mm Gauss Cannon
Purpose: Siege
Range: 23
Armor Class: Heavy
Strength: Very high
Speed: 3
Cost: Around Centurion's
Note: Immune to mind control and poison.
Vehicles close to this thing get slowed down and lose firepower, no matter their allegiance. EMP mines explode when this vehicle is within three tiles of them.

Description:
When Yuri was working for the Russians, he found blueprints for a huge Soviet tank, much bigger than everything else existing back then. It carried a powerful cannon, but was very clumsy in usage, which explains why the Russians never used it. The Chinese however, also copied the blueprints, but in the end only used the cannon, which still has its use on the Centurion Siege Crawlers.

Yuri, however, took a different approach. He always loved high tech equipment and was personally involved with the development of the Railgun used by the Railgun Tower and the Marauder. This tank would not use a Railgun, but a fairly similar weapon, a Gauss rifle. Instead of firing shell-shaped iron projectiles like Railguns, this tank would fire round shot filled with stable explosives (explosives too unstable could explode in the barrel when the projectile gained speed) for maximum damage against structures and groups of infantry, and Yuri knew that the speed and heavy weight of the projectile would ensure tanks would take massive damage as well.
The huge power of the resulting 250mm Gauss Cannon also prompted Yuri to ask his technicians to code a minimum range for the cannon in this vehicle's board computer. Another downside Yuri noticed is that the magnets this cannon uses will affect all nearby vehicles negatively, making usage combined with other vehicles a serious liability. However, the very same magnets could force EMP mines to explode when this vehicle comes nearby.

Yuri thought a lot about implementing much needed AA weapons with the Railgun, but a few tests proved that idea futile as those weapons had a tendency to malfunction with those powerful magnets close, and no matter the engine used, this vehicle could not afford the additional weight of additional protection against EMP and magnetism related effects.

The engine was the a stable multi-fuel engine which could provide a lot of power to propel this vehicle forwards without suffering much from the magnets. However, not even the best engine could prevent this vehicle from being amongst the slowest in recent history.

The armor is standard heavy perforated demagnitized steel armor, which is very resistant against all forms of ballistic weaponry and also prevents the vehicle from being affected by its own magnets.

When Yuri had to decide upon a name, he decided to call it after the greatest nightmare of the allies he had to eventually become his opponents; a return of the Tsar's family, and called it the Tsar Cannon. It quickly lived up its name, being extremely powerful and fearsome... but also expensive enough to only allow commanders which have proved themselves access to them.


I have enough experience to write a long description, but I like short, to the point descriptions. Also it was night when I wrote it, so don't be surprised. :) Your idea is good, but it would make the Tsar OP with that extra effect.

#643 Petya

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Posted 29 September 2012 - 12:49 PM

Sorcerer Tank
Faction: PsiCorps
Requires: Epsilon War Factory, Epsilon Radar Dome
Weapon: Delusion Painter
Purpose: Long Range Support
Range: 13
Armor: Light
Speed: 5
Cost: 1100

Additional Information
- Cloaks itself
- Invisible on radar, even if it's decloaked
- Can detect cloaked and submerged units (sensors range 8)
- Immune to Mind-Control

Description
There are lots of way to manipulate the mind of others. Masterminds, chaos drones and their colleagues are able to manipulate the mind. Yuri's new invention is able to cause delusion on the target, this means that the affected unit attacks everything around it. The scientist cloaked this unit, in order to defend it from incoming attacks, but the cloak wears off at attacking. Also it has a very effective sensor, which can detect other cloaked units. They can manipulate only one unit at a time, so when they cease the attack or change target, the delusion effect wears off immediately. Also, unlike the Chaos Drone, if a unit gets too close, it can attack the Sorcerer Tank. The affected unit cannot be commanded, until the effect wears off.

#644 Traumaticid

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Posted 29 September 2012 - 06:19 PM

NPA Tank

Sub-Faction: China
Tech: T2
Pre-requisite: War Factory, Chinese Science Lab, Radar Tower
Weapon: Nuclear Particle Amplifier
Range: 9
Armor: Light
Purpose: Anti-Infantry, Siege
Speed: 7
Cost: 1200

Description:
This tank run to the targeted location, deploy, begin collecting nano particles needed to create a nuclear reaction which then explode in 18x18 radius, in 10 seconds. Any interruption (including fixing the tank) cause the system unstable and the tank destroyed with no nuclear effects applied around it.

oh my gosh I think my brain nearly dried up for adding new ideas xDD

also, in MO 3.0, would my Prism Tower able to link to my allies's Prism Tower? Sometimes they just plant them in very weird spots and I want to help them by build a Prism Tower near the one they built, closer to where enemies walks in.. :D

#645 Aasgier

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Posted 29 September 2012 - 06:24 PM

Remember that Stolen Tech are slightly more powerful than normal units compared to the cost. But note that I buffed the price up to the Centurion's level.
Advanced Stolen Tech is there to punish those idiots who let their ConYards being infiltrated, so it gives you an advantage. However, it's worth noting that you only get something if you infiltrate the unit of the faction you currently use.

Besides, note that weakened firepower of nearby vehicles like in the above example is a double-edged sword; your own vehicles get weakened too.

Another thing worth noting; we still need the unit with the following prerequisites: Epsilon WF, Epsilon Battle Lab, infiltrates Epsilon ConYard. Otherwise, the MO Tech Tree is complete, AFAIK.
Also, make this vehicle as unique as you can think of, and don't let it be a flying fortress.

#646 Traumaticid

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Posted 30 September 2012 - 04:20 AM

Pandemonic

Tech: Advanced Stolen Unit
Pre-requisite: War Factory, Battle Lab, infiltration of Epsilon ConYard
Weapon: Mind Control (x3), Psionic Railgun, Berserk Laser
Range: 8 / 10 / 12
Speed: 3
Armor: Heavy
Purpose: Multipurpose-Siege Unit
Cost: 4000
Additional Skill: Stealth if stand-still

Description:
Pandemonic is an experimental tank which currently still in-works. The Epsilon's scientists, strategists and armory center would love to have a tank with all of their advanced tech attached to it. Although this tank is still in progress for max performance, its complete blueprint is already in its final stages, which means the tank itself should already build-able by the Epsilon War Factories. But it was postponed due to the tank's stability in battlefield.

Pandemonic is capable of mind-control 3 units at max and know when to stop, not like mastermind who greedily mind-control all units in its range. Pandemonin equipped with a Psionic Railgun, on par with Railgun Tower's damage, greater range, and faster firerate. Pandemonic also capable of 'inject' a unit far away from him by Berserk Laser, which makes them go haywire. The berserk duration is longer than the chaos drone's. It's not mind-control-able, cannot be hijacked, immune to radiation, immune to berserk, immune to poison and is stealth ONLY WHEN stand-still.

The drawback are, it has slow movement, due to very much equipment installed inside to keep the tank stable and keeping it far away from overheating. The tank is very vulnerable against air units.



I kinda confused for the infiltration system. CMIIW:

Infiltration of Allied/Soviet/Epsilon ConYard provides Future Tank/????/???? to : ANY faction successfully infiltrate the Allied/Soviet/Epsilon ConYard -or- only Allied/Soviet/Epsilon sub-factions who successfully infiltrate enemy Allied/Soviet/Epsilon ConYard (so if a faction infiltrate a different faction than the infiltrator, it would be a different tank given, which makes a total of 9 Advanced Stolen Unit)

if confused for my bad english:
(> means "infiltrated by")
Soviet > Epsilon: ASU 1
Soviet > Allied: ASU 2
Soviet > Soviet: ASU 3
Allied > Soviet: ASU 4
Allied > Epsilon: ASU 5
Allied > Allied: Future Tank
Epsilon > Soviet: ASU 7
Epsilon > Allied: ASU 8
Epsilon > Epsilon: ASU 9

Perhaps this way, each Advanced Stolen Unit will have their characteristic unique to the infiltrated faction AND the one who infiltrate. e.g: if Soviet infiltrate Allied ConYard, they would get a tank with Allied tech and Soviet tech attached to the tank. Well, uhh just want to make MO has more unique points.. xD .....................or is it already work that way..?

#647 Aasgier

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Posted 30 September 2012 - 09:10 AM

Well, we only have vehicles for infiltrating the same ConYard.

Thus:
Allied infiltrates Allied ConYard (Future Tank)
Soviet infiltrates Soviet ConYard (I won't tell it yet, but it'll be revealed sooner or later anyway)
Epsilon infiltrates Epsilon ConYard (???)

This is the last vehicle we are really looking for. It is all you need to know.

#648 Traumaticid

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Posted 30 September 2012 - 10:39 AM

so.. that means we won't get anything if infiltrating a different faction's ConYard than our faction? Like, Soviet > Allied = get nothing..? o.o

#649 Hecthor Doomhammer

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Posted 30 September 2012 - 11:17 AM

indeed it does. This stolen Tech was meant for the faction's own superadvanced weapon, not a combination of factions

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#650 Black/Brunez

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Posted 30 September 2012 - 02:27 PM

Soviet infiltrates Soviet ConYard (I won't tell it yet, but it'll be revealed sooner or later anyway)


It was already revealed. There is even a video only for this unit :p

Well, if we are not planning to make changes... :p

Edited by Black/Brunez, 30 September 2012 - 02:27 PM.


#651 Petya

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Posted 30 September 2012 - 03:17 PM

Blackdown Device
Faction: Epsilon
Requires: Epsilon Warfactory, Infiltration of an Epsilon ConYard
Weapon: 160mm Blackdown Gauss Howitzer
Purpose: Siege
Range: 24
Armor: Heavy
Speed: 4
Cost: 2700

Additional information:
-Immune to Mind-Control

Description:
Yuri studied a lot about electronics and he find out that an electric blast can shut down and damage vehicles and obliterate humans. The bluprints have lost in the Epsilon libraries. According to the bluprint, a magnetized, thin-walled sphere can hold the electric energy inside of it. However this sphere can't be launched in normal way, because it would destroy the sphere at launching. Yuri used Gauss Rifle tech, which means the sphere is launched by a magnet. With this tech, the Blackdown Device can launch these spheres long range. However the Device's main engine is very vulnerable, so in order to defend it, it must be heavily armored, which makes it very slow. Since that the Blackdown uses a howitzer, it can't fire very close.

Magnetit Tank
Faction: Epsilon
Requires: Epsilon Warfactory, Infiltration of an Epsilon ConYard
Weapon: Lodestone, 130mm Cannon
Purpose: Tank Hunter
Range: 6
Area-of-Effect Range: 6.5
Armor: Heavy
Speed: 5.75
Cost: 1850

Additional Information:
-Immune to Mind-Control
-Area-of-Effect: Causes EMP effect on tanks within the range, including friendly tanks.
-Immune to EMP effect

Description:
Epsilon scientist found a special ore, called lodestone, which holds a powerful magnetic power, which can shut down enemy vehicles' engines. The tank's armor provides immunity, so it can't suffer from the same fate. Friendly units are also affected.

#652 Petya

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Posted 02 October 2012 - 05:18 PM

Ambassador (new v3)
Faction: All Epsilon
Requires: Epsilon War Factory, Infiltration of an Epsilon ConYard
Weapon: 20mm Gauss Rifle (x2), Explosive incendiary ammunition
Purpose: Assault, Anti-Air
Range: 6
Range (Air): 7
Armor: Heavy
Speed: 5
Cost: 2350

Description:
With the newest Gauss technology the Epsilon scientist created a gun powered by the Gauss tech. These guns can fire highly explosive and incendiary bullets with ease, since the gun's can't get overheated. The unit can destroy even the highly armored tanks and it's lethal against any type of infantry. The guns are also capable of taking down air-bound threat, such us fighters.

#653 Petya

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Posted 03 October 2012 - 06:46 PM

Redeemer
Faction: All Epsilon
Requires: Epsilon War Factory, Infiltration of an Epsilon ConYard
Weapon: Coilcannon, Explosive Projectiles
Purpose: Siege
Range: 18.5
Armor: Heavy
Speed: 3.75
Cost: 2500

Description:
Due to the success of the railgun technology, Yuri developed a new, electromagnet powered cannon. The unit uses a coilcannon, which is a launcher powered by an electromagnet. This cannon can shoot rapidly and shoots very fast explosive projectiles. It's like an improved grenade launcher. The projectiles are very explosive, but it has a short blast radius. Also this unit has got a minimum range and it is very slow, so if you don't want to lose this death machine you have to defend it.

#654 Traumaticid

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Posted 04 October 2012 - 05:31 PM

Schwarzwolke

Sub-Faction: Any Epsilon
Tech: Stolen Tech
Pre-requisite: War Factory, Battle Lab, Infiltration of Epsilon ConYard
Weapon: Schwarzdonner Cannon
Range: 20
Speed: 4
Armor: Heavy
Purpose: Siege, Anti-Armor
Cost: 4000

Description:
Schwarzwolke used satellite targeting system to destroy enemy structures and units. It connects 8 targeting-lasers into one target, and when all lasers put up in one place, the mini-satellite on its back flys up to above the target and shoots 8 consecutive psionic beams. The mini satellite can be shot down by AA but Schwarzwolke can make another one. Problem is, due to the visible lasers, once a unit/structure being targeted, other enemy units will get hostile toward Schwarzwolke, chasing down the tank to destroy it before the lasers connected, and the time needed for the lasers to be in one straight line is 8 seconds. So this tank should be protected if someone wants to destroy their enemy from afar.

The mini satellite will follow if the targeted unit is moving and the laser will also follow, so the target will not be able to dodge the psionic beams, but if the unit is out of range, the laser will vanish and the mini satellite will go back to the tank, even if it's in the middle of shooting its psionic beams. Targeted units will immediately turn hostile toward Schwarzwolke even if Schwarzwolke was just beginning to connect the targeting laser.

Edited by Traumaticid, 04 October 2012 - 05:50 PM.


#655 Zenothist

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Posted 04 October 2012 - 09:40 PM

I would like to add very quickly that the 'Magnetit' tank is the best name for a tank. Ever.

#656 Black/Brunez

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Posted 05 October 2012 - 01:46 AM

Also... Why we are receving so many suggestions of extreme siege units and heavy vehicles with weapons everywere for Epsilon? :p

#657 Atomic_Noodles

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Posted 05 October 2012 - 03:21 AM

Cthulhu
Allegiance: Headquarters
Role: Anti-Naval Cosmic Horror
Requirements: Submarine Pen & Tech Center
Weapons: Tentacles
Armor: Creature Hide
Cost: 2000
Additional Info:
- Can cause infantry to explode.
- Likes eating Dogs for breakfast.
- Main Diet consists of Destroyers & Typhoon Attack Subs.

Rumours have started spreading of larger and more terrifying breeds of Giant Squids that have been terrorizing Allied & Soviet Naval Forces. Witness accounts say the new variant have a emerald-green color and have been able to lock ships in place as they destroyed them. These Creatures have come to be known as "Cthulhu" *DUN DUN DUN*. The Cthulhu is a tougher and genetically enhanced brother of the Giant Squid towering over it in sheer size. The Cthulhu can easily dispatch any naval threat. It has a glaring weakness however as it needs to pick up speed on the inherent direction it is going at and can be easily removed off boats by Sonar Equipment.

Edited by Atomic_Noodles, 05 October 2012 - 03:23 AM.

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#658 ImP_RuLz

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Posted 05 October 2012 - 07:28 AM

Redeemer
Faction: All Epsilon
Requires: Epsilon War Factory, Infiltration of an Epsilon ConYard
Weapon: Coilcannon, Explosive Projectiles
Purpose: Siege
Range: 18.5
Armor: Heavy
Speed: 3.75
Cost: 2500

Description:
Due to the success of the railgun technology, Yuri developed a new, electromagnet powered cannon. The unit uses a coilcannon, which is a launcher powered by an electromagnet. This cannon can shoot rapidly and shoots very fast explosive projectiles. It's like an improved grenade launcher. The projectiles are very explosive, but it has a short blast radius. Also this unit has got a minimum range and it is very slow, so if you don't want to lose this death machine you have to defend it.

Redeemer Ready! :p
Posted Image

Edited by ImP_RuLz, 05 October 2012 - 07:28 AM.

Posted Image

#659 Traumaticid

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Posted 05 October 2012 - 01:49 PM

whoa, now it seems all the stolen unit of each faction is complete :o

#660 Jargalhurts

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Posted 05 October 2012 - 02:53 PM

whoa, now it seems all the stolen unit of each faction is complete :o


Never, with this rate.

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