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Pre-release Subfaction Design Ideas Thread


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#681 Atomic_Noodles

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Posted 07 November 2012 - 07:20 AM

Its possible actually. But its buggy and I'm sure its alot of micro-macro stuff... The Disguise Weapon has a dummy animation, the animation is the thing that deals the damage instead of the warhead. And afair Its a bit too hard to use disguise weapons on "close range" weapons.

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#682 Petya

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Posted 12 November 2012 - 06:14 PM

Raider
Faction: USA
Requires: Campaign only, Allied Barracks, Allied War Factory, Allied Battle Lab
Armament: Harley Davidson FLH Shovelhead, XM2010 Enhanced Sniper Rifle
Purpose: Advanced Sniper
Range: 15
Speed: 11
Armor: Flak
Cost: 1300

Additional Information:
- Can't fire on move

Description:
These men are the best snipers and bike riders in the USA. They are very fast and they can outrange and kill every infantry unit by one hit. Their price is almost the highest, because of the price of the armament and the training.

P.M: I know, that you're not accepting anymore units, but this was an idea, which I had to publish.

#683 zocker4ever

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Posted 21 November 2012 - 04:29 PM

Something cool I thought of is a Disk for Yuri which fires energy beams with a low rate of fire. They don't harm infantry but can disable vehicles when hit.
It could be a strong and expensive Scorpion Cell supporter, maybe with tank healing capabilities.

Edit: and it would be just too cool if at least one soviet faction receives a flame-throwing defensive turret. It could be the Confederation's replacement for the Vulcan.

Edited by zocker4ever, 21 November 2012 - 04:31 PM.


#684 Black/Brunez

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Posted 21 November 2012 - 04:57 PM

Something cool I thought of is a Disk for Yuri which fires energy beams with a low rate of fire. They don't harm infantry but can disable vehicles when hit.


China already has this. It´s called Dragonfly

#685 Aasgier

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Posted 21 November 2012 - 06:58 PM

@Petya: Snipers are and always will be overpowered. That's why MO, except for Morales, doesn't have any of them, and a secondary reason for why Morales cannot fire inside an open-topped vehicle (the main reason being his Killdriver warhead which also enables it to kill most vehicles in one hit).

Edited by Aasgier, 21 November 2012 - 06:59 PM.


#686 Graion Dilach

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Posted 01 December 2012 - 08:53 AM

Just yesterday I have committed up KillDriver.KillBelowPercent into the gd03 branch. Morales can be nerfed now reasonably. :p
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#687 Speeder

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Posted 01 December 2012 - 05:14 PM

Overnerf time!

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#688 mevitar

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Posted 01 December 2012 - 08:04 PM

Does that mean he will now able to fire from Catas? :p
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#689 Speeder

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Posted 01 December 2012 - 08:24 PM

No way.

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#690 fmy_power

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Posted 22 January 2013 - 04:22 AM

the Soviet Hammer Defense should have snow form



#691 Atomic_Noodles

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Posted 22 January 2013 - 05:59 AM

the Soviet Hammer Defense should have snow form

 

Mental Omega is ditching Snow Theater.


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#692 Graion Dilach

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Posted 22 January 2013 - 08:55 AM

uhm, not so sure in that.

 

It has snow frames in case if it's needed afterall.


Edited by Graion Dilach, 22 January 2013 - 08:55 AM.

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#693 Speeder

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Posted 22 January 2013 - 09:23 AM

Jem is right.

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#694 Jargalhurts

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Posted 22 January 2013 - 11:08 AM

Just made this up cuz I'm bored.

 

Python (HQ T3 Unique Vehicle)

Cost: 1700$

Prerequisite: War Factory, Pandora Hub

Weapon: Self-Defense Railgun, Velocity Booster

Armor: Heavy/Medium

Range: Medium

Speed: Medium

Role: Infantry Transport & Support

Description: The HQ is all about their infantry. The HQ revers the strength and usefulness of their infantry over the other class of their arsenals. As such, the HQ commanders issued a heavy vehicle that could support the HQ infantry in the battlefield. The Python APC can carry a total of 4 infantry inside itself. Although it's speed is not as great as people may expect, it's a godsend compared to the abysmal speed of Stalkers. And another feature it's supplemented with is the Velocity Booster, a psionic device that can increase the projectile impact force of weapons, causing them to deal higher damage. This way, the Velocity Booster can increase the damage HQ infantry can deal to enemy assailants. Although it would've been possible to apply the same effect to vehicles, the vehicle's engine tends to get boosted too, causing unwanted explosions. The Python itself comes with a self-defense railgun that is quite decent against all mobile targets(infantry, vehicle, aircraft) but it's firing rate is not that good.


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#695 Graion Dilach

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Posted 29 March 2013 - 10:29 PM

BFortress is expensive. Mirage is a tank destroyer, and there are Thors as well, which are being the Allied variant of Kirov and also Siegfried.

 

Personally I fid EA as the best Allied.


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#696 mevitar

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Posted 30 March 2013 - 12:28 AM

I think saying that one side is weak and others are strong is a bit too much without actually playing the game. :p
Euro Alliance might be lacking support powers, but i can assure you that it's nowhere near being underpowered.
There's the factor of what playstyle the player prefers, too...

Also, Aeroblaze is an USA specific unit. :p

Edited by mevitar, 30 March 2013 - 12:35 AM.

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#697 Malekron

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Posted 10 May 2013 - 09:47 PM

Name: Hazardous Environmental Decontamination Unit (HEDeconU)

Subfaction: Euro Alliance

Cost:1200

Requires: Allied Tech Lab and Barracks

Role: Support

Primary: Neutronic Decontamination Rifle (Does no damage)

Abilities: Removes poisons,  fire and radiation and nullify unit impairing effects such as chaos gas and damage susceptibility.

Also immune to poisons, fire and radiation

Story: After the Second World War most of Eastern and Central Europe was heavily ravaged by Soviet and Allied nuclear exchanges and other environmental crippling chemicals. So begun the long painful endeavor to cleanse to radioactive and chemical impurities from the ground and water until the development of  Neutronic Decontamination Rifles the forerunner to the Temporal Displacement Device of Chrono Legionnaires. Unlike it's new weaponizes cousin it is relatively harmless to all units and structures but can remove toxins, radiation and  other detrimental effects of weapons. Also the HEDeconU Neutronic Rifle also leaks out neutrons that remove any impurities around him. Just make sure the HEDeconU is protected from hostile forces as his equipment is not meant for active combat.

 

Name: Combat Surgeon

Subfaction: Pacific Front

Replaces: Field Medic

Cost: 750

Requires:Allied Barracks and Airforce Command

Role: Support

Abilities: Immune to poison, Heals at a range of 4, Self healing, Creates healing Tsurguri  or Stinger.

Primary: Medical Nano-robotic Caster  


Edited by Malekron, 10 May 2013 - 11:04 PM.


#698 TheQuackSavior

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Posted 02 June 2013 - 06:20 AM

Hello man, as you might know, I've disppear from the face of this mod for awhile. Now I'm back.

 

Name: Necro-Soldier

Subfaction: Epsilon's Headquarter

Cost: 1200

Requires: Pandora Hub, Epsilon Barrack

Role: Assault

Weapon (primary): Pyrokinetic beam rifle

Armor: Plate

Health: 450

Biography: The undead, yet powerful super soldier of Epsilon. The Necro-Soldier was an experiment caused by nameless, unethnical mad scientist interesting in reanimation corpse. Using cybernetic enhancement and AI system, the lifeless corpse is reborn as a cybernetically-enhanced super soldier under the service of psychic master Yuri.

 

The super soldier is equipped with pyrokinetic rifle, that is. An upgraded version of pyrokinetic trooper's phychic jab, instead of igniting flame. The rifle fire a small beam that, when hit the target. (eg. infantry), will ignite the flame quickly and incinerate the victim to their doom. Making them an formidable foe. The thick armor provides protection from tank thread as well as preventing the dog from maul the soldier.


Boom! I'm back, babies!


#699 Atomic_Noodles

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Posted 06 June 2013 - 12:40 PM

Not sure which Faction had it but Epsilon had a T3 Initiate-ish Unit but eventually got dummied out due to its redundancy.


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#700 Graion Dilach

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Posted 07 June 2013 - 07:50 PM

Kinetic Admin was a PsyCorps infantry.

 

It certainly wins the most useless unit in MO 3.0 development award.


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