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Coding S.E.E. - DC


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#161 vikings

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Posted 25 November 2011 - 04:00 PM

name the see mod be with you

all ways

#162 Guest_Trailhog250 as guest_*

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Posted 30 November 2011 - 07:52 PM

Just now found out about SEE-DC's status, glad to hear that work has at least resumed. And starting over from scratch was *inevitably* imo the right thing to do.


I've made some of your mistakes before Nazgul... Things start going smoothly and I jump ahead and code a whole lot of things and WHAM game crash. Then I have to find what's wrong... Then fix it... And so on. It's usually not really HARD I would say, but the time it takes is a killer sometimes. Though what I do is take it in as many small steps as possible as opposed to huge gigantic leaps. Seeing your progress in-game always has been an encouragement for me.

Seeing it 'work' and all makes everything else not seem to bad.


I will be playing SEE-DC when (unless something catastrophic happens) it's released. Count on that, glad to see this old but great mod reborn from the ashes :)

#163 vikings

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Posted 30 November 2011 - 09:49 PM

is the see mod released let

#164 Ridder Geel

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Posted 01 December 2011 - 12:23 AM

Yes? But not the one that is currently being worked on...
Ridder Geel

#165 khamulrulz

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Posted 03 December 2011 - 09:59 AM

Great to see so much progress after not really visiting the forums for a long time (lol didn't realize it was a whole year) :) All the vids and updates are bringing back the old sense of excitement and anticipation :thumbsupsmiley:

Edited by khamulrulz, 03 December 2011 - 03:18 PM.

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#166 klementinos

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Posted 04 December 2011 - 02:14 PM

neather i was here for long time,was palying edain mod,good to see progress.

#167 khamulrulz

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Posted 12 January 2012 - 02:46 PM

A belated happy holidays to you guys :) Has there been much progress in the last 2 months?
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#168 njm1983

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Posted 12 January 2012 - 04:06 PM

Nope, I've been lazy. Naz has gone somewhere. MTL has nearly finished his Barad dur map.

#169 Ridder Blauw

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Posted 13 January 2012 - 06:09 AM

Nazgûl is busy fixing some real life issues... I'm kinda busy with school.

#170 Guest_ModdingFan_*

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Posted 11 February 2012 - 07:58 PM

Hey its been about a month is he still fixing real life issues or is he back to coding?

#171 Guest_Guest2_*

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Posted 07 March 2012 - 10:57 AM

how bout now?

#172 Troudabour

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Posted 07 March 2012 - 02:18 PM

Yeah that answer wont hold up forever. If the mod's dead, at least say so, or try to contact Naz

#173 Lauri

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Posted 07 March 2012 - 02:30 PM

Yes, your impatience is far more important that Naz's real life. I demand an answer from Naz himself, I demand compensation!

Shadow and Flame BETA 0.6 RELEASED - Link


#174 Mighty Hatman

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Posted 31 July 2012 - 08:47 PM

Is this mod confirmed dead? That'd be an awful shame.

#175 Lauri

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Posted 31 July 2012 - 09:01 PM

It will never be confirmed dead, because Nazgul is stubborn that way :p
But it is on a hiatus, so don't expect any updates or the likes.

Shadow and Flame BETA 0.6 RELEASED - Link


#176 Nazgûl

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Posted 19 October 2012 - 05:30 PM

As said in News section... I'm back, and I'm ready to give this another try. I have a new plan... Since modding structures was a LOT easier and faster than modding units and heroes for Moria, I will try and do structures only for as many factions as I can. Preferably all off course, before moving on to units and such... Perhaps that will help me progress faster. Let's hope :whatoa:

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#177 Bofur

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Posted 19 October 2012 - 06:47 PM

Welcome back Naz! Hope all goes well.

left64_by_obsidianlake-d5ruayp.pngAotF.pngright64_by_obsidianlake-d5ruf44.png


#178 Nazgûl

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Posted 22 October 2012 - 12:13 AM

Thank you. Atm things are progressing very well with Moria, thanks to heavy assisting from my main coding mentor Ridder Geel. So with any luck the first complete faction will soon be ready for beta testing and polishing. After that, it's on to Erebor faction (Dwarves).

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#179 Xingdao Fan

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Posted 24 December 2012 - 12:22 PM

How does the coding on BFME look like? Can you post a script so I can see what it looks like?
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#180 Ridder Geel

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Posted 24 December 2012 - 01:55 PM

I'd say look in the modding parts of this forums for some sort of examples.
Ridder Geel




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