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MO3.0 Feedback // BALANCING


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#641 Protozoan

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Posted 26 May 2014 - 05:07 AM

 

None of us spammed Borillos. We just used them for Engineer Rushes...
 
The Borillo & Wolfhound Rush didn't become apparent till Public BR1

Cesare was doing Borillo + Ivan rushes. I don't remember it being an issue, though (at least for me) since people were walling their structures most of the time anyway. Even if he destroyed few structures, the game could still go on.
I think Stallion Siege Cadres drops caused more issues.

Wolfhound issue was noticed. They were already nerfed during the closed beta times (2 times, i think). We didn't get much issues with them, though, since apart for team and vs AI games, most of the time nobody even had the time to get a critical mass of them.
 

Not many people even seem to use the Borillo tactic now, they must be preparing for the update... Good

Or people simply learned how to counter it, so the Borillo Rushers moved to someting else.

 

 

Nope nevermind, borillo rushing is still alive and well.


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#642 UprisingJC

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Posted 26 May 2014 - 12:13 PM

 

 

None of us spammed Borillos. We just used them for Engineer Rushes...
 
The Borillo & Wolfhound Rush didn't become apparent till Public BR1

Cesare was doing Borillo + Ivan rushes. I don't remember it being an issue, though (at least for me) since people were walling their structures most of the time anyway. Even if he destroyed few structures, the game could still go on.
I think Stallion Siege Cadres drops caused more issues.

Wolfhound issue was noticed. They were already nerfed during the closed beta times (2 times, i think). We didn't get much issues with them, though, since apart for team and vs AI games, most of the time nobody even had the time to get a critical mass of them.
 

Not many people even seem to use the Borillo tactic now, they must be preparing for the update... Good

Or people simply learned how to counter it, so the Borillo Rushers moved to someting else.

 

 

Nope nevermind, borillo rushing is still alive and well.

 

I wonder how borillo rush really looks like.

If it's about a borillo carrying multiple pyros, it's not hard to stop it for most of the time unless you don't take care of your enemy movement.(I once got hit by this assault due to myself being reckless but I still won that match in the end.)



#643 Protozoan

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Posted 03 June 2014 - 04:37 PM

Lets increase the range of the hailstorm by 1 and decrease its damage by 15%.Here is a suggestion to be implimented to the game when people start complaining that hailstorm is the new wolfhound.

 

Right, Hailstorm the new wolfhound... The wolfhound is infamous as it is because it fills every role, anti-infantry, anti-vehicle, anti-structure, and it moves at a decent speed. The Hailstorm can not swing around past your forces and go blow up your base should you choose to be offensive, which is a huge pain in the arse on large maps.

 

Anyway, it is getting nerfed in Beta Revision 2, less effective against units and has a longer recharge time.

 

P.S This should be in the balance thread.


Edited by Protozoan, 03 June 2014 - 04:38 PM.

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#644 Speeder

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Posted 04 June 2014 - 07:51 AM

Yeah no, Hailstorm is just as OP as Wolfhound when used properly. If you spam enough of them and there is no airforce you can just take out anything.


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#645 Protozoan

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Posted 04 June 2014 - 01:13 PM

Ah yes, now I recall all those stories about the Hailstorm quickly taking out enemy bases and dominating map control, oh, no that's right, I haven't, because they are nothing like the wolfhound. You can't just cluster them together and rely almost solely on them to get the job done like wolfhounds, they're nowhere near as OP in that respect. They're more like the Nuwa though. I haven't seen them in action from another player ever, they're not as spammable or as exploitable, they're not heavily armored and they're slow, they require other units to defend them. Their drawbacks are greater than just "not too good against T3 AA"

 

There are so many units that can "be OP when used properly"

 

$10 says someone who starts trying to amass Hailstorms is going to lose to someone building T3 Anti-Tank.


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#646 Speeder

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Posted 04 June 2014 - 09:04 PM

Then you haven't seen a good Pacific Front player with Hailstorms on small and medium maps.


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#647 Petya

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Posted 04 June 2014 - 09:08 PM

Try Offense Defense against a Pacific Front player or players. The enemy won't bother building other units, because he/she will spam Hailstorms and support them with some defense structures. Nothing can help against them. Or perhaps yes. If you are PF too, then you can spam Hailstorms too.

 

And make things more disturbing for you:

 

Hailstorm spam >>> Wolfhound spam

 

Reason: Wolfhound spam has more weak points than Hailstorm spam.

 

Anyway, both units will be nerfed.



#648 MIG

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Posted 05 June 2014 - 02:07 AM

Hailstorm is the best hero killer. XD

#649 Toveena

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Posted 05 June 2014 - 03:59 AM

Hailstorm is the best hero killer. XD

Indeed, perhaps too precise for its role.



#650 Meyerm

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Posted 05 June 2014 - 04:03 AM

Hailstorm is the best hero killer. XD

When with a hero, run. Just run.

 

Translation: Hailstorm be slow.



#651 UprisingJC

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Posted 05 June 2014 - 04:23 AM

Both jaguar tanks and bulldog tanks have decent speed, but jaguar tanks outclass bulldog tanks in terms of firepower, armor and hitpoints.

Bulldogs have flashbangs but they don't have AoE. What do you think about making it have AoE?



#652 Reisjin

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Posted 05 June 2014 - 04:52 AM

That's why there's Libra clones for the 'hero-killer' units. Epsilon only though.



#653 Atomic_Noodles

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Posted 05 June 2014 - 10:55 AM

Flashbangs do have AoE. They can hit all 3 infantry if they're all occupying the same cell.


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#654 Toveena

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Posted 05 June 2014 - 11:12 AM

Flashbangs do have AoE. They can hit all 3 infantry if they're all occupying the same cell.

Nope , Just tested... It only has a cell spread of .3, I believe u need at least >0.5 to affect all inf in the same cell.



#655 Protozoan

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Posted 05 June 2014 - 07:17 PM

Try Offense Defense against a Pacific Front player or players. The enemy won't bother building other units, because he/she will spam Hailstorms and support them with some defense structures. Nothing can help against them. Or perhaps yes. If you are PF too, then you can spam Hailstorms too.

 

And make things more disturbing for you:

 

Hailstorm spam >>> Wolfhound spam

 

Reason: Wolfhound spam has more weak points than Hailstorm spam.

 

Anyway, both units will be nerfed.

 

That map requires a team effort and there are far too many variables to take into consideration, like what faction my ally is playing as and what faction I am playing as. I hope you're not basing their effectiveness off of this one map though.

 

Morales is the best hero killer. XD

 

Fixed that for you.


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#656 MIG

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Posted 06 June 2014 - 02:20 AM


Try Offense Defense against a Pacific Front player or players. The enemy won't bother building other units, because he/she will spam Hailstorms and support them with some defense structures. Nothing can help against them. Or perhaps yes. If you are PF too, then you can spam Hailstorms too.
 
And make things more disturbing for you:
 
Hailstorm spam >>> Wolfhound spam
 
Reason: Wolfhound spam has more weak points than Hailstorm spam.
 
Anyway, both units will be nerfed.

 
That map requires a team effort and there are far too many variables to take into consideration, like what faction my ally is playing as and what faction I am playing as. I hope you're not basing their effectiveness off of this one map though.
 

Morales is the best hero killer. XD

 
Fixed that for you.
Morales can't deal with Siegfried+Medic. :)

#657 Black/Brunez

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Posted 06 June 2014 - 03:29 AM

Morales can't deal with Siegfried+Medic. :)

 

 

Actually even Siegfried alone is already enough, since he survives the first shot and usually returns fire, which kills the LC hero.



#658 MIG

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Posted 06 June 2014 - 07:30 AM


Morales can't deal with Siegfried+Medic. :)
 

 
Actually even Siegfried alone is already enough, since he survives the first shot and usually returns fire, which kills the LC hero.
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#659 codyfun123

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Posted 10 June 2014 - 10:03 PM

I looked at the code for MG IFV vs. SEAL IFV. The machine gun weapon does 25 damage in bursts of 2 with a 10 frame reload time. The SEAL IFV weapon does... oh. It has the EXACT same stats, except it uses the HollowpointSEAL warhead instead of the SSA warhead.
 
Really.

[CRM60]
Damage=25
Burst=2
ROF=10
Range=7
Projectile=InvisibleWork
Speed=100
Warhead=SSA ;Verses=100%,80%,65%,30%,20%,20%,20%,15%,10%,100%,100%

[CRMP5]
Damage=25
ROF=10
Burst=2
Range=7
Projectile=InvisibleWork
Speed=100
Warhead=HollowPointSEAL ;Verses=105%,95%,90%,30%,15%,8%,0%,0%,0%,100%,100%

 
Compared to SSA, HollowPointSEAL has slightly better verses against infantry but worse verses against vehicles and no ability to target structures.

The GI IFV: ~$600 (give or take $50) + $120 = $720
The SEAL IFV: ~$600 + $650 = $1250

So, the SEAL IFV is just a moderate improvement against heavy infantry for almost twice the cost per unit, not to mention a downgrade against anything else. Why would anyone use it?



#660 Protozoan

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Posted 10 June 2014 - 11:36 PM

I looked at the code for MG IFV vs. SEAL IFV. The machine gun weapon does 25 damage in bursts of 2 with a 10 frame reload time. The SEAL IFV weapon does... oh. It has the EXACT same stats, except it uses the HollowpointSEAL warhead instead of the SSA warhead.
 
Really.

[CRM60]
Damage=25
Burst=2
ROF=10
Range=7
Projectile=InvisibleWork
Speed=100
Warhead=SSA ;Verses=100%,80%,65%,30%,20%,20%,20%,15%,10%,100%,100%

[CRMP5]
Damage=25
ROF=10
Burst=2
Range=7
Projectile=InvisibleWork
Speed=100
Warhead=HollowPointSEAL ;Verses=105%,95%,90%,30%,15%,8%,0%,0%,0%,100%,100%

 
Compared to SSA, HollowPointSEAL has slightly better verses against infantry but worse verses against vehicles and no ability to target structures.

The GI IFV: ~$600 (give or take $50) + $120 = $720
The SEAL IFV: ~$600 + $650 = $1250

So, the SEAL IFV is just a moderate improvement against heavy infantry for almost twice the cost per unit, not to mention a downgrade against anything else. Why would anyone use it?

 

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