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MO3.0 Feedback // BALANCING


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#621 Protozoan

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Posted 23 May 2014 - 04:35 AM

Pyros need a nerf, it only takes like 6 of them to reduce a building to rubble in seconds. Maybe a price increase or less damage dealt to structures, it's ridiculous.


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#622 Toveena

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Posted 23 May 2014 - 11:39 PM

Pryo is crush immune, nuf said.



#623 UprisingJC

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Posted 24 May 2014 - 01:18 AM

Pryo is crush immune, nuf said.

What? 

I remember that they're not...



#624 Protozoan

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Posted 24 May 2014 - 01:33 AM

 

Pryo is crush immune, nuf said.

What? 

I remember that they're not...

 

 

I tested it out and threw my pyros in front of some enemy tanks and they didn't get run over, the tanks just tried to drive around them.


Edited by Protozoan, 24 May 2014 - 01:43 AM.

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#625 Petya

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Posted 24 May 2014 - 07:12 AM

Actually they really are. That's why Borillo can't deal with them at all. (+ immunity to fire)



#626 Protozoan

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Posted 24 May 2014 - 07:31 AM

Actually they really are. That's why Borillo can't deal with them at all. (+ immunity to fire)

 

I don't think they're immune to fire, I've seen pyros being able to kill other pyros before.


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#627 Atomic_Noodles

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Posted 24 May 2014 - 07:41 AM

They're highly resistant to fire weapons (Borillo,Buratino/Ivan Flames, Other Pyros)


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#628 mevitar

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Posted 24 May 2014 - 12:29 PM

To this day, i'm unsure if Pyros being immune to tank crush is a bug or working as intended. :p

Edited by mevitar, 24 May 2014 - 05:00 PM.

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#629 lovalmidas

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Posted 24 May 2014 - 02:08 PM

Siege Cadres are not immune to crush. I'd say Pyros, not being on floating skateboards, should be crushable to match. :p

Siege Cadres are immune to dogs. (and has range)
Stakeboarders are immune to crush. (and can float)
Pyros are (currently) immune to crush. And resistant to fire. (and has great damage)

To be honest, I am not sure if the immunity is intended either. Pyros being vulnerable to dogs doesn't say much, since dogs die in two fireballs anyway. :p

Edited by lovalmidas, 24 May 2014 - 02:09 PM.

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#630 Petya

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Posted 24 May 2014 - 03:33 PM

I remember that Pyro wasn't immune to crush, but it was changed in the late LCs, because many ppl considered Pyro weak back then. :p



#631 Protozoan

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Posted 25 May 2014 - 03:38 AM

I remember that Pyro wasn't immune to crush, but it was changed in the late LCs, because many ppl considered Pyro weak back then. :p

 

Are these the same people that didn't see anything wrong with the Borillo, Nuwa or Wolfhound?  ^_^


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#632 Atomic_Noodles

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Posted 25 May 2014 - 06:18 AM

 

I remember that Pyro wasn't immune to crush, but it was changed in the late LCs, because many ppl considered Pyro weak back then. :p

 

Are these the same people that didn't see anything wrong with the Borillo, Nuwa or Wolfhound?  ^_^

 

 

None of us spammed Borillos. We just used them for Engineer Rushes...

 

The Borillo & Wolfhound Rush didn't become apparent till Public BR1


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#633 Protozoan

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Posted 25 May 2014 - 06:41 AM

 

 

I remember that Pyro wasn't immune to crush, but it was changed in the late LCs, because many ppl considered Pyro weak back then. :p

 

Are these the same people that didn't see anything wrong with the Borillo, Nuwa or Wolfhound?  ^_^

 

 

None of us spammed Borillos. We just used them for Engineer Rushes...

 

The Borillo & Wolfhound Rush didn't become apparent till Public BR1

 

 

Just teasing.

 

But doesn't anyone remember the Flaktrack rush in RA2? That's where I initially got the borillo rush idea, and then it seems so did everyone else.. lol


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#634 Atomic_Noodles

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Posted 25 May 2014 - 06:51 AM

Not as effective in MO since Half Tracks can only carry 3 and Multi-Engineer is in play.


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#635 Protozoan

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Posted 25 May 2014 - 06:55 AM

Not as effective in MO since Half Tracks can only carry 3 and Multi-Engineer is in play.

 

They can only carry 2. Borillo replaces the ground transport where it was the Flaktrack in RA2.


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#636 Atomic_Noodles

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Posted 25 May 2014 - 07:02 AM

Point is still the same. Unless your intentionally sending 2 engineers just to suicide or weaken buildings?


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#637 Protozoan

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Posted 25 May 2014 - 07:08 AM

Point is still the same. Unless your intentionally sending 2 engineers just to suicide or weaken buildings?

 

I don't mean using the current Flaktracks. The Borillo fills the role of a fast transport that can carry a lot of Infantry, it's even better than the RA2 Flaktrack because of the flamethrower and heavy armor. People were just going to end up using the RA2 Flaktrack tactic with the Borillo, but instead of using Engineers just use Pyros and Ivans. It's honestly the first thing I saw doing with the Borillo.


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#638 Petya

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Posted 25 May 2014 - 07:11 AM

 

I remember that Pyro wasn't immune to crush, but it was changed in the late LCs, because many ppl considered Pyro weak back then. :p

 

Are these the same people that didn't see anything wrong with the Borillo, Nuwa or Wolfhound?  ^_^

 

During those days not many players played as Russia or China, but if they did, they saw no problem. Nuwa was also considered to be weak until the release. The Borillo tactic was known, although it wasn't that popular. :p



#639 Protozoan

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Posted 25 May 2014 - 07:14 AM

 

 

I remember that Pyro wasn't immune to crush, but it was changed in the late LCs, because many ppl considered Pyro weak back then. :p

 

Are these the same people that didn't see anything wrong with the Borillo, Nuwa or Wolfhound?  ^_^

 

During those days not many players played as Russia or China, but if they did, they saw no problem. Nuwa was also considered to be weak until the release. The Borillo tactic was known, although it wasn't that popular. :p

 

 

Not many people even seem to use the Borillo tactic now, they must be preparing for the update... Good  :grin: 


Edited by Protozoan, 25 May 2014 - 07:15 AM.

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#640 mevitar

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Posted 26 May 2014 - 12:10 AM

None of us spammed Borillos. We just used them for Engineer Rushes...
 
The Borillo & Wolfhound Rush didn't become apparent till Public BR1

Cesare was doing Borillo + Ivan rushes. I don't remember it being an issue, though (at least for me) since people were walling their structures most of the time anyway. Even if he destroyed few structures, the game could still go on.
I think Stallion Siege Cadres drops caused more issues.

Wolfhound issue was noticed. They were already nerfed during the closed beta times (2 times, i think). We didn't get much issues with them, though, since apart for team and vs AI games, most of the time nobody even had the time to get a critical mass of them.
 

Not many people even seem to use the Borillo tactic now, they must be preparing for the update... Good

Or people simply learned how to counter it, so the Borillo Rushers moved to someting else.

Edited by mevitar, 26 May 2014 - 12:17 AM.

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