all act as cloning vats....come one...ive handled worse...they acted like that during the original command and conquers for the ai...and they built alot..like i said...im a big veteran of CnC....
MO3.0 Feedback // BALANCING
#121
Posted 08 December 2013 - 08:43 PM
#122
Posted 08 December 2013 - 09:20 PM
I wonder what are you talking about. That happens only in Meteor Shower.
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ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
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#123
Posted 08 December 2013 - 09:59 PM
You played meteor shower.
#124
Posted 09 December 2013 - 06:17 AM
raeg
I'm fairly convinced you're just not moving fast enough, the reason you beat me when I played as Russia and you were HQ was because I made some severe mistakes that cost me the game, irregardless of whatever faction you were playing.
My problems with HQ lie within the Shadow Tank and the Reseph.
The Reseph seems to destroy buildings in one hit, whereas the Allied & Soviet siege vessels don't, it's like the Akula sub except far superior because of this, it can submerge and run away before the opponent can counter it, I remember playing a game with Headsh00t where he destroyed my navy of typhoon attack submarines with Piranha's & proceeded to bomb my base with Resephs, backed with Piranha's I didn't have much choice but to just sit in my base with lots of Flak units and try to take down the projectile before it hit my base, it seems to also have massive area of effect damage unlike the other Allied & Soviet vessels and obliterated a few groups of infantry.
The Shadow Tank gives the user an incredible advantage depending on what map is being played, I rely pretty heavily on seeing what the opponent is doing and this allows them to cherry pick targets, whether it's my ore miner or a convoy of units or an important unit, it's incredibly difficult to know where they're going to strike, but the problem with this in my opinion is it's cheap cost '$1000' and the effectiveness against infantry and vehicles. I think perhaps the price should be increased due to it's advantage of stealth, sure, I could use Stealth detection units, but that still doesn't tell me where on the map those units are, and all they have to do is evade my stealth detectors, it's too expensive to have stealth detectors roam the map along with an escort of tanks or something. It seems most players pretty much use this as a basic tank and simply neglect the basic tank.
I don't have much of a problem with the Basilisk as WhiteDragon25 was, the Colossus is a little suspicious having the ability to deploy into a doom AA gun whilst normally it appears to be effective against vehicles & infantry alike.
It'd be much easier if the Terror Drones could detect stealth as well, but I think someone mentioned a bug with that.
Long story short:
Increase Shadow Tank price
Nerf Reseph, it'd probably be better if it were a boat rather than a submarine imho
Edited by Protozoan, 09 December 2013 - 06:19 AM.
#125
Posted 09 December 2013 - 03:11 PM
Shadow Tank is very lightly armored and used mainly for ambushes and harassment. Terror Drones will get the ability to detect stealth, but that may require a newer version of Ares in which the Terror Drone vs Stealth Units issue is fixed. If it was more expensive then nobody will use them really, because they only effective in high number.
Resheph has the most powerful projectile indeed, although it shoots only one and it's projectile is the slowest among the capital ships. In terms of destruction Resheph is the easiest because it can't attack back like Dreadnought and in a more efficient way the Aircraft Carrier. Also Epsilon Navy is the weakest and relies on unit spam. Also bear in mind that about 3-4 Piranhas are needed (if not more) to destroy a single Typhoon or Destroyer.
Edited by Petya, 09 December 2013 - 03:12 PM.
#126
Posted 09 December 2013 - 03:40 PM
Shadow Tank is very lightly armored and used mainly for ambushes and harassment. Terror Drones will get the ability to detect stealth, but that may require a newer version of Ares in which the Terror Drone vs Stealth Units issue is fixed. If it was more expensive then nobody will use them really, because they only effective in high number.
Resheph has the most powerful projectile indeed, although it shoots only one and it's projectile is the slowest among the capital ships. In terms of destruction Resheph is the easiest because it can't attack back like Dreadnought and in a more efficient way the Aircraft Carrier. Also Epsilon Navy is the weakest and relies on unit spam. Also bear in mind that about 3-4 Piranhas are needed (if not more) to destroy a single Typhoon or Destroyer.
That's why I use Giant Squids. Feer mah squid armeh!!!!!
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Feedback and showcase thread
#127
Posted 09 December 2013 - 03:48 PM
Imo Squids are only good for support. I mainly use Piranhas because they are cool.
#128
Posted 09 December 2013 - 04:41 PM
I think the Catastrophe tank is a bit over powered and doesn't belong with the Latin confederation. The vehicle has 520 hp and heavy armor. It is the weakest of the soviet T3 units but is stronger the all of the other faction T3 tanks excluding the Charon tank and the Colossus tank. The tank has a strong main gun and an anti-air rocket .The thing that makes the tank over powered is the garision ability.This ability allows you to garasion most infantry units in the game in it.You can garasion a pyro in it for short range anit infantry and buildings (400) , tesla trooper who can fire over walls , good against armor and is good against infantry (500) , a desolator for long range instant infantry kill which is also good against armor a really good option as it has the same range of your tank (800) , you can also put hijackers , engineers , dogs , Crazy Ivan , saboteures , conscripts and even Morales .This allows some every sneaky game play and the creation of a mini apocalypse tank as it can counter just about anything you can through at it .
The Catastrophe may cost 1600 $ but with a industrial plant it becomes 1200 $ a real barrgen considering if you just spend 400 $ on Pyro it can counter any unit and can give you an array of options equal to that on an IFV .The unit is great and is one of my favorites but i think it should be reevaluated ,
#129
Posted 09 December 2013 - 04:43 PM
I think the only problem with Catastrophe is it's damage to structures.
#130
Posted 09 December 2013 - 05:47 PM
Morales can't fire out from the Catastrophe, so that's not a big deal. I don't feel Catas OP nevertheless.
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ComradeCrimson: AS is the product of Hungarian acid
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#131
Posted 10 December 2013 - 04:36 PM
I think Ivans need to be nerfed a bit.
I mean even after the bombs explode the falmes keep doing damage, especially to structures(Somethimes the damage is faster then it could be repaired)
Borillo+Ivans combo is overpowered IMO.
#132
Posted 10 December 2013 - 04:52 PM
The problem isn't the Ivan but the Borillo. Once I could barely handle that tactic with 5 Rhino Tanks and 3 Tsivils and that player sent 3 Borillos.
#133
Posted 10 December 2013 - 04:56 PM
Either the fire rate of the Borillos needs to be slowed or their armor should be weaker. The are wayy to overpowered, not to forget they are amphibious and with infantry like Pyros or Ivans in them they easily destroy all structures in your base :/
P.s. Please Ignore any spelling mistakes.
#134
Posted 11 December 2013 - 03:07 PM
Either the fire rate of the Borillos needs to be slowed or their armor should be weaker. The are wayy to overpowered, not to forget they are amphibious and with infantry like Pyros or Ivans in them they easily destroy all structures in your base :/
P.s. Please Ignore any spelling mistakes.
Dogs can clear out the package of the borillos fast, engineers can defuse bombs in buildings
#135
Posted 12 December 2013 - 07:59 AM
I'm surprised why people forget so often Engineers can remove ivan bombs even back in RA2.
Thats one of the boons of Borillos if you ask me. If you lower their armor they'd just be slower Half Tracks/Tsivil with Pure Ground Weapons with Amphibious. And they need the extra armor anyway since they're supposed to be partially Siege Units with those flamethrowers dealing extra damage against buildings.
Stallions have Flight & Radar Invisibility & Driller APCs have Underground movement.
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#136
Posted 12 December 2013 - 11:07 AM
May I ask, why the Allied transport heli does not have the machine gun like the one in vanilla YR?
Edited by X1Destroy, 12 December 2013 - 11:07 AM.
"Protecting the land of the Free."
#138
Posted 12 December 2013 - 11:21 AM
But it wasn't all that useful in the first place........
"Protecting the land of the Free."
#139
Posted 12 December 2013 - 11:35 AM
#140
Posted 12 December 2013 - 11:45 AM
We've decided that airfields and fighters would be exclusive to the Allied to make them more unique in comparison to the Soviets and Epsilon. Not to mention lore-wise the Soviets have very little fixed wing aircraft due to losing the previous war.
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