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MO3.0 Feedback // BALANCING


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#101 Acceleratio

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Posted 07 December 2013 - 02:16 PM

Is it possible to add the healing outpost from the Soviet campagn as a default building in skirmish?. It would add a nice small healing option not too strong but helping me trying to play some more infantry focused games :)  



#102 Petya

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Posted 07 December 2013 - 02:35 PM

You can already play infantry focused games with each Soviet sides.



#103 Divine

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Posted 07 December 2013 - 02:58 PM

Hey, devs, don't you think that the stolen tech cyborg is a litttttttttle bit OP? Here I had this game, me as Epsilon HQ VS China AI, I infiltrated all of his buildings, built a stolen soviet conyard, built 20 or so vet cyborgs, then proceeded to pwn his base in 1 minute. I mean, lol, they oneshotted all buildings and vehicles and infantry. I suggest a drastical reducing of the ROF of their nuke-cannons.


Edited by Divine, 07 December 2013 - 03:00 PM.

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Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
Skirmish Map: (2) Commietopia
 
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#104 GameMaster0000

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Posted 07 December 2013 - 03:48 PM

Someone said HQ OP but I will said Wolfhound is a bit OP.

 

High HP, Can attack both air and ground, Vulcan for infantry.

 

IMO his health and speed too much high while he can fly and almost effective against most thing. and he is too fast to catch up with T3 Ground AA.


Edited by GameMaster0000, 07 December 2013 - 03:48 PM.


#105 Vhaldez

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Posted 07 December 2013 - 05:40 PM

Hey, devs, don't you think that the stolen tech cyborg is a litttttttttle bit OP? Here I had this game, me as Epsilon HQ VS China AI, I infiltrated all of his buildings, built a stolen soviet conyard, built 20 or so vet cyborgs, then proceeded to pwn his base in 1 minute. I mean, lol, they oneshotted all buildings and vehicles and infantry. I suggest a drastical reducing of the ROF of their nuke-cannons.


Nah, that's your punishment for not walling off your Tech Center. Spies can be a real bugger.

Speaking of spies, is there any way you could 'remind" the AI that they're Tier 3?
I keep getting infiltrated 5 minutes into the game :/

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#106 Petya

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Posted 07 December 2013 - 05:47 PM

AI doesn't follow the tech tree.



#107 Vhaldez

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Posted 07 December 2013 - 05:50 PM

AI doesn't follow the tech tree.


But would they be able to?

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#108 Petya

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Posted 07 December 2013 - 05:51 PM

Yes, but that would be too easy for you. :p



#109 Vhaldez

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Posted 07 December 2013 - 05:53 PM

Yes, but that would be too easy for you. :p


Maybe, but it would be fair, and isn't that better?

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#110 Petya

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Posted 07 December 2013 - 06:01 PM

Maybe, but it would be fair, and isn't that better?

You complain a lot about player vs AI game. I think the AI must cheat so the game will enjoyable. Also there is a nerfed version of the AI in the gamemode called Mirror Match. :p



#111 Vhaldez

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Posted 07 December 2013 - 06:08 PM


Maybe, but it would be fair, and isn't that better?

You complain a lot about player vs AI game. I think the AI must cheat so the game will enjoyable. Also there is a nerfed version of the AI in the gamemode called Mirror Match. :p
Oh, I didn't want to come across as whiney, I'm sorry... I just play against the AI a whole lot, and therefore have come across a lot of things I feel obligated to report here. For the better of MO, of course! :D

Edit: lol, autocorrect

Edited by Jochmen, 07 December 2013 - 06:17 PM.

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#112 Divine

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Posted 07 December 2013 - 06:14 PM

We could still just play against more than one AI, if it was too easy for being fair. But I'm fine with it as it is, except for the infinite money thing I descriebed in another topic.


Edited by Divine, 07 December 2013 - 06:14 PM.

Some unofficial stuff I made for Mental Omega
 
Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
Skirmish Map: (2) Commietopia
 
Feedback and showcase thread

#113 Plasma_Wolf

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Posted 08 December 2013 - 02:33 PM

***One of the things I noticed when trying out the crate war, is that about 30% of the crates bring the fog of war back. I think this is too much. Obviously there have to be crates that do bad things in the crate war mode, but I've had the fog of war return about every 30 seconds on average (that includes me not hunting crates for a couple of minutes) and at one point I had the FoW return after 5 seconds. This behaviour ranges from very annoying to making the match virtually impossible.

 

Is it possible to lower the probability of crates having return the FoW and if so, could you do that?

 

***And I think this is not so much a balance issue but more of a question. How do I properly detect Malver? I've had him kill three of my chrono miners while I thought that I would be able to detect him in one way or another (Surely some defence structure would notice him and fire? No? aww...) In the end I just guessed with some Thor gunships and that always works but I'd like to have a method in case I don't have a gunship.



#114 Black/Brunez

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Posted 08 December 2013 - 03:35 PM


***And I think this is not so much a balance issue but more of a question. How do I properly detect Malver? I've had him kill three of my chrono miners while I thought that I would be able to detect him in one way or another (Surely some defence structure would notice him and fire? No? aww...) In the end I just guessed with some Thor gunships and that always works but I'd like to have a method in case I don't have a gunship.

 

As Allied, just get some Robot Tanks, SEALs and any hero (excluding Norio). Once detected, there is nearly nothing Malver can do about other than die, swarmed by your forces.

 

The Stealth detectors, for the other factions are:

Soviet: Tesla Troopers and Borillos. (Terror Drones do not have detectors because of a bug where when a stealth unit is parasited by a terror drone, the drone will simply quit the vehicle when the vehicle stealth itself again).

Epsilon: Stingers, Dune Riders and Shadow Tanks (HQ only).

 

And of course, T1 attack vessels also detect stealth units.



#115 Speeder

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Posted 08 December 2013 - 03:48 PM

If the Terror Drone vs stealth unit thing gets fixed by Ares, the cloak detection might be moved from Borillo to Terror Drone so that they get a T1 stealth detection unit.

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#116 Divine

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Posted 08 December 2013 - 03:54 PM

 


***And I think this is not so much a balance issue but more of a question. How do I properly detect Malver? I've had him kill three of my chrono miners while I thought that I would be able to detect him in one way or another (Surely some defence structure would notice him and fire? No? aww...) In the end I just guessed with some Thor gunships and that always works but I'd like to have a method in case I don't have a gunship.

 

As Allied, just get some Robot Tanks, SEALs and any hero (excluding Norio). Once detected, there is nearly nothing Malver can do about other than die, swarmed by your forces.

 

The Stealth detectors, for the other factions are:

Soviet: Tesla Troopers and Borillos. (Terror Drones do not have detectors because of a bug where when a stealth unit is parasited by a terror drone, the drone will simply quit the vehicle when the vehicle stealth itself again).

Epsilon: Stingers, Dune Riders and Shadow Tanks (HQ only).

 

And of course, T1 attack vessels also detect stealth units.

 

Or if you are PsiCorps put shadow ring on Libra and go search and destroy on Malvar.


Some unofficial stuff I made for Mental Omega
 
Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
Skirmish Map: (2) Commietopia
 
Feedback and showcase thread

#117 Graion Dilach

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Posted 08 December 2013 - 04:34 PM

If the Terror Drone vs stealth unit thing gets fixed by Ares, the cloak detection might be moved from Borillo to Terror Drone so that they get a T1 stealth detection unit.

Cloak and Dagger branch says hi.


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#118 Speeder

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Posted 08 December 2013 - 04:36 PM

You know I mean "officially released in 0.5 and included in Mental Omega 3.0".

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#119 Graion Dilach

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Posted 08 December 2013 - 04:54 PM

Word it as such then, and not like if never happened. You're wording everything beyond 0.4 as a might in the buglist already. And I love how you worded the AttachEffect 'bugs' in the buglist.


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#120 lovalmidas

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Posted 08 December 2013 - 08:36 PM

Yeah, and once Cloak and Dagger branch gets in, I'll make a Cloak and Dagger mission, with the player, of course, as the lone stealth tank. :p


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