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#601 UprisingJC

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Posted 07 January 2014 - 03:09 PM

X1Destroy, I remind you that in RA2 multiplayer, Mirage Tank was useless. Prism Tank was a lot better. Either way, if you miss a unit with Mirage attack stats... meet the Abrams.

 

Protozoan, "stop being a turd, lol". Borillo will get nerfed. Bye-bye infiltrating capabilities, Soviets.

Are you serious?



#602 Zenothist

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Posted 07 January 2014 - 03:24 PM

The Borillo is one of the units potentially up for tweaking in the next patch. As of yet though, nothing has been confirmed about it.



#603 Protozoan

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Posted 07 January 2014 - 03:43 PM

lol, I don't have much issue with the Mirage Tank, it's a good unit.


Borillo needs a nerf or I'm committing sepukku


Edited by Zenothist, 07 January 2014 - 03:52 PM.
Merged double post. Please use the edit function.

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#604 Zenothist

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Posted 07 January 2014 - 03:51 PM

4872623+_77efcab1b9d964f511f109ed9021a04



#605 Protozoan

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Posted 07 January 2014 - 03:54 PM

Because committing seppuku would greatly intercept my plan to live, however, Borillos not being nerfed makes disemboweling myself less painful than having to put up with them.


Edited by Protozoan, 07 January 2014 - 03:54 PM.

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#606 X1Destroy

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Posted 07 January 2014 - 03:58 PM

OK, fine. I will use it as if it have no stealth like a regular TD and put alots of stuffs around it to keep it alive. I don't want it to die meaninglessly before taking a bunch of enemies first.

I apologize if I offended anyone for my posts and for derailing the topic, sorry. It's just that I was very frustrating having seen my favourite unit died in such a way.

BTW, any chance of seeing Killer whales from 2.0 return? They were very interesting.


Edited by X1Destroy, 07 January 2014 - 03:58 PM.

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#607 Atomic_Noodles

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Posted 07 January 2014 - 04:01 PM

OK, fine. I will use it as if it have no stealth like a regular TD and put alots of stuffs around it to keep it alive. I don't want it to die meaninglessly before taking a bunch of enemies first.

I apologize if I offended anyone for my posts and for derailing the topic, sorry. It's just that I was very frustrating having seen my favourite unit died in such a way.

BTW, any chance of seeing Killer whales from 2.0 return? They were very interesting.

 

There are no Dolphins in Skirmish, Why would their bigger cousins be?


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#608 X1Destroy

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Posted 07 January 2014 - 04:03 PM

 

OK, fine. I will use it as if it have no stealth like a regular TD and put alots of stuffs around it to keep it alive. I don't want it to die meaninglessly before taking a bunch of enemies first.

I apologize if I offended anyone for my posts and for derailing the topic, sorry. It's just that I was very frustrating having seen my favourite unit died in such a way.

BTW, any chance of seeing Killer whales from 2.0 return? They were very interesting.

 

There are no Dolphins in Skirmish, Why would their bigger cousins be?

 

Well, I should have edit my post again. I meant in the campaign, if we would ever see them again?


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#609 Protozoan

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Posted 07 January 2014 - 04:09 PM

OK, fine. I will use it as if it have no stealth like a regular TD and put alots of stuffs around it to keep it alive. I don't want it to die meaninglessly before taking a bunch of enemies first.

I apologize if I offended anyone for my posts and for derailing the topic, sorry. It's just that I was very frustrating having seen my favourite unit died in such a way.

BTW, any chance of seeing Killer whales from 2.0 return? They were very interesting.

 

No idea why anyone would get offended, you raised a valid point imo, it's supposed to be a sort of an ambush unit and when you have to throw a bunch of units around it, well, not much of an ambush now is it?

 

Killer Whales were interesting indeed  :thumbsuphappy: 

 

I would prefer amphibious Terror Drones but I doubt that would be possible without having a weird glitch like.. Jumping inside squids e.e

 

 

 

OK, fine. I will use it as if it have no stealth like a regular TD and put alots of stuffs around it to keep it alive. I don't want it to die meaninglessly before taking a bunch of enemies first.

I apologize if I offended anyone for my posts and for derailing the topic, sorry. It's just that I was very frustrating having seen my favourite unit died in such a way.

BTW, any chance of seeing Killer whales from 2.0 return? They were very interesting.

 

There are no Dolphins in Skirmish, Why would their bigger cousins be?

 

 

Soviets need a water anti-mind control unit, pretty much on the basis of going up against PsiCorps, the Allies have their Robot Tank, but what does the Soviet use in the water? Seawolf spam isn't good enough.

 

And I don't understand why Dolphins are gone anyway, they were useful scout units.

 

 


Edited by Protozoan, 07 January 2014 - 04:09 PM.

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#610 Divine

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Posted 07 January 2014 - 04:15 PM

 

OK, fine. I will use it as if it have no stealth like a regular TD and put alots of stuffs around it to keep it alive. I don't want it to die meaninglessly before taking a bunch of enemies first.

I apologize if I offended anyone for my posts and for derailing the topic, sorry. It's just that I was very frustrating having seen my favourite unit died in such a way.

BTW, any chance of seeing Killer whales from 2.0 return? They were very interesting.

 

No idea why anyone would get offended, you raised a valid point imo, it's supposed to be a sort of an ambush unit and when you have to throw a bunch of units around it, well, not much of an ambush now is it?

 

Killer Whales were interesting indeed  :thumbsuphappy: 

 

I would prefer amphibious Terror Drones but I doubt that would be possible without having a weird glitch like.. Jumping inside squids e.e

 

 

 

OK, fine. I will use it as if it have no stealth like a regular TD and put alots of stuffs around it to keep it alive. I don't want it to die meaninglessly before taking a bunch of enemies first.

I apologize if I offended anyone for my posts and for derailing the topic, sorry. It's just that I was very frustrating having seen my favourite unit died in such a way.

BTW, any chance of seeing Killer whales from 2.0 return? They were very interesting.

 

There are no Dolphins in Skirmish, Why would their bigger cousins be?

 

 

Soviets need a water anti-mind control unit, pretty much on the basis of going up against PsiCorps, the Allies have their Robot Tank, but what does the Soviet use in the water? Seawolf spam isn't good enough.

 

And I don't understand why Dolphins are gone anyway, they were useful scout units.

 

 

 

There are Wolfhounds for Russia, Vultures for the Lationos, and Gyro Copters for China. They are all doing well against infantry, and the only amphibious mind control unit is the Epsilon Elite, which happens to be an infantry. So my question is, why?


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#611 Protozoan

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Posted 07 January 2014 - 04:22 PM

These are, well excluding China, expensive counters for an amphibious mind control unit that can be produced at 2x and a lot faster than Wolfhounds or Vultures, those air units can also get taken down pretty fast by Piranhas as well, the Soviets need a cheaper counter for the Epsilon Elite.

 

I'm going to answer this question before it gets asked: Making Terror Drones amphibious would seemingly pose a balance issue to the naval units, but I think this could be solved by adding some sort of repair ship for the allies, and possibly making the Stinger amphibious, seeing as Epsilon doesn't quite have any amphibious units excluding PsiCorps' marauder. Soviets already have their Repair Drone. This takes out two birds with one stone, balancing out PsiCorps amphibious Epsilon Elite, and adding some more depth to naval combat.


Edited by Protozoan, 07 January 2014 - 04:24 PM.

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#612 Solais

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Posted 07 January 2014 - 04:26 PM

And I don't understand why Dolphins are gone anyway, they were useful scout units.

 

Dogs can swim.



#613 X1Destroy

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Posted 07 January 2014 - 04:30 PM

Instead of amphibious Terror drones which I feel that will become a nightmare, why not make Sea Wolf immune to mind control instead?

It wasn't that strong against ships anyway, and only Epsilon Elites cause that problem, no one else.


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#614 Protozoan

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Posted 07 January 2014 - 04:30 PM

 

And I don't understand why Dolphins are gone anyway, they were useful scout units.

 

Dogs can swim.

 

 

oh yeah, lol

 

 

 

Instead of amphibious Terror drones which I feel that will become a nightmare, why not make Sea Wolf immune to mind control instead?

It wasn't that strong against ships anyway, and only Epsilon Elites cause that problem, no one else.

 

 

It really wouldn't be that much of a problem to deal with, it'd be the same as dealing with it on land: Repair Drone/Repair IFV/Repair Stinger/Ctrl Click, except in this case: Repair Ship/Repair Drone/Repair Stinger/Ctrl Click. it would probably be even easier to deal with than on land. I think the Sea Wolf being mind control might make it too effective against them... It deals decent damage to infantry and I think it's weapon's firepower was boosted to help with Amphibious assaults as well.


Edited by Protozoan, 07 January 2014 - 04:37 PM.

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#615 LargoJMK

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Posted 07 January 2014 - 04:37 PM

I would suggest Demo Trucks / Bomb Buggies to be cloaked/disguised as your tank or something, it really hurts when a mercury uplink targets it at your base right after building or  an aircraft shoots them down right after it goes out at your base


Edited by LargoJMK, 07 January 2014 - 04:41 PM.


#616 X1Destroy

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Posted 07 January 2014 - 04:46 PM

 

 

And I don't understand why Dolphins are gone anyway, they were useful scout units.

 

Dogs can swim.

 

 

oh yeah, lol

 

 

 

Instead of amphibious Terror drones which I feel that will become a nightmare, why not make Sea Wolf immune to mind control instead?

It wasn't that strong against ships anyway, and only Epsilon Elites cause that problem, no one else.

 

 

It really wouldn't be that much of a problem to deal with, it'd be the same as dealing with it on land: Repair Drone/Repair IFV/Repair Stinger/Ctrl Click, except in this case: Repair Ship/Repair Drone/Repair Stinger/Ctrl Click. it would probably be even easier to deal with than on land. I think the Sea Wolf being mind control might make it too effective against them... It deals decent damage to infantry and I think it's weapon's firepower was boosted to help with Amphibious assaults as well.

 

Still a problem, because terror drone is a fast tier 1 unit. It's kinda unfair since they will out spam your naval fleet and harass stuffs like miners that soon. Islands mode, I'm looking at you.

I have another solution, might be kinda dumb.

Give repair drones a machine gun to attack infantry only to deal with Elites?


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#617 Protozoan

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Posted 07 January 2014 - 04:48 PM

 

 

 

And I don't understand why Dolphins are gone anyway, they were useful scout units.

 

Dogs can swim.

 

 

oh yeah, lol

 

 

 

Instead of amphibious Terror drones which I feel that will become a nightmare, why not make Sea Wolf immune to mind control instead?

It wasn't that strong against ships anyway, and only Epsilon Elites cause that problem, no one else.

 

 

It really wouldn't be that much of a problem to deal with, it'd be the same as dealing with it on land: Repair Drone/Repair IFV/Repair Stinger/Ctrl Click, except in this case: Repair Ship/Repair Drone/Repair Stinger/Ctrl Click. it would probably be even easier to deal with than on land. I think the Sea Wolf being mind control might make it too effective against them... It deals decent damage to infantry and I think it's weapon's firepower was boosted to help with Amphibious assaults as well.

 

Still a problem, because terror drone is a fast tier 1 unit. It's kinda unfair since they will out spam your naval fleet and harass stuffs like miners that soon. Islands mode, I'm looking at you.

I have another solution, might be kinda dumb.

Give repair drones a machine gun to attack infantry only to deal with Elites?

 

 

Well, Repair Drones only come as Ordnance, I still don't think that would solve the issue unless they were able to be built from the war factory or something. Then I think they would just be like the Robot Tank with repair capabilities. so :L


Edited by Protozoan, 07 January 2014 - 04:48 PM.

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#618 Divine

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Posted 07 January 2014 - 04:48 PM

IMO PsiCorps is already overspecialised, they lack a real t3 siege unit, their most important adventage is amphibious superiority. A cheap (spammable) soviet unit which can kill epsilon elites would break this superiority, and put psicorps in a serious diadventage.


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#619 X1Destroy

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Posted 07 January 2014 - 04:52 PM

China's Gyrocopter is currently the best counter the Soviet have, Latin and Russia are quite problematic with theirs expensive choppers.

Beside, Allies have robot tanks. Why can't Soviet have a similar unit?
 

 

Well, Repair Drones only come as Ordnance, I still don't think that would solve the issue unless they were able to be built from the war factory or something. Then I think they would just be like the Robot Tank with repair capabilities. so :L

Well, this is which I doubt will ever happen, because that would make the repair crane useless. Might come up with something else later.


Edited by X1Destroy, 07 January 2014 - 05:00 PM.

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#620 Protozoan

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Posted 07 January 2014 - 04:53 PM

IMO PsiCorps is already overspecialised, they lack a real t3 siege unit, their most important adventage is amphibious superiority. A cheap (spammable) soviet unit which can kill epsilon elites would break this superiority, and put psicorps in a serious diadventage.

 

We're talking about naval combat though, so they would still have Reshephs, they have an enormous advantage in the sea and currently their amphibious Epsilon Elites rapes game balance concerning naval warfare, particularly against the Soviets.

 

I am absolutely 100% not surprised you're defending PsiCorps


Edited by Protozoan, 07 January 2014 - 04:53 PM.

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