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#581 X1Destroy

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Posted 06 January 2014 - 06:34 PM

 

I'm tired of this bs "You must use blah blah micro, hotkeys, combine arms......"As if I don't know how to do that.

The problem is I can't pay attention to everywhere at the same time. I mostly place the mirage tanks far away from the base alone, standing next to the real trees and at the same time fighting the attack forces that just keep going toward my base.

It was supposed to be the hidden killer, now it have become what? A standard AT fire support gun that would stay mostly in choke points for defenses with other units and do nothing else, and if other units die, it will also die due to obvious reasons and it won't be fast enough to run away anyway. Too specialized to the point of annoying.
 

My solution? Get to tier 3 ASAP, spam Thors and other units and forget about it completely.

My point about Borrilo was pretty much meant that USA have a weaker MBT, no T2 strong AT vehicle and no one complained about that, so why would they complain about EA which have a better tank, a specialized AT gun and jet? It make no sense.

 

Not to sound strange, but are you sure not spamming T1 tanks and AT infantry don't help?  I mean for me, as long as I scout the map fairly well early with dogs, and know where the Borillo is moving to, I can pursue em with tanks.  As for the slower tanks, still good at choke points.  However, this means building tanks right after building the first miner from the factory.  Use base defenses if you have to (Bunkers with 6 Flak troopers help at the right place).  While I do admit Borillos have a bit too much health and speed, for now, we should settle for T1 tanks.  Honestly I don't see many ppl make use of T1 tanks much with the exception of SC.

As for the Allied factions, use a plane or 2, then finish em off with AT infantry or T1 Tanks (though PC has Zephyrs)  If you're worried bout troops from Borillos and if you see em loaded up from enemy bases, you could always have dogs around the base.

 

I'm not scared of Borillos and I always have some tanks or turrets to look out for, mind reading my post again?

And for the above poster, I don't want to use it the way you changed/decided it to for reasons stated. That's all.

Not to mention that I have no idea how do you think I was wrong about that?

Meh. Instead of any useful info. All I got is this kind of attitude. What a waste of time.
 


Edited by X1Destroy, 06 January 2014 - 06:40 PM.

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#582 Protozoan

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Posted 06 January 2014 - 08:32 PM

Brunez, stop being a turd. lol

 

Also if you piss away your cash on early tanks there's a good chance your opponent could be going for a different strategy and then that'll give them the advantage to win, attempting to pursue borillos with tanks is a ridiculously bad idea, the borillos move faster than the tanks do and depending on the map, they'll have the advantage of being able to move over the water, only nooblet maps with very small choke points might it actually work.

 

This is one reason why I stopped playing tho, one can produce borillos at nearly the same speed as a basic tank, they supposedly have around three times the HP as a main battle tank, they move faster than the basic tank, they do more damage to structures than the basic tank, and then they can be loaded with some severely dangerous infantry (was the crazy ivan even designed for anything other than taking out bases like a scumbag?)

 

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#583 Admiral_Pit

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Posted 06 January 2014 - 09:26 PM

 

 

I'm tired of this bs "You must use blah blah micro, hotkeys, combine arms......"As if I don't know how to do that.

The problem is I can't pay attention to everywhere at the same time. I mostly place the mirage tanks far away from the base alone, standing next to the real trees and at the same time fighting the attack forces that just keep going toward my base.

It was supposed to be the hidden killer, now it have become what? A standard AT fire support gun that would stay mostly in choke points for defenses with other units and do nothing else, and if other units die, it will also die due to obvious reasons and it won't be fast enough to run away anyway. Too specialized to the point of annoying.
 

My solution? Get to tier 3 ASAP, spam Thors and other units and forget about it completely.

My point about Borrilo was pretty much meant that USA have a weaker MBT, no T2 strong AT vehicle and no one complained about that, so why would they complain about EA which have a better tank, a specialized AT gun and jet? It make no sense.

 

Not to sound strange, but are you sure not spamming T1 tanks and AT infantry don't help?  I mean for me, as long as I scout the map fairly well early with dogs, and know where the Borillo is moving to, I can pursue em with tanks.  As for the slower tanks, still good at choke points.  However, this means building tanks right after building the first miner from the factory.  Use base defenses if you have to (Bunkers with 6 Flak troopers help at the right place).  While I do admit Borillos have a bit too much health and speed, for now, we should settle for T1 tanks.  Honestly I don't see many ppl make use of T1 tanks much with the exception of SC.

As for the Allied factions, use a plane or 2, then finish em off with AT infantry or T1 Tanks (though PC has Zephyrs)  If you're worried bout troops from Borillos and if you see em loaded up from enemy bases, you could always have dogs around the base.

 

I'm not scared of Borillos and I always have some tanks or turrets to look out for, mind reading my post again?

And for the above poster, I don't want to use it the way you changed/decided it to for reasons stated. That's all.

Not to mention that I have no idea how do you think I was wrong about that?

Meh. Instead of any useful info. All I got is this kind of attitude. What a waste of time.
 

 

 

You know, you don't have to be mean about it.  I'm not perfect at understanding everything.  However, if you're talking about Mirage Tanks, I know they're not as accurate as they used to be and are restricted to Anti-Tank now, but they still have their uses, just depends on the map, especially with lots of trees. *shrugs*


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#584 LusiGoosi

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Posted 07 January 2014 - 04:59 AM

So unit suggestion...for Russia, instead of the borrillo. They could have something more close to the BMP or perhaps PT 76.  The Soviet union was no stranger to the idea of amphibious tanks the first entering service in 1933.  The evolution of amphibious tanks was important to Russian strategy as many river in Russia had few bridges that could support a heavy tank and fords create choke points with an amphibious tank that is no problem. Yet without hover these tanks would always be light and the next problem was lack of infantry support, yet by the 1960s the soviet union not only had a tank, but one that could carry infantry making it one of the first real Infantry combat vehicle. 



#585 switchblade16

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Posted 07 January 2014 - 05:49 AM

 

 

Soviet can never get Apocalypse if there isn't a soviet enemy player and Allied player can never get Apocalypse even if he after built the entire Soviet tech tree.. This, I think is bad.

 

Every sub faction should have a unique vehicle after infiltration of any side's conyard and battlelab instead of just theirs parental faction as of now.

Bring Tank Destroyer back as a Stolen tech vehicle for EA?



 

 

You misunderstood.  Of course Apoc's cannot be obtained by allies, same goes for future tank cannot be obtained by Soviets.  Tank Destroyer?  The Mirage Tank has taken over that role(as anti-armor special unit) as mentioned in the EA Spotlight.

 

 

But in a 1vs1 match between 2 different factions, it's down right pointless to infiltrate the conyard since you can never get an exclusive vehicle.

Mirage tank currently is freaking lame compared to the original. I would rather have the original stats back. Why made its gun suck against anything else except tanks? Now it can't do anything against even terror drone. To fight tanks only? We got Charon.

Tank Destroyer as a Stolen tech unit will be different in stats. It doesn't have to be good against tank and suck against everything else.

 

"But in a 1vs1 match between 2 different factions"

I pretty much understand that part.

If I were to lets say pick EA and fight Pacific Front 1v1, infiltrate lab and conyard, map has naval area and I have naval yard, and voila battleship.  There is point if within allied subfactions but allied vs soviet or epsilon, your point valid.

As far as the Mirage Tank and Tank Destroyer is concerned, I want to hear what speeder has to say about your opinion on it.


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#586 Graion Dilach

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Posted 07 January 2014 - 07:14 AM

X1Destroy, I remind you that in RA2 multiplayer, Mirage Tank was useless. Prism Tank was a lot better. Either way, if you miss a unit with Mirage attack stats... meet the Abrams.

 

Protozoan, "stop being a turd, lol". Borillo will get nerfed. Bye-bye infiltrating capabilities, Soviets.


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#587 Toveena

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Posted 07 January 2014 - 07:24 AM

IMO Mirage's current stats and role are fine, just change it's projectile back to instant hit that would be just perfect :D



#588 Protozoan

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Posted 07 January 2014 - 08:44 AM

X1Destroy, I remind you that in RA2 multiplayer, Mirage Tank was useless. Prism Tank was a lot better. Either way, if you miss a unit with Mirage attack stats... meet the Abrams.

 

Protozoan, "stop being a turd, lol". Borillo will get nerfed. Bye-bye infiltrating capabilities, Soviets.

 

Not much of an infiltration if you're plowing straight into an enemy base's defenses and deploying Saboteurs, though I've never seen anyone do that before, if the borillols get past at that point then they've probably got enough time to take out an important structure or two with Ivans and Pyros backing them up.


Edited by Protozoan, 07 January 2014 - 08:44 AM.

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#589 Speeder

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Posted 07 January 2014 - 10:26 AM

X1Destroy, I remind you that in RA2 multiplayer, Mirage Tank was useless

 
Are you serious?

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#590 Zenothist

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Posted 07 January 2014 - 10:29 AM

The Mirage Tank was one of the best Allied tanks in the game. It was even more effective vs units and infantry than the Prism Tank. If anything, the redefining of the Mirage's role has helped balance it due to it previously being so incredibly overpowered.



#591 X1Destroy

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Posted 07 January 2014 - 11:02 AM

Yes it was somewhat OP, but there are other ways to achieve balance instead of making it pure anti tank and suck against any thing else, or not?

Why not make it less good against tanks and more effective against soft targets to encourage the use of Cavalier for AT duty more?


Edited by X1Destroy, 07 January 2014 - 11:06 AM.

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#592 Black/Brunez

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Posted 07 January 2014 - 12:42 PM

Is that a kind of joke? Why in the fuck a MBT would do more AT damage than a Tank Destroyer?  :lol:

 

The Mirage becomes the main Anti-Armor damage dealer for the EA (with the Charons acting much more on a support role than Assault anti-armor T3 monster). And Euro already have enough infantry rapers (Thor Gunships, Prism Tanks and Siegfried)



#593 X1Destroy

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Posted 07 January 2014 - 12:49 PM

It never was a dedicated TD, until MO 3.0.

 


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#594 Petya

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Posted 07 January 2014 - 12:50 PM

Mirage Tanks can still tear apart Miners in seconds and you need less of them to achieve this than you need Shadow Tanks for it. Also, Mirage Tank is fast moving so it can evade easier + it is invisible on radar. What else do you want for it? o.O



#595 X1Destroy

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Posted 07 January 2014 - 12:54 PM

What do I want? For it not to be detected and infected by some random fast moving detect disguide=yes robots that the poor tanks can't even fight back a bit.

Keep the other stats unchanged, and fine.

It can be suck against infantry again, not much of a problem.

 


Edited by X1Destroy, 07 January 2014 - 12:57 PM.

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#596 Martinoz

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Posted 07 January 2014 - 12:56 PM

Killing infantry!!!

@up, if you are being raped by Terror Drones, LEARN HOW TO PRODUCE A REPAIR IFV:

- Train an Engineer

- Produce an IFV

- Place Engineer to the IFV

- Done


Edited by Martinoz, 07 January 2014 - 12:57 PM.

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#597 X1Destroy

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Posted 07 January 2014 - 12:59 PM

-Saw 2 repair IFVS.
-Saw some seals

-Saw some rocks and trees.

Him: "Hey guys! Send in the helicopters!!! They're hiding guns in here. Force fire CTRL ready."

Me: Shit, I must bring Thor.

Him: Get some AA and Tesla to cover them.

Me: Damn, Where's the Charons and MBTs?

Conclusion: What ambush? What? I didn't see anything like that.


Edited by X1Destroy, 07 January 2014 - 01:04 PM.

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#598 Zenothist

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Posted 07 January 2014 - 01:37 PM

Mirage Tanks were rebalanced because in their previous form, they had the same problem as Wolfhounds do now. They were just too effective. Easily killing most infantry, wrecking tanks, and being hidden to the player is a little too much for something you can build at T2.

 

They already have an advantage against human players due to having to force-fire in order to target Mirages. That can make a surprisingly big difference in surprise skirmishes.

 

To answer a question you asked on the previous page about TDs having custom armor, the custom armor makes them more resistant to anti-armor weaponry, but weaker to small arms fire, hence why the Mirage Tank isn't very effective against them. 

 

Not every player has Terror Drones accompanying their tanks. With Mirages having a longer range than most standard vehicles and some T3's, a careless player can easily lose lots of units to Mirages.

 

It boils down to deciding what risks you are willing to take. Supporting your Mirages sacrifices stealth quite a bit, but allows you to keep your Mirages alive and killing tanks like nobody's business. Letting them go alone preserves the stealth option, but will leave them vulnerable to counterattack by other specialized anti-armor units, such as Terror Drones. 



#599 Protozoan

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Posted 07 January 2014 - 02:35 PM

Having to force fire on them is really fucking annoying, "Huh, that tree just turned into a huge tank and shot at us, should we shoot back?" 'Nah'

 

But whatever floats your boat.


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#600 Zenothist

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Posted 07 January 2014 - 02:38 PM

It was done to help make the Mirage a more convincing tree. Otherwise it's very easy to pick out the faux trees from the actual ones. Also doubles as making enemies fumble around with the controls. :D






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