Actually for the project team, are all the missions in Act II in the developing process or the finalising process? If you guys are still developing, why not actually hold a contest to create a canonical mission thought by the community?
MO3.0 Feedback // SUGGESTIONS
#561
Posted 05 January 2014 - 04:22 PM
#562
Posted 05 January 2014 - 05:04 PM
The old battle ship is removed because the shells is unintereceptable, so I doubt it.
Now if only we have a small battleship that can act as a replacement for destroyer..........why not?
If you ask me about the battleship, why not make it an available allied unit after infiltration of the allied construction yard and battle lab when playing as any of the three allied subfactions or at least euro alliance. It would make sense to make it like that much like the Apocalypse Tank.
DID SOMEBODY SAY DERP?
Libra: The Floor is Ice!
Malver: Under the guidance of Lord Yuri.
Rahn: What are we waiting for?
...
Lord Yuri: I have taught you all well, be of one mind, one vision, proselytes!
#563
Posted 05 January 2014 - 05:22 PM
The old battle ship is removed because the shells is unintereceptable, so I doubt it.
Now if only we have a small battleship that can act as a replacement for destroyer..........why not?
If you ask me about the battleship, why not make it an available allied unit after infiltration of the allied construction yard and battle lab when playing as any of the three allied subfactions or at least euro alliance. It would make sense to make it like that much like the Apocalypse Tank.
Future tank.
"Protecting the land of the Free."
#564
Posted 06 January 2014 - 06:30 AM
A small battleship? I think they're called Cruisers.
#565
Posted 06 January 2014 - 06:53 AM
A small battleship? I think they're called Cruisers.
How about Gunboats! Everybody likes having a nice motherfudging boat.
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#566
Posted 06 January 2014 - 09:54 AM
The old battle ship is removed because the shells is unintereceptable, so I doubt it.
Now if only we have a small battleship that can act as a replacement for destroyer..........why not?
If you ask me about the battleship, why not make it an available allied unit after infiltration of the allied construction yard and battle lab when playing as any of the three allied subfactions or at least euro alliance. It would make sense to make it like that much like the Apocalypse Tank.
Future tank.
IKR?
DID SOMEBODY SAY DERP?
Libra: The Floor is Ice!
Malver: Under the guidance of Lord Yuri.
Rahn: What are we waiting for?
...
Lord Yuri: I have taught you all well, be of one mind, one vision, proselytes!
#567
Posted 06 January 2014 - 10:14 AM
A small battleship? I think they're called Cruisers.
How about Gunboats! Everybody likes having a nice motherfudging boat.
A Gunboat would just be a small Cruiser, Battleship>Cruiser>Gunboat
Gunboats would be cool to have tho, they'd be effective against Squids & Seawolves possibly along with being easier to take down Siege Vessels, and generally easier to amass than Destroyers, which would have been useful against PsiCorps...
#568
Posted 06 January 2014 - 10:45 AM
Soviet can never get Apocalypse if there isn't a soviet enemy player and Allied player can never get Apocalypse even if he after built the entire Soviet tech tree.. This, I think is bad.
Every sub faction should have a unique vehicle after infiltration of any side's conyard and battlelab instead of just theirs parental faction as of now.
Bring Tank Destroyer back as a Stolen tech vehicle for EA?
"Protecting the land of the Free."
#569
Posted 06 January 2014 - 10:49 AM
CUTSCENES / CINEMATICS!
Would it be possible to add cutscenes / cinematics in MO? Even just a slide show with decent illustrations like in the "Fan-Art" section, and the story for each picture written in the corner (or even narrated) would be great.
Edited by fir3w0rx, 06 January 2014 - 10:50 AM.
- Wackyserious likes this
#571
Posted 06 January 2014 - 12:24 PM
Soviet can never get Apocalypse if there isn't a soviet enemy player and Allied player can never get Apocalypse even if he after built the entire Soviet tech tree.. This, I think is bad.
Every sub faction should have a unique vehicle after infiltration of any side's conyard and battlelab instead of just theirs parental faction as of now.
Bring Tank Destroyer back as a Stolen tech vehicle for EA?
You misunderstood. Of course Apoc's cannot be obtained by allies, same goes for future tank cannot be obtained by Soviets. Tank Destroyer? The Mirage Tank has taken over that role(as anti-armor special unit) as mentioned in the EA Spotlight.
Edited by switchblade16, 06 January 2014 - 12:44 PM.
DID SOMEBODY SAY DERP?
Libra: The Floor is Ice!
Malver: Under the guidance of Lord Yuri.
Rahn: What are we waiting for?
...
Lord Yuri: I have taught you all well, be of one mind, one vision, proselytes!
#572
Posted 06 January 2014 - 01:32 PM
Soviet can never get Apocalypse if there isn't a soviet enemy player and Allied player can never get Apocalypse even if he after built the entire Soviet tech tree.. This, I think is bad.
Every sub faction should have a unique vehicle after infiltration of any side's conyard and battlelab instead of just theirs parental faction as of now.
Bring Tank Destroyer back as a Stolen tech vehicle for EA?
You misunderstood. Of course Apoc's cannot be obtained by allies, same goes for future tank cannot be obtained by Soviets. Tank Destroyer? The Mirage Tank has taken over that role(as anti-armor special unit) as mentioned in the EA Spotlight.
But in a 1vs1 match between 2 different factions, it's down right pointless to infiltrate the conyard since you can never get an exclusive vehicle.
Mirage tank currently is freaking lame compared to the original. I would rather have the original stats back. Why made its gun suck against anything else except tanks? Now it can't do anything against even terror drone. To fight tanks only? We got Charon.
Tank Destroyer as a Stolen tech unit will be different in stats. It doesn't have to be good against tank and suck against everything else.
Edited by X1Destroy, 06 January 2014 - 01:33 PM.
"Protecting the land of the Free."
#573
Posted 06 January 2014 - 02:20 PM
Do you see Charon at T2? I don't. Charons have a huuuuge ROF and low speed anyway so they're not as good against units as you try to sell them now. RA2 Mirage tank stats would have no points for any units because that would've outshadow other units. On the other hand, EA needs a tank destroyer against Borillos.
Other questions?
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#574
Posted 06 January 2014 - 02:31 PM
Do you see Charon at T2? I don't. Charons have a huuuuge ROF and low speed anyway so they're not as good against units as you try to sell them now. RA2 Mirage tank stats would have no points for any units because that would've outshadow other units. On the other hand, EA needs a tank destroyer against Borillos.
Other questions?
how do i command and conquer???
EDIT: EA wouldn't need a tank destroyer specifically for Borillos if Borillos weren't op to begin with, and then they'd be called Borillo Destroyers, lol
Edited by Protozoan, 06 January 2014 - 02:46 PM.
#575
Posted 06 January 2014 - 02:55 PM
Nope. No more. It's fine if it's suck against infantry since they won't see it anyway. Except 1 thing.
If I'm not wrong, Terror drone have its own kind of armor. Can someone tell me why Mirage's weapon warhead have to be suck against it?
Even Cavalier is better at killing drones.
And yes, I don't remember that USA have a tier 2 TD, but can still fight Borillos off well.
Edited by X1Destroy, 06 January 2014 - 02:59 PM.
"Protecting the land of the Free."
#576
Posted 06 January 2014 - 03:55 PM
If the "Yo, the mirages are shitz becoz they can´t stop Terror Drones" you are simply forgetting the ridicule Vanilla times where Mirages simply made Terror Drones nearly redundant. It´s a balance thing. If you dislike Terror Drones, just bring small firearms, Thors or repair Archons. And yeah, losing 5 Mirages to a single Terror Drone means that you don´t know the Ctrl + Click command.
All what I see here is ignorance about not knowing how to use a unit, while I see that Mirages is one of the most used units by good Euro players. And since when it´s only to stop Borillos? Jez, they stop even T3 monsters.
And USA fighting off Borillos well? lol. Since when needing to trow about 5 Bulldogs against a Borillo is "fight Borillos off well"? If you say Stormchildren are the answer... well... keep in mind that Harriers and Eagles are much better vs armor.
#577
Posted 06 January 2014 - 04:07 PM
I'm tired of this bs "You must use blah blah micro, hotkeys, combine arms......"As if I don't know how to do that.
The problem is I can't pay attention to everywhere at the same time. I mostly place the mirage tanks far away from the base alone, standing next to the real trees and at the same time fighting the attack forces that just keep going toward my base.
It was supposed to be the hidden killer, now it have become what? A standard AT fire support gun that would stay mostly in choke points for defenses with other units and do nothing else, and if other units die, it will also die due to obvious reasons and it won't be fast enough to run away anyway. Too specialized to the point of annoying.
My solution? Get to tier 3 ASAP, spam Thors and other units and forget about it completely.
My point about Borrilo was pretty much meant that USA have a weaker MBT, no T2 strong AT vehicle and no one complained about that, so why would they complain about EA which have a better tank, a specialized AT gun and jet? It make no sense.
Edited by X1Destroy, 06 January 2014 - 04:17 PM.
"Protecting the land of the Free."
#578
Posted 06 January 2014 - 05:01 PM
Sure, if there's someone to make quality stuff. At the moment there isn't.
Don't you have 3D models of the MO units? I've seen some pictures of such on the site. As mentioned before in this suggestion, I might be able to do something if there are models available.
#579
Posted 06 January 2014 - 05:45 PM
I'm tired of this bs "You must use blah blah micro, hotkeys, combine arms......"As if I don't know how to do that.
The problem is I can't pay attention to everywhere at the same time. I mostly place the mirage tanks far away from the base alone, standing next to the real trees and at the same time fighting the attack forces that just keep going toward my base.
It was supposed to be the hidden killer, now it have become what? A standard AT fire support gun that would stay mostly in choke points for defenses with other units and do nothing else, and if other units die, it will also die due to obvious reasons and it won't be fast enough to run away anyway. Too specialized to the point of annoying.
My solution? Get to tier 3 ASAP, spam Thors and other units and forget about it completely.
My point about Borrilo was pretty much meant that USA have a weaker MBT, no T2 strong AT vehicle and no one complained about that, so why would they complain about EA which have a better tank, a specialized AT gun and jet? It make no sense.
Not to sound strange, but are you sure not spamming T1 tanks and AT infantry don't help? I mean for me, as long as I scout the map fairly well early with dogs, and know where the Borillo is moving to, I can pursue em with tanks. As for the slower tanks, still good at choke points. However, this means building tanks right after building the first miner from the factory. Use base defenses if you have to (Bunkers with 6 Flak troopers help at the right place). While I do admit Borillos have a bit too much health and speed, for now, we should settle for T1 tanks. Honestly I don't see many ppl make use of T1 tanks much with the exception of SC.
As for the Allied factions, use a plane or 2, then finish em off with AT infantry or T1 Tanks (though PC has Zephyrs) If you're worried bout troops from Borillos and if you see em loaded up from enemy bases, you could always have dogs around the base.
Edited by Admiral_Pit, 06 January 2014 - 05:48 PM.
#580
Posted 06 January 2014 - 05:54 PM
First I read this
I'm tired of this bs "You must use blah blah micro, hotkeys, combine arms......"As if I don't know how to do that.
Later I read the same folk does not know how to use the unit.
It was supposed to be the hidden killer, now it have become what? A standard AT fire support gun that would stay mostly in choke points for defenses with other units and do nothing else, and if other units die, it will also die due to obvious reasons and it won't be fast enough to run away anyway. Too specialized to the point of annoying.
....
Have a good day
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