Jump to content


Photo

MO3.0 Feedback // SUGGESTIONS


  • This topic is locked This topic is locked
2870 replies to this topic

#1581 Tyhednus

Tyhednus

    title available

  • Members
  • 459 posts
  • Location:The Netherlands
  •  Casual mod player and AS tester

Posted 15 July 2014 - 02:23 PM

I have a suggestion based on an awkward Ea match and it is inspired by AS:

 

Panzerschreck 2.0

 

The EA realised that they did not have too many conventional weapons, so they took some old panzerschrecks and fitted them with more modern applications, like apps and chrono rockets, which teleport bits of armor of vehicles away, and gave them to elite soldiers. On the battlefield the new panzerschrecks proved to be very efffective against both air and ground units.

 

So basically a T3 aa-at infantry.

 

Cost:1000



#1582 Graion Dilach

Graion Dilach

    Supérior Caliburwielder

  • Project Team
  • 2,187 posts
  • Location:Iszkaszentgyörgy, Hungary
  • Projects:Infinty Engine modding, OpenHV, Attacque Supérior (sometimes)
  •  That guy you keep hearing the stories about.

Posted 15 July 2014 - 04:34 PM

Regarding the PF rocketeer replacement idea: You guys do realize that you're suggesting a spammable Norio clone without missiles?

 

No? Well, now you do. Good.

 

Also, I am 200% sure mentioning AS here is not a good way to suggest anything. OTOH good to see Bootsmann inspiring. :D


kuuHd4s.png6pDXsCS.png
n0J1wqE.pngIX8pBXZ.png

AS Discord server: https://discord.gg/7aM7Hm2

ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.


#1583 fff

fff
  • Members
  • 116 posts

Posted 15 July 2014 - 07:49 PM

I hardly see how it is a Norio clone when you can counter them as easily as you can counter normal rocketeers when its only a marginal improvement with double the cost. Think of it as for example, the epsilon elite to adepts or eradicator to desolator, same function, higher cost, marginal improvement and with the same counters as the standard ones...
And you also got an excuse to have a unique allied subfaction infantry unit when currently there is none.


Edited by fff, 15 July 2014 - 07:55 PM.


#1584 X1Destroy

X1Destroy

    title available

  • Members
  • 660 posts
  • Location:Holy Terra

Posted 15 July 2014 - 08:06 PM

I certainly don't want a Norio clone with cryo rifle for the rule of cool, but a rocketeer with anti-armor rockets. The PF need it for a mobile airforce, as the vanilla rocketeer is really lame when fighting vehicles and heavy aircrafts.

Its main weakness would still be the same as the original. Very easy to kill by AA, no HP buff at all and is more expensive. Useless against buildings and the damage is no way in hell comparable to Norio's missiles.


Edited by X1Destroy, 15 July 2014 - 08:08 PM.

"Protecting the land of the Free."
efXH1rz.png
 


#1585 Petya

Petya

    title available

  • Project Team
  • 1,324 posts

Posted 15 July 2014 - 09:43 PM

Pacific Front isn't about mobility. Pacific Front is about long range assaults. It's the allied counterpart of China.

Norio is a hit'n'run hero and I think for PF he is more than enough.



#1586 Protozoan

Protozoan

    Big Stinky Gun

  • Members
  • 429 posts
  • Location:Australia
  •  Prepare to be emancipated from your own inferior genes!

Posted 15 July 2014 - 10:13 PM

Pacific Front isn't about mobility. Pacific Front is about long range assaults. It's the allied counterpart of China.

Norio is a hit'n'run hero and I think for PF he is more than enough.

 

They're still a part of the Allies, and a core element of the Allies tactics is having agile units, such as Jets, Rocketeers and IFVs. Though I guess MO changes things up a bit, they still retain some aspects. China isn't about mobility either, but it doesn't mean they shouldn't be able to have moderately quick units (or shouldn't they?) like the Terror Drone, Borillo or Half Track.

 

I just think the ideal is that the sub-factions tilt more heavily toward a specific strategy. I know that he is like a powerful fast moving hero, but he is pretty unarmored, he can't really deal with much resistance, so solely using him won't work.

 

I certainly don't want a Norio clone with cryo rifle for the rule of cool, but a rocketeer with anti-armor rockets. The PF need it for a mobile airforce, as the vanilla rocketeer is really lame when fighting vehicles and heavy aircrafts.

Its main weakness would still be the same as the original. Very easy to kill by AA, no HP buff at all and is more expensive. Useless against buildings and the damage is no way in hell comparable to Norio's missiles.

 

I don't see the issue with Rocketeers with cryo weaponry, imo, anti-armor missiles would be much more devastating and imbalanced, a fast moving air unit that would quickly be able to tear apart tanks? Or how about that if you use them to attack ore miners? Yikes. The reason I disagree with this is that, as is, the rocketeers are pretty much the fastest air unit in the game, and can quite easily evade all other aircraft and most ground units to hit vulnerable targets, such as ore miners. 

 

 

 

I thought Cryo Rocketeers could be used to slow down enemy vehicles and Infantry, so that such things like Pacific Front's artillery units, and possibly the Battle Fortress can be complimented and supported to deal more damage, and perhaps with the addition of doing slightly more damage to Infantry, but more pricey. Pacific Front doesn't need to be as slow as China, their focus is just cryo-weaponry and long-range, but at the moment, there isn't much to support their cryo-esque strategies except for the Cryo Field. The Blizzard Tank just throws cold at people and kills them, lol, and works more like an Infantry killer, rather than a support unit. The Hailstorm is a siege unit that can work as an Infantry killer and to help slow things down, but can't be relied on for the role of slowing enemy units and Infantry because it's effects don't last very long, that and it is also too slow to move if shit hits the fan.

 

It's not very easy to know if such a thing would be balanced or not, but it can always be tested.


Edited by Protozoan, 15 July 2014 - 10:13 PM.

2nm4ut.jpg


#1587 Tyhednus

Tyhednus

    title available

  • Members
  • 459 posts
  • Location:The Netherlands
  •  Casual mod player and AS tester

Posted 16 July 2014 - 07:43 AM

Or a cryocopter could be added.

#1588 Petya

Petya

    title available

  • Project Team
  • 1,324 posts

Posted 16 July 2014 - 08:56 AM

Mix Norio with Rocketeers and it will do wonders.

And the allies aren't really about mobility. Only the USA can be considered as mobile and agile. European Alliance and Pacific Front are quite slow.

And Blizzard Tank's debuffing effect can really come in handy when it comes to slowing down targets, so Zephyrs can easily hit them.



#1589 lovalmidas

lovalmidas

    Yunru Kanegawa. Go figure. Go mental.

  • Project Team
  • 1,192 posts
  • Location:Singapore
  • Projects:Mental Omega Almost Perfect Yunru's Revenge Version 3.0
  •  Why am I not in the Centurion?

Posted 16 July 2014 - 11:48 AM

Anti-armor airforce is handled by Black Eagles, and they are quite efficient (and fast) at that.

I'd like to hear about Rocketeer alternatives though. The debate for and against Tesla Troopers being replaced (as opposed to being accompanied) by Mortar Quads is interesting too.

30m70ag.png

 

Mental Omega on the web:
fbbutton.png ytbutton.png mdbutton.png dsbutton.png
IRC: #menthosogma (Rizon)

 


#1590 X1Destroy

X1Destroy

    title available

  • Members
  • 660 posts
  • Location:Holy Terra

Posted 16 July 2014 - 12:17 PM

I don't see the issue with Rocketeers with cryo weaponry, imo, anti-armor missiles would be much more devastating and imbalanced, a fast moving air unit that would quickly be able to tear apart tanks? Or how about that if you use them to attack ore miners? Yikes. The reason I disagree with this is that, as is, the rocketeers are pretty much the fastest air unit in the game, and can quite easily evade all other aircraft and most ground units to hit vulnerable targets, such as ore miners.


Well default IFV missiles aren't that good against miners or tanks but certainly it is much better than MG.

I don't think there's a problem considered the fact that if one Missile Rocketeer cost  around 700-900$, the other player can build another miner for the price of 2 of them. And one single halftrack can take them out with no problem. The speed factor is a problem yes, but if the player actually care about them he will have at least 1 basic AA vehicle around the miners.

Rocket Angels in RA3 are like that, strong but fragile, and isn't OP except for its unit disabling ability, which is a quite broken.


Edited by X1Destroy, 16 July 2014 - 12:22 PM.

"Protecting the land of the Free."
efXH1rz.png
 


#1591 Petya

Petya

    title available

  • Project Team
  • 1,324 posts

Posted 16 July 2014 - 12:35 PM

Except the fact that Rocket Angels could tear apart structures in the blink of the eye and they could even evade anti-air fire.



#1592 AngelFaux

AngelFaux
  • Members
  • 52 posts
  • Location:Indonesia

Posted 16 July 2014 - 01:30 PM

I personally think that PF's infantry arsenal is good as it is, no need for rocketeer replacement.

Regarding the change in LC's infantry arsenal, however, they can do fine without tesla troopers but I think the tesla coils will be lonely without them  :grin:.

 

Infantry arsenal aside, naval battles are a bit boring without... you know... more subfaction-specific units especially for the epsilon and the allies. (we've met destroyers, aegis, and carriers since vanilla times so I think we need something new like the akula.)

Just my opinion, no offense here.



#1593 edumm

edumm
  • Members
  • 73 posts

Posted 16 July 2014 - 01:51 PM

Thinking of something to replace the Tesla Trooper I have devised this unit:

 

Guerrilla (Latin Confederation exclusive)
Cost: $ 500
Speed​​: Medium
Hitpoints: Medium
Armor Class: Medium
Movement: Ground
Prerequisite: Soviet Barracks, Radar Tower
Purpose: Anti-Armor, Garrison
Weapon: RG-6 (HE/Smoke grenades)
Additional Information:
- Can garrison civilian structures (and Battle Bunker, Catastrophe Tank).

- Can detect cloaked and submerged units (sensors range: 7).

- Smoke grenade decreases targeted unit's firepower by 25%. (Less efficient than the Smoke Turret).

Initially the Latins tried to keep their own Tesla Troopers as an advanced anti-tank divisions but soon realized that keeping this technology from Russian origin would not be an easy task due to the complexity of the systems of armor, thus impeding a proper maintenance.

But the loss of Tesla Trooper was not really a big problem... the revolutionary guerrillas who helped to create the Latin Confederation were called to join the army replacing the Tesla Troopers; rather than carrying a heavy armor and a tesla coil adopted a camouflaged uniform that allows them greater mobility, including garrison structures, the new weapon of choice to equip the Guerrilla was the RG-6 in addition is equiped with thermal goggles for the detection of stealth units; the Guerrilla launches multiple grenades at your target, and intercalates the fire between a HE grenade and a smoke grenade which reduces the firepower of the enemy in a possible counterattack, against structures only utilizes the HE grenades.

NOTE: The Guerrilla can make a great job within a Catastrophe Tank, Battle Bunker or civilian structure to reduce by 25% the firepower of an opponent. Matched against the Tesla Trooper can not improve the capacity of the Tesla Coil.


Edited by edumm, 16 July 2014 - 09:12 PM.


#1594 Graion Dilach

Graion Dilach

    Supérior Caliburwielder

  • Project Team
  • 2,187 posts
  • Location:Iszkaszentgyörgy, Hungary
  • Projects:Infinty Engine modding, OpenHV, Attacque Supérior (sometimes)
  •  That guy you keep hearing the stories about.

Posted 16 July 2014 - 05:31 PM

The whole reason why Tesla Trooper's kept imo is the Coil alone. Which I don't really feel justified tbh.


kuuHd4s.png6pDXsCS.png
n0J1wqE.pngIX8pBXZ.png

AS Discord server: https://discord.gg/7aM7Hm2

ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.


#1595 Speeder

Speeder

    #ControlMOre

  • Hosted
  • 9,002 posts
  • Location:Czechia
  • Projects:Mental Omega
  •  Mental Omega Creator

Posted 16 July 2014 - 05:53 PM

Tesla Coil upgrade, the capability to put it into the Catastrophe, being the original stealth detector unit and a potential nerf to Confederation's anti-inf inf force among few thoughts that made me go back on the decision. 


mainbanner.jpg
bt_left.pngbt_fb.pngbt_yt.pngbt_tw.pngbt_md.pngbt_right.png
115776.png


#1596 mevitar

mevitar

    REEEEEEEEEEEEE

  • Hosted
  • 1,971 posts
  • Location:your imagination
  • Projects:Doom Desire
  •  (◉ _ ◉)

Posted 16 July 2014 - 07:25 PM

and a potential nerf to Confederation's anti-inf

Who needs Tesla Troopers if you have Pyros against infantry? :p
ded signature

(◉ ᗝ ◉)

#1597 Meyerm

Meyerm

    Commisar

  • Members
  • 716 posts
  • Location:Chicago

Posted 16 July 2014 - 08:42 PM

 

and a potential nerf to Confederation's anti-inf

Who needs Tesla Troopers if you have Pyros against infantry? :p

 

Pyros are quite useless if you can't SEE the enemy.



#1598 edumm

edumm
  • Members
  • 73 posts

Posted 16 July 2014 - 09:02 PM

 

 

and a potential nerf to Confederation's anti-inf

Who needs Tesla Troopers if you have Pyros against infantry? :p

 

Pyros are quite useless if you can't SEE the enemy.

 

Just add an thermal goggles and you can solve this problem. ;)



#1599 Graion Dilach

Graion Dilach

    Supérior Caliburwielder

  • Project Team
  • 2,187 posts
  • Location:Iszkaszentgyörgy, Hungary
  • Projects:Infinty Engine modding, OpenHV, Attacque Supérior (sometimes)
  •  That guy you keep hearing the stories about.

Posted 17 July 2014 - 03:43 AM

and a potential nerf to Confederation's anti-inf

Who needs Tesla Troopers if you have Pyros against infantry? :p

Desolator. There's so many options there. I still don't see it justified.

Edited by Graion Dilach, 17 July 2014 - 03:44 AM.

kuuHd4s.png6pDXsCS.png
n0J1wqE.pngIX8pBXZ.png

AS Discord server: https://discord.gg/7aM7Hm2

ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.


#1600 Tyhednus

Tyhednus

    title available

  • Members
  • 459 posts
  • Location:The Netherlands
  •  Casual mod player and AS tester

Posted 17 July 2014 - 08:01 AM

And you have the mass infantrymurderer: Buratino. :p




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users