I tried to make a battleship that could be balanced.
Battlecruiser (Exclusive to European Alliance)
Cost: 3000$
Hitpoints: Medium
Armor: Medium
Speed: Low-Medium
Prerequisite: Allied Naval Shipyard, Allied Airforce Command, Allied Lab
Purpose: Siege, Anti-Ship, Precision Striking
Armament: 2x Twin-Barreled Cannons, VLS Pods
Additional Information:
-Twin-Barreled Cannons are very inaccurate at long range and have a large dead-zone, but are extremely damaging. Unlike the RA1 Cruiser, you cannot guide its inaccurate shots, because they scatter randomly.
-VLS Pods are used at short range, for precision striking, and for self defense against close range enemies. Missiles launched are fast and have high damage, but have a very small AoE and can be shot down due to low health.
I don't know whether it'll be considered balanced or not but, maybe this battleship is not for EA, since it seems too strong for a defensive-oriented subfaction..
EDIT:
Also, a suggestion
Void Prototype (Stolen Naval Unit)
Cost: 2500$
Hitpoints: Medium
Armor: Medium/Low
Speed: Low
Pre-requisite: Infiltration of Soviet+Allied+Epsilon's Battle Labs, construction of each faction's naval structure
Purpose: Anti-Infantry (Epsilon), Anti-Armor (Soviet), Anti-Air (Allied)
Secondary Armament: 2x Acid Bomb (Epsilon), Tesla Arch (Soviet), 3x Heat Laser (Aliied)
Primary Armament: 1x Anti-Armor Rocket Pod, 1x Machine Gun, 1x 120mm Cannon
Range: 6/10, 6/10, 5 [Primary Armament] 26, 23, 20 [Secondary Armament]
Minimum Range: 7 [Secondary Armament]
Build Limit: 4
Additional Information:
- This ship is not a godmode kind of monster which will annihilate anything. It has Primary Armament which consist of one anti-armor rocket (can target Aircraft), one anti-infantry machine gun (can target Aircraft), and one anti-structure 120mm cannon. Its Primary Armament has standard/basic range, so even tho all of it can attack at the same time, it cannot be used to quickly destroy bases.
- This ship comes with additional Armament, depending on what faction you play as. If you playing as Epsilon, it will have Acid Bomb, which devastating only to infantries. Projectile cannot be shot down, 2 projectiles/second, 4x4 AoE.
- If you playing as Soviet, it will have Tesla Arch, which devastating only to heavily-armored units. 1 strike/second, 25% chance EMP effect each strike, single/multi target (like Prism Tank).
- If you playing as Allied, it will have Heat Lasers, which can only target air units. Long-range, 3 shoots/second.
- Its Secondary Armament can auto-target by itself, so you just need to place it within range of your targets. Clicking target/force attack will make it closing by (because it will try to make its Primary Armament in range). Shortly, the armaments work like Battle Fortress.
- Its weakness is cloaked units.
- Acid bomb will only auto-target infantries and Tesla Arch will only auto-target units. (So that Tesla Arch cannot be used against infantries)
- It will stop attacking entirely if the player command it to move. (So that player won't try to click/force attack > move, to make the ship specifically targets what the player wants without making it closing by)
Edited by Bernadiroe, 17 July 2014 - 07:38 PM.