MO3.0 Feedback // SUGGESTIONS
#1641
Posted 02 August 2014 - 09:39 PM
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ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.
#1642
Posted 03 August 2014 - 12:55 AM
Is it possible to create a "supply drop" support power somehow? With a cargo plane coming in and dumping a bunch of money crates at the target location. Such a support power could be linked to a new tech building, "Tech Supply Depot" or something like that.
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#1643
Posted 03 August 2014 - 04:25 AM
My idea was that you'd have it delivered via a superweapon and thus the unit won't get discounted (with an Industrial Plant) Another way to deliver it and not so suddenly instantaneous would be as you suggested would be doing it with a paradrop. Dropping in the Unit. which in turn deploys into a Dummy Building that kills itself that spawns a crate but as Graion said using Cash Crates sometimes provides random amounts of cash. But that's that...
To someone's question... nope you can't have anti-air suicide aircraft. (The Rockets)
~ Getting cringe reactions when you see a RAINBOW means you have issues. ~
"This World is an Illussion,Exile" -High Templar Dominus
#1644
Posted 03 August 2014 - 07:04 PM
My idea was that you'd have it delivered via a superweapon and thus the unit won't get discounted (with an Industrial Plant) Another way to deliver it and not so suddenly instantaneous would be as you suggested would be doing it with a paradrop. Dropping in the Unit. which in turn deploys into a Dummy Building that kills itself that spawns a crate but as Graion said using Cash Crates sometimes provides random amounts of cash. But that's that...
To someone's question... nope you can't have anti-air suicide aircraft. (The Rockets)
Random cash can be fixed (I think), but even if not, it shouldn't be much of a problem, as long as the cost of the superweapon is the same, or a bit more than the average income from crates.
Sidebar icons for normally not buildable stuff: Yuri Prime, Space Commando, Allied Jackal (obsolete), Gravitron
Skirmish Map: (2) Commietopia
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#1645
Posted 04 August 2014 - 11:41 AM
Divine, have a read.
http://forums.renega...=12888#pid12888
The CrateBeneathIsMoney tag only fixes that the crate will give you money but nothing regarding the amount. No, skirmish is not SP within game terms.
Also, yes, surprise.... RenProj lives again.
Edited by Graion Dilach, 04 August 2014 - 11:43 AM.
AS Discord server: https://discord.gg/7aM7Hm2
ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.
#1646
Posted 04 August 2014 - 02:34 PM
Maybe I might as well bring up the old topic about tech units, since I think each of the subfactions already got enough.
How about adding more tech units? (Ground and naval ones)
Maybe the devs can add something like Tech Naval Research Facility or something which gives access to tech units to a player who captured it. (similar to tech secret lab, I suppose)
Although I got some suggestions about the units, I think I'll wait for the responses first.
Well, maybe this suggestion sounds unnecessary since a similar kind of suggestion was answered with a 'no' in the past.
#1647
Posted 10 August 2014 - 03:24 PM
How about a Tech Subway Station? If you capture it, you can put troops in it and eject them at the next that is captured by you. Not sure if it would work though..
Tech Armory: Gives all infantry a 20% buff in firepower (maybe too OP?), making Armories a thing to really fight over and want. Beware, they explode dangerously when destroyed.
What do you guys think? Maybe I'll flesh this out more.
#1648
Posted 10 August 2014 - 03:37 PM
Tunnel System (By Tunnel I mean like how it is in Generals) doesn't exist.
So how would the Armory Work? Would it unlock a support power or does it just buff nearby units like the Coord Node?
As advice for future posters just ignore Kivz and his posts.
~ Getting cringe reactions when you see a RAINBOW means you have issues. ~
"This World is an Illussion,Exile" -High Templar Dominus
#1649
Posted 10 August 2014 - 07:08 PM
#1650
Posted 10 August 2014 - 11:29 PM
As far as I know such thing isn't possible.
#1651
Posted 10 August 2014 - 11:38 PM
Not possible. Close comparison to what your trying to do would be the Coord Node and the Nuclear Reactor's Energy boost (Which is already pushed to the max to how big since the foundation is also taken into account)
~ Getting cringe reactions when you see a RAINBOW means you have issues. ~
"This World is an Illussion,Exile" -High Templar Dominus
#1652
Posted 11 August 2014 - 12:03 AM
How does it work for machine shops and hospitals then?
#1653
Posted 11 August 2014 - 12:23 AM
They use a totally different logic..
Edited by Atomic_Noodles, 11 August 2014 - 12:24 AM.
~ Getting cringe reactions when you see a RAINBOW means you have issues. ~
"This World is an Illussion,Exile" -High Templar Dominus
#1654
Posted 11 August 2014 - 12:54 AM
"Armament Drop" (name needs work, but it's basically that)
Recharge Time: 4:30
Cost: 1350$
Radius: 4 by 4 cells (if not, 3 by 3)
Effects: By dropping more effective types of ammunition (inciendiaries, armor piercing rounds, etc) and armor (like inserts into armor), infantry gain a 35% boost to firepower and 15% to armor.
If this doesn't appeal, then it could become a crate drop, with a 5 by 5 cell radius, but exploding violently when destroyed. That way, it could become an effective defence, and maybe it could affect vehicles too.
#1655
Posted 11 August 2014 - 05:48 AM
Not possible. Close comparison to what your trying to do would be the Coord Node and the Nuclear Reactor's Energy boost (Which is already pushed to the max to how big since the foundation is also taken into account)
Actually, Ares 0.7 added infinite CellSpreads, so it's possible but laggy.
AS Discord server: https://discord.gg/7aM7Hm2
ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.
#1656
Posted 14 August 2014 - 07:56 PM
Hi I'm new to the forums but have following Speeder's and Co. mod for a long time. I really love this mod and all the hard work put in for the fans, I just want to make a suggestion. I was wondering if it is considered that the 9 sub factions get their own basic infantry like they do for tanks. For example,
Russia - Red Guard
Latin - Rebel
China - Conscript (I more came to this conclusion when the population of China is huge and mass infantry was a tactic employed more so in Mao's time)
I understand infantry are probably harder to work on then vehicles, but just wondering people's thoughts, just to give more depth to the factions (although there's a lot already). Thoughts?
#1657
Posted 14 August 2014 - 08:16 PM
Hi I'm new to the forums but have following Speeder's and Co. mod for a long time. I really love this mod and all the hard work put in for the fans, I just want to make a suggestion. I was wondering if it is considered that the 9 sub factions get their own basic infantry like they do for tanks. For example,
Russia - Red Guard
Latin - Rebel
China - Conscript (I more came to this conclusion when the population of China is huge and mass infantry was a tactic employed more so in Mao's time)
I understand infantry are probably harder to work on then vehicles, but just wondering people's thoughts, just to give more depth to the factions (although there's a lot already). Thoughts?
Red Guard should be Chinese and Conscript should be Soviet, not the other way around. I think everyone tought of this, But it's quite pointless without giving a special ability to each basic infantry (like, bayonette charge for the Red Guard, molotov coctails for the conscript, deploying sandbags for the GI). Also, I'm not sure how it would work with the crews of destroyed / sold structures, or paradrops.
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#1659
Posted 15 August 2014 - 01:36 AM
So no Subfaction Specifc Anti-Air/Anti-Armor Basic Infantry or just the Basic Anti-Infantry?
~ Getting cringe reactions when you see a RAINBOW means you have issues. ~
"This World is an Illussion,Exile" -High Templar Dominus
#1660
Posted 15 August 2014 - 09:11 AM
Sub-faction specific basic infantries would be cool, however as Speeder said too much work for little effect. Also it would be hard to balance.
Edited by Petya, 15 August 2014 - 09:11 AM.
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